Commit Graph

13706 Commits

Author SHA1 Message Date
auria.mg
196117c41e Bugfix when loading saved GP, but the GP has changed 2018-01-07 18:47:16 -05:00
auria.mg
3c591bcf39 Tweak text color to improve legibility 2018-01-07 18:47:01 -05:00
auria.mg
246d010895 Fix compilation 2018-01-07 18:31:37 -05:00
Deve
51e1153cc9 Fixed unsafe printf 2018-01-07 21:33:43 +01:00
Benau
262337bc13 Fix some leaking when switching resolution 2018-01-07 14:58:32 +08:00
Benau
157faaf616 Fix tracks with no skybox 2018-01-06 15:35:35 +08:00
Benau
0633099662 Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
Benau
5293a0dbef Add b3d loader for SP 2018-01-06 12:07:22 +08:00
Benau
a06d9e858b Add some fallback 2018-01-05 23:46:23 +08:00
Benau
294f0d79d1 Port feature unlocked to use SP 2018-01-05 01:06:58 +08:00
Benau
60b173559a Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
hiker
8e8567f6ee In case of networking there might be no history frame for a given time -
restructure loop so that it is not always executed at least once in
networking, but is done once in case of history replay.
2018-01-04 09:02:03 +11:00
hiker
547e59e866 Avoid storing history information during a rewind. 2018-01-04 09:01:24 +11:00
hiker
cdf3dd8062 Prevented a crash when aborting STK (audio thread is not shut down
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-01-04 08:58:37 +11:00
hiker
8a25effa5c While it does not make a difference in this case, it should be &&, not &. 2018-01-03 22:03:33 +11:00
hiker
92426606c0 Fixed profiler in case that rendering is not done from main thread. 2018-01-03 21:48:52 +11:00
Benau
d24796aa6f Use win / lose animation in grand prix result screen 2018-01-03 16:33:55 +08:00
Benau
511c8e316b Make skidding show curve compile 2018-01-03 15:35:25 +08:00
Benau
1de1cdf530 Port line debug to SP, removing all unicolor code too 2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe Remove stk_mesh* 2018-01-03 14:40:34 +08:00
Benau
345f2bc64b Port god ray to use SP 2018-01-03 14:29:20 +08:00
hiker
373ec0f242 Made the history files use events for players (will break physics replay
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
Benau
1400257a60 Port debug sphere to SP 2018-01-03 13:29:19 +08:00
Benau
df6fbc455b Port show curve to SP 2018-01-03 12:46:35 +08:00
Benau
938e6629fc Add a dummy normal for rubber band 2018-01-02 12:48:00 +08:00
Benau
d34277c35f Hide shadow when kart eliminated 2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f Port slipstream to SP 2018-01-02 12:19:36 +08:00
Benau
17c337284e Make SPMeshBuffer uniform-assignable (for slipstream) 2018-01-01 14:24:11 +08:00
Benau
0da5922722 Use upper kart position to fix culling for rubber band 2018-01-01 12:27:44 +08:00
Benau
1400542194 Make dynamic draw call update independent of culling result 2018-01-01 11:00:45 +08:00
Benau
9f8475bda1 Fix fading 2017-12-31 12:57:28 +08:00
Benau
2bde6d1325 Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e Add bounding boxes visualization for SP 2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3 Port billboard text 2017-12-30 15:28:04 +08:00
Benau
ec59e3f573 Don't delete vao each frame when update vertex buffer 2017-12-29 23:42:45 +08:00
Benau
63267391ef BufferData with new size vector 2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e Don't clean the current skidmarking 2017-12-29 23:26:29 +08:00
Benau
8919f42894 Use dynamic draw call for rubber band 2017-12-29 19:41:17 +08:00
Benau
4ad7934a85 Clean sp framebuffer individually 2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d Draw kart shadow with dynamic draw call 2017-12-29 01:36:36 +08:00
Benau
590850eacf Add dynamic draw call for skidmarks 2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d Ghost replay selection fix (#3081)
* Label unknown replay makers as "Unknown"

* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a Use glVertexAttrib only in debug view 2017-12-27 13:50:17 +08:00
Benau
62e0effed6 Rename input variables 2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5 Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
Benau
891b053358 Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
Benau
ce45605c18 Use half float for texture matrix 2017-12-26 15:28:01 +08:00
Benau
daf1294e6f Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Ben Krajancic
c35599f3e2 Flashing bubble gum (#3080)
* Initial Implementation

* Name values to give meaning
2017-12-22 19:06:24 -05:00
Deve
6f6ac84495 Fixed android compilation 2017-12-22 21:02:37 +01:00
hiker
c1a3d281f6 Merge remote-tracking branch 'origin/master' into game_protocol 2017-12-19 11:57:31 +11:00
hiker
9addcc4a55 Fixed handling of steering etc events: they are now properly
done at the closest time stamp, previously they were typically
exectuted too early on the server.
2017-12-19 11:14:33 +11:00
hiker
4d02e736f7 Started to add smoothing of errors - atm only for position, not angle. 2017-12-18 23:13:59 +11:00
hiker
51fd0c1e8e Don't limit number of physics steps in networking, since otherwise
physics results can diverge.
2017-12-18 23:08:40 +11:00
hiker
f0d07a2de4 Execute rollback detection only on client; added comments
for potential future improvements.
2017-12-11 18:01:33 +11:00
Benau
a55e7d204a Fix wrong newline in linux terminal 2017-12-11 11:00:06 +08:00
Benau
dc562103c5 Remove wrong commit 2017-12-10 00:12:35 +08:00
Benau
f70af4677c Add direct conversion to map for xml nodes 2017-12-09 16:06:43 +08:00
hiker
2f747cf614 Remove REQUIRED_LOGIN #ifdef which is not needed anymore with the new menu. 2017-12-09 00:57:08 +11:00
hiker
825deed8dd Merge remote-tracking branch 'origin/master' into game_protocol
Fixed various conflicts.
2017-12-09 00:56:30 +11:00
hiker
eea6196231 Merge branch 'buffer-log-messages' 2017-12-07 09:43:56 +11:00
hiker
ebcab8d4e0 Fixed compiler warning. 2017-12-07 09:43:27 +11:00
hiker
5b296b08f9 Merge remote-tracking branch 'origin/master' 2017-12-07 09:43:09 +11:00
hiker
2810d2ad7d Merge remote-tracking branch 'origin/master' into buffer-log-messages 2017-12-07 09:39:29 +11:00
hiker
55d0df7bad Added option to buffer log messages (which can reduce debug output
overhead).
2017-12-04 11:32:09 +11:00
auria.mg
1afb62c97d Bring back the ability to skip the unlock cutscense, fixes #3069 2017-12-03 18:44:50 -05:00
Benau
d9937d7b33 Fix physical object from meta library 2017-12-03 23:58:17 +08:00
hiker
7744b056ea Merge branch 'master' of github.com:supertuxkart/stk-code 2017-12-04 00:41:28 +11:00
Benau
7ab8477a53 Reserve onReset of scripting method for library nodes (unused atm) 2017-12-02 15:24:36 +08:00
Benau
3607c7d520 Adjust irrlicht CSkinnedMesh class for .spm
The last frame in .spm is usable
2017-12-02 15:24:05 +08:00
Benau
2161efd9c4 Allow configure animation set through scripting 2017-12-02 02:36:43 +08:00
Benau
60a3890c78 Add support for meta library objects 2017-12-01 13:59:00 +08:00
hiker
3093803762 Add support for a 'prefix' to be printed for all log messages. 2017-11-30 17:49:45 +11:00
hiker
efde9ac501 If more than one state arrived in one timestep for a client, rewind
to the latest one (not the earliest).
2017-11-28 17:26:00 +11:00
auria.mg
48aded5f6d Login screen : proper post-login redirection 2017-11-27 18:07:42 -05:00
auria.mg
579a4aa3cc Improve the way to enable/disable the networking menu, use the --online switch that previously existed 2017-11-26 21:54:48 -05:00
auria.mg
4f528c258d Disable new networking menus, will be enabled back in the networking branch 2017-11-26 21:48:45 -05:00
auria.mg
d92476ae70 First implementation prototype of the new netwoking UI, as discussed. 2017-11-25 18:51:49 -05:00
hiker
b08e2f56e1 Make the number of state updated the server sends configurable. 2017-11-24 18:33:26 +11:00
hiker
37ee602f28 Added state type to debug output. 2017-11-24 18:15:39 +11:00
hiker
7508b5db8b Fixed index in debug output and compiler warning. 2017-11-24 18:10:55 +11:00
auria.mg
c59af9136c Merge branch 'KartPerGamemode'
# Conflicts:
#	src/states_screens/gp_info_screen.cpp
2017-11-21 19:20:49 -05:00
hiker
9b4f773703 Avoid rewinds on the server (which would create a big chaos since state
updated would be duplicated etc). Instead it will move 'past' events
to the current time, causing only a 'jump' in the one client causing
the event (instead of all).
2017-11-22 10:28:52 +11:00
hiker
40bdb4d777 Added #define to disable the online login for now. Makes it easier
to start and debug LAN play.
2017-11-21 18:15:03 +11:00
Deve
4d4c514c75 Corrrect gp info screen to keep consistency with track info screen.
Now num karts config param is updated only if spinner button or start button has been pressed.
2017-11-15 22:11:21 +01:00
hiker
afac848bb9 Updated documentation. 2017-11-15 16:36:21 +11:00
hiker
f38f30a75c Merge branch 'master' into game_protocol 2017-11-15 08:12:38 +11:00
Deve
20ffc3a693 Avoid a crash in ghost replay screen.
It was crashing when add-on track was uninstalled.

It only avoids a crash and it's not true fix, because replays list should be updated when add-ons have been installed/uninstalled.
2017-11-13 22:35:18 +01:00
hiker
5b9dc6895d Fixed server-only execution. 2017-11-13 12:48:03 +11:00
auria.mg
b95e0a3373 Fix #2990 2017-11-11 18:15:55 -05:00
hiker
4fced331fe Merge remote-tracking branch 'origin/master' into game_protocol 2017-11-10 16:08:03 +11:00
Deve
468c24acd3 Avoid negative AI karts number in follow the leader 2017-11-09 23:38:53 +01:00
Deve
165b2fea9c Avoid running follow the leader GP with 0 AIs 2017-11-09 23:23:05 +01:00
Benau
51a16b938f Read only 4 bytes for tangent (unused atm), remember update stk-assets 2017-11-09 12:16:30 +08:00
Ben Krajancic
53827cbe21 Fixing selection issue on end-race screen (#3008)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial Commit

* Code cleanup

* Fix compile error

* Fix incorrect comparison

* Fix focusing erorr twice over

It may be worth making 'setfocusable' part of setvisible
2017-11-08 19:11:29 -05:00
hiker
beca172af3 Fixed server-only execution. 2017-11-08 01:25:25 +11:00
Benau
046403e1df Expose race mode for scripting 2017-11-06 15:15:44 +08:00
LeMagnesium
237927e3e5 Mark "fortmagma" as locked until the door can open (#3015)
Keep the "fortmagma" challenge marked as locked on the GUI minimap even if enough points (180+) have been gathered to unlocked it, when the door is not open yet
2017-11-05 18:33:56 -05:00
auria.mg
158d83057c Fix FTL reset bug, fixes #3019 2017-11-05 18:22:27 -05:00
hiker
54b32ba6b1 Merge branch 'master' into game_protocol 2017-11-05 13:03:15 +11:00
Benau
69c86930e8 Don't raycast driveable objects that are not enabled 2017-11-05 01:32:41 +08:00
Benau
8ba0fd3569 Allow exact shape to be used with tangents mesh 2017-11-05 00:55:26 +08:00
Benau
628bc7ce50 Allow light to be disabled by scripting 2017-11-04 14:01:47 +08:00
Deve
cc970c01a5
Merge pull request #3011 from qwertychouskie/patch-3
Prevent upgrades to 0.9.3 causing all particles to be disabled
2017-11-04 00:00:46 +01:00
Benau
fa6959251a Fix #2949
Use clamp to edge sampler
2017-11-03 20:28:15 +08:00
QwertyChouskie
b13a502f50
Prevent upgrades to 0.9.3 causing all particles to be disabled
Older version's "false" in the config file translates to "0", which disables all particles in 0.9.3.  Mitigate this by renaming the variable.

See https://forum.freegamedev.net/viewtopic.php?f=17&t=7662&sid=71b18d47f0b9d436d4bd17c2da8cbb86#p74823 for an example of this causing confusion.
2017-11-02 18:49:57 -07:00
Deve
bcb452f76b Add missing languages to tinygettext 2017-11-02 22:17:57 +01:00
auria.mg
04c9763e77 Clarify UI in game paused dialog of story mode, fixes #3004 2017-11-01 19:29:02 -04:00
auria.mg
3760d84359 Attempt to fix #2997 2017-11-01 19:08:47 -04:00
Ben Krajancic
a94d22cce7 No option to abort grand prix on last track (#3003)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial Commit

* Code cleanup

* Fix compile error

* Fix incorrect comparison
2017-10-31 19:15:57 -04:00
Ben Krajancic
a1689efa5f Crash sounds based on speed and direction (#2964)
* Small clarification to prevent build errors

Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.

* Initial calculation and application

However this doesn't handle other karts well. Max speed both karts should differ in each direction

* Properly scale volume appropriate to speed and direction

* Improve clarity in variables and created getcurrentemitter method

* equation is awful, don't use

* Head on collision fix physics to be more accurate

* Removed debug std cout

* Cleaned up method for calculating volume, other misc fixes

Changed from m_body->getlinearvelocity() to getvelocity() to ensure that the reader doesn't mistake the functions as being different

* Fixed wrong value for min_volume

* Updated to Styling guidelines

* Fixed tabs to spaces

* fixed tab to space

* Coding conventions, fix set volume

* Last tab fix

* Make quiter sounds louder through math, whilst ensuring not imaginary numbers
2017-10-31 18:38:10 -04:00
Fantasmos
98231956fb rename to more appropriate variable 2017-11-01 08:38:34 +11:00
Fantasmos
83c14fc0dc Added default num karts for GP 2017-10-31 18:11:45 +11:00
Fantasmos
367eeb8c20 fix innapropriate name changes 2017-10-31 17:57:19 +11:00
Fantasmos
a094a5a3d6 Fix non newline brackets 2017-10-31 11:15:38 +11:00
Deve
57c874f703 Add a possibility to overwrite assets dir using environment variable.
It fixes #2982 when both SUPERTUXKART_DATADIR and SUPERTUXKART_ASSETS_DIR are set.
2017-10-29 21:02:13 +01:00
auria.mg
4f7cdbe294 Fix #2977 2017-10-29 14:07:41 -04:00
Benau
b15ab1f043 Fix #2988 2017-10-30 01:34:40 +08:00
Benau
d9d3afc36e Fix wrong normal, vertex 2 color and memory leak of texture quad
Fix #2979
2017-10-29 16:19:14 +08:00
Benau
e57c2bbbd3 Remove the dead elephpant 2017-10-29 09:20:50 +08:00
Fantasmos
702d7f71c5 Replaced pair with temporary struct, to ensure POD-typing 2017-10-28 18:41:26 +11:00
Fantasmos
7fff73afa6 Clarifies the cause of compiler errors for some systems 2017-10-28 14:13:57 +11:00
Fantasmos
e50d295c87 Remvoe redundancy 2017-10-28 13:05:08 +11:00
Fantasmos
d366dd84cd Updated to naming conventions 2017-10-28 12:59:04 +11:00
Fantasmos
cb1a2b1e25 Rename m_num_karts to be more appropriate, removed redundant variables I've made 2017-10-28 12:51:49 +11:00
Fantasmos
4a0db1926d Highlighted issue that needs resolving 2017-10-28 12:09:23 +11:00
Fantasmos
4fbc39572b Removed Tab, first working version! 2017-10-28 11:56:52 +11:00
Fantasmos
ca330b1ac0 Map compiles now and can be set 2017-10-28 11:35:11 +11:00
Fantasmos
f10feb77fd Can now load a map type 2017-10-28 09:16:28 +11:00
Fantasmos
823d3112ad Begun making template for dictionary 2017-10-27 22:31:54 +11:00
Fantasmos
af7fefee1e note errors 2017-10-26 11:32:43 +11:00
auria.mg
256ad66e13 #2734 2017-10-25 20:20:00 -04:00
auria.mg
067db4c8ce Fix #2734 2017-10-25 20:16:36 -04:00
Fantasmos
df69a684a3 Identified cause of compile error 2017-10-26 09:39:48 +11:00
Fantasmos
74cdd07ba7 Added string array for karts per gamemode, and references to it to replace num_karts 2017-10-26 09:11:57 +11:00
Deve
9fe805f5f8 Avoid tinygettext warning 2017-10-25 23:52:35 +02:00
Benau
0f17d7e23a Fix #2917 2017-10-25 09:14:26 +08:00
hiker
d6251054cb Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-23 09:45:20 +11:00
hiker
4c1874ebf8 Hopefully fix #2939 (backpedal animation flickers when stopping and
left/right is being pressed).
2017-10-23 08:44:17 +11:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
aa080db501 Fix resolution change crash
UpdateFlips stop working if we don't m_flips_data.clear();
2017-10-22 01:52:37 +08:00
Benau
a0991c3233 Don't use unsync map buffer
It causes regression in hd5670 in windows

Although we should update ubo only once per frame
2017-10-22 01:51:45 +08:00
Benau
6a79d204c1 Don't use SSBO for skinning
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Deve
cf26337bd4 Fixed particles in multiplayer mode 2017-10-21 08:18:28 +02:00
hiker
7f1c460227 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-21 01:00:44 +11:00
hiker
d7f5fb9e69 Avoid flicker when a kart with backpedal animation is stopping and
left/right is pressed (see #2939).
2017-10-21 00:58:25 +11:00
Benau
6896c44da8 Clang fix 2017-10-20 18:35:28 +08:00
Benau
42a3eb1880 Uniform vertex color for fonts in all pipelines 2017-10-20 18:21:55 +08:00
Benau
e61eb3415a Remove hardcoded max 1024 bones for skinning 2017-10-20 17:10:08 +08:00
Benau
1b70144c80 Reserve a graphics restriction for hardware skinning 2017-10-20 14:00:38 +08:00
Benau
fd0eaf064f Show a ghost hat for ghost kart 2017-10-20 10:05:49 +08:00
Benau
ebdde49984 Merge remote-tracking branch 'origin/master' into tbo_skinning 2017-10-20 08:36:54 +08:00
Deve
5216f8e917 Fixed jump explosion on android 2017-10-19 21:44:50 +02:00
Benau
553b2439ac Allow using SSBO for skinning if supported 2017-10-20 01:27:44 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f Set max texture size to 256 for Raspberry Pi 2017-10-18 21:13:23 +02:00
Deve
9ec06f122c Allow to filter graphical restrictions by vendor 2017-10-18 20:51:26 +02:00
Deve
c3e772e863 Add different explosion effect for Android.
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Benau
fa48d099f2 Fix the remaining msvc warnings 2017-10-17 10:51:52 +08:00
Benau
88e15147b8 Merge remote-tracking branch 'origin/win-64bit' 2017-10-17 00:55:22 +08:00
Benau
e47aa5d567 Take relative path issue into account when unloading texture
Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360 Preload the particle textures when first load
This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946 Don't call setLastTriggeredCheckline for check cannon
It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
30e78fb1c0 Merge branch 'fix_2427' 2017-10-16 07:25:38 +08:00
hiker
9166e704e9 Take ball squashing into account when computing the ball height (so now
the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc Remove duplicated and unused code 2017-10-16 00:48:08 +08:00
Benau
4573e51e98 Fix #2427 2017-10-15 19:14:07 +08:00
Benau
a7debc286a Check flips using unordered_set 2017-10-15 15:05:49 +08:00
Benau
058f9163db Some work to make particle shader able to render billboard
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe Clean up particle .xml
Remove unsupported entries, notice that particles now are auto-
faded out by lifetime

Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51 Add an option to disable pre-generation for explosion particles
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0 Fix bounding boxes in legacy pipeline 2017-10-15 00:18:11 +08:00
Benau
85adab6e1e Allow to use new STKParticle with legacy pipeline
Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64 Don't hardcode first vbo size 2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7 Pre-generate some particles if max count is small 2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c Pack mixed color into instanced array
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7 Split MiniGLM for more usage (instancing, cpu particle, network...) 2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
0066722dab Features completed cpu particle 2017-10-14 00:19:59 +08:00
Deve
928ae4e44d Try to fix server-only compilation 2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4 Merge branch 'srgb_fb' 2017-10-11 21:46:58 +02:00
Deve
c1e17f0593 Add a fallback for intel on linux.
When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Benau
9304f6fa3c Disable the usage of all parts colorized
Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752 Add up-to-date restriction for hd3000 in windows 2017-10-11 11:25:28 +08:00
Deve
ae4e302741 Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
Benau
10e3467f96 Merge remote-tracking branch 'origin/better_rescue_animation' 2017-10-09 07:44:50 +08:00
hiker
fba22def40 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-10-09 10:29:24 +11:00
hiker
b97088c933 Fixed computation of new point. The previous approach was based on
the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120 Added more debug info, removed unused code. 2017-10-09 10:25:11 +11:00
Deve
48d94e10a7 Use separate os name for android stats 2017-10-07 21:37:59 +02:00
Benau
4f1becb20d Add a better rescue animation
Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089 Allow configurable exhuast particle, fixes #2878 2017-10-06 01:08:27 +08:00
Deve
27a79526b1 Allow to use particles heightmap simulation in GLES 2017-10-02 23:05:12 +02:00
Deve
843ebad9a1 Don't use GL_FRAMEBUFFER_SRGB in GLES 2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0 Use a hack to get the "real" transformation for bones
Sometimes the value return before was not as correct as in blender

Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74 Hopefully fixed rare crash in createVideoModeList.
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a Fixed a crash in overworld after kart selection screen when accelerometer is enabled 2017-09-30 23:08:17 +02:00
Deve
e2c0f83fb0 Move patform specific code from irr_driver to irrlicht devices 2017-09-27 17:37:56 +02:00