This commit is contained in:
Vincent Lejeune 2014-11-15 21:02:24 +01:00
parent a7b8ba13cd
commit 448f254a2b
5 changed files with 38 additions and 10 deletions

View File

@ -1,5 +1,5 @@
uniform sampler2D source;
uniform layout(rgba16f) restrict writeonly image2D dest;
uniform layout(r32f) restrict writeonly image2D dest;
uniform vec2 pixel;
uniform float sigma;

View File

@ -1,5 +1,5 @@
uniform sampler2D source;
uniform layout(rgba16f) restrict writeonly image2D dest;
uniform layout(r32f) restrict writeonly image2D dest;
uniform vec2 pixel;
uniform float sigma;
@ -27,7 +27,7 @@ void main()
g0 = 1.0 / (sqrt(2.0 * 3.14) * sigma);
g1 = exp(-0.5 / (sigma * sigma));
g2 = g1 * g1;
floar sum = local_src[x][y + 6] * g0;
float sum = local_src[x][y + 6] * g0;
g0 *= g1;
g1 *= g2;
for (int i = 1; i < 6; i++) {

View File

@ -99,6 +99,7 @@ enum TypeFBO
FBO_EIGHTH2,
FBO_DISPLACE,
FBO_BLOOM_1024,
FBO_SCALAR_1024,
FBO_BLOOM_512,
FBO_TMP_512,
FBO_LENS_512,
@ -160,6 +161,7 @@ enum TypeRTT
RTT_MLAA_TMP,
RTT_BLOOM_1024,
RTT_SCALAR_1024,
RTT_BLOOM_512,
RTT_TMP_512,
RTT_LENS_512,

View File

@ -321,16 +321,38 @@ void PostProcessing::renderGaussian6BlurLayer(FrameBuffer &in_fbo)
for (unsigned i = 0; i < 4; i++)
{
// Used as temp
irr_driver->getFBO(FBO_BLOOM_1024).Bind();
GLuint LayerTex;
glGenTextures(1, &LayerTex);
glTextureView(LayerTex, GL_TEXTURE_2D, in_fbo.getRTT()[0], GL_R32F, 0, 1, i, 1);
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(LayerTex);
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
in_fbo.BindLayer(i);
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(irr_driver->getFBO(FBO_BLOOM_1024).getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
if (!irr_driver->hasARBComputeShaders())
{
// Used as temp
irr_driver->getFBO(FBO_SCALAR_1024).Bind();
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(LayerTex);
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
in_fbo.BindLayer(i);
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(irr_driver->getFBO(FBO_SCALAR_1024).getRTT()[0]);
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
}
else
{
glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
glUseProgram(FullScreenShader::ComputeShadowBlurVShader::getInstance()->Program);
FullScreenShader::ComputeShadowBlurVShader::getInstance()->SetTextureUnits(LayerTex);
glBindSampler(FullScreenShader::ComputeShadowBlurVShader::getInstance()->TU_dest, 0);
glBindImageTexture(FullScreenShader::ComputeShadowBlurVShader::getInstance()->TU_dest, irr_driver->getFBO(FBO_SCALAR_1024).getRTT()[0], 0, false, 0, GL_WRITE_ONLY, GL_R32F);
FullScreenShader::ComputeShadowBlurVShader::getInstance()->setUniforms(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
glDispatchCompute((int)1024 / 8 + 1, (int)1024 / 8 + 1, 1);
glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
glUseProgram(FullScreenShader::ComputeShadowBlurHShader::getInstance()->Program);
FullScreenShader::ComputeShadowBlurHShader::getInstance()->SetTextureUnits(irr_driver->getFBO(FBO_SCALAR_1024).getRTT()[0]);
glBindSampler(FullScreenShader::ComputeShadowBlurHShader::getInstance()->TU_dest, 0);
glBindImageTexture(FullScreenShader::ComputeShadowBlurHShader::getInstance()->TU_dest, LayerTex, 0, false, 0, GL_WRITE_ONLY, GL_R32F);
FullScreenShader::ComputeShadowBlurHShader::getInstance()->setUniforms(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
glDispatchCompute((int)1024 / 8 + 1, (int)1024 / 8 + 1, 1);
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
}
glDeleteTextures(1, &LayerTex);
}
}

View File

@ -123,6 +123,7 @@ RTT::RTT(size_t width, size_t height)
RenderTargetTextures[RTT_HALF2_R] = generateRTT(half, GL_R16F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_1024] = generateRTT(shadowsize0, GL_RGBA16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_SCALAR_1024] = generateRTT(shadowsize0, GL_R32F, GL_RED, GL_FLOAT);
RenderTargetTextures[RTT_BLOOM_512] = generateRTT(shadowsize1, GL_RGBA16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_TMP_512] = generateRTT(shadowsize1, GL_RGBA16F, GL_BGR, GL_FLOAT);
RenderTargetTextures[RTT_LENS_512] = generateRTT(shadowsize1, GL_RGBA16F, GL_BGR, GL_FLOAT);
@ -208,6 +209,9 @@ RTT::RTT(size_t width, size_t height)
somevector.push_back(RenderTargetTextures[RTT_BLOOM_1024]);
FrameBuffers.push_back(new FrameBuffer(somevector, 1024, 1024));
somevector.clear();
somevector.push_back(RenderTargetTextures[RTT_SCALAR_1024]);
FrameBuffers.push_back(new FrameBuffer(somevector, 1024, 1024));
somevector.clear();
somevector.push_back(RenderTargetTextures[RTT_BLOOM_512]);
FrameBuffers.push_back(new FrameBuffer(somevector, 512, 512));
somevector.clear();