Vincent Lejeune
4b2abef56c
Remove redondant uniform in IBL
2014-12-14 21:55:15 +01:00
Vincent Lejeune
1732b1cfef
Clean up sunlight shader + factorize diffusebrdf
2014-12-14 21:39:18 +01:00
Vincent Lejeune
d50dde4c97
Revert "Try to fix ibl precision issue"
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This reverts commit 1cf592394b
.
2014-12-14 02:48:47 +01:00
Vincent Lejeune
1cf592394b
Try to fix ibl precision issue
2014-12-13 22:35:46 +01:00
Vincent Lejeune
7872bc7860
Fix image format for bilateral blur
2014-12-13 22:28:16 +01:00
Mathieu Laprise
15927f319c
When entering gp_name, display buttons vertically to allows gamepad selection
2014-12-12 20:19:27 -05:00
hiker
ba990318d1
Merge remote-tracking branch 'origin/master' into new_server
2014-12-13 10:49:45 +11:00
Marianne Gagnon
72a02128de
Fix gand prix
2014-12-11 20:20:42 -05:00
Marianne Gagnon
9b3b99610a
MInor GUI XML cleanup
2014-12-11 19:39:30 -05:00
Marianne Gagnon
334cca21ad
Merge branch 'Math07_master'
2014-12-10 21:06:09 -05:00
Marianne Gagnon
7cc28a9755
Revert "Friends Search bar goes off the bottom of the screen #1762 "
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This reverts commit f98a169e9c
.
2014-12-10 21:04:57 -05:00
Vincent Lejeune
1c05d9ef68
Port colored lines too
2014-12-11 01:44:58 +01:00
Vincent Lejeune
db6600a687
Frustrum shader is updated to new system
2014-12-11 01:19:17 +01:00
hiker
c0c4357331
Switch from IP address to addons.supertuxkart.net (including new
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certificate).
2014-12-10 23:53:47 +11:00
samuncle
cb8017cae1
clamping values to avoid pink specularity
2014-12-10 03:02:36 +01:00
hiker
83f49ec319
Merge remote-tracking branch 'origin/master' into new_server
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Conflicts:
src/online/http_request.cpp
2014-12-10 11:25:16 +11:00
Vincent Lejeune
a8ce996047
Revert "Simplify sunlight shadow shader."
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This reverts commit cc7f95163c
.
2014-12-09 21:20:55 +01:00
Vincent Lejeune
cc7f95163c
Simplify sunlight shadow shader.
2014-12-09 19:00:21 +01:00
Vincent Lejeune
c91c04c862
Same for shadow blur pass
2014-12-09 18:54:27 +01:00
Vincent Lejeune
b24fd621a5
Precompute coefficient in gaussian blur pass
2014-12-09 18:43:48 +01:00
Vincent Lejeune
d97b9f2d0e
Clamp SpecularIBL value on positive range
2014-12-09 01:33:58 +01:00
Vincent Lejeune
2667791621
Tweak IBL
2014-12-08 19:36:23 +01:00
Vincent Lejeune
72fdf816e7
Fix Importance sampling
2014-12-08 19:16:26 +01:00
Vincent Lejeune
2b0680d92d
Use texture buffer instead of uniform for samples
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Should fix nvidia glsl error
2014-12-08 18:24:43 +01:00
Vincent Lejeune
6041c48fbe
Source DiffuseIBL algorithm
2014-12-07 21:37:16 +01:00
Vincent Lejeune
a320eebece
Cleanup tonemap shader
2014-12-07 21:27:26 +01:00
Vincent Lejeune
a094bbae19
Factorize DiffuseIBL and SpecularIBL
2014-12-07 19:10:22 +01:00
Vincent Lejeune
e491422bdc
Weight sample in importance sampling
2014-12-07 18:26:51 +01:00
Mathieu Laprise
f98a169e9c
Friends Search bar goes off the bottom of the screen #1762
2014-12-06 17:28:02 -05:00
Mathieu Laprise
107e434fe9
Missing button in grand prix editor name dialog #1765
2014-12-06 15:14:27 -05:00
auria
d3ba1ca283
Update strings
2014-12-05 19:26:09 -05:00
Marianne Gagnon
f05618b3b9
Add possibility to specify non-translated texts in GUI XML files, and use it for debug strings that should not be translated
2014-12-05 19:17:52 -05:00
Vincent Lejeune
1e2656dc88
Use clamp instead of max(0, dot(normalized, normalized))
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Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
Vincent Lejeune
8f3b8cf448
Implement specular IBL properly
2014-12-05 16:42:49 +01:00
hiker
48593534a5
Added certificate for our vps.
2014-12-05 13:57:27 +11:00
Vincent Lejeune
4079c18050
Update graphic restriction
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This should fix bug #1519
2014-12-05 01:38:54 +01:00
Vincent Lejeune
fd2da4085b
Rename some shader to improve their meaning
2014-12-05 00:20:16 +01:00
Vincent Lejeune
23b781e7dd
Move glossmap formula to getspecular shader
2014-12-05 00:09:15 +01:00
hiker
645f01a508
Removed 'can use existing stkaddons' account from message.
2014-12-04 16:24:14 +11:00
Marianne Gagnon
35f55c19a1
Tweak jungle challenge to use Cocoa Temple and a slightly adjusted time
2014-12-01 18:42:46 -05:00
samuncle
3627719440
min max where inverted
2014-12-01 23:54:34 +01:00
Vincent Lejeune
354dad7392
Fix an error when indirect instancing is not supported
2014-12-01 01:46:50 +01:00
hiker
020c129691
Specify the replay buffer size as time value (i.e. how many seconds),
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not how many frames.
2014-11-27 16:15:53 +11:00
hiker
ea3a433147
Fix #1620 (Player's achievements can only be seen when logged in).
2014-11-25 17:12:47 +11:00
hiker
ebfbf5e2aa
Updated pot file (just to check launchpad integration, no string freeze yet).
2014-11-25 15:05:51 +11:00
Marianne Gagnon
cd7bc96d68
Fix invalid snow particles XML file that would cause assertion failures
2014-11-24 18:31:38 -05:00
samuncle
82b8548066
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-11-24 21:10:08 +01:00
samuncle
92801f2b74
Tweak the snow
2014-11-24 20:23:55 +01:00
Deve
54b311f6f7
Allow to set custom ratio for images from xml file.
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It avoids crashes and memory leaks after changing resolution.
2014-11-24 19:31:46 +01:00
Marianne Gagnon
5d5460d845
Add way to test intro cutscene easily; do not throttle sound effects on cutscenes
2014-11-22 18:21:31 -05:00
samuncle
91736e1941
Add the support for emit map. For the moment it's only for solid objects
2014-11-22 15:59:22 +01:00
Vincent Lejeune
d426a395bb
Use old formula for glossmap
2014-11-22 02:03:20 +01:00
Vincent Lejeune
f3a637fb99
Fix sun area light
2014-11-21 02:44:27 +01:00
Vincent Lejeune
79e5e9f880
Revert "Use f0 in fresnel schlick"
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This reverts commit acdafc5566
.
2014-11-21 02:09:02 +01:00
Vincent Lejeune
593f462ec5
Revert "Use color for specular"
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This reverts commit fcba1dab86
.
2014-11-21 02:09:00 +01:00
Vincent Lejeune
4a8afd2d40
Implement sun as an disk area light.
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Solid angle is defaulted to sun's one.
2014-11-21 01:54:30 +01:00
Vincent Lejeune
fcba1dab86
Use color for specular
2014-11-20 22:57:32 +01:00
Vincent Lejeune
acdafc5566
Use f0 in fresnel schlick
2014-11-20 22:51:22 +01:00
Vincent Lejeune
bcd3452b70
Remove bubble shaders
2014-11-20 22:05:19 +01:00
Vincent Lejeune
a78b889b05
Modelise Beer Lambert absorption for fog
2014-11-20 21:23:33 +01:00
Vincent Lejeune
c594295288
Tweak shadow blur
2014-11-18 03:44:45 +01:00
Flakebi
4ab84a6b83
Unify I18N attributes in screens
2014-11-17 00:08:47 +01:00
Marianne Gagnon
d8b0f79428
Tweak register script so that the "Online" checkbox is closer to the text
2014-11-15 18:38:51 -05:00
Vincent Lejeune
c2859d24ce
Improved shadow stability
2014-11-15 21:27:15 +01:00
Vincent Lejeune
448f254a2b
Fixes
2014-11-15 21:02:24 +01:00
Vincent Lejeune
a7b8ba13cd
Add shader content
2014-11-15 20:43:44 +01:00
Vincent Lejeune
7e3c2c4897
Add a shader to blur shadow
2014-11-15 20:37:47 +01:00
Vincent Lejeune
687bb6e065
Spare a few lds inst
2014-11-15 19:18:07 +01:00
Vincent Lejeune
3c42223add
Try graphical restrictions on nvidia old drivers
2014-11-15 03:10:23 +01:00
Vincent Lejeune
6cc721eaf9
Use CS for gaussian6
2014-11-15 01:11:26 +01:00
hiker
2ec5c3765a
Added a config file which can be used to disable certain graphical
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options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
Marianne Gagnon
c6651489c1
Tweak nitro for new engine
2014-11-13 19:24:15 -05:00
Deve
5c32aa8baa
Minor modifications for skidding and nitro.
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Still could be better, I'm not an artist ;p
2014-11-13 19:24:53 +01:00
samuncle
bd9823dbbe
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-11-13 18:02:49 +01:00
samuncle
ffb76788a9
Minor tweak with transluscent material
2014-11-13 18:02:25 +01:00
hiker
22b6aaea25
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-11-13 22:47:05 +11:00
hiker
753c3d7168
Fixed #1638 (text overflows behind buttons) - partially by removing
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the confirmation field for the emal address.
2014-11-13 22:42:32 +11:00
Deve
c1fd2d3614
Fixed skidding and nitro particles.
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Not perfect but at least working.
2014-11-12 22:20:33 +01:00
Deve
91d26e92ef
A bit better rain.
2014-11-12 16:31:41 +01:00
hiker
25b4d35a65
Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code
2014-11-12 15:45:03 +11:00
hiker
28db99b7c1
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-11-12 12:26:00 +11:00
hiker
4b01d090c6
Fixed track name for GP.
2014-11-12 12:25:33 +11:00
samuncle
1bd3ee24c6
Add a description to the shader
2014-11-12 01:22:33 +01:00
samuncle
f39ae90b6e
merge with trunk + try to adapt to the new blur system
2014-11-12 00:08:21 +01:00
Vincent Lejeune
192ed8a486
Fix classic fog
2014-11-11 22:43:25 +01:00
Vincent Lejeune
09fa1ee3cb
Implement scattering for point light
2014-11-11 22:36:27 +01:00
Vincent Lejeune
bd4fe57524
Use fog start value to determine density
2014-11-11 21:52:54 +01:00
Vincent Lejeune
84affec451
Change fog equation
2014-11-10 22:08:12 +01:00
Vincent Lejeune
85bbc0f8b8
Use variable sigma for blur filter
2014-11-10 21:32:04 +01:00
samuncle
d0caeb3b63
Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
2014-11-10 06:51:10 +01:00
hiker
8dff64644a
Fixed #1687 (time too long when using many karts in ftl)>
2014-11-10 16:49:13 +11:00
samuncle
e20d8bdcdf
Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
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Keep lens flare updated with trunk
2014-11-08 01:51:40 +01:00
hiker
5401e7f3b7
First try to prevent #1566 : kart chassis appears inside of terrain.
2014-11-08 11:43:06 +11:00
Vincent Lejeune
04d313671c
Fix sqrt(int) in diffuseenvmap
2014-11-08 01:02:46 +01:00
Vincent Lejeune
5eefe0c0ad
Make envmap reflexion less blurry
2014-11-08 00:57:49 +01:00
samuncle
2a440bb2cb
minor modification to the blueish mood of lens flare
2014-11-07 16:20:39 +01:00
samuncle
1e547652f7
Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
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Keep lens flare updated with master
2014-11-07 16:14:11 +01:00
Vincent Lejeune
d7f3198ac9
Merge branch 'sdsm'
2014-11-07 13:42:29 +01:00
Vincent Lejeune
909948c9a4
Implement depth histogram to position cascade split
2014-11-07 13:42:13 +01:00
Vincent Lejeune
cacb008ae6
Prepare compute shader to stretch lightcoord
2014-11-07 13:42:13 +01:00
hiker
cfb4dc13a8
Updated GP for new mines track.
2014-11-05 13:39:57 +11:00
Flakebi
9dd86c8332
Don't handicap AIs
2014-11-04 23:57:33 +01:00
Flakebi
5a84b471e4
Add 'handicapped' to player name
2014-11-04 23:36:16 +01:00
samuncle
52bc4cebd4
Add the lensflare shader
2014-11-04 21:15:18 +01:00
Vincent Lejeune
92ecd01e61
Make cascade split modifiable
2014-11-04 20:53:32 +01:00
samuncle
d7caebe847
enable vignette during races
2014-11-03 21:53:44 +01:00
hiker
dec5ac8aa2
Fixed several xml errors (unclosed <space> tags).
2014-11-03 15:25:39 +11:00
Vincent Lejeune
17aafae42c
Merge remote-tracking branch 'origin/esm'
2014-11-03 01:02:27 +01:00
hiker
841ae8814e
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-11-03 08:56:19 +11:00
hiker
62b81b3e9a
Shortened labels to fit on smaller screens.
2014-11-03 08:23:35 +11:00
hiker
0be0d7ee72
Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code into Flakebi-perPlayerDifficulties
2014-11-03 06:52:31 +11:00
Vincent Lejeune
ddecd23472
Tweak values
2014-11-02 19:07:02 +01:00
Vincent Lejeune
ebe11370a2
Reenable bluring
2014-11-02 16:30:44 +01:00
Vincent Lejeune
c5186e3ab3
Use depth in exp space
2014-11-02 16:26:46 +01:00
Vincent Lejeune
b975b63eea
Use proper depth linear value
2014-11-02 16:00:41 +01:00
Vincent Lejeune
f5a44c0a19
Take more sample
2014-11-02 02:42:44 +01:00
Vincent Lejeune
9113aa7a39
Implement Exponential Shadow map
2014-11-02 02:36:10 +01:00
Vincent Lejeune
7679213e26
Use exp algorithm for the gaussian blur
2014-11-02 02:35:02 +01:00
Vincent Lejeune
6aed902ae0
Store depth in color buffer instead of depth
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This allows for instance to blur it using already existing shaders
2014-11-01 22:38:38 +01:00
Flakebi
9ca1c03480
Applying merges correctly is difficult...
2014-10-31 18:54:52 +01:00
Flakebi
abf7bacfea
Merge branch 'upstream/master' into perPlayerDifficulties
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Conflicts:
src/graphics/stkmesh.cpp
src/states_screens/kart_selection.cpp
2014-10-31 16:47:34 +01:00
Vincent Lejeune
ee687440c7
Increase shadow filtering
2014-10-29 18:57:39 +01:00
Marianne Gagnon
bf0f75a367
Fix (again) initial scattering of now so that it falls evenly
2014-10-28 19:06:29 -04:00
Arthur-D
6c0ace85ee
Slight improvement on notification backgrounds. Feedback welcome.
2014-10-28 07:16:29 +01:00
Flakebi
f27597c450
Revert "Fix incorrect alignment in spinner widgets"
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This reverts commit 4cb8be6ab4
.
2014-10-26 18:02:28 +01:00
Flakebi
46f3fa5f74
Merge branch 'upstream/master' into perPlayerDifficulties
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Conflicts:
data/gui/options_ui.stkgui
src/graphics/stkmesh.cpp
src/states_screens/options_screen_ui.cpp
2014-10-26 17:47:29 +01:00
Flakebi
4cb8be6ab4
Fix incorrect alignment in spinner widgets
2014-10-26 17:10:28 +01:00
Flakebi
690e632e1b
Move handicap to ui options and to the player name spinner
2014-10-26 16:56:50 +01:00
Arthur-D
ef2cf3b17d
Sorry for the previous messy merge - no files were changed remotely so should be safe. Due to my mishap I need to commit the files I wanted to again. Those are new bg images for achievement and friend notifications. Feedback welcome.
2014-10-26 15:34:51 +01:00
hiker
f7893afbef
Adjusted button position, thanks to auria.
2014-10-24 11:16:08 +11:00
hiker
8bc6aa91bb
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-10-24 10:34:59 +11:00
hiker
1920703f09
Converted label to button, just for tests.
2014-10-24 10:34:10 +11:00
Vincent Lejeune
794ab54b7a
Clamp lodval
2014-10-24 00:41:34 +02:00
hiker
b4f95d672a
Started to indicate the name of the logged in user ... still work in
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progress (black writing on dark grey).
2014-10-23 22:26:11 +11:00
Vincent Lejeune
9ca4d7e3e6
Improve ibl specular reflexion using mipmap chain
2014-10-22 14:49:06 +02:00
hiker
c012e98f9b
Allow disabling of hw stats collection.
2014-10-22 08:20:26 +11:00
Flakebi
57afd1d585
Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch...
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Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/graphics/glwrap.cpp
src/graphics/weather.cpp
src/states_screens/user_screen.cpp
2014-10-20 22:36:54 +02:00
Marianne Gagnon
c95e90b925
Tweak checkbox position on login screen
2014-10-17 19:24:21 -04:00
Vincent Lejeune
2f45266c6f
Fix position of speedmeter
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Only need to get the texture
2014-10-17 18:51:41 +02:00
Vincent Lejeune
ce7f017adf
Some fixes
2014-10-17 18:43:39 +02:00
Deve
3499975b03
Move track name to center.
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It allows a bit longer track names and looks better.
2014-10-16 19:33:54 +02:00
hiker
50c21cc11e
Added secret achievement (i.e. progress not shown in list).
2014-10-09 23:32:17 +11:00
auriamg
3061123e3e
Merge pull request #1606 from Flakebi/fix
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Fix some more bugs
2014-10-08 18:18:37 -04:00
Vincent Lejeune
ea3cc141ff
Fix grass in azdo mode
2014-10-08 01:01:28 +02:00
hiker
4ff00018b4
Fixed alignment of password field.
2014-10-08 08:25:00 +11:00
Flakebi
0193c4c7a5
Fix #1170 Add "Don't Assign" option when configuring inputs
2014-10-07 00:06:15 +02:00
Vincent Lejeune
9de7d11ee4
Fix bloom effect on mesa
2014-10-07 00:00:16 +02:00
Vincent Lejeune
20ea7ca271
GI use sun color value
2014-10-06 22:51:41 +02:00
vlj
b10f1a3ef2
Tweak envmap
2014-10-06 02:29:18 +02:00
vlj
c7b98c4e6c
Emulate envmap specular reflexion
2014-10-06 02:19:21 +02:00
hiker
cb40f68229
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-10-06 09:07:34 +11:00
hiker
6f5b7aa4ae
Tried a different layout for the checkboxes (sorry, but I didn't like the
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previous approach at all). Only disadvantage now (I can think of) is that
the width of the lables is now hard coded to 40% of the screen.
2014-10-06 07:48:15 +11:00
Vincent Lejeune
44792a1490
Fix splatting
2014-10-05 22:46:02 +02:00
Vincent Lejeune
9394f275cd
Merge branch 'specmap'
2014-10-05 21:56:10 +02:00
Vincent Lejeune
019db1a11d
Revert "Revert "Prepare shader for specmap value""
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This reverts commit 780482edba
.
2014-10-05 21:56:04 +02:00
Vincent Lejeune
0db951f374
Try to emulate enery conservation
2014-10-05 21:53:06 +02:00
Vincent Lejeune
300a09746f
Additionnal fixes
2014-10-05 21:45:56 +02:00
Vincent Lejeune
a8161288a9
Convert remaining shaders
2014-10-05 20:47:13 +02:00
Vincent Lejeune
9f2b66d195
Use specmap on others mats
2014-10-05 20:37:49 +02:00
hiker
2730c3c026
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-10-05 21:37:42 +11:00
hiker
df62c8921e
Added limited lazy-load flag to avoid loading of all font textures
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(most of which might not be needed). Fixes #1592 .
2014-10-05 21:35:14 +11:00
Flakebi
dc78c35b50
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
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Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/karts/kart.cpp
2014-10-05 12:10:39 +02:00
Vincent Lejeune
780482edba
Revert "Prepare shader for specmap value"
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This reverts commit 88954a5d88
.
2014-10-05 02:30:15 +02:00
Vincent Lejeune
0121ae8db6
Use specmap value
2014-10-05 02:30:01 +02:00
Vincent Lejeune
88954a5d88
Prepare shader for specmap value
2014-10-05 02:12:04 +02:00
Marianne Gagnon
83b25768cc
tweak players screen, checkbox placement was weird
2014-10-04 19:44:04 -04:00
hiker
f63e7d93b8
Fixed #1598 (error message about font texture not found).
2014-10-04 23:32:54 +10:00
samuncle
97772ba1ae
set the downard impulse to 5 + a more easy to use backward camera
2014-10-02 13:53:59 +02:00
vlj
30dda3e343
Fix sky warp
2014-10-02 02:53:31 +02:00
hiker
de9a1f51a7
Removed empty 'online overview' page, show the achievements page instead.
2014-10-02 07:59:24 +10:00
vlj
2236e8dd1c
Fix extra respawning particles
2014-10-01 01:19:49 +02:00
Flakebi
47da30dd24
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-30 19:22:18 +02:00
samuncle
af037d6267
tweak particle.xml
2014-09-29 12:30:43 +02:00
hiker
a593c81a64
Some improvement for #1505 , but still wip.
2014-09-26 16:33:47 +10:00
hiker
2d7b8228e9
Fix #1565 : Added better instructions for account creation screen (and also made the
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instructions actually visible).
2014-09-26 08:57:52 +10:00
Flakebi
2cf9707294
Merge branch 'upstream/master' into perPlayerDifficulties
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Conflicts:
src/states_screens/kart_selection.cpp
I hope I got everything
2014-09-24 17:58:12 +02:00
vlj
58e1b73752
Fix bloom computation
2014-09-24 01:19:37 +02:00
hiker
06523a62c3
Fixed typo, renamed file to have proper extension.
2014-09-23 22:58:08 +10:00
hiker
13cbde2e09
Added new supertuxkart.appdata file from hughsie ( #1545 ).
2014-09-23 15:51:06 +10:00
hiker
4cea6bd7fe
Fixed #709 (Missing R with caron in title font). Thanks!
2014-09-22 15:53:40 +10:00
hiker
249c34cd0d
Fixed achievement warning.
2014-09-22 07:54:34 +10:00
Vincent Lejeune
5643e38886
Some factorisation for non instanced path
2014-09-20 19:28:06 +02:00
Vincent Lejeune
b3e124b93e
Some fixes
2014-09-20 18:48:22 +02:00
Vincent Lejeune
f6d2ff92f1
Merge remote-tracking branch 'origin/glossmap'
2014-09-20 01:57:55 +02:00
Vincent Lejeune
b034049a28
Support for 3 tex mats
2014-09-19 23:09:22 +02:00
Deve
12977c3764
Merge pull request #1530 from marcoll/master
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Some improvements to the GP editor
Merged because it fixes some issues. Previously I wasn't able to create new GP without a crash.
2014-09-19 21:54:38 +02:00
Vincent Lejeune
24cd727899
Add glossytex to textures
2014-09-19 19:54:00 +02:00
Flakebi
9bcc76127f
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-17 13:20:09 +02:00
Vincent Lejeune
1d2c77d86a
Use ProjectionViewMatrix in glow_object.vert
2014-09-17 02:12:28 +02:00
Vincent Lejeune
b769e46a00
Use texture instead of image in SSAO.
2014-09-16 15:18:29 +02:00
Vincent Lejeune
4c6df4821d
Revert "Do not allow specvalue to be below 0."
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This reverts commit 6b4430caaa
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2014-09-16 00:37:49 +02:00
Vincent Lejeune
fbb71bca7e
Revert "Fix negative value inside tonemap"
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This reverts commit 16dc973faa
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2014-09-16 00:37:37 +02:00
Vincent Lejeune
b5598fda57
Revert "Force non negative value in bloom"
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This reverts commit cb922ed4db
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2014-09-16 00:37:23 +02:00
vlj
cb922ed4db
Force non negative value in bloom
2014-09-15 22:11:53 +02:00
Vincent Lejeune
16dc973faa
Fix negative value inside tonemap
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It should be checked before but since it's not always reproducible.
2014-09-15 01:10:12 +02:00
Vincent Lejeune
6b4430caaa
Do not allow specvalue to be below 0.
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Just in case it shouldnt be possible anyway.
2014-09-15 01:06:15 +02:00
Vincent Lejeune
7c54ac4d81
Fix second texcoord in instanced_object_pass.vert
2014-09-14 23:07:10 +02:00
Marc Coll Carrillo
5cf3ad220f
Some improvements to the GP editor:
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- GP are now classified into groups, just like tracks: standard, user defined, and add-ons
- allow empty GPs to be loaded by the GP manager, so that they can appear
on the GP editor (but not on the track selection screen)
- enable/disable buttons depending on the available options
- provide some feedback after pushing the "save" button
- some minor bug corrections and improvements
2014-09-13 10:40:27 +02:00
Vincent Lejeune
dea23d7a69
Properly reapply HD3000 particle fix
2014-09-10 18:57:40 +02:00
Vincent Lejeune
e77b5dddeb
Revert "Forgot to fix a particle shader for hd3000"
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This reverts commit 48fcea8ee8
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2014-09-10 18:57:03 +02:00