Reenable billboards

This commit is contained in:
Vincent Lejeune
2014-09-13 01:21:09 +02:00
parent d480c52f8c
commit 674f0a5f05
3 changed files with 15 additions and 0 deletions

View File

@@ -628,6 +628,9 @@ void IrrDriver::renderTransparent()
TexUnit(0, true)), ListAdditiveTransparent::getInstance());
}
for (unsigned i = 0; i < BillBoardList::getInstance()->size(); i++)
BillBoardList::getInstance()->at(i)->render();
if (!UserConfigParams::m_dynamic_lights)
return;

View File

@@ -409,6 +409,13 @@ parseSceneManager(core::list<scene::ISceneNode*> List, std::vector<scene::IScene
continue;
}
if (STKBillboard *node = dynamic_cast<STKBillboard *>(*I))
{
if (!isCulledPrecise(cam, *I))
BillBoardList::getInstance()->push_back(node);
continue;
}
handleSTKCommon(*I, ImmediateDraw, cam, shadow_cam, rsmcam);
parseSceneManager((*I)->getChildren(), ImmediateDraw, cam, shadow_cam, rsmcam);
@@ -448,6 +455,7 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
ListMatSplatting::getInstance()->clear();
ImmediateDrawList::getInstance()->clear();
BillBoardList::getInstance()->clear();
ParticlesList::getInstance()->clear();
ListInstancedGlow::getInstance()->clear();

View File

@@ -8,6 +8,7 @@
#include "gl_headers.hpp"
#include "stkmesh.hpp"
#include "gpuparticles.hpp"
#include "stkbillboard.hpp"
template<typename T>
class CommandBuffer : public Singleton<T>
@@ -34,6 +35,9 @@ public:
class ImmediateDrawList : public Singleton<ImmediateDrawList>, public std::vector<scene::ISceneNode *>
{};
class BillBoardList : public Singleton<BillBoardList>, public std::vector<STKBillboard *>
{};
class ParticlesList : public Singleton<ParticlesList>, public std::vector<ParticleSystemProxy *>
{};