Add a dtor to animated mesh

This commit is contained in:
vlj 2014-09-13 15:57:39 +02:00
parent 6d685a843d
commit 108215dfdd
2 changed files with 6 additions and 0 deletions

View File

@ -24,6 +24,11 @@ const core::vector3df& scale) :
isMaterialInitialized = false;
}
STKAnimatedMesh::~STKAnimatedMesh()
{
cleanGLMeshes();
}
void STKAnimatedMesh::cleanGLMeshes()
{
for (u32 i = 0; i < GLmeshes.size(); ++i)

View File

@ -23,6 +23,7 @@ public:
const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
const irr::core::vector3df& scale = irr::core::vector3df(1.0f, 1.0f, 1.0f));
~STKAnimatedMesh();
virtual void render();
virtual void setMesh(irr::scene::IAnimatedMesh* mesh);