parent
593f462ec5
commit
79e5e9f880
@ -3,10 +3,9 @@
|
||||
vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness)
|
||||
{
|
||||
// Half Light View direction
|
||||
vec3 f0 = vec3(0.040);
|
||||
vec3 H = normalize(eyedir + lightdir);
|
||||
float NdotH = max(0., dot(normal, H));
|
||||
float normalisationFactor = (roughness + 2.) / 8.;
|
||||
vec3 FresnelSchlick = f0 + (1.0f - f0) * pow(1.0f - max(0., (dot(eyedir, H))), 5);
|
||||
vec3 FresnelSchlick = color + (1.0f - color) * pow(1.0f - max(0., (dot(eyedir, H))), 5);
|
||||
return max(pow(NdotH, roughness) * FresnelSchlick * normalisationFactor, vec3(0.));
|
||||
}
|
Loading…
Reference in New Issue
Block a user