Use old formula for glossmap
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3d7518b1d0
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@ -19,5 +19,5 @@ void main(void)
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float glossmap = texture(glosstex, uv).x;
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#endif
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EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
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EncodedNormal.z = exp2(20. * glossmap + 1.);
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EncodedNormal.z = exp2(10. * glossmap + 1.);
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}
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@ -24,6 +24,6 @@ void main() {
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if (col.a < 0.5)
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discard;
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EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
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EncodedNormal.z = exp2(20. * glossmap + 1.);
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EncodedNormal.z = exp2(10. * glossmap + 1.);
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}
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@ -19,5 +19,5 @@ void main(void)
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{
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float glossmap = texture(tex, uv).x;
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EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
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EncodedNormal.z = exp2(20. * glossmap + 1.);
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EncodedNormal.z = exp2(10. * glossmap + 1.);
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}
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@ -24,6 +24,6 @@ void main() {
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discard;
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float glossmap = texture(glosstex, uv).x;
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EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
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EncodedNormal.z = exp2(20. * glossmap + 1.);
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EncodedNormal.z = exp2(10. * glossmap + 1.);
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}
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