hiker
737c8a9983
Added 'delete player' functionality.
2014-05-06 16:52:36 +10:00
Stephen Just
efb85943d1
Fix for #1297 . DoF shader compiles in mesa now. The other problem noted
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in the issue was just texture compression + intel.
2014-05-05 07:59:20 -06:00
hiker
d847e8de00
Renamed StoryModeLobby to UserScreen.
2014-05-05 21:17:46 +10:00
hiker
6010831654
Removed original login screen, made the new login screen a tab.
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Removed guest tab (and started to use a checkbox for that for now).
Work in progress.
2014-05-05 20:46:48 +10:00
Vincent Lejeune
65e4177f5c
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-05-05 01:47:00 +02:00
Vincent Lejeune
d316263660
Tweak light extent again to improve perf
2014-05-05 01:46:57 +02:00
hiker
00cf9a3dbe
Merge remote branch 'origin/master' into new_login
2014-05-05 09:20:37 +10:00
Marianne Gagnon
654651215a
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-05-04 18:54:46 -04:00
Marianne Gagnon
5acb763ac8
Work on cutscenes
2014-05-04 18:54:37 -04:00
Vincent Lejeune
d6d7c6179c
Simplify pointlight.vert
2014-05-04 19:46:21 +02:00
Vincent Lejeune
94ae8fb21e
Use a more tighly fitting quad for pointlights.
2014-05-04 19:21:09 +02:00
vlj
35df307c3f
Tweak light extend.
2014-05-03 23:44:27 +02:00
vlj
5e62347d11
Fix attempt for #1308
2014-05-03 17:36:27 +02:00
Guillaume P
a863757365
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
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Conflicts:
data/gui/custom_video_settings.stkgui
src/states_screens/dialogs/custom_video_settings.cpp
2014-05-03 10:32:47 +02:00
Marianne Gagnon
423a833bb8
Add DOF checkbox to the graphics options
2014-05-02 19:02:58 -04:00
Guillaume P
14508bc2ac
Merge remote-tracking branch 'remotes/upstrem/master' into hd-textures-option
2014-05-02 19:18:58 +02:00
vlj
2a1623d8ca
Use a more efficient screen to view conversion
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Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
vlj
2f1578ba32
Potential fix for #1305
2014-05-02 13:54:23 +02:00
hiker
d7219f3a2d
Added 'ok' button to 'new player' dialog. I can't seem to get them next
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to each other, so for now they are just on top of each other.
2014-04-30 16:57:22 +10:00
hiker
af9fb24d2e
Handle disabled internet (and provide a message to the user if he
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tries to login with internet disabled).
2014-04-30 16:37:05 +10:00
hiker
5124ba2bed
Merge remote-tracking branch 'origin/master' into new_login
2014-04-30 11:28:13 +10:00
hiker
ecef685b32
Adding new players now works.
2014-04-30 07:54:49 +10:00
hiker
b412d0507d
Merge pull request #1303 from leyyin/master
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Fix some bugs in the online screens
2014-04-29 16:25:18 +10:00
hiker
396e3bb54e
Merge remote-tracking branch 'origin/master' into new_login
2014-04-29 09:10:37 +10:00
hiker
812da3e0c0
Some work on new login screen, though wip atm.
2014-04-29 09:02:44 +10:00
Guillaume P
03fbdc260d
Add a new option for high-definition textures.
2014-04-28 18:42:23 +02:00
hiker
2f17264f39
Very eary first version of a new login screen.
2014-04-28 16:41:47 +10:00
Vincent Lejeune
18aa119890
Tweak light attenuation.
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Doesnt really change the look of the light but reduce their extent.
2014-04-27 18:31:00 +02:00
Vincent Lejeune
9ac57c3919
Tigher fit of light extent
2014-04-27 18:04:39 +02:00
Daniel Butum
a769563878
Fix back button size in guest login screen
2014-04-26 14:03:14 +03:00
Marianne Gagnon
924e09b3e9
Very slight tweak
2014-04-25 20:02:16 -04:00
vlj
2ca11c3166
Auria provided tonemap coefficients
2014-04-26 02:00:50 +02:00
vlj
3e4254b3a7
Tonemap: Use J. Hable filmic operator
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It gives better result on stk enterprise, slightly saturating blacks.
2014-04-25 17:57:10 +02:00
Vincent Lejeune
84ddd7119e
Use glPolygonOffset to remove shadow acne
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It's a 2002 trick from M. Kilgard
2014-04-24 21:02:24 +02:00
vlj
85e720a58f
Shadow: tweak bias to remove acnee
2014-04-24 18:33:05 +02:00
vlj
ef07b25202
Make possible to tweak exposure/lwhite in adm
2014-04-24 17:47:17 +02:00
hiker
370e2e4935
Merge remote-tracking branch 'origin/master' into new_login
2014-04-24 12:26:29 +10:00
samuncle
ba3cce6046
Limit the DoF influence
2014-04-24 02:44:34 +02:00
Marianne Gagnon
2e53328847
Add debug sliders for vlj
2014-04-23 19:03:23 -04:00
hiker
d7684668db
Fixed comments.
2014-04-24 08:16:19 +10:00
vlj
b939d06be5
Properly add Depth of Field
2014-04-23 22:08:37 +02:00
vlj
22d993dfbe
Merge branch 'tonemap'
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Conflicts:
data/shaders/tonemap.frag
2014-04-23 18:20:30 +02:00
vlj
f83eb399fd
Revert "Revert "Fix a typo in tonemap.frag""
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This reverts commit 812b2afcd8
.
2014-04-23 18:19:46 +02:00
vlj
19d2f1f9ac
Revert "Revert "Use a less intrusive delta value""
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This reverts commit 230076ffcb
.
2014-04-23 18:19:00 +02:00
vlj
77795c796f
Revert "Revert "Enable tonemap.""
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This reverts commit e57339841b
.
2014-04-23 18:18:43 +02:00
vlj
fb56a4086f
Fix normalmap roughness
2014-04-23 18:09:48 +02:00
Vincent Lejeune
eb0c948e41
Tweak exposure/whiepoint/saturation
2014-04-23 18:09:47 +02:00
hiker
7bab6fdb82
Removed swap file added accidentally.
2014-04-23 14:39:16 +10:00
Vincent Lejeune
da15aebcda
SSAO: Clamp to 0.
2014-04-22 18:22:39 +02:00
Vincent Lejeune
6f16831d00
Revert "Some color are negative, clamp them in loglum"
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This reverts commit 43df357cfb
.
2014-04-22 18:18:18 +02:00
hiker
2e3adee1a2
Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
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Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
2014-04-22 17:20:40 +10:00
Vincent Lejeune
17ba0f515c
Revert "Use some realist order of magnitude of light"
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This reverts commit 2aa6676050
.
2014-04-22 02:32:42 +02:00
Vincent Lejeune
b0e56ca2b0
Use some diffent value/equation for tonemap
2014-04-22 02:29:22 +02:00
Vincent Lejeune
e57339841b
Revert "Enable tonemap."
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This reverts commit a0e63dea46
.
2014-04-22 00:44:58 +02:00
Vincent Lejeune
230076ffcb
Revert "Use a less intrusive delta value"
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This reverts commit d7e3976ef5
.
2014-04-22 00:44:49 +02:00
Vincent Lejeune
812b2afcd8
Revert "Fix a typo in tonemap.frag"
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This reverts commit b8d5719a82
.
2014-04-22 00:44:39 +02:00
Vincent Lejeune
d4718df127
Revert "Use some realist order of magnitude of light"
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This reverts commit 2aa6676050
.
2014-04-22 00:44:08 +02:00
Vincent Lejeune
b8d5719a82
Fix a typo in tonemap.frag
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Also tweak whitepoint and exposure. They should be manually set by track
somehow.
2014-04-21 22:37:26 +02:00
vlj
2aa6676050
Use some realist order of magnitude of light
2014-04-21 19:40:10 +02:00
vlj
d7e3976ef5
Use a less intrusive delta value
2014-04-21 19:39:39 +02:00
vlj
43df357cfb
Some color are negative, clamp them in loglum
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I have yet to investigate how the pipeline can produce negative values
somewhere.
2014-04-21 19:29:13 +02:00
vlj
a0e63dea46
Enable tonemap.
2014-04-21 02:33:12 +02:00
vlj
2e1b0ac9f4
Avoid negative value when Yxy->RGB
2014-04-21 02:19:09 +02:00
vlj
8947242de4
Add proper tonemap, although disabled.
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It currently generates way too much HDR.
2014-04-21 01:52:44 +02:00
vlj
d0afcce32d
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-20 02:56:10 +02:00
vlj
878a639a84
Another ssao tweak.
2014-04-20 02:56:07 +02:00
Marianne Gagnon
8e579d4874
Add UBOs flag to graphics options
2014-04-19 20:23:49 -04:00
vlj
e8b36f2490
Fix for shadow acne in chocolate.
2014-04-20 02:20:09 +02:00
vlj
87248b46f3
Tweak shadows CSM split.
2014-04-20 02:01:29 +02:00
vlj
1291d0cc93
Increase shadow fidelity.
2014-04-20 00:21:30 +02:00
vlj
a457b9f423
Shadows: Clean shaders.
2014-04-20 00:04:49 +02:00
vlj
dd3e15b298
Debug: display cascade in shadow debug mode
2014-04-19 23:57:27 +02:00
Vincent Lejeune
d7eaaf4885
Add a m_ubo_disabled switch in user config file.
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This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
c695875654
PointLight: Use a 1/(1 + d + k d^2) attenuation
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This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
2014-04-19 02:04:39 +02:00
Marianne Gagnon
583d65d988
Update video settings dialog
2014-04-18 18:16:27 -04:00
samuncle
1620f87dd8
Add a new particle system
2014-04-16 01:19:03 +02:00
Marianne Gagnon
e4afea5cca
Reduce rimlight effect to a more reasonable strenght
2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59
Update graphics options screen
2014-04-14 19:32:44 -04:00
Marianne Gagnon
9993e31601
First pass to update video options menu
2014-04-14 19:05:33 -04:00
Vincent Lejeune
5b47891514
Apply MLAA after color_in.
2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef
Bloom: Weight the different sized contribution.
2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc
Bloom: Tweak the threshold.
2014-04-14 02:15:28 +02:00
Vincent Lejeune
123a192963
Use half res FBO for SSAO
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SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
f98ff2a5fc
Fix skid mark color
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We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
Vincent Lejeune
3cd85a829e
Compress/convert to srgb per material basis.
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This allows to remove manual conversion in normalmap shader.
2014-04-13 17:53:52 +02:00
Vincent Lejeune
59c50ebbdd
Use ITexture instead of GLuint in GLMesh
2014-04-12 22:33:27 +02:00
vlj
42482e0c41
Some more conversion
2014-04-10 23:03:57 +02:00
vlj
3a55bbe796
Generalize use of UBO.
2014-04-10 21:16:44 +02:00
Vincent Lejeune
9ba636f661
Gather View Projection and shadows matrix generation.
2014-04-10 21:16:42 +02:00
Vincent Lejeune
55489bc188
Use UBO instead of copying Shadow VP matrixes.
2014-04-08 21:45:04 +02:00
Vincent Lejeune
eb0dfb4530
Bigger light extend wrt energy.
2014-04-07 22:20:43 +02:00
vlj
e00ce85d7c
Support FresnelSchlick factor.
2014-04-07 21:35:10 +02:00
vlj
858c8c7605
Fix normalmap too
2014-04-07 21:35:10 +02:00
vlj
79c6424703
Use specularmap as glossiness map.
2014-04-07 21:35:09 +02:00
vlj
cafc07680a
Use Blinn Phong model.
2014-04-07 21:35:09 +02:00
Vincent Lejeune
0b318b9c7e
Improve quad's fit of pointlight extend
2014-04-07 21:04:03 +02:00
vlj
ca2b5a7237
Fix normal map and srgb
2014-04-07 01:03:14 +02:00
Vincent Lejeune
ca214230e3
MLAA: Load the right shader for step 2
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No wonder why it didnt work as expected before...
2014-04-04 19:42:05 +02:00
vlj
6a3556b4ba
Shaders'outputs use premultiplied alphas
2014-04-03 14:46:35 +02:00
vlj
8552ddae1c
MLAA: Fix gamma in the shaders.
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MLAA looks correct now.
2014-04-03 14:15:51 +02:00