Add a dtor to animated mesh
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@ -24,6 +24,11 @@ const core::vector3df& scale) :
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isMaterialInitialized = false;
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}
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STKAnimatedMesh::~STKAnimatedMesh()
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{
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cleanGLMeshes();
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}
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void STKAnimatedMesh::cleanGLMeshes()
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{
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for (u32 i = 0; i < GLmeshes.size(); ++i)
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@ -23,6 +23,7 @@ public:
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const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
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const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
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const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
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~STKAnimatedMesh();
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virtual void render();
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virtual void setMesh(irr::scene::IAnimatedMesh* mesh);
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