fixed input, which wwas broken when introducing GUI
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3260 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -566,6 +566,8 @@ int main(int argc, char *argv[] )
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//widget_manager = new WidgetManager;
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//menu_manager->switchToMainMenu();
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inputDriver->setMode(SDLDriver::INGAME);
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// Replay a race
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// =============
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if(history->replayHistory())
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@ -228,7 +228,7 @@ void SDLDriver::toggleFullscreen(bool resetTextures)
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{
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m_flags |= SDL_FULLSCREEN;
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// TODO - GUI and screen setup
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// TODO - toggle fullscreen / hide/show mouse
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/*
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if(menu_manager->isSomewhereOnStack(MENUID_RACE))
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showPointer();*/
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@ -238,7 +238,7 @@ void SDLDriver::toggleFullscreen(bool resetTextures)
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user_config->m_crashed = true; //set flag.
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user_config->saveConfig();
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}
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// TODO - GUI and screen setup
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// TODO - toggle fullscreen / hide/show mouse
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/*
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else if(menu_manager->isSomewhereOnStack(MENUID_RACE))
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hidePointer();*/
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