Use old formula for glossmap

This commit is contained in:
Vincent Lejeune 2014-11-22 02:03:20 +01:00
parent 3d7518b1d0
commit d426a395bb
4 changed files with 4 additions and 4 deletions

View File

@ -19,5 +19,5 @@ void main(void)
float glossmap = texture(glosstex, uv).x;
#endif
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
EncodedNormal.z = exp2(20. * glossmap + 1.);
EncodedNormal.z = exp2(10. * glossmap + 1.);
}

View File

@ -24,6 +24,6 @@ void main() {
if (col.a < 0.5)
discard;
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
EncodedNormal.z = exp2(20. * glossmap + 1.);
EncodedNormal.z = exp2(10. * glossmap + 1.);
}

View File

@ -19,5 +19,5 @@ void main(void)
{
float glossmap = texture(tex, uv).x;
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
EncodedNormal.z = exp2(20. * glossmap + 1.);
EncodedNormal.z = exp2(10. * glossmap + 1.);
}

View File

@ -24,6 +24,6 @@ void main() {
discard;
float glossmap = texture(glosstex, uv).x;
EncodedNormal.xy = 0.5 * EncodeNormal(normalize(nor)) + 0.5;
EncodedNormal.z = exp2(20. * glossmap + 1.);
EncodedNormal.z = exp2(10. * glossmap + 1.);
}