PowerupManager now loads its texture from models subdirectory, too
(including materials.xml file). Moved icons for those models to model directory, too. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5247 178a84e3-b1eb-0310-8ba1-8eac791a3b58
BIN
data/models/anchor-icon.png
Normal file
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After Width: | Height: | Size: 2.9 KiB |
BIN
data/models/bowling-icon.png
Normal file
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After Width: | Height: | Size: 4.7 KiB |
BIN
data/models/bubblegum-icon.png
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After Width: | Height: | Size: 5.3 KiB |
BIN
data/models/cake-icon.png
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After Width: | Height: | Size: 4.7 KiB |
@@ -1,14 +1,21 @@
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<?xml version="1.0"?>
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<materials>
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<material name="banana.png" alpha="0.5" collide="N"/>
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<material name="gift-box.png" sphere="N" collide="N"/>
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<material name="gift-loop.png" sphere="Y" collide="N"/>
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<material name="gold.png" light="Y" sphere="Y" collide="N"/>
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<material name="nitro-tank.png" clampV="Y" transparency="Y" alpha="0.5" collide="N"/>
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<material name="tank-blue.png" sphere="Y" collide="N"/>
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<material name="tank-green.png" sphere="Y" collide="N"/>
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<material name="tank-cyan.png" sphere="Y" collide="N"/>
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<material name="parachute.png" backface-culling="n" ignore="Y" collide="N"/>
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<material name="zipper.png" light="N" zipper="Y" collide="N"/>
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<material name="banana.png" alpha="0.5"/>
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<material name="gift-box.png"/>
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<material name="gift-loop.png" sphere="Y"/>
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<material name="gold.png" light="Y" sphere="Y"/>
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<material name="nitro-tank.png" clampV="Y" transparency="Y" alpha="0.5"/>
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<material name="tank-blue.png" sphere="Y"/>
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<material name="tank-green.png" sphere="Y"/>
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<material name="tank-cyan.png" sphere="Y"/>
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<material name="parachute.png" backface-culling="n" ignore="Y"/>
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<material name="zipper.png" light="N" zipper="Y"/>
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<material name="zipper_collect.png" light="N" zipper="Y"/>
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<material name="bowling-icon.png" transparency="Y" light="N"/>
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<material name="bubblegum-icon.png" transparency="Y" light="N"/>
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<material name="cake-icon.png" transparency="Y" light="N" />
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<material name="anchor-icon.png" clampU="Y" clampV="Y" transparency="Y" light="N" ignore="Y"/>
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<material name="plunger-icon.png" transparency="Y" light="N"/>
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<material name="parachute-icon.png" clampU="Y" clampV="Y" ignore="Y"/>
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</materials>
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BIN
data/models/parachute-icon.png
Normal file
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After Width: | Height: | Size: 17 KiB |
BIN
data/models/plunger-icon.png
Normal file
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After Width: | Height: | Size: 2.4 KiB |
BIN
data/models/swap-icon.png
Normal file
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After Width: | Height: | Size: 28 KiB |
BIN
data/models/zipper_collect.png
Normal file
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After Width: | Height: | Size: 1.2 KiB |
@@ -94,11 +94,6 @@ ItemManager::~ItemManager()
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//-----------------------------------------------------------------------------
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void ItemManager::loadDefaultItems()
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{
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file_manager->pushTextureSearchPath(file_manager->getModelFile(""));
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const std::string materials_file = file_manager->getModelFile("materials.xml");
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if(materials_file!="")
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material_manager->pushTempMaterial(materials_file);
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// The names must be given in the order of the definition of ItemType
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// in item.hpp. Note that bubblegum strictly isn't an item,
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// it is implemented as one, and so loaded here, too.
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@@ -130,9 +125,6 @@ void ItemManager::loadDefaultItems()
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m_item_mesh[i] = mesh;
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mesh->grab();
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} // for i
|
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if(materials_file!="")
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material_manager->popTempMaterial();
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file_manager->popTextureSearchPath();
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} // loadDefaultItems
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//-----------------------------------------------------------------------------
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|
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18
src/main.cpp
@@ -615,8 +615,22 @@ int main(int argc, char *argv[] )
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kart_properties_manager -> loadAllKarts ();
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unlock_manager = new UnlockManager();
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projectile_manager -> loadData ();
|
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powerup_manager -> loadAllPowerups ();
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item_manager -> loadDefaultItems();
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|
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// Both item_manager and powerup_manager load models and therefore
|
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// textures from the model directory. To avoid reading the
|
||||
// materials.xml twice, we do this here once for both:
|
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file_manager->pushTextureSearchPath(file_manager->getModelFile(""));
|
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const std::string materials_file = file_manager->getModelFile("materials.xml");
|
||||
if(materials_file!="")
|
||||
material_manager->pushTempMaterial(materials_file);
|
||||
{
|
||||
powerup_manager -> loadAllPowerups ();
|
||||
item_manager -> loadDefaultItems();
|
||||
}
|
||||
if(materials_file!="")
|
||||
material_manager->popTempMaterial();
|
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file_manager->popTextureSearchPath();
|
||||
|
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attachment_manager -> loadModels ();
|
||||
|
||||
// Init GUI prepare main menu
|
||||
|
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