Also only print an error message if --track or --kart do not work (e.g.
the track/kart is not unlocked, or no default player exists) instead of
aborting STK.
fixed translations in current user. Otherwise many many
cosmetic only changes.
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is now either in the addons/news_manager, or in Online::RequestManager.
Also added leack check and copy-preventing to online/Request.
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taken over by the reqeust manager).
Initialise news and addons manager in a separate thread
and not from the network_http thread anymore. Icons are
also downloaded now from the request manager instead
of the network_http.
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into three files request, http_request and xml_request.
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added setter/getter, renamed functions to have better names,
removed synchronousRequest from http_manager. Should be no
change in functionality.
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simplifies parameter handling in main (e.g. it's not
necessary to list and ignore parameters in the 2nd
pass, when they were handled in the first pass).
Removed some command line options for which there
is a guy (e.g. --weather), or which are not really
useful (--list-karts).
All parameters to options must now consistently be
specified using '=', e.g.: --log=1 and --kart=tux.
Also removed support for 'classic' camera (which was
not used anymore). Removed now unneccessary #include
in user_config.hpp, which made some #include changes
in other files necessary.
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getMusicFile to searchMusic and getTextureFile to
searchTexture. Removed m_root_dir from file_manager.
Added convenience function getTexture to irr_driver
which takes an asset type, so now less code is needed
to load textures (though that's proably not used
everywhere yet).
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from data can now be moved out (except music). STK prints
an overview of which directory is taken from where. More
cleanups and improvements will come.
Also moved skins into a separate directory under data (from
data/skins), since it's likely that skins will be part
of a binary package (i.e. changes to skins not really
related to code), while gui files will more likely stay
with the code.
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which needs any of the objects that have been deleted while cleaning up).
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VS defines MAX_PRIORITY as a macro).
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windows will define a macro MAX_PRIORITY, which clashes
with the constant of the same name in http_manaher).
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to a previous time (i.e. the race continuous from the previous
location). No memory handling is done, ... all work in progress :)
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command line, it was not ignored (as stated), it would
result in STK aborting. Now this is just ignored.
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it will actually include io.h from wiiuse, not the
internal one from VS (which results in some warnings
about RAD_TO_DEGREE already defined).
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Improvement of logging. Some were fatal whereas they shouldn't.
Improvement of the protocol system. There were mutex permanent locking.
Protocols that do not use http are now non-blocking (except maybe one).
A user can 'quick join' the server by logging then pressing the 'quick play' button in the online panel.
Improvement of packet serialization/unserialization
Added a ping protocol to ping peers as long as they don't respond
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DX hasn't worked in months, SW are not worth their LOC, and NULL is pointless with
--no-graphics.
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instead of --no-console), fixed help text for --no-console as well.
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(note I modified the original patch, and had no opportunity to verify it
again on linux. If it doesn't work, blame me, not hilnius).
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anymore (since it's not known which player is actually selected to
use those). Since it can be assumed that whoever uses --track
or --kart will also use -N (otherwise the GUI will handle notification
of the player), this is now tested for player 0.
Also the corresponding --list-kart/track options will now use all
karts/tracks, but add '(locked)' at the end of locked items.
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art work (icon) is still missing. Also we have to find what
to call it (atm 'Iron Man').
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("a/b" and "a//b" on a file archive are not equal) and is not necessary.
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but all (f)printfs should be replaced. Note that I had to rename
tinygettext/log.?pp to avoid linking problems on windows.
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'important="true"' specified. The message is only
shown once.
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DIFFICULTY_EASY to make it easier to understand;and
removed separate DIFFICULTY_COUNT constant and
replaced it with an entry in the enum (this means
one less change if a difficulty is added).
Changed layout to be closer to our style in race_manager.hpp.
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Also add a timeout for download request.
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the default item meshes. An instance of it is now only
created when a race is started (and deleted once the
race is finished). This makes the race-specific
initialisation and cleanup better to understand. Also
added singleton access to the one instance of ItemManager.
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able to brake if it should be too fast. Avoid using nitro
when braking (otherwise AI might be pushed out of curve).
Added new --ai-debug command line option that will display
the name of the AI on top of each kart (when compiled with
debug). See world.cpp lines 249 on how to select the new
(or any other AI, including the option to use all AIs,
which is nice to compare them).
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start the wrong race if no --track is specified.
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a demo after T seconds of idle time, --demo-tracks a,b,c
to specify a list of tracks to use for demo mode, --demo-karts
to specify the number of karts.
This is WIP, esp. it crashes if ESC is pressed during a race
(other keys will successfully return to main menu).
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de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
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GhostKart was not called, since it was called during when
the contrsuctor of Kart was executed (at this time the
GhostKart vtable wasn't set up, so Kart::createPhysics)
was called - which resulted in a memory leak since all
physics parts of the kart were actually allocated (just
not used). To fix this, karts are not constructed in two
phases: first a constructor, followed by a call to init
(during which virtual function can be used).
Fixed several bugs were physics data for a GhostKart
were accessed.
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classes for recording and for replaying. Added compression (by use of
interpolation) settings to stk_config - atm only using a certain
frequency (delta-t setting in stk_config) is used.
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kart positions and rotations are saved.
To save a replay, press ctrl-F10 which will create a file
in the stk config dir 'trackname'.replay .
To replay, use --ghost command line, and select the
track with the same name (at this stage the replay is
loaded even if number of laps and difficulty is different).
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I am going to fix this next.
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a race to start) work properly without having to specify -N.
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configuration to test it (not even compiling yet).
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this stage for users.
The physics branch added a few new stability options (which are disabled
by default), fixed bug and reproducing history files when using physics
replay, using --log=file command line option. See log on the physics
branch for full details.
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file is out of synch (due to a bug in 0.7.2 an empty file would be
written if internet is disabled or not working, resulting in
information about installed addons being lost), the installed addons
are now marked as being installed again (bug #455).
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one was created just to get the list of modes, before the actual device
is then created). This fixes a minor memory leak (the 2nd NULL device was not
freed), encapsulates all device creation into irr_driver (and not in
file_manager).
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1) Ready, Set, Go is still shown.
2) Orientation of thunderbird is not correct in
all cases (esp. in battle mode).
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and inclines now.
2) Added --debug=flyable debug option to use print plenty of debug output
for rubber balls (needs to be compiled with -DDEBUG to work).
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addons file (and therefore saves the information about cached
icons and prevents them from being re-downloaded next time
STK is started). Fixed#382.
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Renamed --profile=+-n options to --profile-laps=n
and --profile-time=n.
2) Fixed averaging in case of --profile-time.
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Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
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(which clashed with -v usage for version number). Use
--debug={memory,addons,gui,misc,all}.
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before it is assigned.
2) The network thread is now signalled to quit earlier, giving it more
time to quit cleanly.
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2) Added prioritised request list to network manager.
3) Fixed ticket 217 (crash at shutdown), which happens if
the background thread downloading the icons is still
active when STK is quit (and then accessing managers
that have been deleted).
4) Handled partial downloads correctly: files are now
downloaded with ".part" appended to the filename,
and only upon a successful download renamed to
the original name.
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temporary materials are made permanent (while this is not
a memory leak, the code should use the right functions to
indicate which materials will stay around). Fixed some
materials that became permanently even though the code
called 'pushTempMaterial' (but the materials stayed
permanent). Moved icons_frame into commong race gui
base class, and made race gui textures permanent (so
that they don't cause any false texture-leaked messasges,
and also to avoid loading them again at each race).
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option (so far only memory debug is actually supported
by debug code).
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resulted in the saved language not being used.
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on the internet.
Auria: I couldn't easily find (or remember) the class to use which allows the
user to select yes/no - could you fix that?
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for the news server, so we detect any problems with VERSION at compile time.
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Feel free to fix any C++ style issues, this saves you fighting with patch or
can be undone quickly by reverting this single commit.
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should solve issues with addon karts not being found or textures
not correctly loaded.
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Plus clean a bunch of tabs and trailing whitespace.
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The addons icon is now greyed out in case of an error (and till
the list of addons is downloaded, though usually that is done by
the time the main gui is shown). Moved synchronisations/threading
from addons_manager to network_http. Added 'Synchron' template
to hide usage of mutex to provide synchronised accesses to a variable.
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NOTE: make distclean is most likely necessary on linux!!!!
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would actually not return a directory under getConfigDir).
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the texture the kart is on and its slowdown related parameters.
This should help debugging incorrect slowdowns.
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(after all karts were loaded and therefore initialised with the original config
file default parameters), see bug 3072762.
-This line, and those below, will be ignored--
M main.cpp
M config/stk_config.cpp
M config/stk_config.hpp
M items/item_manager.cpp
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Use a single pointer for addons, it is now initialized in main()
Working on the update screen, we can now see which addons can be updated
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Starting to implement the 'redirection' system (e.g. if we want to change the server
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(including materials.xml file). Moved icons for those models
to model directory, too.
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prints when a checkline is triggered or activated.
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if an appropriat ehigh verbosity is selected. For now most debug statements
that are always printed (i.e. independent of user actions) is only printed
if verbosity is >=5, debug statement which are a reaction of a user action
with verbosity >=4.
2) track- and gamepad-debug flags are not saved in config files anymore, made
disabled reverse_look_threshold as default.
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that now all coordinate systems are y up, z forwards - including
the file format. For now only one track has been ported, the
rest will follow shortly.
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to show only collission shape and then back to off. The command line
option --bullet-debug was removed.
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Debug view can now be switch on and off during a race (ctl-F11),
but currenlty does not display as much information as the
original debug view (more to be implemented here).
Removed glut dependency.
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replaced items.item with items.xml. Cleaned up item_manager
and removed support for different item styles (since it
didn't work anyway)
2) If a swapper item is used while items are swapped, they will
now un-swap.
3) Moved all models and textures from data/items to data/models.
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which allows STK to be started/debugged in VS without having to set a working directory.
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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Thanks to Hendrik Dark for the patch.
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additional karts from other directories.
2) Fixed potential bug (--track might have allowed you to
run a locked track)
3) --list-tracks and --list-karts can now keep on running
(before STK would be ended) - but they are slower now
4) Renamed all kartname.irrkart file to kart.xml. I realised too
late that those files had not been converted to xml yet.
It will be fixed later.
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tracks).
2) Challenges are now saved in its own file (not in user config file anymore).
3) The TRACKNAME.{irrtrack,scene,graph,quads} files are now called {track,scene,graph,quads}.xml
(so not containing the name of the track anymore). Beach and lighthouse tracks have been
updated.
4) Track exporter uses the new filenames above.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3909 178a84e3-b1eb-0310-8ba1-8eac791a3b58
handling the cameras, which can as easily be handled by
player karts instead).
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NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
system for VS (verified) and autoconf (not verified).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
with plib, and the track is now updating its animated textures and
physical objects.
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(though the information is not used atm).
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- Tracks and kart models are now loaded and converted into
bullet physics.
- A simple camera is implemented, so a loaded track can be
displayed (note: the current SVN version does not contain
a track converted for irrlicht yet)
- Otherwise the irrlicht version is not working, i.e. no
menus atm, ...
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Note that with irrlicht the scene objects is most likely going to
be replaced anyway.
2) Removed more snprintf.
3) Removed unused modes from VS project file, added new mode for irrlicht.
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2) Replaced many (though not all yet) snprintf with ostringstream
(getting rid of the maximum length of messages).
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2) Moved STK specific extensions to bullet out of
bullet src tree.
3) Started to move more files into separate subdirs.
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in many places which are either more complicated to fix for now,
or will be redesigned with irrlicht (and should therefore go
away anyway).
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bullet debug via the --bullet-debug command line option can be used,
otherwise this command line option is not available).
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1) on road/off road is now detected with a certain tolerance
to the drivelines (currently 15%), i.e. the drivelines are
made 15% wider.
2) Skipped segments distance was shortened to 50m (since it
should be used less with the above higher tolerance, and
it caused problems with shortcut not being detected.
3) The new drivelines with tolerance can be seen with --track-debug=4
(--track-debug=2 shows the original drivelines)
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when trying to use to do the challenge, instead STK will abort with an
error message indicating the problem at startup (see bug 2316973).
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device (i.e. for gamepad one mapping of gamepad axis/buttons to kart
controls). When changing the player conntrol option for 'left', the
last corresponding input configuration is loaded. This allows for example
to switch from keyboard to gamepad and back with one keystroke (in each
case).
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