auria.mg
196117c41e
Bugfix when loading saved GP, but the GP has changed
2018-01-07 18:47:16 -05:00
auria.mg
3c591bcf39
Tweak text color to improve legibility
2018-01-07 18:47:01 -05:00
auria.mg
246d010895
Fix compilation
2018-01-07 18:31:37 -05:00
Deve
51e1153cc9
Fixed unsafe printf
2018-01-07 21:33:43 +01:00
Benau
262337bc13
Fix some leaking when switching resolution
2018-01-07 14:58:32 +08:00
Benau
157faaf616
Fix tracks with no skybox
2018-01-06 15:35:35 +08:00
Benau
0633099662
Add a quick fallback tangent computation
2018-01-06 12:47:22 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Benau
a06d9e858b
Add some fallback
2018-01-05 23:46:23 +08:00
Benau
294f0d79d1
Port feature unlocked to use SP
2018-01-05 01:06:58 +08:00
Benau
60b173559a
Disable cull face after drawing mesh (for gui)
2018-01-04 14:39:32 +08:00
hiker
8e8567f6ee
In case of networking there might be no history frame for a given time -
...
restructure loop so that it is not always executed at least once in
networking, but is done once in case of history replay.
2018-01-04 09:02:03 +11:00
hiker
547e59e866
Avoid storing history information during a rewind.
2018-01-04 09:01:24 +11:00
hiker
cdf3dd8062
Prevented a crash when aborting STK (audio thread is not shut down
...
in this case, but is getting deleted - but the audio thread might
still try to insert an update event during that time).
2018-01-04 08:58:37 +11:00
hiker
8a25effa5c
While it does not make a difference in this case, it should be &&, not &.
2018-01-03 22:03:33 +11:00
hiker
92426606c0
Fixed profiler in case that rendering is not done from main thread.
2018-01-03 21:48:52 +11:00
Benau
d24796aa6f
Use win / lose animation in grand prix result screen
2018-01-03 16:33:55 +08:00
Benau
511c8e316b
Make skidding show curve compile
2018-01-03 15:35:25 +08:00
Benau
1de1cdf530
Port line debug to SP, removing all unicolor code too
2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe
Remove stk_mesh*
2018-01-03 14:40:34 +08:00
Benau
345f2bc64b
Port god ray to use SP
2018-01-03 14:29:20 +08:00
hiker
373ec0f242
Made the history files use events for players (will break physics replay
...
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
Benau
1400257a60
Port debug sphere to SP
2018-01-03 13:29:19 +08:00
Benau
df6fbc455b
Port show curve to SP
2018-01-03 12:46:35 +08:00
Benau
938e6629fc
Add a dummy normal for rubber band
2018-01-02 12:48:00 +08:00
Benau
d34277c35f
Hide shadow when kart eliminated
2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f
Port slipstream to SP
2018-01-02 12:19:36 +08:00
Benau
17c337284e
Make SPMeshBuffer uniform-assignable (for slipstream)
2018-01-01 14:24:11 +08:00
Benau
0da5922722
Use upper kart position to fix culling for rubber band
2018-01-01 12:27:44 +08:00
Benau
1400542194
Make dynamic draw call update independent of culling result
2018-01-01 11:00:45 +08:00
Benau
9f8475bda1
Fix fading
2017-12-31 12:57:28 +08:00
Benau
2bde6d1325
Use shared_ptr for dynamic draw call
2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e
Add bounding boxes visualization for SP
2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3
Port billboard text
2017-12-30 15:28:04 +08:00
Benau
ec59e3f573
Don't delete vao each frame when update vertex buffer
2017-12-29 23:42:45 +08:00
Benau
63267391ef
BufferData with new size vector
2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e
Don't clean the current skidmarking
2017-12-29 23:26:29 +08:00
Benau
8919f42894
Use dynamic draw call for rubber band
2017-12-29 19:41:17 +08:00
Benau
4ad7934a85
Clean sp framebuffer individually
2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d
Draw kart shadow with dynamic draw call
2017-12-29 01:36:36 +08:00
Benau
590850eacf
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d
Ghost replay selection fix ( #3081 )
...
* Label unknown replay makers as "Unknown"
* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a
Use glVertexAttrib only in debug view
2017-12-27 13:50:17 +08:00
Benau
62e0effed6
Rename input variables
2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5
Normalize in shader for broken drivers
2017-12-27 11:33:30 +08:00
Benau
891b053358
Add more functions to normal visualizer
2017-12-27 01:33:21 +08:00
Benau
ce45605c18
Use half float for texture matrix
2017-12-26 15:28:01 +08:00
Benau
daf1294e6f
Add minimap and adjust unlit shader for it
2017-12-26 14:34:34 +08:00
Benau
7797115867
Add SP for correct normal and easier shader system
2017-12-25 14:00:10 +08:00
Ben Krajancic
c35599f3e2
Flashing bubble gum ( #3080 )
...
* Initial Implementation
* Name values to give meaning
2017-12-22 19:06:24 -05:00
Deve
6f6ac84495
Fixed android compilation
2017-12-22 21:02:37 +01:00
hiker
c1a3d281f6
Merge remote-tracking branch 'origin/master' into game_protocol
2017-12-19 11:57:31 +11:00
hiker
9addcc4a55
Fixed handling of steering etc events: they are now properly
...
done at the closest time stamp, previously they were typically
exectuted too early on the server.
2017-12-19 11:14:33 +11:00
hiker
4d02e736f7
Started to add smoothing of errors - atm only for position, not angle.
2017-12-18 23:13:59 +11:00
hiker
51fd0c1e8e
Don't limit number of physics steps in networking, since otherwise
...
physics results can diverge.
2017-12-18 23:08:40 +11:00
hiker
f0d07a2de4
Execute rollback detection only on client; added comments
...
for potential future improvements.
2017-12-11 18:01:33 +11:00
Benau
a55e7d204a
Fix wrong newline in linux terminal
2017-12-11 11:00:06 +08:00
Benau
dc562103c5
Remove wrong commit
2017-12-10 00:12:35 +08:00
Benau
f70af4677c
Add direct conversion to map for xml nodes
2017-12-09 16:06:43 +08:00
hiker
2f747cf614
Remove REQUIRED_LOGIN #ifdef which is not needed anymore with the new menu.
2017-12-09 00:57:08 +11:00
hiker
825deed8dd
Merge remote-tracking branch 'origin/master' into game_protocol
...
Fixed various conflicts.
2017-12-09 00:56:30 +11:00
hiker
eea6196231
Merge branch 'buffer-log-messages'
2017-12-07 09:43:56 +11:00
hiker
ebcab8d4e0
Fixed compiler warning.
2017-12-07 09:43:27 +11:00
hiker
5b296b08f9
Merge remote-tracking branch 'origin/master'
2017-12-07 09:43:09 +11:00
hiker
2810d2ad7d
Merge remote-tracking branch 'origin/master' into buffer-log-messages
2017-12-07 09:39:29 +11:00
hiker
55d0df7bad
Added option to buffer log messages (which can reduce debug output
...
overhead).
2017-12-04 11:32:09 +11:00
auria.mg
1afb62c97d
Bring back the ability to skip the unlock cutscense, fixes #3069
2017-12-03 18:44:50 -05:00
Benau
d9937d7b33
Fix physical object from meta library
2017-12-03 23:58:17 +08:00
hiker
7744b056ea
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-12-04 00:41:28 +11:00
Benau
7ab8477a53
Reserve onReset of scripting method for library nodes (unused atm)
2017-12-02 15:24:36 +08:00
Benau
3607c7d520
Adjust irrlicht CSkinnedMesh class for .spm
...
The last frame in .spm is usable
2017-12-02 15:24:05 +08:00
Benau
2161efd9c4
Allow configure animation set through scripting
2017-12-02 02:36:43 +08:00
Benau
60a3890c78
Add support for meta library objects
2017-12-01 13:59:00 +08:00
hiker
3093803762
Add support for a 'prefix' to be printed for all log messages.
2017-11-30 17:49:45 +11:00
hiker
efde9ac501
If more than one state arrived in one timestep for a client, rewind
...
to the latest one (not the earliest).
2017-11-28 17:26:00 +11:00
auria.mg
48aded5f6d
Login screen : proper post-login redirection
2017-11-27 18:07:42 -05:00
auria.mg
579a4aa3cc
Improve the way to enable/disable the networking menu, use the --online switch that previously existed
2017-11-26 21:54:48 -05:00
auria.mg
4f528c258d
Disable new networking menus, will be enabled back in the networking branch
2017-11-26 21:48:45 -05:00
auria.mg
d92476ae70
First implementation prototype of the new netwoking UI, as discussed.
2017-11-25 18:51:49 -05:00
hiker
b08e2f56e1
Make the number of state updated the server sends configurable.
2017-11-24 18:33:26 +11:00
hiker
37ee602f28
Added state type to debug output.
2017-11-24 18:15:39 +11:00
hiker
7508b5db8b
Fixed index in debug output and compiler warning.
2017-11-24 18:10:55 +11:00
auria.mg
c59af9136c
Merge branch 'KartPerGamemode'
...
# Conflicts:
# src/states_screens/gp_info_screen.cpp
2017-11-21 19:20:49 -05:00
hiker
9b4f773703
Avoid rewinds on the server (which would create a big chaos since state
...
updated would be duplicated etc). Instead it will move 'past' events
to the current time, causing only a 'jump' in the one client causing
the event (instead of all).
2017-11-22 10:28:52 +11:00
hiker
40bdb4d777
Added #define to disable the online login for now. Makes it easier
...
to start and debug LAN play.
2017-11-21 18:15:03 +11:00
Deve
4d4c514c75
Corrrect gp info screen to keep consistency with track info screen.
...
Now num karts config param is updated only if spinner button or start button has been pressed.
2017-11-15 22:11:21 +01:00
hiker
afac848bb9
Updated documentation.
2017-11-15 16:36:21 +11:00
hiker
f38f30a75c
Merge branch 'master' into game_protocol
2017-11-15 08:12:38 +11:00
Deve
20ffc3a693
Avoid a crash in ghost replay screen.
...
It was crashing when add-on track was uninstalled.
It only avoids a crash and it's not true fix, because replays list should be updated when add-ons have been installed/uninstalled.
2017-11-13 22:35:18 +01:00
hiker
5b9dc6895d
Fixed server-only execution.
2017-11-13 12:48:03 +11:00
auria.mg
b95e0a3373
Fix #2990
2017-11-11 18:15:55 -05:00
hiker
4fced331fe
Merge remote-tracking branch 'origin/master' into game_protocol
2017-11-10 16:08:03 +11:00
Deve
468c24acd3
Avoid negative AI karts number in follow the leader
2017-11-09 23:38:53 +01:00
Deve
165b2fea9c
Avoid running follow the leader GP with 0 AIs
2017-11-09 23:23:05 +01:00
Benau
51a16b938f
Read only 4 bytes for tangent (unused atm), remember update stk-assets
2017-11-09 12:16:30 +08:00
Ben Krajancic
53827cbe21
Fixing selection issue on end-race screen ( #3008 )
...
* Small clarification to prevent build errors
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
* Initial Commit
* Code cleanup
* Fix compile error
* Fix incorrect comparison
* Fix focusing erorr twice over
It may be worth making 'setfocusable' part of setvisible
2017-11-08 19:11:29 -05:00
hiker
beca172af3
Fixed server-only execution.
2017-11-08 01:25:25 +11:00
Benau
046403e1df
Expose race mode for scripting
2017-11-06 15:15:44 +08:00
LeMagnesium
237927e3e5
Mark "fortmagma" as locked until the door can open ( #3015 )
...
Keep the "fortmagma" challenge marked as locked on the GUI minimap even if enough points (180+) have been gathered to unlocked it, when the door is not open yet
2017-11-05 18:33:56 -05:00
auria.mg
158d83057c
Fix FTL reset bug, fixes #3019
2017-11-05 18:22:27 -05:00
hiker
54b32ba6b1
Merge branch 'master' into game_protocol
2017-11-05 13:03:15 +11:00
Benau
69c86930e8
Don't raycast driveable objects that are not enabled
2017-11-05 01:32:41 +08:00
Benau
8ba0fd3569
Allow exact shape to be used with tangents mesh
2017-11-05 00:55:26 +08:00
Benau
628bc7ce50
Allow light to be disabled by scripting
2017-11-04 14:01:47 +08:00
Deve
cc970c01a5
Merge pull request #3011 from qwertychouskie/patch-3
...
Prevent upgrades to 0.9.3 causing all particles to be disabled
2017-11-04 00:00:46 +01:00
Benau
fa6959251a
Fix #2949
...
Use clamp to edge sampler
2017-11-03 20:28:15 +08:00
QwertyChouskie
b13a502f50
Prevent upgrades to 0.9.3 causing all particles to be disabled
...
Older version's "false" in the config file translates to "0", which disables all particles in 0.9.3. Mitigate this by renaming the variable.
See https://forum.freegamedev.net/viewtopic.php?f=17&t=7662&sid=71b18d47f0b9d436d4bd17c2da8cbb86#p74823 for an example of this causing confusion.
2017-11-02 18:49:57 -07:00
Deve
bcb452f76b
Add missing languages to tinygettext
2017-11-02 22:17:57 +01:00
auria.mg
04c9763e77
Clarify UI in game paused dialog of story mode, fixes #3004
2017-11-01 19:29:02 -04:00
auria.mg
3760d84359
Attempt to fix #2997
2017-11-01 19:08:47 -04:00
Ben Krajancic
a94d22cce7
No option to abort grand prix on last track ( #3003 )
...
* Small clarification to prevent build errors
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
* Initial Commit
* Code cleanup
* Fix compile error
* Fix incorrect comparison
2017-10-31 19:15:57 -04:00
Ben Krajancic
a1689efa5f
Crash sounds based on speed and direction ( #2964 )
...
* Small clarification to prevent build errors
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
* Initial calculation and application
However this doesn't handle other karts well. Max speed both karts should differ in each direction
* Properly scale volume appropriate to speed and direction
* Improve clarity in variables and created getcurrentemitter method
* equation is awful, don't use
* Head on collision fix physics to be more accurate
* Removed debug std cout
* Cleaned up method for calculating volume, other misc fixes
Changed from m_body->getlinearvelocity() to getvelocity() to ensure that the reader doesn't mistake the functions as being different
* Fixed wrong value for min_volume
* Updated to Styling guidelines
* Fixed tabs to spaces
* fixed tab to space
* Coding conventions, fix set volume
* Last tab fix
* Make quiter sounds louder through math, whilst ensuring not imaginary numbers
2017-10-31 18:38:10 -04:00
Fantasmos
98231956fb
rename to more appropriate variable
2017-11-01 08:38:34 +11:00
Fantasmos
83c14fc0dc
Added default num karts for GP
2017-10-31 18:11:45 +11:00
Fantasmos
367eeb8c20
fix innapropriate name changes
2017-10-31 17:57:19 +11:00
Fantasmos
a094a5a3d6
Fix non newline brackets
2017-10-31 11:15:38 +11:00
Deve
57c874f703
Add a possibility to overwrite assets dir using environment variable.
...
It fixes #2982 when both SUPERTUXKART_DATADIR and SUPERTUXKART_ASSETS_DIR are set.
2017-10-29 21:02:13 +01:00
auria.mg
4f7cdbe294
Fix #2977
2017-10-29 14:07:41 -04:00
Benau
b15ab1f043
Fix #2988
2017-10-30 01:34:40 +08:00
Benau
d9d3afc36e
Fix wrong normal, vertex 2 color and memory leak of texture quad
...
Fix #2979
2017-10-29 16:19:14 +08:00
Benau
e57c2bbbd3
Remove the dead elephpant
2017-10-29 09:20:50 +08:00
Fantasmos
702d7f71c5
Replaced pair with temporary struct, to ensure POD-typing
2017-10-28 18:41:26 +11:00
Fantasmos
7fff73afa6
Clarifies the cause of compiler errors for some systems
2017-10-28 14:13:57 +11:00
Fantasmos
e50d295c87
Remvoe redundancy
2017-10-28 13:05:08 +11:00
Fantasmos
d366dd84cd
Updated to naming conventions
2017-10-28 12:59:04 +11:00
Fantasmos
cb1a2b1e25
Rename m_num_karts to be more appropriate, removed redundant variables I've made
2017-10-28 12:51:49 +11:00
Fantasmos
4a0db1926d
Highlighted issue that needs resolving
2017-10-28 12:09:23 +11:00
Fantasmos
4fbc39572b
Removed Tab, first working version!
2017-10-28 11:56:52 +11:00
Fantasmos
ca330b1ac0
Map compiles now and can be set
2017-10-28 11:35:11 +11:00
Fantasmos
f10feb77fd
Can now load a map type
2017-10-28 09:16:28 +11:00
Fantasmos
823d3112ad
Begun making template for dictionary
2017-10-27 22:31:54 +11:00
Fantasmos
af7fefee1e
note errors
2017-10-26 11:32:43 +11:00
auria.mg
256ad66e13
#2734
2017-10-25 20:20:00 -04:00
auria.mg
067db4c8ce
Fix #2734
2017-10-25 20:16:36 -04:00
Fantasmos
df69a684a3
Identified cause of compile error
2017-10-26 09:39:48 +11:00
Fantasmos
74cdd07ba7
Added string array for karts per gamemode, and references to it to replace num_karts
2017-10-26 09:11:57 +11:00
Deve
9fe805f5f8
Avoid tinygettext warning
2017-10-25 23:52:35 +02:00
Benau
0f17d7e23a
Fix #2917
2017-10-25 09:14:26 +08:00
hiker
d6251054cb
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-23 09:45:20 +11:00
hiker
4c1874ebf8
Hopefully fix #2939 (backpedal animation flickers when stopping and
...
left/right is being pressed).
2017-10-23 08:44:17 +11:00
Benau
fc2e05c0a6
Use a trick to make skinned mesh shader branchless
2017-10-22 13:03:45 +08:00
Benau
7252a38da1
Fix skinning glitches possible in (some) cards
2017-10-22 02:17:37 +08:00
Benau
aa080db501
Fix resolution change crash
...
UpdateFlips stop working if we don't m_flips_data.clear();
2017-10-22 01:52:37 +08:00
Benau
a0991c3233
Don't use unsync map buffer
...
It causes regression in hd5670 in windows
Although we should update ubo only once per frame
2017-10-22 01:51:45 +08:00
Benau
6a79d204c1
Don't use SSBO for skinning
...
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Deve
cf26337bd4
Fixed particles in multiplayer mode
2017-10-21 08:18:28 +02:00
hiker
7f1c460227
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-21 01:00:44 +11:00
hiker
d7f5fb9e69
Avoid flicker when a kart with backpedal animation is stopping and
...
left/right is pressed (see #2939 ).
2017-10-21 00:58:25 +11:00
Benau
6896c44da8
Clang fix
2017-10-20 18:35:28 +08:00
Benau
42a3eb1880
Uniform vertex color for fonts in all pipelines
2017-10-20 18:21:55 +08:00
Benau
e61eb3415a
Remove hardcoded max 1024 bones for skinning
2017-10-20 17:10:08 +08:00
Benau
1b70144c80
Reserve a graphics restriction for hardware skinning
2017-10-20 14:00:38 +08:00
Benau
fd0eaf064f
Show a ghost hat for ghost kart
2017-10-20 10:05:49 +08:00
Benau
ebdde49984
Merge remote-tracking branch 'origin/master' into tbo_skinning
2017-10-20 08:36:54 +08:00
Deve
5216f8e917
Fixed jump explosion on android
2017-10-19 21:44:50 +02:00
Benau
553b2439ac
Allow using SSBO for skinning if supported
2017-10-20 01:27:44 +08:00
Benau
0d96906d54
Use texture buffer (texture2d in gles) for skinning
2017-10-19 13:31:07 +08:00
Deve
1a9cf6a46f
Set max texture size to 256 for Raspberry Pi
2017-10-18 21:13:23 +02:00
Deve
9ec06f122c
Allow to filter graphical restrictions by vendor
2017-10-18 20:51:26 +02:00
Deve
c3e772e863
Add different explosion effect for Android.
...
It gives much better performance while it still looks similar.
2017-10-17 23:34:19 +02:00
Benau
fa48d099f2
Fix the remaining msvc warnings
2017-10-17 10:51:52 +08:00
Benau
88e15147b8
Merge remote-tracking branch 'origin/win-64bit'
2017-10-17 00:55:22 +08:00
Benau
e47aa5d567
Take relative path issue into account when unloading texture
...
Now except global particle textures all textures loaded by track can be
clean properly
2017-10-16 16:09:07 +08:00
Benau
c8d13d7360
Preload the particle textures when first load
...
This prevent hangs when lazy loading texture runtime
2017-10-16 14:22:09 +08:00
Benau
7e0d706946
Don't call setLastTriggeredCheckline for check cannon
...
It will override the track check line
2017-10-16 13:47:21 +08:00
Benau
30e78fb1c0
Merge branch 'fix_2427'
2017-10-16 07:25:38 +08:00
hiker
9166e704e9
Take ball squashing into account when computing the ball height (so now
...
the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc
Remove duplicated and unused code
2017-10-16 00:48:08 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
a7debc286a
Check flips using unordered_set
2017-10-15 15:05:49 +08:00
Benau
058f9163db
Some work to make particle shader able to render billboard
...
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe
Clean up particle .xml
...
Remove unsupported entries, notice that particles now are auto-
faded out by lifetime
Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
...
Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0
Fix bounding boxes in legacy pipeline
2017-10-15 00:18:11 +08:00
Benau
85adab6e1e
Allow to use new STKParticle with legacy pipeline
...
Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64
Don't hardcode first vbo size
2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7
Pre-generate some particles if max count is small
2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c
Pack mixed color into instanced array
...
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7
Split MiniGLM for more usage (instancing, cpu particle, network...)
2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
928ae4e44d
Try to fix server-only compilation
2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4
Merge branch 'srgb_fb'
2017-10-11 21:46:58 +02:00
Deve
c1e17f0593
Add a fallback for intel on linux.
...
When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Benau
9304f6fa3c
Disable the usage of all parts colorized
...
Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752
Add up-to-date restriction for hd3000 in windows
2017-10-11 11:25:28 +08:00
Deve
ae4e302741
Add a way to run STK without srgb framebuffer
2017-10-09 21:18:15 +02:00
Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
...
the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
...
Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
Deve
27a79526b1
Allow to use particles heightmap simulation in GLES
2017-10-02 23:05:12 +02:00
Deve
843ebad9a1
Don't use GL_FRAMEBUFFER_SRGB in GLES
2017-10-01 22:25:37 +02:00
Benau
d6d1fa40c0
Use a hack to get the "real" transformation for bones
...
Sometimes the value return before was not as correct as in blender
Todo: expose it in mesh interface
2017-10-01 15:20:37 +08:00
Deve
1a250c5b74
Hopefully fixed rare crash in createVideoModeList.
...
Assume that the window was null.
2017-09-30 23:43:29 +02:00
Deve
d99b2d4b5a
Fixed a crash in overworld after kart selection screen when accelerometer is enabled
2017-09-30 23:08:17 +02:00
Deve
e2c0f83fb0
Move patform specific code from irr_driver to irrlicht devices
2017-09-27 17:37:56 +02:00