Fix for no keyboard support when using --no-start-screen switch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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src/main.cpp
36
src/main.cpp
@ -53,6 +53,7 @@
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#include "states_screens/state_manager.hpp"
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#include "io/file_manager.hpp"
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#include "input/input_manager.hpp"
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#include "input/device_manager.hpp"
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#include "items/attachment_manager.hpp"
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#include "items/item_manager.hpp"
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#include "items/projectile_manager.hpp"
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@ -363,11 +364,6 @@ int handleCmdLine(int argc, char **argv)
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//FIXME} else if ( !strcmp(argv[i], "--reverse") ) {
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//FIXME:fprintf ( stdout, "Enabling reverse mode.\n" ) ;
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//FIXME:raceSetup.reverse = 1;
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StateManager::get()->addActivePlayer( new ActivePlayer( &(UserConfigParams::m_all_players[0]) ) );
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race_manager->setNumLocalPlayers(1);
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std::string& default_kart = UserConfigParams::m_default_kart;
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race_manager->setLocalKartInfo(0, default_kart);
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}
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else if ( !strcmp(argv[i], "--mirror") )
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{
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@ -604,8 +600,34 @@ int main(int argc, char *argv[] )
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video::IVideoDriver* driver = device->getVideoDriver();
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GUIEngine::init(device, driver, StateManager::get());
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if(!UserConfigParams::m_no_start_screen) StateManager::get()->pushMenu("main.stkgui");
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else StateManager::get()->enterGameState();
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if(!UserConfigParams::m_no_start_screen)
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{
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StateManager::get()->pushMenu("main.stkgui");
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}
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else
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{
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InputDevice *device;
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ActivePlayer* newPlayer;
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// Use keyboard by default in --no-start-screen
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device = input_manager->getDeviceList()->getKeyboard(0);
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// Create player and associate player with keyboard
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newPlayer = new ActivePlayer( UserConfigParams::m_all_players.get(0) );
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StateManager::get()->addActivePlayer(newPlayer);
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newPlayer->setDevice(device);
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// Set up race manager appropriately
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race_manager->setNumLocalPlayers(1);
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race_manager->setLocalKartInfo(0, UserConfigParams::m_default_kart);
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// ASSIGN should make sure that only input from assigned devices
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// is read.
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input_manager->getDeviceList()->setAssignMode(ASSIGN);
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// Go straight to the race
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StateManager::get()->enterGameState();
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}
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// Replay a race
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// =============
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