Update to bullet-2.77.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7579 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
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bdefd9f7b3
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@ -236,7 +236,7 @@
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impact of roll. -->
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<stability roll-influence="0.03"
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chassis-linear-damping="0.2"
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chassis-angular-damping="30.2"/>
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chassis-angular-damping="0"/>
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<!-- Parameters for the upright constraint, which keeps karts upright. -->
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<upright tolerance="0.2" max-force="30"/>
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@ -392,6 +392,7 @@ supertuxkart_SOURCES = \
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tutorial/tutorial_data.hpp \
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tutorial/tutorial_manager.hpp \
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tutorial/tutorial_manager.cpp \
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utils/aligned_array.hpp \
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utils/constants.hpp \
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utils/constants.cpp \
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utils/no_copy.hpp \
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@ -1,17 +1,18 @@
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/*
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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Free for commercial use, but please mail bullet@erwincoumans.com to report projects, and join the forum at
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www.continuousphysics.com/Bullet/phpBB2
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/*
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Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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Free for commercial use, please report projects in the forum at http://www.bulletphysics.org
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In case you want to display a Bullet logo in your software: you can download the Bullet logo in various vector formats and high resolution at the download section in http://bullet.googlecode.com
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@ -1,592 +0,0 @@
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2008 April 14
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- Added ray cast support for Soft Bodies
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Thanks to Nathanael Presson for the contribution
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2008 April 9
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- Cleanup of Stan Melax ConvexHull, removed Extras/ConvexHull, moved sources into LinearMath/BulletCollision
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2008 April 4
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- Added btSliderConstraint and demo
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Thanks Roman Ponomarev
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2008 April 3
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- Fixed btMinkowskiSumShape, and added hitpoint to btSubsimplexConvexCast
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2008 April 2
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- Added Extras/CdTestFrameWork
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Thanks Pierre Terdiman
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2008 April 1
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- Added posix thread (pthread) support
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Thanks Enrico
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2008 March 30
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- Added Soft Body, cloth, rope and deformable volumes, including demos and interaction
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Thanks Nathanael Presson for this great contribution
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2008 March 17
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- Improved BulletColladaConverter
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Thanks John McCutchan
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2008 March 15
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- btMultiSapBroadphase in a working state. Needs more optimizations to be fully useable.
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- Allow btOptimizedBvh to be used for arbitrary objects, not just triangles
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- added quicksort to btAlignedObjectArray
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- removed btTypedUserInfo, added btHashMap
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2008 March 30
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- Moved quickstep solver and boxbox into Bullet/src folder
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Thanks Russell L. Smith for permission to redistribute Open Dynamics Engine quickstep and box-box under the ZLib license
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2008 Feb 27
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- Added initial version for Character Control Demo
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- Applied fixes to IBM Cell SDK 3.0 build makefiles
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Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922
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2008 Feb 8
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- Bugfixes in ConvexCast support against the world.
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Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823
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2008 Feb 6
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- Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y)
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2008 Feb 3
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- Added btTypedUserInfo, useful for serialization
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2008 Jan 31
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- Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version.
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2008 Jan 29
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- Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc.
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2008 Jan 23
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- Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra.
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2008 Jan 14
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- Add support for batch raycasting on SPU / BulletMultiThreaded
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2007 Dec 16
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- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
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Thanks Vangelis Kokkevis for pointing this out.
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- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
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- Fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
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Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
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- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
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- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
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User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
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2007 Dec 14
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- Added Hello World and BulletMultiThreaded demos
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- Add portable version of BulletMultiThreaded, through SequentialThreadSupport (non-parallel but sharing the same code-path)
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- Add Cmake support for AllBulletDemos
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2007 Dec 11
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- Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
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See discussion http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
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- Added btConvexPlaneCollisionAlgorithm, makes planes perform better, and prevents tunneling
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Thanks Andy O'Neil for reporting the performance/functionality issue
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- Fixes for IBM Cell SDK 3.0
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Thanks to Jochen Roth for the patch.
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2007 Dec 10
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- Fixes in btHeightfieldTerrainShape
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Thanks to Jay Lee for the patch.
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2007 Dec 9
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- Only update aabb of active objects
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Thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
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- Added workaround to compile libxml under Visual Studio 2008 Beta 2
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- Make glui compile under MSVC 9.0 beta (vsnprintf is already defined)
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2007 Dec 6
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- Added DynamicControlDemo, showing dynamic control through constraint motors
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Thanks to Eddy Boxerman
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- Add support for generic concave shapes for convex cast.
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- Added convex cast query to collision world.
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- Added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
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- Added concave raycast demo
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All above thanks to John McCutchan (JMC)
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- Fixed issues that prevent Linux version to compile.
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Thanks to Enrico for reporting and patch, see
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- Fixed misleading name 'numTriangleIndices' into 'numTriangles'
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Thanks Sean Tasker for reporting:
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2007 Nov 28:
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- Added raycast against trianglemesh. Will be extended to object cast soon.
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Thanks John McCutchan (JMC)
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- make getNumPoints const correct, add const getPoints().
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Thanks Dirk Gregorius
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- Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver.
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Thanks Andy O'Neil for pointing this out.
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- Bugfix: don't fail if spheres have identical center, use arbitrary separating normal (1,0,0)
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Thanks Sean Tasker for reporting! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681
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2007, November 20
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- Added hierarchical profiling
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- Fixed memory leak in btMultiSapBroadphase,
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- Fixed hash function (typo, should use 2 proxies)
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Thanks to Stephen (shatcher) for reporting and fixes! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696
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2007 Nov 11
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- Fixed parallel solver (BulletMultiThreaded) friction issue
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- Terminate Win32 Threads when closing the CcdPhysicsDemo (when USE_PARALLEL_SOLVER/USE_PARALLEL_DISPATCHER is defined)
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2007 Nov 6
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- Added support for 16-bit indices for triangle meshes
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- Added support for multiple mesh parts using btBvhTriangleMeshShape.
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Thanks to Tim Johansson
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2007 Oct 22
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- All memory allocations go through btAlignedAlloc/btAlignedFree. User can override this to verify memory leaks
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- added a few more demos to AllBulletDemos
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- fix for one of the constructors of btHingeConstraint
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Thanks Marcus Hennix
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2007 Oct 20
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- included glui, a GLUT/OpenGL based toolkit for some graphical user elements
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Removed dynamic_cast from glui, to allow linkage without rtti
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- added Box2D framework using glui, allowing all demos to run within one executable
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Thanks Erin Catto for the FrameWork skeleton (http://www.box2d.org)
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2007 Ocy 17
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- Allow user to pass in their own memory (stack and pool) allocators, through collisionConfiguration. See demos how to use this
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2007 Oct 14
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- Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler.
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This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions
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(Official Playstation 3 developers can request a SPURS version through Sony PS3 Devnet.)
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Thanks to IBM 'Extreme Blue' project for the contribution
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http://www-913.ibm.com/employment/us/extremeblue/
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Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann
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for various contributions to get this initial Libspe2 parallel version up and running.
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2007 Oct 13
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- made 'btCollisionShape::calculateLocalInertia' const
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Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
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- applied a large patch to remove warnings
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Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
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- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
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2007 Oct 11
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- added Hashed Overlapping Pair Cache, recommended by Pierre Terdiman. It works like a charm, thanks Pierre and Erin Catto (code from Box2D)
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- modified some margins inside btBoxShape, btCylinderShape and btSphereShape
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- added cone debug rendering (for cones with x, y and z up-axis)
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- added improvements for optional Extra/quickstep, thanks to Remotion
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- some performance improvements for Bullet constraint solver
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2007 Sept 28
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- upgraded GIMPACT to version 0.3
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Thanks to Francisco Leon
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2007 Sept 27
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- added contribution from IBM Extreme Blue project for Libspe2 support. This allow to execute BulletMultiThreaded on Cell SPU under PS3 Linux and Cell Blade. See http://www-913.ibm.com/employment/us/extremeblue
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Thanks to Minh Cuong Tran, Frederick Roth, Martina Heullmann and Benjamin Hoeferlin.
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2007 Sept 13
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- Improved btGenericD6Constraint. It can be used to create ragdolls (similar to the new btConeTwistConstraint). See GenericJointDemo
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- Added support for Bullet constraints in the optional Extras/quickstep ODE solver. See CcdPhysicsDemo, enable #COMPARE_WITH_QUICKSTEP and add libquickstep to the dependencies.
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For both patches/improvements thanks Francisco Leon/projectileman
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2007 Sept 10
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- removed union from btQuadWordStorage, it caused issues under certain version of gcc/Linux
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2007 Sept 10
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- Reverted constraint solver, due to some issues. Need to review the recent memory allocation changes.
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- Fixed issue with kinematic objects rotating at low speed: quaternion was de-normalized, passing value > 1 into acosf returns #IND00 invalid values
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- 16 byte memory alignment for BVH serialization
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- memory cleanup for btPoolAllocator
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2007 Sept 9
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- Added serialization for BVH/btBvhTriangleMeshShape, including endian swapping. See ConcaveDemo for an example.
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Thanks to Phil Knight for the contribution.
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- Fixed issues related to stack allocator/compound collision algorithm
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Thanks Proctoid, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1460
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- Increase some default memory pool settings, and added a fallback for the constraints solver to use heap memory
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- Removed accidential testing code in btScalar.h related to operator new.
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- Enable btAxis3Sweep and bt32BitAxis3Sweep to be linked in at the same time, using template
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2007 Sept 7
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- Replaced several dynamic memory allocations by stack allocation and pool allocations
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- Added branch-free quantized aabb bounding box overlap check, works better on Playstation 3 and XBox 360
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Thanks to Phil Knight. Also see www.cellperformance.com for related articles
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- Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration
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This is an API change. See demos how to modify existing implementations with a one-liner.
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- Register several collision algorithms by default (sphere-sphere, sphere-box, sphere-triangle)
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- Use other traveral method for BVH by default, this improves triangle mesh collision performance.
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2007 Aug 31
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- fixed MSVC 6 build
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Thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
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- fixed double precision build issues
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Thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
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2007 Aug 24
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- fixed bug in btMatrix3x3::transposeTimes(const btMatrix3x3& m) const. Luckily it wasn't used in core parts of the library (yet).
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Thanks to Jay Lee
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2007 Aug 15
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- fixed bug in Extras/GIMPACT 0.2 related to moving triangle meshes
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Thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
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2007 Aug 14
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- added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360).
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See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp
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Thanks Marten Svanfeldt (Starbreeze Studios)
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- fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded)
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Thanks Marten Svanfeldt (Starbreeze Studios)
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2007 Aug 2
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- added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt
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- refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic:
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http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
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2007 July 27
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- added Ragdoll Demo
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
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See Bullet/Extras/vectormathlibrary
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Supports SIMD SSE, PowerPC PPU and Cell SPU (including PS3 Linux and CellBlade), as well as generic portable scalar version
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Will be used to improve BulletMultiThreaded performance
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Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
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- added SIMD math library
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4-way SIMD for common math functions like atan2f4, cosf4, floorf4, fabsf4, rsqrtf4 etc. Used by Vector Math library under PPU and SPU.
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Supports PowerPC (PPU) and Cell SPU, including PS3 Linux and CellBlade.
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See Bullet/Extras/simdmathlibrary
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Open sourced by Sony Computer Entertainment Inc. under the new BSD license
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2007 July 25
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- added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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2007 July 13
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- fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
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Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
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2007 July 10
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- Updated Bullet User Manual
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2007 July 5
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- added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
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Thanks to Marten Svanfeldt (Starbreeze Studios)
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2007 June 29
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- btHeightfieldTerrainShape: Added heightfield support, with customizations
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- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
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- Several patches from Marten Svanfeldt (Starbreeze Studios)
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Improved collision filtering (in broadphase and rigidbody)
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Improved debug rendering
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Allow to set collision filter group/mask in addRigidBody
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2007 June 15
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- Changed btAlignedObjectArray to call copy constructor/replacement new for duplication, rather then assignment operator (operator=).
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2007 June 11
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- Added multi-threading. Originally for Playstation 3 Cell SPU, but the same code can run using Win32 Threads using fake DMA transfers (memcpy)
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Libspe2 support for Cell Blade / PS3 Linux is upcoming
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See Extras/BulletMultiThreaded. Usage: replace btCollisionDispatcher by btSpuGatheringCollisionDispatcher
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- Added managed Bullet library, entirely rewritten in C# for Windows and XBox 360 XNA
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See Extras/BulletX
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Thanks to KleMiX, aka Vsevolod Klementjev
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2007 May 31
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- sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
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Thanks DevO for reporting.
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2007 May 23
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- Fixed quantization problem for planar triangle meshes in btOptimizedBvh
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Thanks Phil Knight for reporting and helping to fix this bug.
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2007 May 20
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- btAxisSweep3: Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
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Thanks tbp for more details on reproducing case.
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- btAxisSweep3: Fixed issue with full 32bit precision btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 0xffff/65536 for quantization instead of full integer space (0xffffffff)
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- btRaycastVehicle: Added 'getForwardVector' and getCurrentSpeedKmHour utility functions
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- Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3).
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Thanks Volker for reporting!
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- Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
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2007 April 22
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- Added braking functionality to btRaycastVehicle
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- Removed tons of warnings, under MSVC 2005 compilation in -W4
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2007 March 21
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- Fixed issues: comma at end of enum causes errors for some compilers
|
||||
- Fixed initialization bug in LocalRayResult ( m_localShapeInfo(localShapeInfo) )
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2007 March 20
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||||
- Added refit tree to quantized stackless tree, and updated ConcaveDemo as example.
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2007 March 17
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- Added constraint solver optimizations, avoiding cross products during iterations, and gather rigidbody/constraint info in contiguous memory (btSolverBody/btSolverConstraint)
|
||||
- These optimizations don't give large benefit yet, but it has good potential. Turned on by default. Can be switched off using solver->setSolverMode(SOLVER_RANDMIZE_ORDER).
|
||||
- Enabled anti-jitter for rigid bodies. This is experimental, and can be switched off by setting a global (it is experimental so no proper interface) gJitterVelocityDampingFactor = 1.0;
|
||||
- Fixed bug in islandmanifold.heapSort(btPersistentManifoldSortPredicate()); , thanks Noehrgel for reporting this (affected Sun Solaris)
|
||||
|
||||
2007 March 12
|
||||
- Added compile-time toggle between on 16-bit and 32-bit fixed-point SAP broadphase.
|
||||
This allows the number of bodies to exceed 32767
|
||||
- Enable useQuantizedAabbCompression on btTriangleMesh, see ColladaDemo
|
||||
|
||||
2007 March 8
|
||||
- Fixed bug in constraint/island sorting (caused by replacing STL by dedicated btAlignedObjectArray with heapSort)
|
||||
Thanks Clemens Unterkofler for pointing this out!
|
||||
|
||||
2007 March 6
|
||||
- removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
|
||||
- added heap sort and binary search/linear search to btAlignedObjectArray
|
||||
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
|
||||
|
||||
|
||||
2007 Feb 25
|
||||
- Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels
|
||||
|
||||
2007 Feb 24
|
||||
- Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices.
|
||||
Should be faster and smaller then original version (quantized aabb check is done in integer space)
|
||||
Original aabb tree nodes are still supported. They are 44 bytes, with full floating point precision and additional subPart index.
|
||||
- added meter-unit scaling support in ColladaConverter.cpp
|
||||
|
||||
2007 Feb 21
|
||||
- Build system: updated bullet.pc.in library names
|
||||
- Updated EPA comparison integration (missing parameter)
|
||||
|
||||
2007 Jan 04
|
||||
- fixed optimized AABB tree building: in some cases the tree building fails due to unbalanced trees, which generated stack overflow
|
||||
|
||||
2006 Dec 15
|
||||
- added contribution to allow double precision collision detection/dynamics. Define BT_USE_DOUBLE_PRECISION in your project and libraries that include Bullet
|
||||
|
||||
2006 Dec 14
|
||||
- merged contact and non-contact constraint solving into one loop, will improve stability of jointed bodies during collisions
|
||||
- added first draft for hingeConstraint motor
|
||||
|
||||
2006 Dec 8, Erwin Coumans
|
||||
- preparation for SIMD: added btAlignedAllocator and btAlignedObjectArray, to replace stl std::vector, same interface, but compatible with 16 byte alignment
|
||||
- cleaned up dependencies in autogenerated msvc projectfiles
|
||||
- aligned btVector3 on 16 bytes boundary, under win32. see if developers will come up with problems
|
||||
|
||||
2006 Dec 04, Erwin Coumans
|
||||
Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
|
||||
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
|
||||
- continuous collision detection, time of impact
|
||||
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
|
||||
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
|
||||
|
||||
|
||||
2006 Nov 28
|
||||
Moved StackAlloc from EPA into LinearMath/btStackAlloc
|
||||
renamed internal class ConcaveShape into btConcaveShape
|
||||
added btHeightfieldTerrainShape (not completed yet)
|
||||
|
||||
2006 Nov 15 Nathanael Presson
|
||||
Added EPA penetration depth algorithm, Expanding Polytope Algorithm
|
||||
Added Pierre Terdiman penetration depth comparison/test DEMO
|
||||
Fixed Bullet's Minkowski sampling penetration depth solver
|
||||
Contributed by Nathanael Presson
|
||||
|
||||
2006 Nov 11 Francisco León Nájera
|
||||
Added GIMPACT trimesh collision detection: concave versus concave,
|
||||
Contributed by Francisco León Nájera
|
||||
|
||||
2006 Nov 2
|
||||
Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
|
||||
Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
|
||||
Renamed treshold into threshold throughout the code
|
||||
|
||||
2006 Oct 30
|
||||
Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
|
||||
Enabled raycast vehicle demo (still needs tuning)
|
||||
Refresh contact points, even when they are already persistent.
|
||||
Fixed debugDraw colors (thanks pc0de for reporting)
|
||||
Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
|
||||
Improved performance of constraint solver by precalculating the cross product/impulse arm
|
||||
Added collision comparison code: ODE box-box, also sphere-triangle
|
||||
Added safety check into GJK, and an assert for AABB's that are very large
|
||||
Fixed kinematic support (deriving velocities for animated objects)
|
||||
Updated comparison/optional quickstep solver in Extras
|
||||
UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version)
|
||||
Removed scaling from btTransform (we only want to deal with rigid transforms)
|
||||
|
||||
2006 Oct 4
|
||||
Fixed minor leak in btOptimizeBVH
|
||||
Cleanup of btRigidBody construction
|
||||
added getW() in btQuaternion
|
||||
assert when setLinearVelocity is called on btRigidBody
|
||||
renamed projectfile library from collada-dom to colladadom (to make VC6 happy)
|
||||
|
||||
2006 Sept 27
|
||||
Big Refactoring: renamed and moved files, create a replacement for CcdPhysicsEnvironment/CcdPhysicsController.
|
||||
All Bullet classes in LinearMath, BulletCollision and BulletDynamics start with bt, and methods start with lowercase.
|
||||
Moved classes into src folder, which is the only include folder needed.
|
||||
Added 2 headerfiles in src: btBulletCollisionCommon.h and btBulletDynamicsCommon.h
|
||||
|
||||
2006 Sept 23
|
||||
Fixed 2 bugs, causing crashes when removing objects. Should do better unit-testing. UnionFind and 3D SAP were involved.
|
||||
|
||||
2006 Sept 19
|
||||
Allow programmable friction and contact solver model. User can register their own functions for several interaction types.
|
||||
Improved performance, and removed hardcoded maximum overlaps (switched from C-array to stl::set)
|
||||
|
||||
2006 Sept 16
|
||||
Added Bullet 2.0 User Manual
|
||||
Allow registration of custom user collision algorithms
|
||||
|
||||
2006 Sept 10
|
||||
Started cleaning up demos
|
||||
|
||||
2006 Sept 4
|
||||
Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
|
||||
Fixed memoryleak in OptimizedBvh, added RayTestSingle to CollisionWorld
|
||||
Prepared for VehicleDemo
|
||||
Increased Performance (island generation for sleeping objects took too much time)
|
||||
Better COLLADA 1.4.1 physics conformance in ColladaDemo
|
||||
|
||||
2006 August 11
|
||||
Added Quake BspDemo
|
||||
Improved CCD for compound and non-convex objects
|
||||
|
||||
2006 August 10
|
||||
Added per-triangle material (friction/restitution) support for non-convex meshes. See ConcaveDemo for usage.
|
||||
|
||||
2006 August 9
|
||||
Added CMake support (see http://cmake.org)
|
||||
This can autogenerate makefiles, projectfiles cross platform (including MacOS X Xcode )
|
||||
Just run cmake . in the root folder and it will autogenerate build files
|
||||
|
||||
2006 July 26 Erwin Coumans
|
||||
Upgraded to COLLADA-DOM 1.4.1, latest SVN version
|
||||
ColladaDemo can export snapshots to .dae
|
||||
|
||||
2006 July 24 Erwin Coumans
|
||||
Added Compound CollisionShape support
|
||||
(this is still low performance -> requires stackless tree-versus-tree traversal for better performance)
|
||||
|
||||
2006 July 15 Erwin Coumans
|
||||
Added initial support for Parallel execution (collision detection, constraint solving)
|
||||
See ParallelPhysicsEnvironment in Extras\PhysicsInterface\CcdPhysics
|
||||
|
||||
2006 July 10 Erwin Coumans
|
||||
Added MacOS X support (some build issues mainly)
|
||||
|
||||
2006 July 5 Erwin Coumans
|
||||
Improved COLLADA 1.4 physics import, both COLLADA-DOM and FCollada
|
||||
|
||||
2006 June 29 Erwin Coumans
|
||||
Refactoring of the broadphase
|
||||
Moved some optional files to Extras: Algebraic ccd and EPA, quickstep
|
||||
Moved the limits on bodies/overlap to 32k and 65k
|
||||
|
||||
2006 June 25 Erwin Coumans
|
||||
Added basic Collision Filtering, during broadphase
|
||||
Allow adding meshes to the TriangleIndexVertexArray,
|
||||
(input for TriangleMeshShape)
|
||||
Preparation for CompoundShape
|
||||
|
||||
2006 June 19 Erwin Coumans
|
||||
Added support for COLLADA Physics Import.
|
||||
Both jam and Visual Studio can compile ColladaDemo
|
||||
|
||||
2006 June 18 Dirk Gregorius <dirk@dirkgregorius.de>
|
||||
Started implementing Generic6DOF joint and setup basic interface
|
||||
|
||||
|
||||
2006 June 17 Frank Richter <resqu@gmx.ch>
|
||||
Bumped version in configure.ac to 1.5.6 (assuming that "1.5f" is
|
||||
the next version released).
|
||||
Updated files in mk/autoconf and mk/jam with copies from CS; fixes a
|
||||
GLU detection issue on MinGW.
|
||||
Set msvc/bullet_ico.ico as the default application icon.
|
||||
Disabled exceptions for gcc builds.
|
||||
Applied a patch from Michael D. Adams to fix a warning with gcc.
|
||||
2006 jUNE 16 Erwin Coumans
|
||||
Constraints now merge simulation islands.
|
||||
|
||||
2006 May 24
|
||||
Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting
|
||||
|
||||
2006 May 19
|
||||
Added restitution support
|
||||
Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency)
|
||||
Added a void* m_userPersistentData in ManifoldPoint.
|
||||
Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData
|
||||
|
||||
2006 May 13
|
||||
Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks!
|
||||
|
||||
2006 May 9
|
||||
Fixed raycasting filtering
|
||||
Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet
|
||||
|
||||
2006 April 27
|
||||
Moved raycasting to CollisionWorld, to make it more generic
|
||||
Added basic CCD option in the CcdCollisionDemo
|
||||
Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries)
|
||||
Improved Bullet/ODE sample (in Extras)
|
||||
|
||||
2006 April 10
|
||||
Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs
|
||||
Added SIMD SSE Math classes (for above SAT)
|
||||
Added Mouse picking in CcdPhysicsDemo
|
||||
Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance
|
||||
Added Hinge constraint
|
||||
Added quickprof profiling (see http://sourceforge.net/projects/quickprof )
|
||||
|
||||
2006 March 21 Frank Richter <resqu@gmx.ch>
|
||||
Removed VC manifest files.
|
||||
Removed superfluous "grpplugins" projects.
|
||||
|
||||
2006 March 20 Erwin Coumans
|
||||
Clamped the acculumated impulse rather then intermediate impulse (within the iteration)
|
||||
Use the persistent contacts for reusing the impulse
|
||||
Separated friction and normal solving for better stability
|
||||
Decreased the default number of iterations of the constraint solver from 10 to 4
|
||||
|
||||
2006 March 19 Frank Richter <resqu@gmx.ch>
|
||||
Removed a couple of CSisms from the VC projects.
|
||||
Fixed VC include & lib paths to go to the Addtional* options
|
||||
instead the command line arguments.
|
||||
Added pkgconfig support.
|
||||
|
||||
2006 March 14 Frank Richter <resqu@gmx.ch>
|
||||
Added support for shipped GLUT on MinGW.
|
||||
Fixed GLUT support on MinGW.
|
||||
|
||||
2006 March 13 Frank Richter <resqu@gmx.ch>
|
||||
Bolted on Jam-based build system.
|
||||
Generated VC project files.
|
||||
Fixed GCC warnings.
|
||||
Fixed Linux build issues.
|
||||
|
||||
2006 March 13
|
||||
Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs.
|
||||
|
||||
2006 March 2
|
||||
Minor change in license to ZLib/LibPNG
|
||||
This makes it legally a bit easier to deploy on Playstation 3
|
||||
Prepared for more generic constraints, added ConstraintsDemo
|
||||
|
||||
2006 Feb 23
|
||||
Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics.
|
||||
See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use.
|
||||
|
||||
2005 August 6
|
||||
Bullet 0.2 release with demos, sources, doxygen, draft manual
|
||||
|
||||
2005 June 1
|
||||
First public release of Bullet
|
||||
|
||||
|
||||
... todo: add history
|
||||
|
||||
2003 Initial version (continuous collision detection)
|
776
src/bullet/Changelog
Normal file
776
src/bullet/Changelog
Normal file
@ -0,0 +1,776 @@
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Primary author and maintainer: Erwin Coumans
|
||||
|
||||
This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
|
||||
using http://tinyurl.com/yabmjjj
|
||||
|
||||
2010 September 21
|
||||
- Bullet 2.77 release based on revision 2218
|
||||
- Added Visual Studio project files for OpenCL and Direct Compute in msvc folder
|
||||
|
||||
2010 September 7
|
||||
- autotools now uses CamelCase naming for libraryes just like cmake:
|
||||
libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
|
||||
|
||||
2010 July 21
|
||||
- Preparing for Bullet 2.77 release, around revision r2135
|
||||
- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
|
||||
Thanks to NVidia for the original particle demo from their OpenCL SDK
|
||||
- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
|
||||
Thanks to AMD
|
||||
- Create a separate library for MiniCL,
|
||||
MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
|
||||
- Moved vectormath into Bullet/src, and added a SSE implementation
|
||||
- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
|
||||
|
||||
2010 March 6
|
||||
- Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
|
||||
|
||||
2010 February
|
||||
- Bullet 2.76 release, revision 2010
|
||||
- support for the .bullet binary file format
|
||||
- btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
|
||||
- Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
|
||||
|
||||
|
||||
2009 September 17
|
||||
- Minor update to Bullet 2.75 release, revision 1776
|
||||
- Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
|
||||
- Fixes in build systems
|
||||
- Minor fix in btGjkPairDetector
|
||||
- Initialize world transform for btCollisionShape in constructor
|
||||
|
||||
|
||||
2009 September 6
|
||||
- Bullet 2.75 release
|
||||
- Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet
|
||||
Thanks to Rama Hoetzlein to make this contribution available under the ZLib license
|
||||
- add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls
|
||||
- soft body improvement: faster building of bending constraints
|
||||
- soft body improvement: allow to disable/enable cluster self-collision
|
||||
- soft body fix: 'exploding' soft bodies when using cluster collision
|
||||
- fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast
|
||||
Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200
|
||||
- re-enabled split impulse
|
||||
- added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint
|
||||
- demonstrate 2D physics with 2D/3D object interaction
|
||||
|
||||
|
||||
2008 December 2
|
||||
- Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm
|
||||
- Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep
|
||||
constraints can use 'solveConstraint' method or 'getInfo/getInfo2'
|
||||
|
||||
2008 November 30
|
||||
- Add highly optimized SIMD branchless PGS/SI solver innerloop
|
||||
|
||||
2008 November 12
|
||||
- Add compound shape export to BulletColladaConverter
|
||||
Thanks to JamesH for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840
|
||||
- Fix compiler build for Visual Studio 6
|
||||
Thanks to JoF for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2841
|
||||
|
||||
2008 November 11
|
||||
- Add CProfileManager::dumpAll() to dump performance statistics to console using printf.
|
||||
- Add support for interaction between btSoftBody and btCollisionObject/btGhostObject
|
||||
|
||||
2008 November 8
|
||||
- Fix PosixThreadSupport
|
||||
- Add improved btHeightfieldTerrainShape support and new Demos/TerrainDemo
|
||||
Thanks to tomva, http://code.google.com/p/bullet/issues/detail?id=63&can=1
|
||||
- Moved kinematic character controller from Demos/CharacterDemo into src/BulletDynamics/Character/btKinematicCharacterController.cpp
|
||||
|
||||
2008 November 6
|
||||
- reduced default memory pool allocation from 40Mb to 3Mb. This should be more suitable for all platforms, including iPhone
|
||||
- improved CUDA broadphase
|
||||
- IBM Cell SDK 3.x support, fix ibmsdk Makefiles
|
||||
- improved CMake support with 'install' and 'framework option
|
||||
|
||||
2008 November 4
|
||||
- add btAxisSweep::resetPool to avoid non-determinism due to shuffled linked list
|
||||
Thanks to Ole for the contribution,
|
||||
|
||||
2008 October 30
|
||||
- disabled btTriangleMesh duplicate search by default, it is extremely slow
|
||||
- added Extras/IFF binary chunk serialization library as preparation for in-game native platform serialization (planned COLLADA DOM -> IFF converter)
|
||||
|
||||
2008 October 20
|
||||
- added SCE Physics Effects box-box collision detection for SPU/BulletMultiThreaded version
|
||||
See Bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp
|
||||
Thanks to Sony Computer Entertainment Japan, SCEI for the contribution
|
||||
|
||||
2008 October 17
|
||||
- Added btGhostObject support, this helps character controller, explosions, triggers and other local spatial queries
|
||||
|
||||
2008 October 10
|
||||
- Moved aabb to btBroadphaseProxy, improves rayTest dramatically. Further raytest improvements using the broadphase acceleration structures are planned
|
||||
- Moved BulletMultiThreaded from Extras to /src/BulletMultiThreaded for better integration
|
||||
|
||||
|
||||
2008 October 3
|
||||
- Add support for autoconf automake
|
||||
./autogen.sh and ./configure will create both Makefile and Jamfile. CMake and autogenerated Visual Studio projectfiles remain supported too.
|
||||
- Improved ColladaConverter: plane shape export, and callback for shape construction to allow deletion of memory
|
||||
|
||||
2008 Sept 30
|
||||
- Improved Soft Body support, fixed issues related to soft body colliding against concave triangle meshes
|
||||
- Shared more code between regular version and SPU/BulletMultiThreaded, in particular GJK/EPA
|
||||
|
||||
2008 Sept 28
|
||||
- Fixed rotation issues in Dynamic Maya Plugin
|
||||
|
||||
2008 Sept 11
|
||||
- Enable CCD motion clamping for btDiscreteDynamicsWorld, to avoid tunneling. A more advanced solution will be implemented in btContinuousDynamicsWorld.
|
||||
|
||||
2008 Sept 7
|
||||
- Add btScaledBvhTriangleMeshShape, to allow re-use of btBvhTriangleMeshShape of different sizes, without copying of the BVH data.
|
||||
|
||||
2008 Sept 5
|
||||
- Enabled Demos/ForkLiftDemo
|
||||
Thanks Roman Ponomarev.
|
||||
|
||||
2008 Sept 4
|
||||
- Added btCudaBroadphase in Extras/CUDA: some research into accelerating Bullet using CUDA.
|
||||
Thanks to the particle demo from the NVidia CUDA SDK.
|
||||
|
||||
2008 Sept 3
|
||||
- Several bug fixes and contributions related to inertia tensor, memory leaks etc.
|
||||
Thanks to Ole K.
|
||||
|
||||
2008 Sept 1
|
||||
- Updated CDTestFramework, with latest version of OPCODE Array SAP. See Extras/CDTestFramework
|
||||
Thanks to Pierre Terdiman for the update
|
||||
|
||||
2008 August 25
|
||||
- Walt Disney Studios contributes their in-house Maya Plugin for simulating Bullet physics, with options for other engines such as PhysBam or PhysX.
|
||||
Thanks to Nicola Candussi and Arthur Shek
|
||||
|
||||
2008 August 14
|
||||
- Improved performance for btDbvtBroadphase, based on dual dynamic AABB trees (one for static, one for dynamic objects, where objects can move from one to the other tree)
|
||||
Thanks to Nathanael Presson again, for all his work.
|
||||
|
||||
2008 July 31
|
||||
- Added Havok .hkx to COLLADA Physics .dae converter patch+information
|
||||
- Fix btSubsimplexConvexCast
|
||||
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
|
||||
- Fix in rendering, GL_STENCIL
|
||||
- btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
|
||||
- Made InternalProcessAllTriangles virtual, thanks to
|
||||
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
|
||||
- clamp impulse for btPoint2PointConstraint
|
||||
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
|
||||
- Free memory of bvh, pass in scaling factor (optional)
|
||||
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
|
||||
|
||||
2008 July 27
|
||||
|
||||
btDbvtBroadphase:
|
||||
- Fixed a performance issues reported by 'reltham'
|
||||
- Added btDbvtBroadphase::optimize() for people who want good performances right
|
||||
away or don't do dynamics.
|
||||
- fixed compilation issues when DBVT_BP_PROFILE was set.
|
||||
btSoftBody:
|
||||
- Fixed singular matrix issues related to polar decomposition (flat meshes).
|
||||
DemoApplication:
|
||||
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
|
||||
- Texture can be enable/disable through 'u'
|
||||
CDFramework:
|
||||
- fixed compilation issues.
|
||||
All thanks to Nathanael Presson
|
||||
|
||||
2008 July 10
|
||||
- Added btMultimaterialTriangleMeshShape and MultiMaterialDemo
|
||||
Thanks to Alex Silverman for the contribution
|
||||
|
||||
2008 June 30
|
||||
- Added initial support for kinematic character controller
|
||||
Thanks to John McCutchan
|
||||
|
||||
2008 April 14
|
||||
- Added ray cast support for Soft Bodies
|
||||
Thanks to Nathanael Presson for the contribution
|
||||
|
||||
2008 April 9
|
||||
- Cleanup of Stan Melax ConvexHull, removed Extras/ConvexHull, moved sources into LinearMath/BulletCollision
|
||||
|
||||
2008 April 4
|
||||
- Added btSliderConstraint and demo
|
||||
Thanks Roman Ponomarev
|
||||
|
||||
2008 April 3
|
||||
- Fixed btMinkowskiSumShape, and added hitpoint to btSubsimplexConvexCast
|
||||
|
||||
2008 April 2
|
||||
- Added Extras/CdTestFrameWork
|
||||
Thanks Pierre Terdiman
|
||||
|
||||
2008 April 1
|
||||
- Added posix thread (pthread) support
|
||||
Thanks Enrico
|
||||
|
||||
2008 March 30
|
||||
- Added Soft Body, cloth, rope and deformable volumes, including demos and interaction
|
||||
Thanks Nathanael Presson for this great contribution
|
||||
|
||||
2008 March 17
|
||||
- Improved BulletColladaConverter
|
||||
Thanks John McCutchan
|
||||
|
||||
2008 March 15
|
||||
- btMultiSapBroadphase in a working state. Needs more optimizations to be fully useable.
|
||||
- Allow btOptimizedBvh to be used for arbitrary objects, not just triangles
|
||||
- added quicksort to btAlignedObjectArray
|
||||
- removed btTypedUserInfo, added btHashMap
|
||||
|
||||
2008 March 30
|
||||
- Moved quickstep solver and boxbox into Bullet/src folder
|
||||
Thanks Russell L. Smith for permission to redistribute Open Dynamics Engine quickstep and box-box under the ZLib license
|
||||
|
||||
2008 Feb 27
|
||||
- Added initial version for Character Control Demo
|
||||
- Applied fixes to IBM Cell SDK 3.0 build makefiles
|
||||
Thanks Jochen and mojo for reporting/providing patch: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1922
|
||||
|
||||
2008 Feb 8
|
||||
- Bugfixes in ConvexCast support against the world.
|
||||
Thanks to Isgmasa for reporting/providing fix: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1823
|
||||
|
||||
2008 Feb 6
|
||||
- Added btCapsuleShapeX and btCapsuleShapeZ for capsules around X and Z axis (default capsule is around Y)
|
||||
|
||||
2008 Feb 3
|
||||
- Added btTypedUserInfo, useful for serialization
|
||||
|
||||
2008 Jan 31
|
||||
- Add support for 16 and 32-bit indices for SPU / BulletMultiThreaded version.
|
||||
|
||||
2008 Jan 29
|
||||
- Added COLLADA Physics export/serialization/snapshot from any Bullet btDynamicsWorld. Saving the physics world into a text .xml file is useful for debugging etc.
|
||||
|
||||
2008 Jan 23
|
||||
- Added Stan Melax Convex Hull utility library in Extras/ConvexHull. This is useful to render non-polyhedral convex objects, and to simplify convex polyhedra.
|
||||
|
||||
2008 Jan 14
|
||||
- Add support for batch raycasting on SPU / BulletMultiThreaded
|
||||
|
||||
2007 Dec 16
|
||||
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
|
||||
Thanks Vangelis Kokkevis for pointing this out.
|
||||
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
|
||||
- Fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
|
||||
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
|
||||
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
|
||||
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
|
||||
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
|
||||
|
||||
2007 Dec 14
|
||||
- Added Hello World and BulletMultiThreaded demos
|
||||
- Add portable version of BulletMultiThreaded, through SequentialThreadSupport (non-parallel but sharing the same code-path)
|
||||
- Add Cmake support for AllBulletDemos
|
||||
|
||||
|
||||
2007 Dec 11
|
||||
- Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
|
||||
See discussion http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
|
||||
- Added btConvexPlaneCollisionAlgorithm, makes planes perform better, and prevents tunneling
|
||||
Thanks Andy O'Neil for reporting the performance/functionality issue
|
||||
- Fixes for IBM Cell SDK 3.0
|
||||
Thanks to Jochen Roth for the patch.
|
||||
|
||||
2007 Dec 10
|
||||
- Fixes in btHeightfieldTerrainShape
|
||||
Thanks to Jay Lee for the patch.
|
||||
|
||||
2007 Dec 9
|
||||
- Only update aabb of active objects
|
||||
Thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
|
||||
- Added workaround to compile libxml under Visual Studio 2008 Beta 2
|
||||
- Make glui compile under MSVC 9.0 beta (vsnprintf is already defined)
|
||||
|
||||
2007 Dec 6
|
||||
- Added DynamicControlDemo, showing dynamic control through constraint motors
|
||||
Thanks to Eddy Boxerman
|
||||
- Add support for generic concave shapes for convex cast.
|
||||
- Added convex cast query to collision world.
|
||||
- Added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
|
||||
- Added concave raycast demo
|
||||
All above thanks to John McCutchan (JMC)
|
||||
- Fixed issues that prevent Linux version to compile.
|
||||
Thanks to Enrico for reporting and patch, see
|
||||
- Fixed misleading name 'numTriangleIndices' into 'numTriangles'
|
||||
Thanks Sean Tasker for reporting:
|
||||
|
||||
2007 Nov 28:
|
||||
- Added raycast against trianglemesh. Will be extended to object cast soon.
|
||||
Thanks John McCutchan (JMC)
|
||||
- make getNumPoints const correct, add const getPoints().
|
||||
Thanks Dirk Gregorius
|
||||
- Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver.
|
||||
Thanks Andy O'Neil for pointing this out.
|
||||
- Bugfix: don't fail if spheres have identical center, use arbitrary separating normal (1,0,0)
|
||||
Thanks Sean Tasker for reporting! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681
|
||||
|
||||
|
||||
2007, November 20
|
||||
- Added hierarchical profiling
|
||||
- Fixed memory leak in btMultiSapBroadphase,
|
||||
- Fixed hash function (typo, should use 2 proxies)
|
||||
Thanks to Stephen (shatcher) for reporting and fixes! http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696
|
||||
|
||||
2007 Nov 11
|
||||
- Fixed parallel solver (BulletMultiThreaded) friction issue
|
||||
- Terminate Win32 Threads when closing the CcdPhysicsDemo (when USE_PARALLEL_SOLVER/USE_PARALLEL_DISPATCHER is defined)
|
||||
|
||||
2007 Nov 6
|
||||
- Added support for 16-bit indices for triangle meshes
|
||||
- Added support for multiple mesh parts using btBvhTriangleMeshShape.
|
||||
Thanks to Tim Johansson
|
||||
|
||||
2007 Oct 22
|
||||
- All memory allocations go through btAlignedAlloc/btAlignedFree. User can override this to verify memory leaks
|
||||
- added a few more demos to AllBulletDemos
|
||||
- fix for one of the constructors of btHingeConstraint
|
||||
Thanks Marcus Hennix
|
||||
|
||||
2007 Oct 20
|
||||
- included glui, a GLUT/OpenGL based toolkit for some graphical user elements
|
||||
Removed dynamic_cast from glui, to allow linkage without rtti
|
||||
- added Box2D framework using glui, allowing all demos to run within one executable
|
||||
Thanks Erin Catto for the FrameWork skeleton (http://www.box2d.org)
|
||||
|
||||
2007 Ocy 17
|
||||
- Allow user to pass in their own memory (stack and pool) allocators, through collisionConfiguration. See demos how to use this
|
||||
|
||||
2007 Oct 14
|
||||
- Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler.
|
||||
This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions
|
||||
(Official Playstation 3 developers can request a SPURS version through Sony PS3 Devnet.)
|
||||
Thanks to IBM 'Extreme Blue' project for the contribution
|
||||
http://www-913.ibm.com/employment/us/extremeblue/
|
||||
Thanks Minh Cuong Tran, Benjamin Hoeferlin, Frederick Roth and Martina Huellmann
|
||||
for various contributions to get this initial Libspe2 parallel version up and running.
|
||||
|
||||
2007 Oct 13
|
||||
- made 'btCollisionShape::calculateLocalInertia' const
|
||||
Thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
|
||||
- applied a large patch to remove warnings
|
||||
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
|
||||
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
|
||||
|
||||
2007 Oct 11
|
||||
- added Hashed Overlapping Pair Cache, recommended by Pierre Terdiman. It works like a charm, thanks Pierre and Erin Catto (code from Box2D)
|
||||
- modified some margins inside btBoxShape, btCylinderShape and btSphereShape
|
||||
- added cone debug rendering (for cones with x, y and z up-axis)
|
||||
- added improvements for optional Extra/quickstep, thanks to Remotion
|
||||
- some performance improvements for Bullet constraint solver
|
||||
|
||||
2007 Sept 28
|
||||
- upgraded GIMPACT to version 0.3
|
||||
Thanks to Francisco Leon
|
||||
|
||||
2007 Sept 27
|
||||
- added contribution from IBM Extreme Blue project for Libspe2 support. This allow to execute BulletMultiThreaded on Cell SPU under PS3 Linux and Cell Blade. See http://www-913.ibm.com/employment/us/extremeblue
|
||||
Thanks to Minh Cuong Tran, Frederick Roth, Martina Heullmann and Benjamin Hoeferlin.
|
||||
|
||||
2007 Sept 13
|
||||
- Improved btGenericD6Constraint. It can be used to create ragdolls (similar to the new btConeTwistConstraint). See GenericJointDemo
|
||||
- Added support for Bullet constraints in the optional Extras/quickstep ODE solver. See CcdPhysicsDemo, enable #COMPARE_WITH_QUICKSTEP and add libquickstep to the dependencies.
|
||||
For both patches/improvements thanks Francisco Leon/projectileman
|
||||
|
||||
2007 Sept 10
|
||||
- removed union from btQuadWordStorage, it caused issues under certain version of gcc/Linux
|
||||
|
||||
2007 Sept 10
|
||||
- Reverted constraint solver, due to some issues. Need to review the recent memory allocation changes.
|
||||
- Fixed issue with kinematic objects rotating at low speed: quaternion was de-normalized, passing value > 1 into acosf returns #IND00 invalid values
|
||||
- 16 byte memory alignment for BVH serialization
|
||||
- memory cleanup for btPoolAllocator
|
||||
|
||||
2007 Sept 9
|
||||
- Added serialization for BVH/btBvhTriangleMeshShape, including endian swapping. See ConcaveDemo for an example.
|
||||
Thanks to Phil Knight for the contribution.
|
||||
- Fixed issues related to stack allocator/compound collision algorithm
|
||||
Thanks Proctoid, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=1460
|
||||
- Increase some default memory pool settings, and added a fallback for the constraints solver to use heap memory
|
||||
- Removed accidential testing code in btScalar.h related to operator new.
|
||||
- Enable btAxis3Sweep and bt32BitAxis3Sweep to be linked in at the same time, using template
|
||||
|
||||
2007 Sept 7
|
||||
- Replaced several dynamic memory allocations by stack allocation and pool allocations
|
||||
- Added branch-free quantized aabb bounding box overlap check, works better on Playstation 3 and XBox 360
|
||||
Thanks to Phil Knight. Also see www.cellperformance.com for related articles
|
||||
- Collision algorithms and settings for the memory/stack allocator can be done using btDefaultCollisionConfiguration
|
||||
This is an API change. See demos how to modify existing implementations with a one-liner.
|
||||
- Register several collision algorithms by default (sphere-sphere, sphere-box, sphere-triangle)
|
||||
- Use other traveral method for BVH by default, this improves triangle mesh collision performance.
|
||||
|
||||
2007 Aug 31
|
||||
- fixed MSVC 6 build
|
||||
Thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
|
||||
- fixed double precision build issues
|
||||
Thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
|
||||
|
||||
2007 Aug 24
|
||||
- fixed bug in btMatrix3x3::transposeTimes(const btMatrix3x3& m) const. Luckily it wasn't used in core parts of the library (yet).
|
||||
Thanks to Jay Lee
|
||||
|
||||
2007 Aug 15
|
||||
- fixed bug in Extras/GIMPACT 0.2 related to moving triangle meshes
|
||||
Thanks Thomas, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1368
|
||||
|
||||
2007 Aug 14
|
||||
- added parallel constraint solver. Works on Playstation 3 Cell SPU and multi core (Win Threads on PC and XBox 360).
|
||||
See Extras/BulletMultiThreaded for SpuSolverTask subfolder and SpuParallelSolver.cpp
|
||||
Thanks Marten Svanfeldt (Starbreeze Studios)
|
||||
- fixed some bugs related to parallel collision detection (Extras/BulletMultiThreaded)
|
||||
Thanks Marten Svanfeldt (Starbreeze Studios)
|
||||
|
||||
2007 Aug 2
|
||||
- added compound and concave-convex (swapped) case for BulletMultiThreaded collision detection, thanks to Marten Svanfeldt
|
||||
- refactored broadphase and overlapping pair cache. This allows performance improvement by combining multiple broadphases. This helps add/remove of large batches of objects and large worlds. See also Pierre Terdiman forum topic:
|
||||
http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
|
||||
|
||||
|
||||
2007 July 27
|
||||
- added Ragdoll Demo
|
||||
Thanks to Marten Svanfeldt (Starbreeze Studios)
|
||||
|
||||
- added Vector Math library for SIMD 3D graphics linear algebra (vector, matrix, quaternion)
|
||||
See Bullet/Extras/vectormathlibrary
|
||||
Supports SIMD SSE, PowerPC PPU and Cell SPU (including PS3 Linux and CellBlade), as well as generic portable scalar version
|
||||
Will be used to improve BulletMultiThreaded performance
|
||||
Open Sourced by Sony Computer Entertainment Inc. under the new BSD license
|
||||
- added SIMD math library
|
||||
4-way SIMD for common math functions like atan2f4, cosf4, floorf4, fabsf4, rsqrtf4 etc. Used by Vector Math library under PPU and SPU.
|
||||
Supports PowerPC (PPU) and Cell SPU, including PS3 Linux and CellBlade.
|
||||
See Bullet/Extras/simdmathlibrary
|
||||
Open sourced by Sony Computer Entertainment Inc. under the new BSD license
|
||||
|
||||
|
||||
2007 July 25
|
||||
- added several patches: per-rigidbody sleeping threshold. added Assert to prevent deletion of rigidbody while constraints are still pointing at it
|
||||
Thanks to Marten Svanfeldt (Starbreeze Studios)
|
||||
|
||||
2007 July 13
|
||||
- fixed relative #include paths again. We can't use "../" relative paths: some compilers choke on it (it causes extreme long paths)
|
||||
Within the libraries, we always need to start with "BulletCollision/" or "BulletDynamics/ or "LinearMath/"
|
||||
|
||||
2007 July 10
|
||||
- Updated Bullet User Manual
|
||||
|
||||
2007 July 5
|
||||
- added btConeTwistConstraint, especially useful for ragdolls. See Demos/RagdollDemo
|
||||
Thanks to Marten Svanfeldt (Starbreeze Studios)
|
||||
|
||||
2007 June 29
|
||||
- btHeightfieldTerrainShape: Added heightfield support, with customizations
|
||||
- Upgraded to GIMPACT 0.2, see Extras/GIMPACT and MovingConcaveDemo
|
||||
- Several patches from Marten Svanfeldt (Starbreeze Studios)
|
||||
Improved collision filtering (in broadphase and rigidbody)
|
||||
Improved debug rendering
|
||||
Allow to set collision filter group/mask in addRigidBody
|
||||
|
||||
|
||||
2007 June 15
|
||||
- Changed btAlignedObjectArray to call copy constructor/replacement new for duplication, rather then assignment operator (operator=).
|
||||
|
||||
2007 June 11
|
||||
- Added multi-threading. Originally for Playstation 3 Cell SPU, but the same code can run using Win32 Threads using fake DMA transfers (memcpy)
|
||||
Libspe2 support for Cell Blade / PS3 Linux is upcoming
|
||||
See Extras/BulletMultiThreaded. Usage: replace btCollisionDispatcher by btSpuGatheringCollisionDispatcher
|
||||
|
||||
- Added managed Bullet library, entirely rewritten in C# for Windows and XBox 360 XNA
|
||||
See Extras/BulletX
|
||||
Thanks to KleMiX, aka Vsevolod Klementjev
|
||||
|
||||
2007 May 31
|
||||
- sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
|
||||
Thanks DevO for reporting.
|
||||
|
||||
2007 May 23
|
||||
- Fixed quantization problem for planar triangle meshes in btOptimizedBvh
|
||||
Thanks Phil Knight for reporting and helping to fix this bug.
|
||||
|
||||
2007 May 20
|
||||
- btAxisSweep3: Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
|
||||
Thanks tbp for more details on reproducing case.
|
||||
- btAxisSweep3: Fixed issue with full 32bit precision btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 0xffff/65536 for quantization instead of full integer space (0xffffffff)
|
||||
- btRaycastVehicle: Added 'getForwardVector' and getCurrentSpeedKmHour utility functions
|
||||
- Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3).
|
||||
Thanks Volker for reporting!
|
||||
- Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
|
||||
|
||||
2007 April 22
|
||||
- Added braking functionality to btRaycastVehicle
|
||||
- Removed tons of warnings, under MSVC 2005 compilation in -W4
|
||||
|
||||
2007 March 21
|
||||
- Fixed issues: comma at end of enum causes errors for some compilers
|
||||
- Fixed initialization bug in LocalRayResult ( m_localShapeInfo(localShapeInfo) )
|
||||
|
||||
2007 March 20
|
||||
- Added refit tree to quantized stackless tree, and updated ConcaveDemo as example.
|
||||
|
||||
2007 March 17
|
||||
- Added constraint solver optimizations, avoiding cross products during iterations, and gather rigidbody/constraint info in contiguous memory (btSolverBody/btSolverConstraint)
|
||||
- These optimizations don't give large benefit yet, but it has good potential. Turned on by default. Can be switched off using solver->setSolverMode(SOLVER_RANDMIZE_ORDER).
|
||||
- Enabled anti-jitter for rigid bodies. This is experimental, and can be switched off by setting a global (it is experimental so no proper interface) gJitterVelocityDampingFactor = 1.0;
|
||||
- Fixed bug in islandmanifold.heapSort(btPersistentManifoldSortPredicate()); , thanks Noehrgel for reporting this (affected Sun Solaris)
|
||||
|
||||
2007 March 12
|
||||
- Added compile-time toggle between on 16-bit and 32-bit fixed-point SAP broadphase.
|
||||
This allows the number of bodies to exceed 32767
|
||||
- Enable useQuantizedAabbCompression on btTriangleMesh, see ColladaDemo
|
||||
|
||||
2007 March 8
|
||||
- Fixed bug in constraint/island sorting (caused by replacing STL by dedicated btAlignedObjectArray with heapSort)
|
||||
Thanks Clemens Unterkofler for pointing this out!
|
||||
|
||||
2007 March 6
|
||||
- removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
|
||||
- added heap sort and binary search/linear search to btAlignedObjectArray
|
||||
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
|
||||
|
||||
|
||||
2007 Feb 25
|
||||
- Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels
|
||||
|
||||
2007 Feb 24
|
||||
- Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices.
|
||||
Should be faster and smaller then original version (quantized aabb check is done in integer space)
|
||||
Original aabb tree nodes are still supported. They are 44 bytes, with full floating point precision and additional subPart index.
|
||||
- added meter-unit scaling support in ColladaConverter.cpp
|
||||
|
||||
2007 Feb 21
|
||||
- Build system: updated bullet.pc.in library names
|
||||
- Updated EPA comparison integration (missing parameter)
|
||||
|
||||
2007 Jan 04
|
||||
- fixed optimized AABB tree building: in some cases the tree building fails due to unbalanced trees, which generated stack overflow
|
||||
|
||||
2006 Dec 15
|
||||
- added contribution to allow double precision collision detection/dynamics. Define BT_USE_DOUBLE_PRECISION in your project and libraries that include Bullet
|
||||
|
||||
2006 Dec 14
|
||||
- merged contact and non-contact constraint solving into one loop, will improve stability of jointed bodies during collisions
|
||||
- added first draft for hingeConstraint motor
|
||||
|
||||
2006 Dec 8, Erwin Coumans
|
||||
- preparation for SIMD: added btAlignedAllocator and btAlignedObjectArray, to replace stl std::vector, same interface, but compatible with 16 byte alignment
|
||||
- cleaned up dependencies in autogenerated msvc projectfiles
|
||||
- aligned btVector3 on 16 bytes boundary, under win32. see if developers will come up with problems
|
||||
|
||||
2006 Dec 04, Erwin Coumans
|
||||
Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
|
||||
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
|
||||
- continuous collision detection, time of impact
|
||||
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
|
||||
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
|
||||
|
||||
|
||||
2006 Nov 28
|
||||
Moved StackAlloc from EPA into LinearMath/btStackAlloc
|
||||
renamed internal class ConcaveShape into btConcaveShape
|
||||
added btHeightfieldTerrainShape (not completed yet)
|
||||
|
||||
2006 Nov 15 Nathanael Presson
|
||||
Added EPA penetration depth algorithm, Expanding Polytope Algorithm
|
||||
Added Pierre Terdiman penetration depth comparison/test DEMO
|
||||
Fixed Bullet's Minkowski sampling penetration depth solver
|
||||
Contributed by Nathanael Presson
|
||||
|
||||
2006 Nov 11 Francisco León Nájera
|
||||
Added GIMPACT trimesh collision detection: concave versus concave,
|
||||
Contributed by Francisco León Nájera
|
||||
|
||||
2006 Nov 2
|
||||
Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
|
||||
Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
|
||||
Renamed treshold into threshold throughout the code
|
||||
|
||||
2006 Oct 30
|
||||
Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
|
||||
Enabled raycast vehicle demo (still needs tuning)
|
||||
Refresh contact points, even when they are already persistent.
|
||||
Fixed debugDraw colors (thanks pc0de for reporting)
|
||||
Use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
|
||||
Improved performance of constraint solver by precalculating the cross product/impulse arm
|
||||
Added collision comparison code: ODE box-box, also sphere-triangle
|
||||
Added safety check into GJK, and an assert for AABB's that are very large
|
||||
Fixed kinematic support (deriving velocities for animated objects)
|
||||
Updated comparison/optional quickstep solver in Extras
|
||||
UserCollisionAlgorithm demonstrates btTriangleMesh usage (easier trimesh compared to index array version)
|
||||
Removed scaling from btTransform (we only want to deal with rigid transforms)
|
||||
|
||||
2006 Oct 4
|
||||
Fixed minor leak in btOptimizeBVH
|
||||
Cleanup of btRigidBody construction
|
||||
added getW() in btQuaternion
|
||||
assert when setLinearVelocity is called on btRigidBody
|
||||
renamed projectfile library from collada-dom to colladadom (to make VC6 happy)
|
||||
|
||||
2006 Sept 27
|
||||
Big Refactoring: renamed and moved files, create a replacement for CcdPhysicsEnvironment/CcdPhysicsController.
|
||||
All Bullet classes in LinearMath, BulletCollision and BulletDynamics start with bt, and methods start with lowercase.
|
||||
Moved classes into src folder, which is the only include folder needed.
|
||||
Added 2 headerfiles in src: btBulletCollisionCommon.h and btBulletDynamicsCommon.h
|
||||
|
||||
2006 Sept 23
|
||||
Fixed 2 bugs, causing crashes when removing objects. Should do better unit-testing. UnionFind and 3D SAP were involved.
|
||||
|
||||
2006 Sept 19
|
||||
Allow programmable friction and contact solver model. User can register their own functions for several interaction types.
|
||||
Improved performance, and removed hardcoded maximum overlaps (switched from C-array to stl::set)
|
||||
|
||||
2006 Sept 16
|
||||
Added Bullet 2.0 User Manual
|
||||
Allow registration of custom user collision algorithms
|
||||
|
||||
2006 Sept 10
|
||||
Started cleaning up demos
|
||||
|
||||
2006 Sept 4
|
||||
Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
|
||||
Fixed memoryleak in OptimizedBvh, added RayTestSingle to CollisionWorld
|
||||
Prepared for VehicleDemo
|
||||
Increased Performance (island generation for sleeping objects took too much time)
|
||||
Better COLLADA 1.4.1 physics conformance in ColladaDemo
|
||||
|
||||
2006 August 11
|
||||
Added Quake BspDemo
|
||||
Improved CCD for compound and non-convex objects
|
||||
|
||||
2006 August 10
|
||||
Added per-triangle material (friction/restitution) support for non-convex meshes. See ConcaveDemo for usage.
|
||||
|
||||
2006 August 9
|
||||
Added CMake support (see http://cmake.org)
|
||||
This can autogenerate makefiles, projectfiles cross platform (including MacOS X Xcode )
|
||||
Just run cmake . in the root folder and it will autogenerate build files
|
||||
|
||||
2006 July 26 Erwin Coumans
|
||||
Upgraded to COLLADA-DOM 1.4.1, latest SVN version
|
||||
ColladaDemo can export snapshots to .dae
|
||||
|
||||
2006 July 24 Erwin Coumans
|
||||
Added Compound CollisionShape support
|
||||
(this is still low performance -> requires stackless tree-versus-tree traversal for better performance)
|
||||
|
||||
2006 July 15 Erwin Coumans
|
||||
Added initial support for Parallel execution (collision detection, constraint solving)
|
||||
See ParallelPhysicsEnvironment in Extras\PhysicsInterface\CcdPhysics
|
||||
|
||||
2006 July 10 Erwin Coumans
|
||||
Added MacOS X support (some build issues mainly)
|
||||
|
||||
2006 July 5 Erwin Coumans
|
||||
Improved COLLADA 1.4 physics import, both COLLADA-DOM and FCollada
|
||||
|
||||
2006 June 29 Erwin Coumans
|
||||
Refactoring of the broadphase
|
||||
Moved some optional files to Extras: Algebraic ccd and EPA, quickstep
|
||||
Moved the limits on bodies/overlap to 32k and 65k
|
||||
|
||||
2006 June 25 Erwin Coumans
|
||||
Added basic Collision Filtering, during broadphase
|
||||
Allow adding meshes to the TriangleIndexVertexArray,
|
||||
(input for TriangleMeshShape)
|
||||
Preparation for CompoundShape
|
||||
|
||||
2006 June 19 Erwin Coumans
|
||||
Added support for COLLADA Physics Import.
|
||||
Both jam and Visual Studio can compile ColladaDemo
|
||||
|
||||
2006 June 18 Dirk Gregorius <dirk@dirkgregorius.de>
|
||||
Started implementing Generic6DOF joint and setup basic interface
|
||||
|
||||
|
||||
2006 June 17 Frank Richter <resqu@gmx.ch>
|
||||
Bumped version in configure.ac to 1.5.6 (assuming that "1.5f" is
|
||||
the next version released).
|
||||
Updated files in mk/autoconf and mk/jam with copies from CS; fixes a
|
||||
GLU detection issue on MinGW.
|
||||
Set msvc/bullet_ico.ico as the default application icon.
|
||||
Disabled exceptions for gcc builds.
|
||||
Applied a patch from Michael D. Adams to fix a warning with gcc.
|
||||
2006 jUNE 16 Erwin Coumans
|
||||
Constraints now merge simulation islands.
|
||||
|
||||
2006 May 24
|
||||
Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting
|
||||
|
||||
2006 May 19
|
||||
Added restitution support
|
||||
Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency)
|
||||
Added a void* m_userPersistentData in ManifoldPoint.
|
||||
Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData
|
||||
|
||||
2006 May 13
|
||||
Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks!
|
||||
|
||||
2006 May 9
|
||||
Fixed raycasting filtering
|
||||
Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet
|
||||
|
||||
2006 April 27
|
||||
Moved raycasting to CollisionWorld, to make it more generic
|
||||
Added basic CCD option in the CcdCollisionDemo
|
||||
Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries)
|
||||
Improved Bullet/ODE sample (in Extras)
|
||||
|
||||
2006 April 10
|
||||
Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs
|
||||
Added SIMD SSE Math classes (for above SAT)
|
||||
Added Mouse picking in CcdPhysicsDemo
|
||||
Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance
|
||||
Added Hinge constraint
|
||||
Added quickprof profiling (see http://sourceforge.net/projects/quickprof )
|
||||
|
||||
2006 March 21 Frank Richter <resqu@gmx.ch>
|
||||
Removed VC manifest files.
|
||||
Removed superfluous "grpplugins" projects.
|
||||
|
||||
2006 March 20 Erwin Coumans
|
||||
Clamped the acculumated impulse rather then intermediate impulse (within the iteration)
|
||||
Use the persistent contacts for reusing the impulse
|
||||
Separated friction and normal solving for better stability
|
||||
Decreased the default number of iterations of the constraint solver from 10 to 4
|
||||
|
||||
2006 March 19 Frank Richter <resqu@gmx.ch>
|
||||
Removed a couple of CSisms from the VC projects.
|
||||
Fixed VC include & lib paths to go to the Addtional* options
|
||||
instead the command line arguments.
|
||||
Added pkgconfig support.
|
||||
|
||||
2006 March 14 Frank Richter <resqu@gmx.ch>
|
||||
Added support for shipped GLUT on MinGW.
|
||||
Fixed GLUT support on MinGW.
|
||||
|
||||
2006 March 13 Frank Richter <resqu@gmx.ch>
|
||||
Bolted on Jam-based build system.
|
||||
Generated VC project files.
|
||||
Fixed GCC warnings.
|
||||
Fixed Linux build issues.
|
||||
|
||||
2006 March 13
|
||||
Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs.
|
||||
|
||||
2006 March 2
|
||||
Minor change in license to ZLib/LibPNG
|
||||
This makes it legally a bit easier to deploy on Playstation 3
|
||||
Prepared for more generic constraints, added ConstraintsDemo
|
||||
|
||||
2006 Feb 23
|
||||
Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics.
|
||||
See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use.
|
||||
|
||||
2005 August 6
|
||||
Bullet 0.2 release with demos, sources, doxygen, draft manual
|
||||
|
||||
2005 June 1
|
||||
First public release of Bullet
|
||||
|
||||
|
||||
... todo: add history
|
||||
|
||||
2003 Initial version (continuous collision detection)
|
@ -1,7 +1,6 @@
|
||||
|
||||
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
|
||||
Free for commercial use, including Playstation 3, open source under the ZLib License.
|
||||
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.
|
||||
|
||||
See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
|
||||
http://bulletphysics.com
|
||||
http://bulletphysics.org
|
||||
|
@ -1,3 +1 @@
|
||||
Bullet Collision Detection and Physics Library version 2.68
|
||||
http://bullet.sourceforge.net
|
||||
|
||||
2.77
|
||||
|
@ -38,37 +38,37 @@ typedef plReal plQuaternion[4];
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Particular physics SDK */
|
||||
/** Particular physics SDK (C-API) */
|
||||
PL_DECLARE_HANDLE(plPhysicsSdkHandle);
|
||||
|
||||
/* Dynamics world, belonging to some physics SDK */
|
||||
/** Dynamics world, belonging to some physics SDK (C-API)*/
|
||||
PL_DECLARE_HANDLE(plDynamicsWorldHandle);
|
||||
|
||||
/* Rigid Body that can be part of a Dynamics World */
|
||||
/** Rigid Body that can be part of a Dynamics World (C-API)*/
|
||||
PL_DECLARE_HANDLE(plRigidBodyHandle);
|
||||
|
||||
/* Collision Shape/Geometry, property of a Rigid Body */
|
||||
/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/
|
||||
PL_DECLARE_HANDLE(plCollisionShapeHandle);
|
||||
|
||||
/* Constraint for Rigid Bodies */
|
||||
/** Constraint for Rigid Bodies (C-API)*/
|
||||
PL_DECLARE_HANDLE(plConstraintHandle);
|
||||
|
||||
/* Triangle Mesh interface */
|
||||
/** Triangle Mesh interface (C-API)*/
|
||||
PL_DECLARE_HANDLE(plMeshInterfaceHandle);
|
||||
|
||||
/* Broadphase Scene/Proxy Handles */
|
||||
/** Broadphase Scene/Proxy Handles (C-API)*/
|
||||
PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
|
||||
PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
|
||||
PL_DECLARE_HANDLE(plCollisionWorldHandle);
|
||||
|
||||
/*
|
||||
/**
|
||||
Create and Delete a Physics SDK
|
||||
*/
|
||||
|
||||
extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
|
||||
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
|
||||
|
||||
/* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
|
||||
/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
|
||||
|
||||
typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);
|
||||
|
||||
@ -147,6 +147,7 @@ extern "C" {
|
||||
extern void plSetPosition(plRigidBodyHandle object, const plVector3 position);
|
||||
extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation);
|
||||
extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient);
|
||||
extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix);
|
||||
|
||||
typedef struct plRayCastResult {
|
||||
plRigidBodyHandle m_body;
|
||||
@ -162,10 +163,14 @@ extern "C" {
|
||||
/* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */
|
||||
|
||||
/* Continuous Collision Detection API */
|
||||
|
||||
// needed for source/blender/blenkernel/intern/collision.c
|
||||
double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif //BULLET_C_API_H
|
||||
|
||||
|
@ -19,10 +19,9 @@
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
#include "btAxisSweep3.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache)
|
||||
:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache)
|
||||
btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
|
||||
:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
|
||||
{
|
||||
// 1 handle is reserved as sentinel
|
||||
btAssert(maxHandles > 1 && maxHandles < 32767);
|
||||
@ -30,8 +29,8 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
|
||||
}
|
||||
|
||||
|
||||
bt32BitAxisSweep3::bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache )
|
||||
:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache)
|
||||
bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
|
||||
:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
|
||||
{
|
||||
// 1 handle is reserved as sentinel
|
||||
btAssert(maxHandles > 1 && maxHandles < 2147483647);
|
||||
|
@ -19,16 +19,18 @@
|
||||
#ifndef AXIS_SWEEP_3_H
|
||||
#define AXIS_SWEEP_3_H
|
||||
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "btOverlappingPairCache.h"
|
||||
#include "btBroadphaseInterface.h"
|
||||
#include "btBroadphaseProxy.h"
|
||||
#include "btOverlappingPairCallback.h"
|
||||
#include "btDbvtBroadphase.h"
|
||||
|
||||
//#define DEBUG_BROADPHASE 1
|
||||
#define USE_OVERLAP_TEST_ON_REMOVES 1
|
||||
|
||||
/// btAxisSweep3Internal is an internal template class that implements sweep and prune.
|
||||
/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase.
|
||||
/// It uses quantized integers to represent the begin and end points for each of the 3 axis.
|
||||
/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead.
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
class btAxisSweep3Internal : public btBroadphaseInterface
|
||||
@ -40,6 +42,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
class Edge
|
||||
{
|
||||
@ -47,11 +50,11 @@ public:
|
||||
BP_FP_INT_TYPE m_pos; // low bit is min/max
|
||||
BP_FP_INT_TYPE m_handle;
|
||||
|
||||
BP_FP_INT_TYPE IsMax() const {return m_pos & 1;}
|
||||
BP_FP_INT_TYPE IsMax() const {return static_cast<BP_FP_INT_TYPE>(m_pos & 1);}
|
||||
};
|
||||
|
||||
public:
|
||||
ATTRIBUTE_ALIGNED16(class) Handle : public btBroadphaseProxy
|
||||
class Handle : public btBroadphaseProxy
|
||||
{
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
@ -59,8 +62,7 @@ public:
|
||||
// indexes into the edge arrays
|
||||
BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
|
||||
// BP_FP_INT_TYPE m_uniqueId;
|
||||
BP_FP_INT_TYPE m_pad;
|
||||
|
||||
btBroadphaseProxy* m_dbvtProxy;//for faster raycast
|
||||
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
|
||||
|
||||
SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
|
||||
@ -69,17 +71,19 @@ public:
|
||||
|
||||
|
||||
protected:
|
||||
btPoint3 m_worldAabbMin; // overall system bounds
|
||||
btPoint3 m_worldAabbMax; // overall system bounds
|
||||
btVector3 m_worldAabbMin; // overall system bounds
|
||||
btVector3 m_worldAabbMax; // overall system bounds
|
||||
|
||||
btVector3 m_quantize; // scaling factor for quantization
|
||||
|
||||
BP_FP_INT_TYPE m_numHandles; // number of active handles
|
||||
BP_FP_INT_TYPE m_maxHandles; // max number of handles
|
||||
Handle* m_pHandles; // handles pool
|
||||
|
||||
BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
|
||||
|
||||
Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
|
||||
void* m_pEdgesRawPtr[3];
|
||||
|
||||
btOverlappingPairCache* m_pairCache;
|
||||
|
||||
@ -90,12 +94,18 @@ protected:
|
||||
|
||||
int m_invalidPair;
|
||||
|
||||
///additional dynamic aabb structure, used to accelerate ray cast queries.
|
||||
///can be disabled using a optional argument in the constructor
|
||||
btDbvtBroadphase* m_raycastAccelerator;
|
||||
btOverlappingPairCache* m_nullPairCache;
|
||||
|
||||
|
||||
// allocation/deallocation
|
||||
BP_FP_INT_TYPE allocHandle();
|
||||
void freeHandle(BP_FP_INT_TYPE handle);
|
||||
|
||||
|
||||
bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB);
|
||||
bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1);
|
||||
|
||||
#ifdef DEBUG_BROADPHASE
|
||||
void debugPrintAxis(int axis,bool checkCardinality=true);
|
||||
@ -104,7 +114,7 @@ protected:
|
||||
//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
|
||||
//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
|
||||
|
||||
void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const;
|
||||
|
||||
|
||||
void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
|
||||
void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
|
||||
@ -113,7 +123,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0);
|
||||
btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
|
||||
|
||||
virtual ~btAxisSweep3Internal();
|
||||
|
||||
@ -124,17 +134,28 @@ public:
|
||||
|
||||
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
|
||||
|
||||
BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
|
||||
BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
|
||||
void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
|
||||
void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher);
|
||||
void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
|
||||
SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
|
||||
|
||||
virtual void resetPool(btDispatcher* dispatcher);
|
||||
|
||||
void processAllOverlappingPairs(btOverlapCallback* callback);
|
||||
|
||||
//Broadphase Interface
|
||||
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
|
||||
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
||||
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
|
||||
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
|
||||
|
||||
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
|
||||
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
|
||||
|
||||
|
||||
void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
|
||||
///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
|
||||
void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
|
||||
|
||||
bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
|
||||
|
||||
@ -202,7 +223,7 @@ void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinalit
|
||||
}
|
||||
|
||||
if (checkCardinality)
|
||||
assert(numEdges == m_numHandles*2+1);
|
||||
btAssert(numEdges == m_numHandles*2+1);
|
||||
}
|
||||
#endif //DEBUG_BROADPHASE
|
||||
|
||||
@ -213,7 +234,12 @@ btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btV
|
||||
BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy);
|
||||
|
||||
Handle* handle = getHandle(handleId);
|
||||
|
||||
|
||||
if (m_raycastAccelerator)
|
||||
{
|
||||
btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0);
|
||||
handle->m_dbvtProxy = rayProxy;
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
@ -223,31 +249,116 @@ template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
|
||||
{
|
||||
Handle* handle = static_cast<Handle*>(proxy);
|
||||
removeHandle(handle->m_uniqueId,dispatcher);
|
||||
if (m_raycastAccelerator)
|
||||
m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
|
||||
removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
|
||||
{
|
||||
Handle* handle = static_cast<Handle*>(proxy);
|
||||
updateHandle(handle->m_uniqueId,aabbMin,aabbMax,dispatcher);
|
||||
handle->m_aabbMin = aabbMin;
|
||||
handle->m_aabbMax = aabbMax;
|
||||
updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
|
||||
if (m_raycastAccelerator)
|
||||
m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
|
||||
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
|
||||
{
|
||||
if (m_raycastAccelerator)
|
||||
{
|
||||
m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
|
||||
} else
|
||||
{
|
||||
//choose axis?
|
||||
BP_FP_INT_TYPE axis = 0;
|
||||
//for each proxy
|
||||
for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
|
||||
{
|
||||
if (m_pEdges[axis][i].IsMax())
|
||||
{
|
||||
rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
|
||||
{
|
||||
if (m_raycastAccelerator)
|
||||
{
|
||||
m_raycastAccelerator->aabbTest(aabbMin,aabbMax,callback);
|
||||
} else
|
||||
{
|
||||
//choose axis?
|
||||
BP_FP_INT_TYPE axis = 0;
|
||||
//for each proxy
|
||||
for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
|
||||
{
|
||||
if (m_pEdges[axis][i].IsMax())
|
||||
{
|
||||
Handle* handle = getHandle(m_pEdges[axis][i].m_handle);
|
||||
if (TestAabbAgainstAabb2(aabbMin,aabbMax,handle->m_aabbMin,handle->m_aabbMax))
|
||||
{
|
||||
callback.process(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
|
||||
{
|
||||
Handle* pHandle = static_cast<Handle*>(proxy);
|
||||
aabbMin = pHandle->m_aabbMin;
|
||||
aabbMax = pHandle->m_aabbMax;
|
||||
}
|
||||
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
|
||||
{
|
||||
Handle* pHandle = static_cast<Handle*>(proxy);
|
||||
|
||||
unsigned short vecInMin[3];
|
||||
unsigned short vecInMax[3];
|
||||
|
||||
vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
|
||||
vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
|
||||
vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
|
||||
vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
|
||||
vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
|
||||
vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
|
||||
|
||||
aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
|
||||
aabbMin += m_worldAabbMin;
|
||||
|
||||
aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
|
||||
aabbMax += m_worldAabbMin;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache )
|
||||
btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
|
||||
:m_bpHandleMask(handleMask),
|
||||
m_handleSentinel(handleSentinel),
|
||||
m_pairCache(pairCache),
|
||||
m_userPairCallback(0),
|
||||
m_ownsPairCache(false),
|
||||
m_invalidPair(0)
|
||||
m_invalidPair(0),
|
||||
m_raycastAccelerator(0)
|
||||
{
|
||||
BP_FP_INT_TYPE maxHandles = userMaxHandles+1;//need to add one sentinel handle
|
||||
BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
|
||||
|
||||
if (!m_pairCache)
|
||||
{
|
||||
@ -256,7 +367,14 @@ m_invalidPair(0)
|
||||
m_ownsPairCache = true;
|
||||
}
|
||||
|
||||
//assert(bounds.HasVolume());
|
||||
if (!disableRaycastAccelerator)
|
||||
{
|
||||
m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
|
||||
m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
|
||||
m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
|
||||
}
|
||||
|
||||
//btAssert(bounds.HasVolume());
|
||||
|
||||
// init bounds
|
||||
m_worldAabbMin = worldAabbMin;
|
||||
@ -268,9 +386,9 @@ m_invalidPair(0)
|
||||
|
||||
m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
|
||||
|
||||
// allocate handles buffer and put all handles on free list
|
||||
void* ptr = btAlignedAlloc(sizeof(Handle)*maxHandles,16);
|
||||
m_pHandles = new(ptr) Handle[maxHandles];
|
||||
// allocate handles buffer, using btAlignedAlloc, and put all handles on free list
|
||||
m_pHandles = new Handle[maxHandles];
|
||||
|
||||
m_maxHandles = maxHandles;
|
||||
m_numHandles = 0;
|
||||
|
||||
@ -278,7 +396,7 @@ m_invalidPair(0)
|
||||
m_firstFreeHandle = 1;
|
||||
{
|
||||
for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
|
||||
m_pHandles[i].SetNextFree(i + 1);
|
||||
m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
|
||||
m_pHandles[maxHandles - 1].SetNextFree(0);
|
||||
}
|
||||
|
||||
@ -286,8 +404,8 @@ m_invalidPair(0)
|
||||
// allocate edge buffers
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
void* ptr = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
|
||||
m_pEdges[i] = new(ptr) Edge[maxHandles * 2];
|
||||
m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
|
||||
m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2];
|
||||
}
|
||||
}
|
||||
//removed overlap management
|
||||
@ -316,12 +434,19 @@ m_invalidPair(0)
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
|
||||
{
|
||||
|
||||
if (m_raycastAccelerator)
|
||||
{
|
||||
m_nullPairCache->~btOverlappingPairCache();
|
||||
btAlignedFree(m_nullPairCache);
|
||||
m_raycastAccelerator->~btDbvtBroadphase();
|
||||
btAlignedFree (m_raycastAccelerator);
|
||||
}
|
||||
|
||||
for (int i = 2; i >= 0; i--)
|
||||
{
|
||||
btAlignedFree(m_pEdges[i]);
|
||||
btAlignedFree(m_pEdgesRawPtr[i]);
|
||||
}
|
||||
btAlignedFree(m_pHandles);
|
||||
delete [] m_pHandles;
|
||||
|
||||
if (m_ownsPairCache)
|
||||
{
|
||||
@ -331,27 +456,31 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
|
||||
{
|
||||
btPoint3 clampedPoint(point);
|
||||
|
||||
|
||||
|
||||
#ifdef OLD_CLAMPING_METHOD
|
||||
///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
|
||||
///see http://code.google.com/p/bullet/issues/detail?id=87
|
||||
btVector3 clampedPoint(point);
|
||||
clampedPoint.setMax(m_worldAabbMin);
|
||||
clampedPoint.setMin(m_worldAabbMax);
|
||||
|
||||
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
|
||||
out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
|
||||
out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
|
||||
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
|
||||
|
||||
#else
|
||||
btVector3 v = (point - m_worldAabbMin) * m_quantize;
|
||||
out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
|
||||
out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
|
||||
out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
|
||||
#endif //OLD_CLAMPING_METHOD
|
||||
}
|
||||
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
|
||||
{
|
||||
assert(m_firstFreeHandle);
|
||||
btAssert(m_firstFreeHandle);
|
||||
|
||||
BP_FP_INT_TYPE handle = m_firstFreeHandle;
|
||||
m_firstFreeHandle = getHandle(handle)->GetNextFree();
|
||||
@ -363,7 +492,7 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
|
||||
{
|
||||
assert(handle > 0 && handle < m_maxHandles);
|
||||
btAssert(handle > 0 && handle < m_maxHandles);
|
||||
|
||||
getHandle(handle)->SetNextFree(m_firstFreeHandle);
|
||||
m_firstFreeHandle = handle;
|
||||
@ -373,7 +502,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
|
||||
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
|
||||
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
|
||||
{
|
||||
// quantize the bounds
|
||||
BP_FP_INT_TYPE min[3], max[3];
|
||||
@ -386,7 +515,7 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btPoint3& a
|
||||
|
||||
Handle* pHandle = getHandle(handle);
|
||||
|
||||
pHandle->m_uniqueId = handle;
|
||||
pHandle->m_uniqueId = static_cast<int>(handle);
|
||||
//pHandle->m_pOverlaps = 0;
|
||||
pHandle->m_clientObject = pOwner;
|
||||
pHandle->m_collisionFilterGroup = collisionFilterGroup;
|
||||
@ -394,7 +523,7 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btPoint3& a
|
||||
pHandle->m_multiSapParentProxy = multiSapProxy;
|
||||
|
||||
// compute current limit of edge arrays
|
||||
BP_FP_INT_TYPE limit = m_numHandles * 2;
|
||||
BP_FP_INT_TYPE limit = static_cast<BP_FP_INT_TYPE>(m_numHandles * 2);
|
||||
|
||||
|
||||
// insert new edges just inside the max boundary edge
|
||||
@ -411,7 +540,7 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btPoint3& a
|
||||
m_pEdges[axis][limit].m_pos = max[axis];
|
||||
m_pEdges[axis][limit].m_handle = handle;
|
||||
|
||||
pHandle->m_minEdges[axis] = limit - 1;
|
||||
pHandle->m_minEdges[axis] = static_cast<BP_FP_INT_TYPE>(limit - 1);
|
||||
pHandle->m_maxEdges[axis] = limit;
|
||||
}
|
||||
|
||||
@ -436,14 +565,14 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
|
||||
|
||||
//explicitly remove the pairs containing the proxy
|
||||
//we could do it also in the sortMinUp (passing true)
|
||||
//todo: compare performance
|
||||
///@todo: compare performance
|
||||
if (!m_pairCache->hasDeferredRemoval())
|
||||
{
|
||||
m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
|
||||
}
|
||||
|
||||
// compute current limit of edge arrays
|
||||
int limit = m_numHandles * 2;
|
||||
int limit = static_cast<int>(m_numHandles * 2);
|
||||
|
||||
int axis;
|
||||
|
||||
@ -485,6 +614,21 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
|
||||
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* dispatcher)
|
||||
{
|
||||
if (m_numHandles == 0)
|
||||
{
|
||||
m_firstFreeHandle = 1;
|
||||
{
|
||||
for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
|
||||
m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
|
||||
m_pHandles[m_maxHandles - 1].SetNextFree(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
extern int gOverlappingPairs;
|
||||
//#include <stdio.h>
|
||||
|
||||
@ -525,6 +669,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
|
||||
|
||||
if (!isDuplicate)
|
||||
{
|
||||
///important to use an AABB test that is consistent with the broadphase
|
||||
bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
|
||||
|
||||
if (hasOverlap)
|
||||
@ -570,10 +715,6 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
|
||||
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -597,42 +738,25 @@ bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testAabbOverlap(btBroadphaseProxy* pr
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
|
||||
bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1)
|
||||
{
|
||||
//optimization 1: check the array index (memory address), instead of the m_pos
|
||||
|
||||
for (int axis = 0; axis < 3; axis++)
|
||||
if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] ||
|
||||
pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] ||
|
||||
pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] ||
|
||||
pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1])
|
||||
{
|
||||
if (axis != ignoreAxis)
|
||||
{
|
||||
if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
|
||||
pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization)
|
||||
|
||||
/*for (int axis = 0; axis < 3; axis++)
|
||||
{
|
||||
if (m_pEdges[axis][pHandleA->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleB->m_minEdges[axis]].m_pos ||
|
||||
m_pEdges[axis][pHandleB->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleA->m_minEdges[axis]].m_pos)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher)
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
|
||||
{
|
||||
// assert(bounds.IsFinite());
|
||||
//assert(bounds.HasVolume());
|
||||
// btAssert(bounds.IsFinite());
|
||||
//btAssert(bounds.HasVolume());
|
||||
|
||||
Handle* pHandle = getHandle(handle);
|
||||
|
||||
@ -680,7 +804,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, c
|
||||
|
||||
// sorting a min edge downwards can only ever *add* overlaps
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
|
||||
{
|
||||
|
||||
Edge* pEdge = m_pEdges[axis] + edge;
|
||||
@ -694,7 +818,9 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinDown(int axis, BP_FP_INT_TYPE
|
||||
if (pPrev->IsMax())
|
||||
{
|
||||
// if previous edge is a maximum check the bounds and add an overlap if necessary
|
||||
if (updateOverlaps && testOverlap(axis,pHandleEdge, pHandlePrev))
|
||||
const int axis1 = (1 << axis) & 3;
|
||||
const int axis2 = (1 << axis1) & 3;
|
||||
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2))
|
||||
{
|
||||
m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev);
|
||||
if (m_userPairCallback)
|
||||
@ -742,12 +868,19 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMinUp(int axis, BP_FP_INT_TYPE ed
|
||||
|
||||
if (pNext->IsMax())
|
||||
{
|
||||
|
||||
Handle* handle0 = getHandle(pEdge->m_handle);
|
||||
Handle* handle1 = getHandle(pNext->m_handle);
|
||||
const int axis1 = (1 << axis) & 3;
|
||||
const int axis2 = (1 << axis1) & 3;
|
||||
|
||||
// if next edge is maximum remove any overlap between the two handles
|
||||
if (updateOverlaps)
|
||||
if (updateOverlaps
|
||||
#ifdef USE_OVERLAP_TEST_ON_REMOVES
|
||||
&& testOverlap2D(handle0,handle1,axis1,axis2)
|
||||
#endif //USE_OVERLAP_TEST_ON_REMOVES
|
||||
)
|
||||
{
|
||||
Handle* handle0 = getHandle(pEdge->m_handle);
|
||||
Handle* handle1 = getHandle(pNext->m_handle);
|
||||
|
||||
|
||||
m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
|
||||
if (m_userPairCallback)
|
||||
@ -793,12 +926,20 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
|
||||
if (!pPrev->IsMax())
|
||||
{
|
||||
// if previous edge was a minimum remove any overlap between the two handles
|
||||
if (updateOverlaps)
|
||||
Handle* handle0 = getHandle(pEdge->m_handle);
|
||||
Handle* handle1 = getHandle(pPrev->m_handle);
|
||||
const int axis1 = (1 << axis) & 3;
|
||||
const int axis2 = (1 << axis1) & 3;
|
||||
|
||||
if (updateOverlaps
|
||||
#ifdef USE_OVERLAP_TEST_ON_REMOVES
|
||||
&& testOverlap2D(handle0,handle1,axis1,axis2)
|
||||
#endif //USE_OVERLAP_TEST_ON_REMOVES
|
||||
)
|
||||
{
|
||||
//this is done during the overlappingpairarray iteration/narrowphase collision
|
||||
|
||||
Handle* handle0 = getHandle(pEdge->m_handle);
|
||||
Handle* handle1 = getHandle(pPrev->m_handle);
|
||||
|
||||
m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher);
|
||||
if (m_userPairCallback)
|
||||
m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher);
|
||||
@ -834,7 +975,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxDown(int axis, BP_FP_INT_TYPE
|
||||
|
||||
// sorting a max edge upwards can only ever *add* overlaps
|
||||
template <typename BP_FP_INT_TYPE>
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps)
|
||||
void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps)
|
||||
{
|
||||
Edge* pEdge = m_pEdges[axis] + edge;
|
||||
Edge* pNext = pEdge + 1;
|
||||
@ -844,10 +985,13 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
|
||||
{
|
||||
Handle* pHandleNext = getHandle(pNext->m_handle);
|
||||
|
||||
const int axis1 = (1 << axis) & 3;
|
||||
const int axis2 = (1 << axis1) & 3;
|
||||
|
||||
if (!pNext->IsMax())
|
||||
{
|
||||
// if next edge is a minimum check the bounds and add an overlap if necessary
|
||||
if (updateOverlaps && testOverlap(axis, pHandleEdge, pHandleNext))
|
||||
if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2))
|
||||
{
|
||||
Handle* handle0 = getHandle(pEdge->m_handle);
|
||||
Handle* handle1 = getHandle(pNext->m_handle);
|
||||
@ -881,25 +1025,25 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::sortMaxUp(int axis, BP_FP_INT_TYPE ed
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
|
||||
/// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
|
||||
/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats.
|
||||
/// For large worlds and many objects, use bt32BitAxisSweep3 instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
|
||||
/// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance.
|
||||
class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
|
||||
{
|
||||
public:
|
||||
|
||||
btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0);
|
||||
btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
|
||||
|
||||
};
|
||||
|
||||
/// bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.
|
||||
/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune.
|
||||
/// This comes at the cost of more memory per handle, and a bit slower performance.
|
||||
/// It uses arrays rather then lists for storage of the 3 axis.
|
||||
class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
|
||||
{
|
||||
public:
|
||||
|
||||
bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0);
|
||||
bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
|
||||
|
||||
};
|
||||
|
||||
|
@ -21,11 +21,33 @@ subject to the following restrictions:
|
||||
struct btDispatcherInfo;
|
||||
class btDispatcher;
|
||||
#include "btBroadphaseProxy.h"
|
||||
|
||||
class btOverlappingPairCache;
|
||||
|
||||
|
||||
|
||||
struct btBroadphaseAabbCallback
|
||||
{
|
||||
virtual ~btBroadphaseAabbCallback() {}
|
||||
virtual bool process(const btBroadphaseProxy* proxy) = 0;
|
||||
};
|
||||
|
||||
|
||||
struct btBroadphaseRayCallback : public btBroadphaseAabbCallback
|
||||
{
|
||||
///added some cached data to accelerate ray-AABB tests
|
||||
btVector3 m_rayDirectionInverse;
|
||||
unsigned int m_signs[3];
|
||||
btScalar m_lambda_max;
|
||||
|
||||
virtual ~btBroadphaseRayCallback() {}
|
||||
};
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
///BroadphaseInterface for aabb-overlapping object pairs
|
||||
///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
|
||||
///Some implementations for this broadphase interface include btAxisSweep3, bt32BitAxisSweep3 and btDbvtBroadphase.
|
||||
///The actual overlapping pair management, storage, adding and removing of pairs is dealt by the btOverlappingPairCache class.
|
||||
class btBroadphaseInterface
|
||||
{
|
||||
public:
|
||||
@ -34,7 +56,12 @@ public:
|
||||
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0;
|
||||
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
|
||||
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
|
||||
|
||||
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
|
||||
|
||||
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
|
||||
|
||||
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) = 0;
|
||||
|
||||
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
|
||||
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
|
||||
|
||||
@ -45,6 +72,9 @@ public:
|
||||
///will add some transform later
|
||||
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
|
||||
|
||||
///reset broadphase internal structures, to ensure determinism/reproducability
|
||||
virtual void resetPool(btDispatcher* dispatcher) { (void) dispatcher; };
|
||||
|
||||
virtual void printStats() = 0;
|
||||
|
||||
};
|
||||
|
@ -17,20 +17,24 @@ subject to the following restrictions:
|
||||
#define BROADPHASE_PROXY_H
|
||||
|
||||
#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
|
||||
|
||||
/// btDispatcher uses these types
|
||||
/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
|
||||
/// to facilitate type checking
|
||||
/// CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE can be used to extend Bullet without modifying source code
|
||||
enum BroadphaseNativeTypes
|
||||
{
|
||||
// polyhedral convex shapes
|
||||
// polyhedral convex shapes
|
||||
BOX_SHAPE_PROXYTYPE,
|
||||
TRIANGLE_SHAPE_PROXYTYPE,
|
||||
TETRAHEDRAL_SHAPE_PROXYTYPE,
|
||||
CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE,
|
||||
CONVEX_HULL_SHAPE_PROXYTYPE,
|
||||
CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE,
|
||||
CUSTOM_POLYHEDRAL_SHAPE_TYPE,
|
||||
//implicit convex shapes
|
||||
IMPLICIT_CONVEX_SHAPES_START_HERE,
|
||||
SPHERE_SHAPE_PROXYTYPE,
|
||||
@ -42,31 +46,42 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
|
||||
UNIFORM_SCALING_SHAPE_PROXYTYPE,
|
||||
MINKOWSKI_SUM_SHAPE_PROXYTYPE,
|
||||
MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
|
||||
BOX_2D_SHAPE_PROXYTYPE,
|
||||
CONVEX_2D_SHAPE_PROXYTYPE,
|
||||
CUSTOM_CONVEX_SHAPE_TYPE,
|
||||
//concave shapes
|
||||
CONCAVE_SHAPES_START_HERE,
|
||||
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
|
||||
TRIANGLE_MESH_SHAPE_PROXYTYPE,
|
||||
SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE,
|
||||
///used for demo integration FAST/Swift collision library and Bullet
|
||||
FAST_CONCAVE_MESH_PROXYTYPE,
|
||||
//terrain
|
||||
TERRAIN_SHAPE_PROXYTYPE,
|
||||
///Used for GIMPACT Trimesh integration
|
||||
GIMPACT_SHAPE_PROXYTYPE,
|
||||
///Multimaterial mesh
|
||||
MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE,
|
||||
|
||||
EMPTY_SHAPE_PROXYTYPE,
|
||||
STATIC_PLANE_PROXYTYPE,
|
||||
CUSTOM_CONCAVE_SHAPE_TYPE,
|
||||
CONCAVE_SHAPES_END_HERE,
|
||||
|
||||
COMPOUND_SHAPE_PROXYTYPE,
|
||||
|
||||
SOFTBODY_SHAPE_PROXYTYPE,
|
||||
HFFLUID_SHAPE_PROXYTYPE,
|
||||
HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE,
|
||||
INVALID_SHAPE_PROXYTYPE,
|
||||
|
||||
MAX_BROADPHASE_COLLISION_TYPES
|
||||
|
||||
};
|
||||
|
||||
//#include <stdio.h>
|
||||
|
||||
///btBroadphaseProxy
|
||||
///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
|
||||
///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody.
|
||||
ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy
|
||||
{
|
||||
|
||||
@ -80,20 +95,20 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
KinematicFilter = 4,
|
||||
DebrisFilter = 8,
|
||||
SensorTrigger = 16,
|
||||
AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
|
||||
CharacterFilter = 32,
|
||||
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
|
||||
};
|
||||
|
||||
//Usually the client btCollisionObject or Rigidbody class
|
||||
void* m_clientObject;
|
||||
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
|
||||
void* m_multiSapParentProxy;
|
||||
|
||||
|
||||
int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
|
||||
|
||||
btVector3 m_aabbMin;
|
||||
btVector3 m_aabbMax;
|
||||
|
||||
SIMD_FORCE_INLINE int getUid() const
|
||||
{
|
||||
return m_uniqueId;
|
||||
@ -104,10 +119,12 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
{
|
||||
}
|
||||
|
||||
btBroadphaseProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
|
||||
btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
|
||||
:m_clientObject(userPtr),
|
||||
m_collisionFilterGroup(collisionFilterGroup),
|
||||
m_collisionFilterMask(collisionFilterMask)
|
||||
m_collisionFilterMask(collisionFilterMask),
|
||||
m_aabbMin(aabbMin),
|
||||
m_aabbMax(aabbMax)
|
||||
{
|
||||
m_multiSapParentProxy = multiSapParentProxy;
|
||||
}
|
||||
@ -124,6 +141,11 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
return (proxyType < CONCAVE_SHAPES_START_HERE);
|
||||
}
|
||||
|
||||
static SIMD_FORCE_INLINE bool isNonMoving(int proxyType)
|
||||
{
|
||||
return (isConcave(proxyType) && !(proxyType==GIMPACT_SHAPE_PROXYTYPE));
|
||||
}
|
||||
|
||||
static SIMD_FORCE_INLINE bool isConcave(int proxyType)
|
||||
{
|
||||
return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
|
||||
@ -133,10 +155,22 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
{
|
||||
return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
|
||||
}
|
||||
|
||||
static SIMD_FORCE_INLINE bool isSoftBody(int proxyType)
|
||||
{
|
||||
return (proxyType == SOFTBODY_SHAPE_PROXYTYPE);
|
||||
}
|
||||
|
||||
static SIMD_FORCE_INLINE bool isInfinite(int proxyType)
|
||||
{
|
||||
return (proxyType == STATIC_PLANE_PROXYTYPE);
|
||||
}
|
||||
|
||||
static SIMD_FORCE_INLINE bool isConvex2d(int proxyType)
|
||||
{
|
||||
return (proxyType == BOX_2D_SHAPE_PROXYTYPE) || (proxyType == CONVEX_2D_SHAPE_PROXYTYPE);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
;
|
||||
@ -147,7 +181,8 @@ struct btBroadphaseProxy;
|
||||
|
||||
|
||||
|
||||
/// contains a pair of aabb-overlapping objects
|
||||
///The btBroadphasePair class contains a pair of aabb-overlapping objects.
|
||||
///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes.
|
||||
ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
|
||||
{
|
||||
btBroadphasePair ()
|
||||
@ -155,7 +190,7 @@ ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
|
||||
m_pProxy0(0),
|
||||
m_pProxy1(0),
|
||||
m_algorithm(0),
|
||||
m_userInfo(0)
|
||||
m_internalInfo1(0)
|
||||
{
|
||||
}
|
||||
|
||||
@ -165,14 +200,14 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
: m_pProxy0(other.m_pProxy0),
|
||||
m_pProxy1(other.m_pProxy1),
|
||||
m_algorithm(other.m_algorithm),
|
||||
m_userInfo(other.m_userInfo)
|
||||
m_internalInfo1(other.m_internalInfo1)
|
||||
{
|
||||
}
|
||||
btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
|
||||
{
|
||||
|
||||
//keep them sorted, so the std::set operations work
|
||||
if (&proxy0 < &proxy1)
|
||||
if (proxy0.m_uniqueId < proxy1.m_uniqueId)
|
||||
{
|
||||
m_pProxy0 = &proxy0;
|
||||
m_pProxy1 = &proxy1;
|
||||
@ -184,7 +219,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
}
|
||||
|
||||
m_algorithm = 0;
|
||||
m_userInfo = 0;
|
||||
m_internalInfo1 = 0;
|
||||
|
||||
}
|
||||
|
||||
@ -192,7 +227,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
btBroadphaseProxy* m_pProxy1;
|
||||
|
||||
mutable btCollisionAlgorithm* m_algorithm;
|
||||
mutable void* m_userInfo;
|
||||
union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version.
|
||||
|
||||
};
|
||||
|
||||
@ -213,8 +248,13 @@ class btBroadphasePairSortPredicate
|
||||
|
||||
bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b )
|
||||
{
|
||||
return a.m_pProxy0 > b.m_pProxy0 ||
|
||||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 > b.m_pProxy1) ||
|
||||
const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
|
||||
const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
|
||||
const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
|
||||
const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;
|
||||
|
||||
return uidA0 > uidB0 ||
|
||||
(a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
|
||||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
|
||||
}
|
||||
};
|
||||
|
@ -17,6 +17,7 @@ subject to the following restrictions:
|
||||
#define COLLISION_ALGORITHM_H
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
struct btBroadphaseProxy;
|
||||
class btDispatcher;
|
||||
@ -25,6 +26,7 @@ class btCollisionObject;
|
||||
struct btDispatcherInfo;
|
||||
class btPersistentManifold;
|
||||
|
||||
typedef btAlignedObjectArray<btPersistentManifold*> btManifoldArray;
|
||||
|
||||
struct btCollisionAlgorithmConstructionInfo
|
||||
{
|
||||
@ -71,6 +73,7 @@ public:
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
1295
src/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
Normal file
1295
src/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1256
src/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.h
Normal file
1256
src/bullet/src/BulletCollision/BroadphaseCollision/btDbvt.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,796 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///btDbvtBroadphase implementation by Nathanael Presson
|
||||
|
||||
#include "btDbvtBroadphase.h"
|
||||
|
||||
//
|
||||
// Profiling
|
||||
//
|
||||
|
||||
#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#if DBVT_BP_PROFILE
|
||||
struct ProfileScope
|
||||
{
|
||||
__forceinline ProfileScope(btClock& clock,unsigned long& value) :
|
||||
m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
|
||||
{
|
||||
}
|
||||
__forceinline ~ProfileScope()
|
||||
{
|
||||
(*m_value)+=m_clock->getTimeMicroseconds()-m_base;
|
||||
}
|
||||
btClock* m_clock;
|
||||
unsigned long* m_value;
|
||||
unsigned long m_base;
|
||||
};
|
||||
#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_)
|
||||
#else
|
||||
#define SPC(_value_)
|
||||
#endif
|
||||
|
||||
//
|
||||
// Helpers
|
||||
//
|
||||
|
||||
//
|
||||
template <typename T>
|
||||
static inline void listappend(T* item,T*& list)
|
||||
{
|
||||
item->links[0]=0;
|
||||
item->links[1]=list;
|
||||
if(list) list->links[0]=item;
|
||||
list=item;
|
||||
}
|
||||
|
||||
//
|
||||
template <typename T>
|
||||
static inline void listremove(T* item,T*& list)
|
||||
{
|
||||
if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
|
||||
if(item->links[1]) item->links[1]->links[0]=item->links[0];
|
||||
}
|
||||
|
||||
//
|
||||
template <typename T>
|
||||
static inline int listcount(T* root)
|
||||
{
|
||||
int n=0;
|
||||
while(root) { ++n;root=root->links[1]; }
|
||||
return(n);
|
||||
}
|
||||
|
||||
//
|
||||
template <typename T>
|
||||
static inline void clear(T& value)
|
||||
{
|
||||
static const struct ZeroDummy : T {} zerodummy;
|
||||
value=zerodummy;
|
||||
}
|
||||
|
||||
//
|
||||
// Colliders
|
||||
//
|
||||
|
||||
/* Tree collider */
|
||||
struct btDbvtTreeCollider : btDbvt::ICollide
|
||||
{
|
||||
btDbvtBroadphase* pbp;
|
||||
btDbvtProxy* proxy;
|
||||
btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
|
||||
void Process(const btDbvtNode* na,const btDbvtNode* nb)
|
||||
{
|
||||
if(na!=nb)
|
||||
{
|
||||
btDbvtProxy* pa=(btDbvtProxy*)na->data;
|
||||
btDbvtProxy* pb=(btDbvtProxy*)nb->data;
|
||||
#if DBVT_BP_SORTPAIRS
|
||||
if(pa->m_uniqueId>pb->m_uniqueId)
|
||||
btSwap(pa,pb);
|
||||
#endif
|
||||
pbp->m_paircache->addOverlappingPair(pa,pb);
|
||||
++pbp->m_newpairs;
|
||||
}
|
||||
}
|
||||
void Process(const btDbvtNode* n)
|
||||
{
|
||||
Process(n,proxy->leaf);
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
// btDbvtBroadphase
|
||||
//
|
||||
|
||||
//
|
||||
btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
|
||||
{
|
||||
m_deferedcollide = false;
|
||||
m_needcleanup = true;
|
||||
m_releasepaircache = (paircache!=0)?false:true;
|
||||
m_prediction = 0;
|
||||
m_stageCurrent = 0;
|
||||
m_fixedleft = 0;
|
||||
m_fupdates = 1;
|
||||
m_dupdates = 0;
|
||||
m_cupdates = 10;
|
||||
m_newpairs = 1;
|
||||
m_updates_call = 0;
|
||||
m_updates_done = 0;
|
||||
m_updates_ratio = 0;
|
||||
m_paircache = paircache? paircache : new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
|
||||
m_gid = 0;
|
||||
m_pid = 0;
|
||||
m_cid = 0;
|
||||
for(int i=0;i<=STAGECOUNT;++i)
|
||||
{
|
||||
m_stageRoots[i]=0;
|
||||
}
|
||||
#if DBVT_BP_PROFILE
|
||||
clear(m_profiling);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
btDbvtBroadphase::~btDbvtBroadphase()
|
||||
{
|
||||
if(m_releasepaircache)
|
||||
{
|
||||
m_paircache->~btOverlappingPairCache();
|
||||
btAlignedFree(m_paircache);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin,
|
||||
const btVector3& aabbMax,
|
||||
int /*shapeType*/,
|
||||
void* userPtr,
|
||||
short int collisionFilterGroup,
|
||||
short int collisionFilterMask,
|
||||
btDispatcher* /*dispatcher*/,
|
||||
void* /*multiSapProxy*/)
|
||||
{
|
||||
btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( aabbMin,aabbMax,userPtr,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask);
|
||||
|
||||
btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
|
||||
|
||||
//bproxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
|
||||
proxy->stage = m_stageCurrent;
|
||||
proxy->m_uniqueId = ++m_gid;
|
||||
proxy->leaf = m_sets[0].insert(aabb,proxy);
|
||||
listappend(proxy,m_stageRoots[m_stageCurrent]);
|
||||
if(!m_deferedcollide)
|
||||
{
|
||||
btDbvtTreeCollider collider(this);
|
||||
collider.proxy=proxy;
|
||||
m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
|
||||
m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
|
||||
}
|
||||
return(proxy);
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy,
|
||||
btDispatcher* dispatcher)
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
|
||||
if(proxy->stage==STAGECOUNT)
|
||||
m_sets[1].remove(proxy->leaf);
|
||||
else
|
||||
m_sets[0].remove(proxy->leaf);
|
||||
listremove(proxy,m_stageRoots[proxy->stage]);
|
||||
m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
|
||||
btAlignedFree(proxy);
|
||||
m_needcleanup=true;
|
||||
}
|
||||
|
||||
void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
|
||||
aabbMin = proxy->m_aabbMin;
|
||||
aabbMax = proxy->m_aabbMax;
|
||||
}
|
||||
|
||||
struct BroadphaseRayTester : btDbvt::ICollide
|
||||
{
|
||||
btBroadphaseRayCallback& m_rayCallback;
|
||||
BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
|
||||
:m_rayCallback(orgCallback)
|
||||
{
|
||||
}
|
||||
void Process(const btDbvtNode* leaf)
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
|
||||
m_rayCallback.process(proxy);
|
||||
}
|
||||
};
|
||||
|
||||
void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
|
||||
{
|
||||
BroadphaseRayTester callback(rayCallback);
|
||||
|
||||
m_sets[0].rayTestInternal( m_sets[0].m_root,
|
||||
rayFrom,
|
||||
rayTo,
|
||||
rayCallback.m_rayDirectionInverse,
|
||||
rayCallback.m_signs,
|
||||
rayCallback.m_lambda_max,
|
||||
aabbMin,
|
||||
aabbMax,
|
||||
callback);
|
||||
|
||||
m_sets[1].rayTestInternal( m_sets[1].m_root,
|
||||
rayFrom,
|
||||
rayTo,
|
||||
rayCallback.m_rayDirectionInverse,
|
||||
rayCallback.m_signs,
|
||||
rayCallback.m_lambda_max,
|
||||
aabbMin,
|
||||
aabbMax,
|
||||
callback);
|
||||
|
||||
}
|
||||
|
||||
|
||||
struct BroadphaseAabbTester : btDbvt::ICollide
|
||||
{
|
||||
btBroadphaseAabbCallback& m_aabbCallback;
|
||||
BroadphaseAabbTester(btBroadphaseAabbCallback& orgCallback)
|
||||
:m_aabbCallback(orgCallback)
|
||||
{
|
||||
}
|
||||
void Process(const btDbvtNode* leaf)
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
|
||||
m_aabbCallback.process(proxy);
|
||||
}
|
||||
};
|
||||
|
||||
void btDbvtBroadphase::aabbTest(const btVector3& aabbMin,const btVector3& aabbMax,btBroadphaseAabbCallback& aabbCallback)
|
||||
{
|
||||
BroadphaseAabbTester callback(aabbCallback);
|
||||
|
||||
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(aabbMin,aabbMax);
|
||||
//process all children, that overlap with the given AABB bounds
|
||||
m_sets[0].collideTV(m_sets[0].m_root,bounds,callback);
|
||||
m_sets[1].collideTV(m_sets[1].m_root,bounds,callback);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
|
||||
const btVector3& aabbMin,
|
||||
const btVector3& aabbMax,
|
||||
btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
|
||||
#if DBVT_BP_PREVENTFALSEUPDATE
|
||||
if(NotEqual(aabb,proxy->leaf->volume))
|
||||
#endif
|
||||
{
|
||||
bool docollide=false;
|
||||
if(proxy->stage==STAGECOUNT)
|
||||
{/* fixed -> dynamic set */
|
||||
m_sets[1].remove(proxy->leaf);
|
||||
proxy->leaf=m_sets[0].insert(aabb,proxy);
|
||||
docollide=true;
|
||||
}
|
||||
else
|
||||
{/* dynamic set */
|
||||
++m_updates_call;
|
||||
if(Intersect(proxy->leaf->volume,aabb))
|
||||
{/* Moving */
|
||||
|
||||
const btVector3 delta=aabbMin-proxy->m_aabbMin;
|
||||
btVector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
|
||||
if(delta[0]<0) velocity[0]=-velocity[0];
|
||||
if(delta[1]<0) velocity[1]=-velocity[1];
|
||||
if(delta[2]<0) velocity[2]=-velocity[2];
|
||||
if (
|
||||
#ifdef DBVT_BP_MARGIN
|
||||
m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN)
|
||||
#else
|
||||
m_sets[0].update(proxy->leaf,aabb,velocity)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
++m_updates_done;
|
||||
docollide=true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{/* Teleporting */
|
||||
m_sets[0].update(proxy->leaf,aabb);
|
||||
++m_updates_done;
|
||||
docollide=true;
|
||||
}
|
||||
}
|
||||
listremove(proxy,m_stageRoots[proxy->stage]);
|
||||
proxy->m_aabbMin = aabbMin;
|
||||
proxy->m_aabbMax = aabbMax;
|
||||
proxy->stage = m_stageCurrent;
|
||||
listappend(proxy,m_stageRoots[m_stageCurrent]);
|
||||
if(docollide)
|
||||
{
|
||||
m_needcleanup=true;
|
||||
if(!m_deferedcollide)
|
||||
{
|
||||
btDbvtTreeCollider collider(this);
|
||||
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
|
||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::setAabbForceUpdate( btBroadphaseProxy* absproxy,
|
||||
const btVector3& aabbMin,
|
||||
const btVector3& aabbMax,
|
||||
btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
|
||||
bool docollide=false;
|
||||
if(proxy->stage==STAGECOUNT)
|
||||
{/* fixed -> dynamic set */
|
||||
m_sets[1].remove(proxy->leaf);
|
||||
proxy->leaf=m_sets[0].insert(aabb,proxy);
|
||||
docollide=true;
|
||||
}
|
||||
else
|
||||
{/* dynamic set */
|
||||
++m_updates_call;
|
||||
/* Teleporting */
|
||||
m_sets[0].update(proxy->leaf,aabb);
|
||||
++m_updates_done;
|
||||
docollide=true;
|
||||
}
|
||||
listremove(proxy,m_stageRoots[proxy->stage]);
|
||||
proxy->m_aabbMin = aabbMin;
|
||||
proxy->m_aabbMax = aabbMax;
|
||||
proxy->stage = m_stageCurrent;
|
||||
listappend(proxy,m_stageRoots[m_stageCurrent]);
|
||||
if(docollide)
|
||||
{
|
||||
m_needcleanup=true;
|
||||
if(!m_deferedcollide)
|
||||
{
|
||||
btDbvtTreeCollider collider(this);
|
||||
m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
|
||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
|
||||
{
|
||||
collide(dispatcher);
|
||||
#if DBVT_BP_PROFILE
|
||||
if(0==(m_pid%DBVT_BP_PROFILING_RATE))
|
||||
{
|
||||
printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
|
||||
unsigned int total=m_profiling.m_total;
|
||||
if(total<=0) total=1;
|
||||
printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
|
||||
printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
|
||||
printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
|
||||
printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE);
|
||||
const unsigned long sum=m_profiling.m_ddcollide+
|
||||
m_profiling.m_fdcollide+
|
||||
m_profiling.m_cleanup;
|
||||
printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
|
||||
printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
|
||||
clear(m_profiling);
|
||||
m_clock.reset();
|
||||
}
|
||||
#endif
|
||||
|
||||
performDeferredRemoval(dispatcher);
|
||||
|
||||
}
|
||||
|
||||
void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
if (m_paircache->hasDeferredRemoval())
|
||||
{
|
||||
|
||||
btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
|
||||
|
||||
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
|
||||
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
|
||||
|
||||
int invalidPair = 0;
|
||||
|
||||
|
||||
int i;
|
||||
|
||||
btBroadphasePair previousPair;
|
||||
previousPair.m_pProxy0 = 0;
|
||||
previousPair.m_pProxy1 = 0;
|
||||
previousPair.m_algorithm = 0;
|
||||
|
||||
|
||||
for (i=0;i<overlappingPairArray.size();i++)
|
||||
{
|
||||
|
||||
btBroadphasePair& pair = overlappingPairArray[i];
|
||||
|
||||
bool isDuplicate = (pair == previousPair);
|
||||
|
||||
previousPair = pair;
|
||||
|
||||
bool needsRemoval = false;
|
||||
|
||||
if (!isDuplicate)
|
||||
{
|
||||
//important to perform AABB check that is consistent with the broadphase
|
||||
btDbvtProxy* pa=(btDbvtProxy*)pair.m_pProxy0;
|
||||
btDbvtProxy* pb=(btDbvtProxy*)pair.m_pProxy1;
|
||||
bool hasOverlap = Intersect(pa->leaf->volume,pb->leaf->volume);
|
||||
|
||||
if (hasOverlap)
|
||||
{
|
||||
needsRemoval = false;
|
||||
} else
|
||||
{
|
||||
needsRemoval = true;
|
||||
}
|
||||
} else
|
||||
{
|
||||
//remove duplicate
|
||||
needsRemoval = true;
|
||||
//should have no algorithm
|
||||
btAssert(!pair.m_algorithm);
|
||||
}
|
||||
|
||||
if (needsRemoval)
|
||||
{
|
||||
m_paircache->cleanOverlappingPair(pair,dispatcher);
|
||||
|
||||
pair.m_pProxy0 = 0;
|
||||
pair.m_pProxy1 = 0;
|
||||
invalidPair++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//perform a sort, to sort 'invalid' pairs to the end
|
||||
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
|
||||
overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::collide(btDispatcher* dispatcher)
|
||||
{
|
||||
/*printf("---------------------------------------------------------\n");
|
||||
printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
|
||||
printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
|
||||
printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
|
||||
{
|
||||
printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
|
||||
getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
SPC(m_profiling.m_total);
|
||||
/* optimize */
|
||||
m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
|
||||
if(m_fixedleft)
|
||||
{
|
||||
const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
|
||||
m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
|
||||
m_fixedleft=btMax<int>(0,m_fixedleft-count);
|
||||
}
|
||||
/* dynamic -> fixed set */
|
||||
m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
|
||||
btDbvtProxy* current=m_stageRoots[m_stageCurrent];
|
||||
if(current)
|
||||
{
|
||||
btDbvtTreeCollider collider(this);
|
||||
do {
|
||||
btDbvtProxy* next=current->links[1];
|
||||
listremove(current,m_stageRoots[current->stage]);
|
||||
listappend(current,m_stageRoots[STAGECOUNT]);
|
||||
#if DBVT_BP_ACCURATESLEEPING
|
||||
m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
|
||||
collider.proxy=current;
|
||||
btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
|
||||
btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
|
||||
#endif
|
||||
m_sets[0].remove(current->leaf);
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume) curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
|
||||
current->leaf = m_sets[1].insert(curAabb,current);
|
||||
current->stage = STAGECOUNT;
|
||||
current = next;
|
||||
} while(current);
|
||||
m_fixedleft=m_sets[1].m_leaves;
|
||||
m_needcleanup=true;
|
||||
}
|
||||
/* collide dynamics */
|
||||
{
|
||||
btDbvtTreeCollider collider(this);
|
||||
if(m_deferedcollide)
|
||||
{
|
||||
SPC(m_profiling.m_fdcollide);
|
||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
|
||||
}
|
||||
if(m_deferedcollide)
|
||||
{
|
||||
SPC(m_profiling.m_ddcollide);
|
||||
m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
|
||||
}
|
||||
}
|
||||
/* clean up */
|
||||
if(m_needcleanup)
|
||||
{
|
||||
SPC(m_profiling.m_cleanup);
|
||||
btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
|
||||
if(pairs.size()>0)
|
||||
{
|
||||
|
||||
int ni=btMin(pairs.size(),btMax<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
|
||||
for(int i=0;i<ni;++i)
|
||||
{
|
||||
btBroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
|
||||
btDbvtProxy* pa=(btDbvtProxy*)p.m_pProxy0;
|
||||
btDbvtProxy* pb=(btDbvtProxy*)p.m_pProxy1;
|
||||
if(!Intersect(pa->leaf->volume,pb->leaf->volume))
|
||||
{
|
||||
#if DBVT_BP_SORTPAIRS
|
||||
if(pa->m_uniqueId>pb->m_uniqueId)
|
||||
btSwap(pa,pb);
|
||||
#endif
|
||||
m_paircache->removeOverlappingPair(pa,pb,dispatcher);
|
||||
--ni;--i;
|
||||
}
|
||||
}
|
||||
if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
|
||||
}
|
||||
}
|
||||
++m_pid;
|
||||
m_newpairs=1;
|
||||
m_needcleanup=false;
|
||||
if(m_updates_call>0)
|
||||
{ m_updates_ratio=m_updates_done/(btScalar)m_updates_call; }
|
||||
else
|
||||
{ m_updates_ratio=0; }
|
||||
m_updates_done/=2;
|
||||
m_updates_call/=2;
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::optimize()
|
||||
{
|
||||
m_sets[0].optimizeTopDown();
|
||||
m_sets[1].optimizeTopDown();
|
||||
}
|
||||
|
||||
//
|
||||
btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache()
|
||||
{
|
||||
return(m_paircache);
|
||||
}
|
||||
|
||||
//
|
||||
const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const
|
||||
{
|
||||
return(m_paircache);
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds;
|
||||
|
||||
if(!m_sets[0].empty())
|
||||
if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume,
|
||||
m_sets[1].m_root->volume,bounds);
|
||||
else
|
||||
bounds=m_sets[0].m_root->volume;
|
||||
else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
|
||||
else
|
||||
bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
|
||||
aabbMin=bounds.Mins();
|
||||
aabbMax=bounds.Maxs();
|
||||
}
|
||||
|
||||
void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
|
||||
if (!totalObjects)
|
||||
{
|
||||
//reset internal dynamic tree data structures
|
||||
m_sets[0].clear();
|
||||
m_sets[1].clear();
|
||||
|
||||
m_deferedcollide = false;
|
||||
m_needcleanup = true;
|
||||
m_stageCurrent = 0;
|
||||
m_fixedleft = 0;
|
||||
m_fupdates = 1;
|
||||
m_dupdates = 0;
|
||||
m_cupdates = 10;
|
||||
m_newpairs = 1;
|
||||
m_updates_call = 0;
|
||||
m_updates_done = 0;
|
||||
m_updates_ratio = 0;
|
||||
|
||||
m_gid = 0;
|
||||
m_pid = 0;
|
||||
m_cid = 0;
|
||||
for(int i=0;i<=STAGECOUNT;++i)
|
||||
{
|
||||
m_stageRoots[i]=0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
void btDbvtBroadphase::printStats()
|
||||
{}
|
||||
|
||||
//
|
||||
#if DBVT_BP_ENABLE_BENCHMARK
|
||||
|
||||
struct btBroadphaseBenchmark
|
||||
{
|
||||
struct Experiment
|
||||
{
|
||||
const char* name;
|
||||
int object_count;
|
||||
int update_count;
|
||||
int spawn_count;
|
||||
int iterations;
|
||||
btScalar speed;
|
||||
btScalar amplitude;
|
||||
};
|
||||
struct Object
|
||||
{
|
||||
btVector3 center;
|
||||
btVector3 extents;
|
||||
btBroadphaseProxy* proxy;
|
||||
btScalar time;
|
||||
void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi)
|
||||
{
|
||||
time += speed;
|
||||
center[0] = btCos(time*(btScalar)2.17)*amplitude+
|
||||
btSin(time)*amplitude/2;
|
||||
center[1] = btCos(time*(btScalar)1.38)*amplitude+
|
||||
btSin(time)*amplitude;
|
||||
center[2] = btSin(time*(btScalar)0.777)*amplitude;
|
||||
pbi->setAabb(proxy,center-extents,center+extents,0);
|
||||
}
|
||||
};
|
||||
static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
|
||||
static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); }
|
||||
static void OutputTime(const char* name,btClock& c,unsigned count=0)
|
||||
{
|
||||
const unsigned long us=c.getTimeMicroseconds();
|
||||
const unsigned long ms=(us+500)/1000;
|
||||
const btScalar sec=us/(btScalar)(1000*1000);
|
||||
if(count>0)
|
||||
printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
|
||||
else
|
||||
printf("%s : %u us (%u ms)\r\n",name,us,ms);
|
||||
}
|
||||
};
|
||||
|
||||
void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
|
||||
{
|
||||
static const btBroadphaseBenchmark::Experiment experiments[]=
|
||||
{
|
||||
{"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
|
||||
/*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
|
||||
{"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
|
||||
};
|
||||
static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
|
||||
btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
|
||||
btClock wallclock;
|
||||
/* Begin */
|
||||
for(int iexp=0;iexp<nexperiments;++iexp)
|
||||
{
|
||||
const btBroadphaseBenchmark::Experiment& experiment=experiments[iexp];
|
||||
const int object_count=experiment.object_count;
|
||||
const int update_count=(object_count*experiment.update_count)/100;
|
||||
const int spawn_count=(object_count*experiment.spawn_count)/100;
|
||||
const btScalar speed=experiment.speed;
|
||||
const btScalar amplitude=experiment.amplitude;
|
||||
printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
|
||||
printf("\tObjects: %u\r\n",object_count);
|
||||
printf("\tUpdate: %u\r\n",update_count);
|
||||
printf("\tSpawn: %u\r\n",spawn_count);
|
||||
printf("\tSpeed: %f\r\n",speed);
|
||||
printf("\tAmplitude: %f\r\n",amplitude);
|
||||
srand(180673);
|
||||
/* Create objects */
|
||||
wallclock.reset();
|
||||
objects.reserve(object_count);
|
||||
for(int i=0;i<object_count;++i)
|
||||
{
|
||||
btBroadphaseBenchmark::Object* po=new btBroadphaseBenchmark::Object();
|
||||
po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
|
||||
po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
|
||||
po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
|
||||
po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
|
||||
po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
|
||||
po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
|
||||
po->time=btBroadphaseBenchmark::UnitRand()*2000;
|
||||
po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
|
||||
objects.push_back(po);
|
||||
}
|
||||
btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
|
||||
/* First update */
|
||||
wallclock.reset();
|
||||
for(int i=0;i<objects.size();++i)
|
||||
{
|
||||
objects[i]->update(speed,amplitude,pbi);
|
||||
}
|
||||
btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
|
||||
/* Updates */
|
||||
wallclock.reset();
|
||||
for(int i=0;i<experiment.iterations;++i)
|
||||
{
|
||||
for(int j=0;j<update_count;++j)
|
||||
{
|
||||
objects[j]->update(speed,amplitude,pbi);
|
||||
}
|
||||
pbi->calculateOverlappingPairs(0);
|
||||
}
|
||||
btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
|
||||
/* Clean up */
|
||||
wallclock.reset();
|
||||
for(int i=0;i<objects.size();++i)
|
||||
{
|
||||
pbi->destroyProxy(objects[i]->proxy,0);
|
||||
delete objects[i];
|
||||
}
|
||||
objects.resize(0);
|
||||
btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
|
||||
}
|
||||
|
||||
}
|
||||
#else
|
||||
void btDbvtBroadphase::benchmark(btBroadphaseInterface*)
|
||||
{}
|
||||
#endif
|
||||
|
||||
#if DBVT_BP_PROFILE
|
||||
#undef SPC
|
||||
#endif
|
||||
|
@ -0,0 +1,146 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///btDbvtBroadphase implementation by Nathanael Presson
|
||||
#ifndef BT_DBVT_BROADPHASE_H
|
||||
#define BT_DBVT_BROADPHASE_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
|
||||
|
||||
//
|
||||
// Compile time config
|
||||
//
|
||||
|
||||
#define DBVT_BP_PROFILE 0
|
||||
//#define DBVT_BP_SORTPAIRS 1
|
||||
#define DBVT_BP_PREVENTFALSEUPDATE 0
|
||||
#define DBVT_BP_ACCURATESLEEPING 0
|
||||
#define DBVT_BP_ENABLE_BENCHMARK 0
|
||||
#define DBVT_BP_MARGIN (btScalar)0.05
|
||||
|
||||
#if DBVT_BP_PROFILE
|
||||
#define DBVT_BP_PROFILING_RATE 256
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#endif
|
||||
|
||||
//
|
||||
// btDbvtProxy
|
||||
//
|
||||
struct btDbvtProxy : btBroadphaseProxy
|
||||
{
|
||||
/* Fields */
|
||||
//btDbvtAabbMm aabb;
|
||||
btDbvtNode* leaf;
|
||||
btDbvtProxy* links[2];
|
||||
int stage;
|
||||
/* ctor */
|
||||
btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
|
||||
btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
|
||||
{
|
||||
links[0]=links[1]=0;
|
||||
}
|
||||
};
|
||||
|
||||
typedef btAlignedObjectArray<btDbvtProxy*> btDbvtProxyArray;
|
||||
|
||||
///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
|
||||
///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
|
||||
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
|
||||
struct btDbvtBroadphase : btBroadphaseInterface
|
||||
{
|
||||
/* Config */
|
||||
enum {
|
||||
DYNAMIC_SET = 0, /* Dynamic set index */
|
||||
FIXED_SET = 1, /* Fixed set index */
|
||||
STAGECOUNT = 2 /* Number of stages */
|
||||
};
|
||||
/* Fields */
|
||||
btDbvt m_sets[2]; // Dbvt sets
|
||||
btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
|
||||
btOverlappingPairCache* m_paircache; // Pair cache
|
||||
btScalar m_prediction; // Velocity prediction
|
||||
int m_stageCurrent; // Current stage
|
||||
int m_fupdates; // % of fixed updates per frame
|
||||
int m_dupdates; // % of dynamic updates per frame
|
||||
int m_cupdates; // % of cleanup updates per frame
|
||||
int m_newpairs; // Number of pairs created
|
||||
int m_fixedleft; // Fixed optimization left
|
||||
unsigned m_updates_call; // Number of updates call
|
||||
unsigned m_updates_done; // Number of updates done
|
||||
btScalar m_updates_ratio; // m_updates_done/m_updates_call
|
||||
int m_pid; // Parse id
|
||||
int m_cid; // Cleanup index
|
||||
int m_gid; // Gen id
|
||||
bool m_releasepaircache; // Release pair cache on delete
|
||||
bool m_deferedcollide; // Defere dynamic/static collision to collide call
|
||||
bool m_needcleanup; // Need to run cleanup?
|
||||
#if DBVT_BP_PROFILE
|
||||
btClock m_clock;
|
||||
struct {
|
||||
unsigned long m_total;
|
||||
unsigned long m_ddcollide;
|
||||
unsigned long m_fdcollide;
|
||||
unsigned long m_cleanup;
|
||||
unsigned long m_jobcount;
|
||||
} m_profiling;
|
||||
#endif
|
||||
/* Methods */
|
||||
btDbvtBroadphase(btOverlappingPairCache* paircache=0);
|
||||
~btDbvtBroadphase();
|
||||
void collide(btDispatcher* dispatcher);
|
||||
void optimize();
|
||||
|
||||
/* btBroadphaseInterface Implementation */
|
||||
btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
|
||||
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
||||
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
|
||||
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
|
||||
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
|
||||
|
||||
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
|
||||
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
|
||||
virtual btOverlappingPairCache* getOverlappingPairCache();
|
||||
virtual const btOverlappingPairCache* getOverlappingPairCache() const;
|
||||
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
virtual void printStats();
|
||||
|
||||
|
||||
///reset broadphase internal structures, to ensure determinism/reproducability
|
||||
virtual void resetPool(btDispatcher* dispatcher);
|
||||
|
||||
void performDeferredRemoval(btDispatcher* dispatcher);
|
||||
|
||||
void setVelocityPrediction(btScalar prediction)
|
||||
{
|
||||
m_prediction = prediction;
|
||||
}
|
||||
btScalar getVelocityPrediction() const
|
||||
{
|
||||
return m_prediction;
|
||||
}
|
||||
|
||||
///this setAabbForceUpdate is similar to setAabb but always forces the aabb update.
|
||||
///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
|
||||
///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
|
||||
///http://code.google.com/p/bullet/issues/detail?id=223
|
||||
void setAabbForceUpdate( btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);
|
||||
|
||||
static void benchmark(btBroadphaseInterface*);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -44,24 +44,33 @@ struct btDispatcherInfo
|
||||
m_debugDraw(0),
|
||||
m_enableSatConvex(false),
|
||||
m_enableSPU(true),
|
||||
m_useEpa(true),
|
||||
m_allowedCcdPenetration(btScalar(0.04)),
|
||||
m_useConvexConservativeDistanceUtil(false),
|
||||
m_convexConservativeDistanceThreshold(0.0f),
|
||||
m_convexMaxDistanceUseCPT(false),
|
||||
m_stackAllocator(0)
|
||||
{
|
||||
|
||||
}
|
||||
btScalar m_timeStep;
|
||||
int m_stepCount;
|
||||
int m_dispatchFunc;
|
||||
btScalar m_timeOfImpact;
|
||||
bool m_useContinuous;
|
||||
int m_stepCount;
|
||||
int m_dispatchFunc;
|
||||
mutable btScalar m_timeOfImpact;
|
||||
bool m_useContinuous;
|
||||
class btIDebugDraw* m_debugDraw;
|
||||
bool m_enableSatConvex;
|
||||
bool m_enableSPU;
|
||||
bool m_enableSatConvex;
|
||||
bool m_enableSPU;
|
||||
bool m_useEpa;
|
||||
btScalar m_allowedCcdPenetration;
|
||||
bool m_useConvexConservativeDistanceUtil;
|
||||
btScalar m_convexConservativeDistanceThreshold;
|
||||
bool m_convexMaxDistanceUseCPT;
|
||||
btStackAlloc* m_stackAllocator;
|
||||
|
||||
};
|
||||
|
||||
/// btDispatcher can be used in combination with broadphase to dispatch overlapping pairs.
|
||||
/// For example for pairwise collision detection or user callbacks (game logic).
|
||||
///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
|
||||
///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).
|
||||
class btDispatcher
|
||||
{
|
||||
|
||||
@ -81,7 +90,7 @@ public:
|
||||
|
||||
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0;
|
||||
|
||||
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)=0;
|
||||
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0;
|
||||
|
||||
virtual int getNumManifolds() const = 0;
|
||||
|
||||
@ -89,7 +98,7 @@ public:
|
||||
|
||||
virtual btPersistentManifold** getInternalManifoldPointer() = 0;
|
||||
|
||||
virtual void* allocateCollisionAlgorithm(int size) = 0;
|
||||
virtual void* allocateCollisionAlgorithm(int size) = 0;
|
||||
|
||||
virtual void freeCollisionAlgorithm(void* ptr) = 0;
|
||||
|
||||
|
@ -17,7 +17,7 @@ subject to the following restrictions:
|
||||
|
||||
#include "btSimpleBroadphase.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
|
||||
#include "btQuantizedBvh.h"
|
||||
|
||||
/// btSapBroadphaseArray m_sapBroadphases;
|
||||
|
||||
@ -37,11 +37,11 @@ public:
|
||||
|
||||
*/
|
||||
|
||||
btMultiSapBroadphase::btMultiSapBroadphase(int maxProxies,btOverlappingPairCache* pairCache)
|
||||
btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache* pairCache)
|
||||
:m_overlappingPairs(pairCache),
|
||||
m_optimizedAabbTree(0),
|
||||
m_ownsPairCache(false),
|
||||
m_invalidPair(0),
|
||||
m_optimizedAabbTree(0)
|
||||
m_invalidPair(0)
|
||||
{
|
||||
if (!m_overlappingPairs)
|
||||
{
|
||||
@ -87,7 +87,7 @@ btMultiSapBroadphase::~btMultiSapBroadphase()
|
||||
|
||||
void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
|
||||
{
|
||||
m_optimizedAabbTree = new btOptimizedBvh();
|
||||
m_optimizedAabbTree = new btQuantizedBvh();
|
||||
m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax);
|
||||
QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray();
|
||||
for (int i=0;i<m_sapBroadphases.size();i++)
|
||||
@ -104,7 +104,7 @@ void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3
|
||||
m_optimizedAabbTree->buildInternal();
|
||||
}
|
||||
|
||||
btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* ignoreMe)
|
||||
btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* /*ignoreMe*/)
|
||||
{
|
||||
//void* ignoreMe -> we could think of recursive multi-sap, if someone is interested
|
||||
|
||||
@ -117,7 +117,7 @@ btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin,
|
||||
return proxy;
|
||||
}
|
||||
|
||||
void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
|
||||
void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
///not yet
|
||||
btAssert(0);
|
||||
@ -128,13 +128,14 @@ void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* d
|
||||
void btMultiSapBroadphase::addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase)
|
||||
{
|
||||
void* mem = btAlignedAlloc(sizeof(btBridgeProxy),16);
|
||||
btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy();
|
||||
btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy;
|
||||
bridgeProxyRef->m_childProxy = childProxy;
|
||||
bridgeProxyRef->m_childBroadphase = childBroadphase;
|
||||
parentMultiSapProxy->m_bridgeProxies.push_back(bridgeProxyRef);
|
||||
}
|
||||
|
||||
|
||||
bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax);
|
||||
bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax)
|
||||
{
|
||||
return
|
||||
@ -148,6 +149,22 @@ amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ();
|
||||
|
||||
|
||||
|
||||
void btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
|
||||
{
|
||||
btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
|
||||
aabbMin = multiProxy->m_aabbMin;
|
||||
aabbMax = multiProxy->m_aabbMax;
|
||||
}
|
||||
|
||||
void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
|
||||
{
|
||||
for (int i=0;i<m_multiSapProxies.size();i++)
|
||||
{
|
||||
rayCallback.process(m_multiSapProxies[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//#include <stdio.h>
|
||||
|
||||
void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)
|
||||
@ -157,8 +174,8 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
|
||||
multiProxy->m_aabbMax = aabbMax;
|
||||
|
||||
|
||||
bool fullyContained = false;
|
||||
bool alreadyInSimple = false;
|
||||
// bool fullyContained = false;
|
||||
// bool alreadyInSimple = false;
|
||||
|
||||
|
||||
|
||||
@ -177,7 +194,7 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
|
||||
|
||||
}
|
||||
|
||||
virtual void processNode(int nodeSubPart, int broadphaseIndex)
|
||||
virtual void processNode(int /*nodeSubPart*/, int broadphaseIndex)
|
||||
{
|
||||
btBroadphaseInterface* childBroadphase = m_multiSap->getBroadphaseArray()[broadphaseIndex];
|
||||
|
||||
@ -207,9 +224,12 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
|
||||
|
||||
|
||||
|
||||
m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
|
||||
if (m_optimizedAabbTree)
|
||||
m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
|
||||
|
||||
for (int i=0;i<multiProxy->m_bridgeProxies.size();i++)
|
||||
int i;
|
||||
|
||||
for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
|
||||
{
|
||||
btVector3 worldAabbMin,worldAabbMax;
|
||||
multiProxy->m_bridgeProxies[i]->m_childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax);
|
||||
@ -306,7 +326,7 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
|
||||
|
||||
|
||||
//update
|
||||
for (int i=0;i<multiProxy->m_bridgeProxies.size();i++)
|
||||
for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
|
||||
{
|
||||
btBridgeProxy* bridgeProxyRef = multiProxy->m_bridgeProxies[i];
|
||||
bridgeProxyRef->m_childBroadphase->setAabb(bridgeProxyRef->m_childProxy,aabbMin,aabbMax,dispatcher);
|
||||
@ -462,3 +482,8 @@ void btMultiSapBroadphase::printStats()
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
void btMultiSapBroadphase::resetPool(btDispatcher* dispatcher)
|
||||
{
|
||||
// not yet
|
||||
}
|
||||
|
@ -26,7 +26,10 @@ class btSimpleBroadphase;
|
||||
|
||||
typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;
|
||||
|
||||
///multi SAP broadphase
|
||||
///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
|
||||
///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
|
||||
///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
|
||||
///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
|
||||
///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328
|
||||
///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329
|
||||
class btMultiSapBroadphase :public btBroadphaseInterface
|
||||
@ -37,7 +40,7 @@ class btMultiSapBroadphase :public btBroadphaseInterface
|
||||
|
||||
btOverlappingPairCache* m_overlappingPairs;
|
||||
|
||||
class btOptimizedBvh* m_optimizedAabbTree;
|
||||
class btQuantizedBvh* m_optimizedAabbTree;
|
||||
|
||||
|
||||
bool m_ownsPairCache;
|
||||
@ -70,7 +73,7 @@ public:
|
||||
short int m_collisionFilterMask;
|
||||
*/
|
||||
btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask)
|
||||
:btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask),
|
||||
:btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask),
|
||||
m_aabbMin(aabbMin),
|
||||
m_aabbMax(aabbMax),
|
||||
m_shapeType(shapeType)
|
||||
@ -83,7 +86,6 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase);
|
||||
|
||||
btAlignedObjectArray<btMultiSapProxy*> m_multiSapProxies;
|
||||
|
||||
@ -107,7 +109,12 @@ public:
|
||||
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
|
||||
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
||||
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
|
||||
|
||||
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
|
||||
|
||||
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
|
||||
|
||||
void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase);
|
||||
|
||||
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
|
||||
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
|
||||
|
||||
@ -126,8 +133,8 @@ public:
|
||||
///will add some transform later
|
||||
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
aabbMin.setValue(-1e30f,-1e30f,-1e30f);
|
||||
aabbMax.setValue(1e30f,1e30f,1e30f);
|
||||
aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
|
||||
aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
|
||||
}
|
||||
|
||||
void buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
|
||||
@ -136,6 +143,9 @@ public:
|
||||
|
||||
void quicksort (btBroadphasePairArray& a, int lo, int hi);
|
||||
|
||||
///reset broadphase internal structures, to ensure determinism/reproducability
|
||||
virtual void resetPool(btDispatcher* dispatcher);
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_MULTI_SAP_BROADPHASE
|
||||
|
@ -19,6 +19,9 @@ subject to the following restrictions:
|
||||
|
||||
#include "btDispatcher.h"
|
||||
#include "btCollisionAlgorithm.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
int gOverlappingPairs = 0;
|
||||
|
||||
@ -31,7 +34,8 @@ int gFindPairs =0;
|
||||
|
||||
btHashedOverlappingPairCache::btHashedOverlappingPairCache():
|
||||
m_overlapFilterCallback(0),
|
||||
m_blockedForChanges(false)
|
||||
m_blockedForChanges(false),
|
||||
m_ghostPairCallback(0)
|
||||
{
|
||||
int initialAllocatedSize= 2;
|
||||
m_overlappingPairArray.reserve(initialAllocatedSize);
|
||||
@ -43,7 +47,6 @@ btHashedOverlappingPairCache::btHashedOverlappingPairCache():
|
||||
|
||||
btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
|
||||
{
|
||||
//todo/test: show we erase/delete data, or is it automatic
|
||||
}
|
||||
|
||||
|
||||
@ -133,14 +136,15 @@ void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroad
|
||||
btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
|
||||
{
|
||||
gFindPairs++;
|
||||
|
||||
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
|
||||
btSwap(proxy0,proxy1);
|
||||
int proxyId1 = proxy0->getUid();
|
||||
int proxyId2 = proxy1->getUid();
|
||||
|
||||
if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);
|
||||
/*if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);*/
|
||||
|
||||
int hash = getHash(proxyId1, proxyId2) & (m_overlappingPairArray.capacity()-1);
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1), static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
if (hash >= m_hashTable.size())
|
||||
{
|
||||
@ -196,9 +200,9 @@ void btHashedOverlappingPairCache::growTables()
|
||||
const btBroadphasePair& pair = m_overlappingPairArray[i];
|
||||
int proxyId1 = pair.m_pProxy0->getUid();
|
||||
int proxyId2 = pair.m_pProxy1->getUid();
|
||||
if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);
|
||||
int hashValue = getHash(proxyId1,proxyId2) & (m_overlappingPairArray.capacity()-1); // New hash value with new mask
|
||||
/*if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);*/
|
||||
int hashValue = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
|
||||
m_next[i] = m_hashTable[hashValue];
|
||||
m_hashTable[hashValue] = i;
|
||||
}
|
||||
@ -209,39 +213,53 @@ void btHashedOverlappingPairCache::growTables()
|
||||
|
||||
btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
|
||||
{
|
||||
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
|
||||
btSwap(proxy0,proxy1);
|
||||
int proxyId1 = proxy0->getUid();
|
||||
int proxyId2 = proxy1->getUid();
|
||||
|
||||
if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);
|
||||
/*if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);*/
|
||||
|
||||
int hash = getHash(proxyId1, proxyId2) & (m_overlappingPairArray.capacity()-1);
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask
|
||||
|
||||
|
||||
|
||||
btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
|
||||
if (pair != NULL)
|
||||
{
|
||||
return pair;
|
||||
}
|
||||
|
||||
/*for(int i=0;i<m_overlappingPairArray.size();++i)
|
||||
{
|
||||
if( (m_overlappingPairArray[i].m_pProxy0==proxy0)&&
|
||||
(m_overlappingPairArray[i].m_pProxy1==proxy1))
|
||||
{
|
||||
printf("Adding duplicated %u<>%u\r\n",proxyId1,proxyId2);
|
||||
internalFindPair(proxy0, proxy1, hash);
|
||||
}
|
||||
}*/
|
||||
int count = m_overlappingPairArray.size();
|
||||
int oldCapacity = m_overlappingPairArray.capacity();
|
||||
void* mem = &m_overlappingPairArray.expand();
|
||||
void* mem = &m_overlappingPairArray.expandNonInitializing();
|
||||
|
||||
//this is where we add an actual pair, so also call the 'ghost'
|
||||
if (m_ghostPairCallback)
|
||||
m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
|
||||
|
||||
int newCapacity = m_overlappingPairArray.capacity();
|
||||
|
||||
if (oldCapacity < newCapacity)
|
||||
{
|
||||
growTables();
|
||||
//hash with new capacity
|
||||
hash = getHash(proxyId1, proxyId2) & (m_overlappingPairArray.capacity()-1);
|
||||
hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
|
||||
}
|
||||
|
||||
pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
|
||||
// pair->m_pProxy0 = proxy0;
|
||||
// pair->m_pProxy1 = proxy1;
|
||||
pair->m_algorithm = 0;
|
||||
pair->m_userInfo = 0;
|
||||
pair->m_internalTmpValue = 0;
|
||||
|
||||
|
||||
m_next[count] = m_hashTable[hash];
|
||||
@ -255,14 +273,15 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
|
||||
void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
|
||||
{
|
||||
gRemovePairs++;
|
||||
|
||||
if(proxy0->m_uniqueId>proxy1->m_uniqueId)
|
||||
btSwap(proxy0,proxy1);
|
||||
int proxyId1 = proxy0->getUid();
|
||||
int proxyId2 = proxy1->getUid();
|
||||
|
||||
if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);
|
||||
/*if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);*/
|
||||
|
||||
int hash = getHash(proxyId1, proxyId2) & (m_overlappingPairArray.capacity()-1);
|
||||
int hash = static_cast<int>(getHash(static_cast<unsigned int>(proxyId1),static_cast<unsigned int>(proxyId2)) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash);
|
||||
if (pair == NULL)
|
||||
@ -272,7 +291,7 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
|
||||
|
||||
cleanOverlappingPair(*pair,dispatcher);
|
||||
|
||||
void* userData = pair->m_userInfo;
|
||||
void* userData = pair->m_internalInfo1;
|
||||
|
||||
btAssert(pair->m_pProxy0->getUid() == proxyId1);
|
||||
btAssert(pair->m_pProxy1->getUid() == proxyId2);
|
||||
@ -307,6 +326,9 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
|
||||
|
||||
int lastPairIndex = m_overlappingPairArray.size() - 1;
|
||||
|
||||
if (m_ghostPairCallback)
|
||||
m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
|
||||
|
||||
// If the removed pair is the last pair, we are done.
|
||||
if (lastPairIndex == pairIndex)
|
||||
{
|
||||
@ -316,7 +338,8 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
|
||||
|
||||
// Remove the last pair from the hash table.
|
||||
const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex];
|
||||
int lastHash = getHash(last->m_pProxy0->getUid(), last->m_pProxy1->getUid()) & (m_overlappingPairArray.capacity()-1);
|
||||
/* missing swap here too, Nat. */
|
||||
int lastHash = static_cast<int>(getHash(static_cast<unsigned int>(last->m_pProxy0->getUid()), static_cast<unsigned int>(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1));
|
||||
|
||||
index = m_hashTable[lastHash];
|
||||
btAssert(index != BT_NULL_PAIR);
|
||||
@ -373,6 +396,35 @@ void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
|
||||
}
|
||||
}
|
||||
|
||||
void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
|
||||
{
|
||||
///need to keep hashmap in sync with pair address, so rebuild all
|
||||
btBroadphasePairArray tmpPairs;
|
||||
int i;
|
||||
for (i=0;i<m_overlappingPairArray.size();i++)
|
||||
{
|
||||
tmpPairs.push_back(m_overlappingPairArray[i]);
|
||||
}
|
||||
|
||||
for (i=0;i<tmpPairs.size();i++)
|
||||
{
|
||||
removeOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1,dispatcher);
|
||||
}
|
||||
|
||||
for (i = 0; i < m_next.size(); i++)
|
||||
{
|
||||
m_next[i] = BT_NULL_PAIR;
|
||||
}
|
||||
|
||||
tmpPairs.quickSort(btBroadphasePairSortPredicate());
|
||||
|
||||
for (i=0;i<tmpPairs.size();i++)
|
||||
{
|
||||
addOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher )
|
||||
@ -386,8 +438,10 @@ void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
|
||||
{
|
||||
gOverlappingPairs--;
|
||||
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
|
||||
void* userData = pair.m_userInfo;
|
||||
void* userData = pair.m_internalInfo1;
|
||||
cleanOverlappingPair(pair,dispatcher);
|
||||
if (m_ghostPairCallback)
|
||||
m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
|
||||
|
||||
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
|
||||
m_overlappingPairArray.pop_back();
|
||||
@ -408,14 +462,19 @@ void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
|
||||
btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
|
||||
{
|
||||
//don't add overlap with own
|
||||
assert(proxy0 != proxy1);
|
||||
btAssert(proxy0 != proxy1);
|
||||
|
||||
if (!needsBroadphaseCollision(proxy0,proxy1))
|
||||
return 0;
|
||||
|
||||
void* mem = &m_overlappingPairArray.expand();
|
||||
void* mem = &m_overlappingPairArray.expandNonInitializing();
|
||||
btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
|
||||
|
||||
gOverlappingPairs++;
|
||||
gAddedPairs++;
|
||||
|
||||
if (m_ghostPairCallback)
|
||||
m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
|
||||
return pair;
|
||||
|
||||
}
|
||||
@ -434,7 +493,7 @@ btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseP
|
||||
|
||||
if (findIndex < m_overlappingPairArray.size())
|
||||
{
|
||||
//assert(it != m_overlappingPairSet.end());
|
||||
//btAssert(it != m_overlappingPairSet.end());
|
||||
btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
|
||||
return pair;
|
||||
}
|
||||
@ -464,8 +523,9 @@ void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
|
||||
if (callback->processOverlap(*pair))
|
||||
{
|
||||
cleanOverlappingPair(*pair,dispatcher);
|
||||
|
||||
m_overlappingPairArray.swap(i,m_overlappingPairArray.capacity()-1);
|
||||
pair->m_pProxy0 = 0;
|
||||
pair->m_pProxy1 = 0;
|
||||
m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
|
||||
m_overlappingPairArray.pop_back();
|
||||
gOverlappingPairs--;
|
||||
} else
|
||||
@ -479,9 +539,10 @@ void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
|
||||
|
||||
|
||||
btSortedOverlappingPairCache::btSortedOverlappingPairCache():
|
||||
m_overlapFilterCallback(0),
|
||||
m_blockedForChanges(false),
|
||||
m_hasDeferredRemoval(true)
|
||||
m_hasDeferredRemoval(true),
|
||||
m_overlapFilterCallback(0),
|
||||
m_ghostPairCallback(0)
|
||||
{
|
||||
int initialAllocatedSize= 2;
|
||||
m_overlappingPairArray.reserve(initialAllocatedSize);
|
||||
@ -489,7 +550,6 @@ btSortedOverlappingPairCache::btSortedOverlappingPairCache():
|
||||
|
||||
btSortedOverlappingPairCache::~btSortedOverlappingPairCache()
|
||||
{
|
||||
//todo/test: show we erase/delete data, or is it automatic
|
||||
}
|
||||
|
||||
void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
|
||||
@ -500,6 +560,7 @@ void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,b
|
||||
pair.m_algorithm->~btCollisionAlgorithm();
|
||||
dispatcher->freeCollisionAlgorithm(pair.m_algorithm);
|
||||
pair.m_algorithm=0;
|
||||
gRemovePairs--;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -564,3 +625,9 @@ void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroad
|
||||
|
||||
processAllOverlappingPairs(&removeCallback,dispatcher);
|
||||
}
|
||||
|
||||
void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
|
||||
{
|
||||
//should already be sorted
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,6 @@ subject to the following restrictions:
|
||||
#include "btBroadphaseProxy.h"
|
||||
#include "btOverlappingPairCallback.h"
|
||||
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
class btDispatcher;
|
||||
|
||||
@ -56,11 +55,12 @@ extern int gFindPairs;
|
||||
|
||||
const int BT_NULL_PAIR=0xffffffff;
|
||||
|
||||
///btOverlappingPairCache is an interface that allows different ways of pair management.
|
||||
///btHashedOverlappingPairCache or btSortedOverlappingPairCache are two implementations.
|
||||
///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases.
|
||||
///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations.
|
||||
class btOverlappingPairCache : public btOverlappingPairCallback
|
||||
{
|
||||
public:
|
||||
virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor
|
||||
|
||||
virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0;
|
||||
|
||||
@ -82,6 +82,11 @@ public:
|
||||
|
||||
virtual bool hasDeferredRemoval() = 0;
|
||||
|
||||
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0;
|
||||
|
||||
virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0;
|
||||
|
||||
|
||||
};
|
||||
|
||||
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
|
||||
@ -205,7 +210,7 @@ private:
|
||||
|
||||
SIMD_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
|
||||
{
|
||||
int key = ((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16);
|
||||
int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16));
|
||||
// Thomas Wang's hash
|
||||
|
||||
key += ~(key << 15);
|
||||
@ -214,7 +219,7 @@ private:
|
||||
key ^= (key >> 6);
|
||||
key += ~(key << 11);
|
||||
key ^= (key >> 16);
|
||||
return key;
|
||||
return static_cast<unsigned int>(key);
|
||||
}
|
||||
|
||||
|
||||
@ -225,8 +230,10 @@ private:
|
||||
{
|
||||
int proxyId1 = proxy0->getUid();
|
||||
int proxyId2 = proxy1->getUid();
|
||||
#if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
|
||||
if (proxyId1 > proxyId2)
|
||||
btSwap(proxyId1, proxyId2);
|
||||
#endif
|
||||
|
||||
int index = m_hashTable[hash];
|
||||
|
||||
@ -250,10 +257,19 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
|
||||
{
|
||||
m_ghostPairCallback = ghostPairCallback;
|
||||
}
|
||||
|
||||
virtual void sortOverlappingPairs(btDispatcher* dispatcher);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
btAlignedObjectArray<int> m_hashTable;
|
||||
btAlignedObjectArray<int> m_next;
|
||||
btOverlappingPairCallback* m_ghostPairCallback;
|
||||
|
||||
};
|
||||
|
||||
@ -277,6 +293,8 @@ class btSortedOverlappingPairCache : public btOverlappingPairCache
|
||||
//if set, use the callback instead of the built in filter in needBroadphaseCollision
|
||||
btOverlapFilterCallback* m_overlapFilterCallback;
|
||||
|
||||
btOverlappingPairCallback* m_ghostPairCallback;
|
||||
|
||||
public:
|
||||
|
||||
btSortedOverlappingPairCache();
|
||||
@ -352,12 +370,19 @@ class btSortedOverlappingPairCache : public btOverlappingPairCache
|
||||
return m_hasDeferredRemoval;
|
||||
}
|
||||
|
||||
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
|
||||
{
|
||||
m_ghostPairCallback = ghostPairCallback;
|
||||
}
|
||||
|
||||
virtual void sortOverlappingPairs(btDispatcher* dispatcher);
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and testing.
|
||||
///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
|
||||
class btNullPairCache : public btOverlappingPairCache
|
||||
{
|
||||
|
||||
@ -378,7 +403,7 @@ public:
|
||||
return m_overlappingPairArray;
|
||||
}
|
||||
|
||||
virtual void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
|
||||
virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
|
||||
}
|
||||
@ -388,20 +413,20 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
|
||||
virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback)
|
||||
virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher)
|
||||
virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
}
|
||||
|
||||
virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
|
||||
virtual btBroadphasePair* findPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -411,19 +436,29 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
|
||||
virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
|
||||
virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher)
|
||||
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void sortOverlappingPairs(btDispatcher* dispatcher)
|
||||
{
|
||||
(void) dispatcher;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
@ -20,7 +20,7 @@ subject to the following restrictions:
|
||||
class btDispatcher;
|
||||
struct btBroadphasePair;
|
||||
|
||||
///btOverlappingPairCallback provides user callback to keep track of overlap between objects, like a collision sensor
|
||||
///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache.
|
||||
class btOverlappingPairCallback
|
||||
{
|
||||
public:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,579 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef QUANTIZED_BVH_H
|
||||
#define QUANTIZED_BVH_H
|
||||
|
||||
class btSerializer;
|
||||
|
||||
//#define DEBUG_CHECK_DEQUANTIZATION 1
|
||||
#ifdef DEBUG_CHECK_DEQUANTIZATION
|
||||
#ifdef __SPU__
|
||||
#define printf spu_printf
|
||||
#endif //__SPU__
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#endif //DEBUG_CHECK_DEQUANTIZATION
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btQuantizedBvhData btQuantizedBvhDoubleData
|
||||
#define btOptimizedBvhNodeData btOptimizedBvhNodeDoubleData
|
||||
#define btQuantizedBvhDataName "btQuantizedBvhDoubleData"
|
||||
#else
|
||||
#define btQuantizedBvhData btQuantizedBvhFloatData
|
||||
#define btOptimizedBvhNodeData btOptimizedBvhNodeFloatData
|
||||
#define btQuantizedBvhDataName "btQuantizedBvhFloatData"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
|
||||
|
||||
|
||||
//Note: currently we have 16 bytes per quantized node
|
||||
#define MAX_SUBTREE_SIZE_IN_BYTES 2048
|
||||
|
||||
// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one
|
||||
// actually) triangles each (since the sign bit is reserved
|
||||
#define MAX_NUM_PARTS_IN_BITS 10
|
||||
|
||||
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
|
||||
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
|
||||
ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
//12 bytes
|
||||
unsigned short int m_quantizedAabbMin[3];
|
||||
unsigned short int m_quantizedAabbMax[3];
|
||||
//4 bytes
|
||||
int m_escapeIndexOrTriangleIndex;
|
||||
|
||||
bool isLeafNode() const
|
||||
{
|
||||
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
|
||||
return (m_escapeIndexOrTriangleIndex >= 0);
|
||||
}
|
||||
int getEscapeIndex() const
|
||||
{
|
||||
btAssert(!isLeafNode());
|
||||
return -m_escapeIndexOrTriangleIndex;
|
||||
}
|
||||
int getTriangleIndex() const
|
||||
{
|
||||
btAssert(isLeafNode());
|
||||
// Get only the lower bits where the triangle index is stored
|
||||
return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
|
||||
}
|
||||
int getPartId() const
|
||||
{
|
||||
btAssert(isLeafNode());
|
||||
// Get only the highest bits where the part index is stored
|
||||
return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
|
||||
}
|
||||
}
|
||||
;
|
||||
|
||||
/// btOptimizedBvhNode contains both internal and leaf node information.
|
||||
/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
|
||||
ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
//32 bytes
|
||||
btVector3 m_aabbMinOrg;
|
||||
btVector3 m_aabbMaxOrg;
|
||||
|
||||
//4
|
||||
int m_escapeIndex;
|
||||
|
||||
//8
|
||||
//for child nodes
|
||||
int m_subPart;
|
||||
int m_triangleIndex;
|
||||
int m_padding[5];//bad, due to alignment
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
///btBvhSubtreeInfo provides info to gather a subtree of limited size
|
||||
ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
|
||||
{
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
//12 bytes
|
||||
unsigned short int m_quantizedAabbMin[3];
|
||||
unsigned short int m_quantizedAabbMax[3];
|
||||
//4 bytes, points to the root of the subtree
|
||||
int m_rootNodeIndex;
|
||||
//4 bytes
|
||||
int m_subtreeSize;
|
||||
int m_padding[3];
|
||||
|
||||
btBvhSubtreeInfo()
|
||||
{
|
||||
//memset(&m_padding[0], 0, sizeof(m_padding));
|
||||
}
|
||||
|
||||
|
||||
void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
|
||||
{
|
||||
m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
|
||||
m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
|
||||
m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
|
||||
m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
|
||||
m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
|
||||
m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
|
||||
}
|
||||
}
|
||||
;
|
||||
|
||||
|
||||
class btNodeOverlapCallback
|
||||
{
|
||||
public:
|
||||
virtual ~btNodeOverlapCallback() {};
|
||||
|
||||
virtual void processNode(int subPart, int triangleIndex) = 0;
|
||||
};
|
||||
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
|
||||
|
||||
///for code readability:
|
||||
typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
|
||||
typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
|
||||
typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
|
||||
|
||||
|
||||
///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU.
|
||||
///It is used by the btBvhTriangleMeshShape as midphase, and by the btMultiSapBroadphase.
|
||||
///It is recommended to use quantization for better performance and lower memory requirements.
|
||||
ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
|
||||
{
|
||||
public:
|
||||
enum btTraversalMode
|
||||
{
|
||||
TRAVERSAL_STACKLESS = 0,
|
||||
TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
|
||||
TRAVERSAL_RECURSIVE
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
btVector3 m_bvhAabbMin;
|
||||
btVector3 m_bvhAabbMax;
|
||||
btVector3 m_bvhQuantization;
|
||||
|
||||
int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
|
||||
|
||||
int m_curNodeIndex;
|
||||
//quantization data
|
||||
bool m_useQuantization;
|
||||
|
||||
|
||||
|
||||
NodeArray m_leafNodes;
|
||||
NodeArray m_contiguousNodes;
|
||||
QuantizedNodeArray m_quantizedLeafNodes;
|
||||
QuantizedNodeArray m_quantizedContiguousNodes;
|
||||
|
||||
btTraversalMode m_traversalMode;
|
||||
BvhSubtreeInfoArray m_SubtreeHeaders;
|
||||
|
||||
//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
|
||||
mutable int m_subtreeHeaderCount;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
|
||||
///this might be refactored into a virtual, it is usually not calculated at run-time
|
||||
void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0);
|
||||
} else
|
||||
{
|
||||
m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
|
||||
|
||||
}
|
||||
}
|
||||
void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1);
|
||||
} else
|
||||
{
|
||||
m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 getAabbMin(int nodeIndex) const
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
|
||||
}
|
||||
//non-quantized
|
||||
return m_leafNodes[nodeIndex].m_aabbMinOrg;
|
||||
|
||||
}
|
||||
btVector3 getAabbMax(int nodeIndex) const
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
|
||||
}
|
||||
//non-quantized
|
||||
return m_leafNodes[nodeIndex].m_aabbMaxOrg;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
|
||||
{
|
||||
if (m_useQuantization)
|
||||
{
|
||||
unsigned short int quantizedAabbMin[3];
|
||||
unsigned short int quantizedAabbMax[3];
|
||||
quantize(quantizedAabbMin,newAabbMin,0);
|
||||
quantize(quantizedAabbMax,newAabbMax,1);
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
|
||||
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
|
||||
|
||||
if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
|
||||
m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
|
||||
|
||||
}
|
||||
} else
|
||||
{
|
||||
//non-quantized
|
||||
m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
|
||||
m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
|
||||
}
|
||||
}
|
||||
|
||||
void swapLeafNodes(int firstIndex,int secondIndex);
|
||||
|
||||
void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
void buildTree (int startIndex,int endIndex);
|
||||
|
||||
int calcSplittingAxis(int startIndex,int endIndex);
|
||||
|
||||
int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
|
||||
|
||||
void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
|
||||
void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
|
||||
|
||||
///tree traversal designed for small-memory processors like PS3 SPU
|
||||
void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
|
||||
|
||||
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
|
||||
void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
|
||||
|
||||
///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
|
||||
void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
|
||||
|
||||
|
||||
|
||||
|
||||
void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
|
||||
|
||||
public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btQuantizedBvh();
|
||||
|
||||
virtual ~btQuantizedBvh();
|
||||
|
||||
|
||||
///***************************************** expert/internal use only *************************
|
||||
void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
|
||||
QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; }
|
||||
///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
|
||||
void buildInternal();
|
||||
///***************************************** expert/internal use only *************************
|
||||
|
||||
void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const;
|
||||
void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const;
|
||||
|
||||
SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const
|
||||
{
|
||||
|
||||
btAssert(m_useQuantization);
|
||||
|
||||
btAssert(point.getX() <= m_bvhAabbMax.getX());
|
||||
btAssert(point.getY() <= m_bvhAabbMax.getY());
|
||||
btAssert(point.getZ() <= m_bvhAabbMax.getZ());
|
||||
|
||||
btAssert(point.getX() >= m_bvhAabbMin.getX());
|
||||
btAssert(point.getY() >= m_bvhAabbMin.getY());
|
||||
btAssert(point.getZ() >= m_bvhAabbMin.getZ());
|
||||
|
||||
btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
|
||||
///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
|
||||
///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
|
||||
///@todo: double-check this
|
||||
if (isMax)
|
||||
{
|
||||
out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
|
||||
out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1));
|
||||
out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1));
|
||||
} else
|
||||
{
|
||||
out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe));
|
||||
out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe));
|
||||
out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe));
|
||||
}
|
||||
|
||||
|
||||
#ifdef DEBUG_CHECK_DEQUANTIZATION
|
||||
btVector3 newPoint = unQuantize(out);
|
||||
if (isMax)
|
||||
{
|
||||
if (newPoint.getX() < point.getX())
|
||||
{
|
||||
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
||||
}
|
||||
if (newPoint.getY() < point.getY())
|
||||
{
|
||||
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
||||
}
|
||||
if (newPoint.getZ() < point.getZ())
|
||||
{
|
||||
|
||||
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (newPoint.getX() > point.getX())
|
||||
{
|
||||
printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX());
|
||||
}
|
||||
if (newPoint.getY() > point.getY())
|
||||
{
|
||||
printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY());
|
||||
}
|
||||
if (newPoint.getZ() > point.getZ())
|
||||
{
|
||||
printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ());
|
||||
}
|
||||
}
|
||||
#endif //DEBUG_CHECK_DEQUANTIZATION
|
||||
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const
|
||||
{
|
||||
|
||||
btAssert(m_useQuantization);
|
||||
|
||||
btVector3 clampedPoint(point2);
|
||||
clampedPoint.setMax(m_bvhAabbMin);
|
||||
clampedPoint.setMin(m_bvhAabbMax);
|
||||
|
||||
quantize(out,clampedPoint,isMax);
|
||||
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const
|
||||
{
|
||||
btVector3 vecOut;
|
||||
vecOut.setValue(
|
||||
(btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
|
||||
(btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
|
||||
(btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
|
||||
vecOut += m_bvhAabbMin;
|
||||
return vecOut;
|
||||
}
|
||||
|
||||
///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
|
||||
void setTraversalMode(btTraversalMode traversalMode)
|
||||
{
|
||||
m_traversalMode = traversalMode;
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray()
|
||||
{
|
||||
return m_quantizedContiguousNodes;
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray()
|
||||
{
|
||||
return m_SubtreeHeaders;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
/////Calculate space needed to store BVH for serialization
|
||||
unsigned calculateSerializeBufferSize() const;
|
||||
|
||||
/// Data buffer MUST be 16 byte aligned
|
||||
virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const;
|
||||
|
||||
///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
|
||||
static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
|
||||
|
||||
static unsigned int getAlignmentSerializationPadding();
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
virtual int calculateSerializeBufferSizeNew() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
virtual void deSerializeFloat(struct btQuantizedBvhFloatData& quantizedBvhFloatData);
|
||||
|
||||
virtual void deSerializeDouble(struct btQuantizedBvhDoubleData& quantizedBvhDoubleData);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
SIMD_FORCE_INLINE bool isQuantized()
|
||||
{
|
||||
return m_useQuantization;
|
||||
}
|
||||
|
||||
private:
|
||||
// Special "copy" constructor that allows for in-place deserialization
|
||||
// Prevents btVector3's default constructor from being called, but doesn't inialize much else
|
||||
// ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need)
|
||||
btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory);
|
||||
|
||||
}
|
||||
;
|
||||
|
||||
|
||||
struct btBvhSubtreeInfoData
|
||||
{
|
||||
int m_rootNodeIndex;
|
||||
int m_subtreeSize;
|
||||
unsigned short m_quantizedAabbMin[3];
|
||||
unsigned short m_quantizedAabbMax[3];
|
||||
};
|
||||
|
||||
struct btOptimizedBvhNodeFloatData
|
||||
{
|
||||
btVector3FloatData m_aabbMinOrg;
|
||||
btVector3FloatData m_aabbMaxOrg;
|
||||
int m_escapeIndex;
|
||||
int m_subPart;
|
||||
int m_triangleIndex;
|
||||
char m_pad[4];
|
||||
};
|
||||
|
||||
struct btOptimizedBvhNodeDoubleData
|
||||
{
|
||||
btVector3DoubleData m_aabbMinOrg;
|
||||
btVector3DoubleData m_aabbMaxOrg;
|
||||
int m_escapeIndex;
|
||||
int m_subPart;
|
||||
int m_triangleIndex;
|
||||
char m_pad[4];
|
||||
};
|
||||
|
||||
|
||||
struct btQuantizedBvhNodeData
|
||||
{
|
||||
unsigned short m_quantizedAabbMin[3];
|
||||
unsigned short m_quantizedAabbMax[3];
|
||||
int m_escapeIndexOrTriangleIndex;
|
||||
};
|
||||
|
||||
struct btQuantizedBvhFloatData
|
||||
{
|
||||
btVector3FloatData m_bvhAabbMin;
|
||||
btVector3FloatData m_bvhAabbMax;
|
||||
btVector3FloatData m_bvhQuantization;
|
||||
int m_curNodeIndex;
|
||||
int m_useQuantization;
|
||||
int m_numContiguousLeafNodes;
|
||||
int m_numQuantizedContiguousNodes;
|
||||
btOptimizedBvhNodeFloatData *m_contiguousNodesPtr;
|
||||
btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
|
||||
btBvhSubtreeInfoData *m_subTreeInfoPtr;
|
||||
int m_traversalMode;
|
||||
int m_numSubtreeHeaders;
|
||||
|
||||
};
|
||||
|
||||
struct btQuantizedBvhDoubleData
|
||||
{
|
||||
btVector3DoubleData m_bvhAabbMin;
|
||||
btVector3DoubleData m_bvhAabbMax;
|
||||
btVector3DoubleData m_bvhQuantization;
|
||||
int m_curNodeIndex;
|
||||
int m_useQuantization;
|
||||
int m_numContiguousLeafNodes;
|
||||
int m_numQuantizedContiguousNodes;
|
||||
btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr;
|
||||
btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
|
||||
|
||||
int m_traversalMode;
|
||||
int m_numSubtreeHeaders;
|
||||
btBvhSubtreeInfoData *m_subTreeInfoPtr;
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btQuantizedBvh::calculateSerializeBufferSizeNew() const
|
||||
{
|
||||
return sizeof(btQuantizedBvhData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //QUANTIZED_BVH_H
|
@ -20,6 +20,8 @@ subject to the following restrictions:
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
|
||||
#include <new>
|
||||
|
||||
extern int gOverlappingPairs;
|
||||
@ -50,22 +52,21 @@ btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* o
|
||||
}
|
||||
|
||||
// allocate handles buffer and put all handles on free list
|
||||
void* ptr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy)*maxProxies,16);
|
||||
m_pHandles = new(ptr) btSimpleBroadphaseProxy[maxProxies];
|
||||
m_pHandlesRawPtr = btAlignedAlloc(sizeof(btSimpleBroadphaseProxy)*maxProxies,16);
|
||||
m_pHandles = new(m_pHandlesRawPtr) btSimpleBroadphaseProxy[maxProxies];
|
||||
m_maxHandles = maxProxies;
|
||||
m_numHandles = 0;
|
||||
m_firstFreeHandle = 0;
|
||||
m_firstAllocatedHandle = -1;
|
||||
m_LastHandleIndex = -1;
|
||||
|
||||
|
||||
{
|
||||
for (int i = m_firstFreeHandle; i < maxProxies; i++)
|
||||
{
|
||||
m_pHandles[i].SetNextFree(i + 1);
|
||||
m_pHandles[i].m_uniqueId = i+2;//any UID will do, we just avoid too trivial values (0,1) for debugging purposes
|
||||
m_pHandles[i].SetNextAllocated(-1);
|
||||
}
|
||||
m_pHandles[maxProxies - 1].SetNextFree(0);
|
||||
m_pHandles[maxProxies - 1].SetNextAllocated(-1);
|
||||
|
||||
}
|
||||
|
||||
@ -73,7 +74,7 @@ btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* o
|
||||
|
||||
btSimpleBroadphase::~btSimpleBroadphase()
|
||||
{
|
||||
btAlignedFree(m_pHandles);
|
||||
btAlignedFree(m_pHandlesRawPtr);
|
||||
|
||||
if (m_ownsPairCache)
|
||||
{
|
||||
@ -83,14 +84,14 @@ btSimpleBroadphase::~btSimpleBroadphase()
|
||||
}
|
||||
|
||||
|
||||
btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy)
|
||||
btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* /*dispatcher*/,void* multiSapProxy)
|
||||
{
|
||||
if (m_numHandles >= m_maxHandles)
|
||||
{
|
||||
btAssert(0);
|
||||
return 0; //should never happen, but don't let the game crash ;-)
|
||||
}
|
||||
assert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
|
||||
btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
|
||||
|
||||
int newHandleIndex = allocHandle();
|
||||
btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy);
|
||||
@ -139,14 +140,49 @@ void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher*
|
||||
|
||||
}
|
||||
|
||||
void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)
|
||||
void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
|
||||
{
|
||||
const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
|
||||
aabbMin = sbp->m_aabbMin;
|
||||
aabbMax = sbp->m_aabbMax;
|
||||
}
|
||||
|
||||
void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
|
||||
sbp->m_min = aabbMin;
|
||||
sbp->m_max = aabbMax;
|
||||
sbp->m_aabbMin = aabbMin;
|
||||
sbp->m_aabbMax = aabbMax;
|
||||
}
|
||||
|
||||
void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
|
||||
{
|
||||
for (int i=0; i <= m_LastHandleIndex; i++)
|
||||
{
|
||||
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
|
||||
if(!proxy->m_clientObject)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
rayCallback.process(proxy);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btSimpleBroadphase::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
|
||||
{
|
||||
for (int i=0; i <= m_LastHandleIndex; i++)
|
||||
{
|
||||
btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
|
||||
if(!proxy->m_clientObject)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (TestAabbAgainstAabb2(aabbMin,aabbMax,proxy->m_aabbMin,proxy->m_aabbMax))
|
||||
{
|
||||
callback.process(proxy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -156,9 +192,9 @@ void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbM
|
||||
|
||||
bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1)
|
||||
{
|
||||
return proxy0->m_min[0] <= proxy1->m_max[0] && proxy1->m_min[0] <= proxy0->m_max[0] &&
|
||||
proxy0->m_min[1] <= proxy1->m_max[1] && proxy1->m_min[1] <= proxy0->m_max[1] &&
|
||||
proxy0->m_min[2] <= proxy1->m_max[2] && proxy1->m_min[2] <= proxy0->m_max[2];
|
||||
return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] &&
|
||||
proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] &&
|
||||
proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2];
|
||||
|
||||
}
|
||||
|
||||
@ -178,32 +214,37 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
|
||||
{
|
||||
//first check for new overlapping pairs
|
||||
int i,j;
|
||||
|
||||
if (m_firstAllocatedHandle >= 0)
|
||||
if (m_numHandles >= 0)
|
||||
{
|
||||
|
||||
btSimpleBroadphaseProxy* proxy0 = &m_pHandles[m_firstAllocatedHandle];
|
||||
|
||||
for (i=0;i<m_numHandles;i++)
|
||||
int new_largest_index = -1;
|
||||
for (i=0; i <= m_LastHandleIndex; i++)
|
||||
{
|
||||
btSimpleBroadphaseProxy* proxy1 = &m_pHandles[m_firstAllocatedHandle];
|
||||
|
||||
for (j=0;j<m_numHandles;j++)
|
||||
btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i];
|
||||
if(!proxy0->m_clientObject)
|
||||
{
|
||||
|
||||
if (proxy0 != proxy1)
|
||||
continue;
|
||||
}
|
||||
new_largest_index = i;
|
||||
for (j=i+1; j <= m_LastHandleIndex; j++)
|
||||
{
|
||||
btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j];
|
||||
btAssert(proxy0 != proxy1);
|
||||
if(!proxy1->m_clientObject)
|
||||
{
|
||||
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
|
||||
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (aabbOverlap(p0,p1))
|
||||
{
|
||||
if ( !m_pairCache->findPair(proxy0,proxy1))
|
||||
{
|
||||
m_pairCache->addOverlappingPair(proxy0,proxy1);
|
||||
}
|
||||
} else
|
||||
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
|
||||
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
|
||||
|
||||
if (aabbOverlap(p0,p1))
|
||||
{
|
||||
if ( !m_pairCache->findPair(proxy0,proxy1))
|
||||
{
|
||||
m_pairCache->addOverlappingPair(proxy0,proxy1);
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (!m_pairCache->hasDeferredRemoval())
|
||||
{
|
||||
if ( m_pairCache->findPair(proxy0,proxy1))
|
||||
@ -211,19 +252,15 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
|
||||
m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
proxy1 = &m_pHandles[proxy1->GetNextAllocated()];
|
||||
|
||||
}
|
||||
proxy0 = &m_pHandles[proxy0->GetNextAllocated()];
|
||||
|
||||
}
|
||||
|
||||
m_LastHandleIndex = new_largest_index;
|
||||
|
||||
if (m_ownsPairCache && m_pairCache->hasDeferredRemoval())
|
||||
{
|
||||
|
||||
|
||||
btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray();
|
||||
|
||||
//perform a sort, to find duplicates and to sort 'invalid' pairs to the end
|
||||
@ -237,11 +274,11 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
|
||||
previousPair.m_pProxy0 = 0;
|
||||
previousPair.m_pProxy1 = 0;
|
||||
previousPair.m_algorithm = 0;
|
||||
|
||||
|
||||
|
||||
|
||||
for (i=0;i<overlappingPairArray.size();i++)
|
||||
{
|
||||
|
||||
|
||||
btBroadphasePair& pair = overlappingPairArray[i];
|
||||
|
||||
bool isDuplicate = (pair == previousPair);
|
||||
@ -268,31 +305,31 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
|
||||
//should have no algorithm
|
||||
btAssert(!pair.m_algorithm);
|
||||
}
|
||||
|
||||
|
||||
if (needsRemoval)
|
||||
{
|
||||
m_pairCache->cleanOverlappingPair(pair,dispatcher);
|
||||
|
||||
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
|
||||
// m_overlappingPairArray.pop_back();
|
||||
// m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
|
||||
// m_overlappingPairArray.pop_back();
|
||||
pair.m_pProxy0 = 0;
|
||||
pair.m_pProxy1 = 0;
|
||||
m_invalidPair++;
|
||||
gOverlappingPairs--;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
///if you don't like to skip the invalid pairs in the array, execute following code:
|
||||
#define CLEAN_INVALID_PAIRS 1
|
||||
#ifdef CLEAN_INVALID_PAIRS
|
||||
///if you don't like to skip the invalid pairs in the array, execute following code:
|
||||
#define CLEAN_INVALID_PAIRS 1
|
||||
#ifdef CLEAN_INVALID_PAIRS
|
||||
|
||||
//perform a sort, to sort 'invalid' pairs to the end
|
||||
overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
|
||||
|
||||
overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair);
|
||||
m_invalidPair = 0;
|
||||
#endif//CLEAN_INVALID_PAIRS
|
||||
#endif//CLEAN_INVALID_PAIRS
|
||||
|
||||
}
|
||||
}
|
||||
@ -306,5 +343,7 @@ bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseP
|
||||
return aabbOverlap(p0,p1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
|
||||
{
|
||||
//not yet
|
||||
}
|
||||
|
@ -22,18 +22,15 @@ subject to the following restrictions:
|
||||
|
||||
struct btSimpleBroadphaseProxy : public btBroadphaseProxy
|
||||
{
|
||||
btVector3 m_min;
|
||||
btVector3 m_max;
|
||||
int m_nextFree;
|
||||
int m_nextAllocated;
|
||||
|
||||
// int m_handleId;
|
||||
|
||||
|
||||
btSimpleBroadphaseProxy() {};
|
||||
|
||||
btSimpleBroadphaseProxy(const btPoint3& minpt,const btPoint3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
|
||||
:btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy),
|
||||
m_min(minpt),m_max(maxpt)
|
||||
btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
|
||||
:btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy)
|
||||
{
|
||||
(void)shapeType;
|
||||
}
|
||||
@ -42,15 +39,13 @@ struct btSimpleBroadphaseProxy : public btBroadphaseProxy
|
||||
SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;}
|
||||
SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;}
|
||||
|
||||
SIMD_FORCE_INLINE void SetNextAllocated(int next) {m_nextAllocated = next;}
|
||||
SIMD_FORCE_INLINE int GetNextAllocated() const {return m_nextAllocated;}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
///SimpleBroadphase is a brute force aabb culling broadphase based on O(n^2) aabb checks
|
||||
///btSimpleBroadphase is just a unit-test implementation to verify and test other broadphases.
|
||||
///So please don't use this class, but use bt32BitAxisSweep3 or btAxisSweep3 instead!
|
||||
///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead.
|
||||
///It is a brute force aabb culling broadphase based on O(n^2) aabb checks
|
||||
class btSimpleBroadphase : public btBroadphaseInterface
|
||||
{
|
||||
|
||||
@ -58,21 +53,23 @@ protected:
|
||||
|
||||
int m_numHandles; // number of active handles
|
||||
int m_maxHandles; // max number of handles
|
||||
int m_LastHandleIndex;
|
||||
|
||||
btSimpleBroadphaseProxy* m_pHandles; // handles pool
|
||||
int m_firstFreeHandle; // free handles list
|
||||
int m_firstAllocatedHandle;
|
||||
|
||||
void* m_pHandlesRawPtr;
|
||||
int m_firstFreeHandle; // free handles list
|
||||
|
||||
int allocHandle()
|
||||
{
|
||||
|
||||
btAssert(m_numHandles < m_maxHandles);
|
||||
int freeHandle = m_firstFreeHandle;
|
||||
m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
|
||||
|
||||
m_pHandles[freeHandle].SetNextAllocated(m_firstAllocatedHandle);
|
||||
m_firstAllocatedHandle = freeHandle;
|
||||
|
||||
m_numHandles++;
|
||||
|
||||
if(freeHandle > m_LastHandleIndex)
|
||||
{
|
||||
m_LastHandleIndex = freeHandle;
|
||||
}
|
||||
return freeHandle;
|
||||
}
|
||||
|
||||
@ -80,17 +77,18 @@ protected:
|
||||
{
|
||||
int handle = int(proxy-m_pHandles);
|
||||
btAssert(handle >= 0 && handle < m_maxHandles);
|
||||
|
||||
if(handle == m_LastHandleIndex)
|
||||
{
|
||||
m_LastHandleIndex--;
|
||||
}
|
||||
proxy->SetNextFree(m_firstFreeHandle);
|
||||
m_firstFreeHandle = handle;
|
||||
|
||||
m_firstAllocatedHandle = proxy->GetNextAllocated();
|
||||
proxy->SetNextAllocated(-1);
|
||||
proxy->m_clientObject = 0;
|
||||
|
||||
m_numHandles--;
|
||||
}
|
||||
|
||||
|
||||
btOverlappingPairCache* m_pairCache;
|
||||
bool m_ownsPairCache;
|
||||
|
||||
@ -104,6 +102,15 @@ protected:
|
||||
return proxy0;
|
||||
}
|
||||
|
||||
inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
|
||||
{
|
||||
const btSimpleBroadphaseProxy* proxy0 = static_cast<const btSimpleBroadphaseProxy*>(proxy);
|
||||
return proxy0;
|
||||
}
|
||||
|
||||
///reset broadphase internal structures, to ensure determinism/reproducability
|
||||
virtual void resetPool(btDispatcher* dispatcher);
|
||||
|
||||
|
||||
void validate();
|
||||
|
||||
@ -126,6 +133,10 @@ public:
|
||||
|
||||
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
|
||||
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
|
||||
virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
|
||||
|
||||
virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
|
||||
virtual void aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
|
||||
|
||||
btOverlappingPairCache* getOverlappingPairCache()
|
||||
{
|
||||
@ -143,8 +154,8 @@ public:
|
||||
///will add some transform later
|
||||
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
aabbMin.setValue(-1e30f,-1e30f,-1e30f);
|
||||
aabbMax.setValue(1e30f,1e30f,1e30f);
|
||||
aabbMin.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT);
|
||||
aabbMax.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT);
|
||||
}
|
||||
|
||||
virtual void printStats()
|
||||
|
@ -19,14 +19,15 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
|
||||
|
||||
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle)
|
||||
SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
|
||||
:m_sphere(sphere),
|
||||
m_triangle(triangle)
|
||||
m_triangle(triangle),
|
||||
m_contactBreakingThreshold(contactBreakingThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
|
||||
void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
|
||||
{
|
||||
|
||||
(void)debugDraw;
|
||||
@ -36,13 +37,22 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
|
||||
btVector3 point,normal;
|
||||
btScalar timeOfImpact = btScalar(1.);
|
||||
btScalar depth = btScalar(0.);
|
||||
// output.m_distance = btScalar(1e30);
|
||||
// output.m_distance = btScalar(BT_LARGE_FLOAT);
|
||||
//move sphere into triangle space
|
||||
btTransform sphereInTr = transformB.inverseTimes(transformA);
|
||||
|
||||
if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact))
|
||||
if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
|
||||
{
|
||||
output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
|
||||
if (swapResults)
|
||||
{
|
||||
btVector3 normalOnB = transformB.getBasis()*normal;
|
||||
btVector3 normalOnA = -normalOnB;
|
||||
btVector3 pointOnA = transformB*point+normalOnB*depth;
|
||||
output.addContactPoint(normalOnA,pointOnA,depth);
|
||||
} else
|
||||
{
|
||||
output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -53,6 +63,8 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
|
||||
|
||||
// See also geometrictools.com
|
||||
// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
|
||||
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest);
|
||||
|
||||
btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
|
||||
btVector3 diff = p - from;
|
||||
btVector3 v = to - from;
|
||||
@ -82,7 +94,7 @@ bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* ve
|
||||
}
|
||||
|
||||
///combined discrete/continuous sphere-triangle
|
||||
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact)
|
||||
bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
|
||||
{
|
||||
|
||||
const btVector3* vertices = &m_triangle->getVertexPtr(0);
|
||||
@ -104,10 +116,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
|
||||
normal *= btScalar(-1.);
|
||||
}
|
||||
|
||||
///todo: move this gContactBreakingThreshold into a proper structure
|
||||
extern btScalar gContactBreakingThreshold;
|
||||
|
||||
btScalar contactMargin = gContactBreakingThreshold;
|
||||
btScalar contactMargin = contactBreakingThreshold;
|
||||
bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
|
||||
bool isInsideShellPlane = distanceFromPlane < r;
|
||||
|
||||
@ -129,8 +138,8 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
|
||||
btVector3 nearestOnEdge;
|
||||
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
|
||||
|
||||
btPoint3 pa;
|
||||
btPoint3 pb;
|
||||
btVector3 pa;
|
||||
btVector3 pb;
|
||||
|
||||
m_triangle->getEdge(i,pa,pb);
|
||||
|
||||
|
@ -17,7 +17,7 @@ subject to the following restrictions:
|
||||
#define SPHERE_TRIANGLE_DETECTOR_H
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
#include "LinearMath/btPoint3.h"
|
||||
|
||||
|
||||
|
||||
class btSphereShape;
|
||||
@ -28,21 +28,23 @@ class btTriangleShape;
|
||||
/// sphere-triangle to match the btDiscreteCollisionDetectorInterface
|
||||
struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
|
||||
{
|
||||
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
|
||||
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
|
||||
|
||||
SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle);
|
||||
SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
|
||||
|
||||
virtual ~SphereTriangleDetector() {};
|
||||
|
||||
bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
|
||||
|
||||
private:
|
||||
|
||||
bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact);
|
||||
|
||||
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
|
||||
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
|
||||
|
||||
btSphereShape* m_sphere;
|
||||
btTriangleShape* m_triangle;
|
||||
|
||||
btScalar m_contactBreakingThreshold;
|
||||
|
||||
};
|
||||
#endif //SPHERE_TRIANGLE_DETECTOR_H
|
||||
|
@ -0,0 +1,47 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
#include "btCollisionObject.h"
|
||||
|
||||
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
|
||||
:btCollisionAlgorithm(ci)
|
||||
//,
|
||||
//m_colObj0(0),
|
||||
//m_colObj1(0)
|
||||
{
|
||||
}
|
||||
btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
|
||||
:btCollisionAlgorithm(ci)
|
||||
//,
|
||||
//m_colObj0(0),
|
||||
//m_colObj1(0)
|
||||
{
|
||||
// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
|
||||
// {
|
||||
// m_colObj0 = colObj0;
|
||||
// m_colObj1 = colObj1;
|
||||
//
|
||||
// m_colObj0->activate();
|
||||
// m_colObj1->activate();
|
||||
// }
|
||||
}
|
||||
|
||||
btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
|
||||
{
|
||||
// m_colObj0->activate();
|
||||
// m_colObj1->activate();
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
|
||||
#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
|
||||
///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
|
||||
class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
// btCollisionObject* m_colObj0;
|
||||
// btCollisionObject* m_colObj1;
|
||||
|
||||
public:
|
||||
|
||||
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
|
||||
|
||||
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
|
||||
|
||||
virtual ~btActivatingCollisionAlgorithm();
|
||||
|
||||
};
|
||||
#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
|
@ -0,0 +1,435 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
|
||||
///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
|
||||
|
||||
#include "btBox2dBox2dCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
|
||||
#include "BulletCollision/CollisionShapes/btBox2dShape.h"
|
||||
|
||||
#define USE_PERSISTENT_CONTACTS 1
|
||||
|
||||
btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
|
||||
: btActivatingCollisionAlgorithm(ci,obj0,obj1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf)
|
||||
{
|
||||
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
|
||||
{
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
}
|
||||
|
||||
btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
|
||||
{
|
||||
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
|
||||
|
||||
//#include <stdio.h>
|
||||
void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btCollisionObject* col0 = body0;
|
||||
btCollisionObject* col1 = body1;
|
||||
btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
|
||||
btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
|
||||
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
|
||||
b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
|
||||
|
||||
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
|
||||
if (m_ownManifold)
|
||||
{
|
||||
resultOut->refreshContactPoints();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||||
{
|
||||
//not yet
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
|
||||
struct ClipVertex
|
||||
{
|
||||
btVector3 v;
|
||||
int id;
|
||||
//b2ContactID id;
|
||||
//b2ContactID id;
|
||||
};
|
||||
|
||||
#define b2Dot(a,b) (a).dot(b)
|
||||
#define b2Mul(a,b) (a)*(b)
|
||||
#define b2MulT(a,b) (a).transpose()*(b)
|
||||
#define b2Cross(a,b) (a).cross(b)
|
||||
#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
|
||||
|
||||
int b2_maxManifoldPoints =2;
|
||||
|
||||
static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
|
||||
const btVector3& normal, btScalar offset)
|
||||
{
|
||||
// Start with no output points
|
||||
int numOut = 0;
|
||||
|
||||
// Calculate the distance of end points to the line
|
||||
btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
|
||||
btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
|
||||
|
||||
// If the points are behind the plane
|
||||
if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
|
||||
if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
|
||||
|
||||
// If the points are on different sides of the plane
|
||||
if (distance0 * distance1 < 0.0f)
|
||||
{
|
||||
// Find intersection point of edge and plane
|
||||
btScalar interp = distance0 / (distance0 - distance1);
|
||||
vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
|
||||
if (distance0 > 0.0f)
|
||||
{
|
||||
vOut[numOut].id = vIn[0].id;
|
||||
}
|
||||
else
|
||||
{
|
||||
vOut[numOut].id = vIn[1].id;
|
||||
}
|
||||
++numOut;
|
||||
}
|
||||
|
||||
return numOut;
|
||||
}
|
||||
|
||||
// Find the separation between poly1 and poly2 for a give edge normal on poly1.
|
||||
static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
|
||||
const btBox2dShape* poly2, const btTransform& xf2)
|
||||
{
|
||||
const btVector3* vertices1 = poly1->getVertices();
|
||||
const btVector3* normals1 = poly1->getNormals();
|
||||
|
||||
int count2 = poly2->getVertexCount();
|
||||
const btVector3* vertices2 = poly2->getVertices();
|
||||
|
||||
btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
|
||||
|
||||
// Convert normal from poly1's frame into poly2's frame.
|
||||
btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
|
||||
btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
|
||||
|
||||
// Find support vertex on poly2 for -normal.
|
||||
int index = 0;
|
||||
btScalar minDot = BT_LARGE_FLOAT;
|
||||
|
||||
for (int i = 0; i < count2; ++i)
|
||||
{
|
||||
btScalar dot = b2Dot(vertices2[i], normal1);
|
||||
if (dot < minDot)
|
||||
{
|
||||
minDot = dot;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
|
||||
btVector3 v2 = b2Mul(xf2, vertices2[index]);
|
||||
btScalar separation = b2Dot(v2 - v1, normal1World);
|
||||
return separation;
|
||||
}
|
||||
|
||||
// Find the max separation between poly1 and poly2 using edge normals from poly1.
|
||||
static btScalar FindMaxSeparation(int* edgeIndex,
|
||||
const btBox2dShape* poly1, const btTransform& xf1,
|
||||
const btBox2dShape* poly2, const btTransform& xf2)
|
||||
{
|
||||
int count1 = poly1->getVertexCount();
|
||||
const btVector3* normals1 = poly1->getNormals();
|
||||
|
||||
// Vector pointing from the centroid of poly1 to the centroid of poly2.
|
||||
btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
|
||||
btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
|
||||
|
||||
// Find edge normal on poly1 that has the largest projection onto d.
|
||||
int edge = 0;
|
||||
btScalar maxDot = -BT_LARGE_FLOAT;
|
||||
for (int i = 0; i < count1; ++i)
|
||||
{
|
||||
btScalar dot = b2Dot(normals1[i], dLocal1);
|
||||
if (dot > maxDot)
|
||||
{
|
||||
maxDot = dot;
|
||||
edge = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Get the separation for the edge normal.
|
||||
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||||
if (s > 0.0f)
|
||||
{
|
||||
return s;
|
||||
}
|
||||
|
||||
// Check the separation for the previous edge normal.
|
||||
int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
|
||||
btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
|
||||
if (sPrev > 0.0f)
|
||||
{
|
||||
return sPrev;
|
||||
}
|
||||
|
||||
// Check the separation for the next edge normal.
|
||||
int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
|
||||
btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
|
||||
if (sNext > 0.0f)
|
||||
{
|
||||
return sNext;
|
||||
}
|
||||
|
||||
// Find the best edge and the search direction.
|
||||
int bestEdge;
|
||||
btScalar bestSeparation;
|
||||
int increment;
|
||||
if (sPrev > s && sPrev > sNext)
|
||||
{
|
||||
increment = -1;
|
||||
bestEdge = prevEdge;
|
||||
bestSeparation = sPrev;
|
||||
}
|
||||
else if (sNext > s)
|
||||
{
|
||||
increment = 1;
|
||||
bestEdge = nextEdge;
|
||||
bestSeparation = sNext;
|
||||
}
|
||||
else
|
||||
{
|
||||
*edgeIndex = edge;
|
||||
return s;
|
||||
}
|
||||
|
||||
// Perform a local search for the best edge normal.
|
||||
for ( ; ; )
|
||||
{
|
||||
if (increment == -1)
|
||||
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
|
||||
else
|
||||
edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
|
||||
|
||||
s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||||
if (s > 0.0f)
|
||||
{
|
||||
return s;
|
||||
}
|
||||
|
||||
if (s > bestSeparation)
|
||||
{
|
||||
bestEdge = edge;
|
||||
bestSeparation = s;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*edgeIndex = bestEdge;
|
||||
return bestSeparation;
|
||||
}
|
||||
|
||||
static void FindIncidentEdge(ClipVertex c[2],
|
||||
const btBox2dShape* poly1, const btTransform& xf1, int edge1,
|
||||
const btBox2dShape* poly2, const btTransform& xf2)
|
||||
{
|
||||
const btVector3* normals1 = poly1->getNormals();
|
||||
|
||||
int count2 = poly2->getVertexCount();
|
||||
const btVector3* vertices2 = poly2->getVertices();
|
||||
const btVector3* normals2 = poly2->getNormals();
|
||||
|
||||
btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
|
||||
|
||||
// Get the normal of the reference edge in poly2's frame.
|
||||
btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
|
||||
|
||||
// Find the incident edge on poly2.
|
||||
int index = 0;
|
||||
btScalar minDot = BT_LARGE_FLOAT;
|
||||
for (int i = 0; i < count2; ++i)
|
||||
{
|
||||
btScalar dot = b2Dot(normal1, normals2[i]);
|
||||
if (dot < minDot)
|
||||
{
|
||||
minDot = dot;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Build the clip vertices for the incident edge.
|
||||
int i1 = index;
|
||||
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
|
||||
|
||||
c[0].v = b2Mul(xf2, vertices2[i1]);
|
||||
// c[0].id.features.referenceEdge = (unsigned char)edge1;
|
||||
// c[0].id.features.incidentEdge = (unsigned char)i1;
|
||||
// c[0].id.features.incidentVertex = 0;
|
||||
|
||||
c[1].v = b2Mul(xf2, vertices2[i2]);
|
||||
// c[1].id.features.referenceEdge = (unsigned char)edge1;
|
||||
// c[1].id.features.incidentEdge = (unsigned char)i2;
|
||||
// c[1].id.features.incidentVertex = 1;
|
||||
}
|
||||
|
||||
// Find edge normal of max separation on A - return if separating axis is found
|
||||
// Find edge normal of max separation on B - return if separation axis is found
|
||||
// Choose reference edge as min(minA, minB)
|
||||
// Find incident edge
|
||||
// Clip
|
||||
|
||||
// The normal points from 1 to 2
|
||||
void b2CollidePolygons(btManifoldResult* manifold,
|
||||
const btBox2dShape* polyA, const btTransform& xfA,
|
||||
const btBox2dShape* polyB, const btTransform& xfB)
|
||||
{
|
||||
|
||||
int edgeA = 0;
|
||||
btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
|
||||
if (separationA > 0.0f)
|
||||
return;
|
||||
|
||||
int edgeB = 0;
|
||||
btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
|
||||
if (separationB > 0.0f)
|
||||
return;
|
||||
|
||||
const btBox2dShape* poly1; // reference poly
|
||||
const btBox2dShape* poly2; // incident poly
|
||||
btTransform xf1, xf2;
|
||||
int edge1; // reference edge
|
||||
unsigned char flip;
|
||||
const btScalar k_relativeTol = 0.98f;
|
||||
const btScalar k_absoluteTol = 0.001f;
|
||||
|
||||
// TODO_ERIN use "radius" of poly for absolute tolerance.
|
||||
if (separationB > k_relativeTol * separationA + k_absoluteTol)
|
||||
{
|
||||
poly1 = polyB;
|
||||
poly2 = polyA;
|
||||
xf1 = xfB;
|
||||
xf2 = xfA;
|
||||
edge1 = edgeB;
|
||||
flip = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
poly1 = polyA;
|
||||
poly2 = polyB;
|
||||
xf1 = xfA;
|
||||
xf2 = xfB;
|
||||
edge1 = edgeA;
|
||||
flip = 0;
|
||||
}
|
||||
|
||||
ClipVertex incidentEdge[2];
|
||||
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
|
||||
|
||||
int count1 = poly1->getVertexCount();
|
||||
const btVector3* vertices1 = poly1->getVertices();
|
||||
|
||||
btVector3 v11 = vertices1[edge1];
|
||||
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
|
||||
|
||||
btVector3 dv = v12 - v11;
|
||||
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
|
||||
sideNormal.normalize();
|
||||
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
|
||||
|
||||
|
||||
v11 = b2Mul(xf1, v11);
|
||||
v12 = b2Mul(xf1, v12);
|
||||
|
||||
btScalar frontOffset = b2Dot(frontNormal, v11);
|
||||
btScalar sideOffset1 = -b2Dot(sideNormal, v11);
|
||||
btScalar sideOffset2 = b2Dot(sideNormal, v12);
|
||||
|
||||
// Clip incident edge against extruded edge1 side edges.
|
||||
ClipVertex clipPoints1[2];
|
||||
clipPoints1[0].v.setValue(0,0,0);
|
||||
clipPoints1[1].v.setValue(0,0,0);
|
||||
|
||||
ClipVertex clipPoints2[2];
|
||||
clipPoints2[0].v.setValue(0,0,0);
|
||||
clipPoints2[1].v.setValue(0,0,0);
|
||||
|
||||
|
||||
int np;
|
||||
|
||||
// Clip to box side 1
|
||||
np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
|
||||
|
||||
if (np < 2)
|
||||
return;
|
||||
|
||||
// Clip to negative box side 1
|
||||
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
|
||||
|
||||
if (np < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Now clipPoints2 contains the clipped points.
|
||||
btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
|
||||
|
||||
int pointCount = 0;
|
||||
for (int i = 0; i < b2_maxManifoldPoints; ++i)
|
||||
{
|
||||
btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
|
||||
|
||||
if (separation <= 0.0f)
|
||||
{
|
||||
|
||||
//b2ManifoldPoint* cp = manifold->points + pointCount;
|
||||
//btScalar separation = separation;
|
||||
//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
|
||||
//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
|
||||
|
||||
manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
|
||||
|
||||
// cp->id = clipPoints2[i].id;
|
||||
// cp->id.features.flip = flip;
|
||||
++pointCount;
|
||||
}
|
||||
}
|
||||
|
||||
// manifold->pointCount = pointCount;}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||
#define BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
|
||||
class btPersistentManifold;
|
||||
|
||||
///box-box collision detection
|
||||
class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
public:
|
||||
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
virtual ~btBox2dBox2dCollisionAlgorithm();
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
|
||||
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
|
||||
return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#endif //BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||
|
@ -22,7 +22,7 @@ subject to the following restrictions:
|
||||
#define USE_PERSISTENT_CONTACTS 1
|
||||
|
||||
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,obj0,obj1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf)
|
||||
{
|
||||
@ -61,7 +61,7 @@ void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCo
|
||||
#endif //USE_PERSISTENT_CONTACTS
|
||||
|
||||
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
|
||||
input.m_maximumDistanceSquared = 1e30f;
|
||||
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
|
||||
@ -78,7 +78,7 @@ void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCo
|
||||
|
||||
}
|
||||
|
||||
btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||||
{
|
||||
//not yet
|
||||
return 1.f;
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef BOX_BOX__COLLISION_ALGORITHM_H
|
||||
#define BOX_BOX__COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
@ -24,14 +24,14 @@ subject to the following restrictions:
|
||||
class btPersistentManifold;
|
||||
|
||||
///box-box collision detection
|
||||
class btBoxBoxCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
public:
|
||||
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
@ -41,6 +41,15 @@ public:
|
||||
|
||||
virtual ~btBoxBoxCollisionAlgorithm();
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
|
||||
* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
|
||||
@ -63,23 +62,27 @@ static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,
|
||||
static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); }
|
||||
static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); }
|
||||
#define dMULTIPLYOP1_331(A,op,B,C) \
|
||||
do { \
|
||||
{\
|
||||
(A)[0] op dDOT41((B),(C)); \
|
||||
(A)[1] op dDOT41((B+1),(C)); \
|
||||
(A)[2] op dDOT41((B+2),(C)); \
|
||||
} while(0)
|
||||
}
|
||||
|
||||
#define dMULTIPLYOP0_331(A,op,B,C) \
|
||||
do { \
|
||||
{ \
|
||||
(A)[0] op dDOT((B),(C)); \
|
||||
(A)[1] op dDOT((B+4),(C)); \
|
||||
(A)[2] op dDOT((B+8),(C)); \
|
||||
} while(0)
|
||||
}
|
||||
|
||||
#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C)
|
||||
#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C)
|
||||
|
||||
typedef btScalar dMatrix3[4*3];
|
||||
|
||||
void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
|
||||
const btVector3& pb, const btVector3& ub,
|
||||
btScalar *alpha, btScalar *beta);
|
||||
void dLineClosestApproach (const btVector3& pa, const btVector3& ua,
|
||||
const btVector3& pb, const btVector3& ub,
|
||||
btScalar *alpha, btScalar *beta)
|
||||
@ -118,7 +121,7 @@ static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
|
||||
{
|
||||
// q (and r) contain nq (and nr) coordinate points for the current (and
|
||||
// chopped) polygons
|
||||
int nq=4,nr;
|
||||
int nq=4,nr=0;
|
||||
btScalar buffer[16];
|
||||
btScalar *q = p;
|
||||
btScalar *r = ret;
|
||||
@ -167,7 +170,7 @@ static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
|
||||
return nr;
|
||||
}
|
||||
|
||||
#define dAtan2(y,x) ((float)atan2f((y),(x))) /* arc tangent with 2 args */
|
||||
|
||||
#define M__PI 3.14159265f
|
||||
|
||||
// given n points in the plane (array p, of size 2*n), generate m points that
|
||||
@ -178,6 +181,7 @@ static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16])
|
||||
// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be
|
||||
// in the range [0..n-1].
|
||||
|
||||
void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]);
|
||||
void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
|
||||
{
|
||||
// compute the centroid of the polygon in cx,cy
|
||||
@ -202,14 +206,20 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
|
||||
cy += q*(p[i*2+1]+p[i*2+3]);
|
||||
}
|
||||
q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
|
||||
a = 1.f/(btScalar(3.0)*(a+q));
|
||||
if (btFabs(a+q) > SIMD_EPSILON)
|
||||
{
|
||||
a = 1.f/(btScalar(3.0)*(a+q));
|
||||
} else
|
||||
{
|
||||
a=BT_LARGE_FLOAT;
|
||||
}
|
||||
cx = a*(cx + q*(p[n*2-2]+p[0]));
|
||||
cy = a*(cy + q*(p[n*2-1]+p[1]));
|
||||
}
|
||||
|
||||
// compute the angle of each point w.r.t. the centroid
|
||||
btScalar A[8];
|
||||
for (i=0; i<n; i++) A[i] = dAtan2(p[i*2+1]-cy,p[i*2]-cx);
|
||||
for (i=0; i<n; i++) A[i] = btAtan2(p[i*2+1]-cy,p[i*2]-cx);
|
||||
|
||||
// search for points that have angles closest to A[i0] + i*(2*pi/m).
|
||||
int avail[8];
|
||||
@ -221,12 +231,12 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
|
||||
a = btScalar(j)*(2*M__PI/m) + A[i0];
|
||||
if (a > M__PI) a -= 2*M__PI;
|
||||
btScalar maxdiff=1e9,diff;
|
||||
#ifndef dNODEBUG
|
||||
*iret = i0; // iret is not allowed to keep this value
|
||||
#endif
|
||||
|
||||
*iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
|
||||
|
||||
for (i=0; i<n; i++) {
|
||||
if (avail[i]) {
|
||||
diff = fabsf (A[i]-a);
|
||||
diff = btFabs (A[i]-a);
|
||||
if (diff > M__PI) diff = 2*M__PI - diff;
|
||||
if (diff < maxdiff) {
|
||||
maxdiff = diff;
|
||||
@ -234,7 +244,7 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifndef dNODEBUG
|
||||
#if defined(DEBUG) || defined (_DEBUG)
|
||||
btAssert (*iret != i0); // ensure iret got set
|
||||
#endif
|
||||
avail[*iret] = 0;
|
||||
@ -244,15 +254,19 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
|
||||
|
||||
|
||||
|
||||
|
||||
int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
const btVector3& side1, const btVector3& p2,
|
||||
const dMatrix3 R2, const btVector3& side2,
|
||||
btVector3& normal, btScalar *depth, int *return_code,
|
||||
int maxc, dContactGeom *contact, int skip,btDiscreteCollisionDetectorInterface::Result& output)
|
||||
int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output);
|
||||
int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
const btVector3& side1, const btVector3& p2,
|
||||
const dMatrix3 R2, const btVector3& side2,
|
||||
btVector3& normal, btScalar *depth, int *return_code,
|
||||
int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output)
|
||||
{
|
||||
const btScalar fudge_factor = btScalar(1.05);
|
||||
btVector3 p,pp,normalC;
|
||||
btVector3 p,pp,normalC(0.f,0.f,0.f);
|
||||
const btScalar *normalR = 0;
|
||||
btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33,
|
||||
Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l;
|
||||
@ -275,9 +289,9 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2);
|
||||
R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2);
|
||||
|
||||
Q11 = fabsf(R11); Q12 = fabsf(R12); Q13 = fabsf(R13);
|
||||
Q21 = fabsf(R21); Q22 = fabsf(R22); Q23 = fabsf(R23);
|
||||
Q31 = fabsf(R31); Q32 = fabsf(R32); Q33 = fabsf(R33);
|
||||
Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13);
|
||||
Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23);
|
||||
Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33);
|
||||
|
||||
// for all 15 possible separating axes:
|
||||
// * see if the axis separates the boxes. if so, return 0.
|
||||
@ -290,7 +304,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
// the normal should be flipped.
|
||||
|
||||
#define TST(expr1,expr2,norm,cc) \
|
||||
s2 = fabsf(expr1) - (expr2); \
|
||||
s2 = btFabs(expr1) - (expr2); \
|
||||
if (s2 > 0) return 0; \
|
||||
if (s2 > s) { \
|
||||
s = s2; \
|
||||
@ -317,10 +331,10 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
// normal (n1,n2,n3) is relative to box 1.
|
||||
#undef TST
|
||||
#define TST(expr1,expr2,n1,n2,n3,cc) \
|
||||
s2 = fabsf(expr1) - (expr2); \
|
||||
if (s2 > 0) return 0; \
|
||||
l = sqrtf((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
|
||||
if (l > 0) { \
|
||||
s2 = btFabs(expr1) - (expr2); \
|
||||
if (s2 > SIMD_EPSILON) return 0; \
|
||||
l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \
|
||||
if (l > SIMD_EPSILON) { \
|
||||
s2 /= l; \
|
||||
if (s2*fudge_factor > s) { \
|
||||
s = s2; \
|
||||
@ -331,6 +345,20 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
} \
|
||||
}
|
||||
|
||||
btScalar fudge2 (1.0e-5f);
|
||||
|
||||
Q11 += fudge2;
|
||||
Q12 += fudge2;
|
||||
Q13 += fudge2;
|
||||
|
||||
Q21 += fudge2;
|
||||
Q22 += fudge2;
|
||||
Q23 += fudge2;
|
||||
|
||||
Q31 += fudge2;
|
||||
Q32 += fudge2;
|
||||
Q33 += fudge2;
|
||||
|
||||
// separating axis = u1 x (v1,v2,v3)
|
||||
TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7);
|
||||
TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8);
|
||||
@ -409,6 +437,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
output.addContactPoint(-normal,pointInWorld,-*depth);
|
||||
#else
|
||||
output.addContactPoint(-normal,pb,-*depth);
|
||||
|
||||
#endif //
|
||||
*return_code = code;
|
||||
}
|
||||
@ -452,9 +481,9 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
normal2[2] = -normal[2];
|
||||
}
|
||||
dMULTIPLY1_331 (nr,Rb,normal2);
|
||||
anr[0] = fabsf (nr[0]);
|
||||
anr[1] = fabsf (nr[1]);
|
||||
anr[2] = fabsf (nr[2]);
|
||||
anr[0] = btFabs (nr[0]);
|
||||
anr[1] = btFabs (nr[1]);
|
||||
anr[2] = btFabs (nr[2]);
|
||||
|
||||
// find the largest compontent of anr: this corresponds to the normal
|
||||
// for the indident face. the other axis numbers of the indicent face
|
||||
@ -578,21 +607,30 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
if (maxc < 1) maxc = 1;
|
||||
|
||||
if (cnum <= maxc) {
|
||||
|
||||
if (code<4)
|
||||
{
|
||||
// we have less contacts than we need, so we use them all
|
||||
for (j=0; j < cnum; j++) {
|
||||
|
||||
//AddContactPoint...
|
||||
|
||||
//dContactGeom *con = CONTACT(contact,skip*j);
|
||||
//for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i];
|
||||
//con->depth = dep[j];
|
||||
|
||||
for (j=0; j < cnum; j++)
|
||||
{
|
||||
btVector3 pointInWorld;
|
||||
for (i=0; i<3; i++)
|
||||
pointInWorld[i] = point[j*3+i] + pa[i];
|
||||
output.addContactPoint(-normal,pointInWorld,-dep[j]);
|
||||
|
||||
}
|
||||
} else
|
||||
{
|
||||
// we have less contacts than we need, so we use them all
|
||||
for (j=0; j < cnum; j++)
|
||||
{
|
||||
btVector3 pointInWorld;
|
||||
for (i=0; i<3; i++)
|
||||
pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
|
||||
//pointInWorld[i] = point[j*3+i] + pa[i];
|
||||
output.addContactPoint(-normal,pointInWorld,-dep[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// we have more contacts than are wanted, some of them must be culled.
|
||||
@ -617,7 +655,13 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
btVector3 posInWorld;
|
||||
for (i=0; i<3; i++)
|
||||
posInWorld[i] = point[iret[j]*3+i] + pa[i];
|
||||
output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
|
||||
if (code<4)
|
||||
{
|
||||
output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
|
||||
} else
|
||||
{
|
||||
output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
|
||||
}
|
||||
}
|
||||
cnum = maxc;
|
||||
}
|
||||
@ -626,7 +670,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
|
||||
return cnum;
|
||||
}
|
||||
|
||||
void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
|
||||
void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/)
|
||||
{
|
||||
|
||||
const btTransform& transformA = input.m_transformA;
|
||||
|
@ -37,7 +37,7 @@ public:
|
||||
|
||||
virtual ~btBoxBoxDetector() {};
|
||||
|
||||
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw);
|
||||
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
|
||||
|
||||
};
|
||||
|
||||
|
@ -22,7 +22,7 @@ class btPoolAllocator;
|
||||
|
||||
///btCollisionConfiguration allows to configure Bullet collision detection
|
||||
///stack allocator size, default collision algorithms and persistent manifold pool size
|
||||
///todo: describe the meaning
|
||||
///@todo: describe the meaning
|
||||
class btCollisionConfiguration
|
||||
{
|
||||
|
||||
|
@ -17,7 +17,6 @@ subject to the following restrictions:
|
||||
#define COLLISION_CREATE_FUNC
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
|
||||
class btCollisionAlgorithm;
|
||||
class btCollisionObject;
|
||||
|
||||
|
@ -34,9 +34,7 @@ int gNumManifold = 0;
|
||||
|
||||
|
||||
btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration):
|
||||
m_count(0),
|
||||
m_useIslands(true),
|
||||
m_staticWarningReported(false),
|
||||
m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
|
||||
m_collisionConfiguration(collisionConfiguration)
|
||||
{
|
||||
int i;
|
||||
@ -52,12 +50,12 @@ btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisio
|
||||
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
|
||||
{
|
||||
m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
|
||||
assert(m_doubleDispatch[i][j]);
|
||||
btAssert(m_doubleDispatch[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
|
||||
@ -78,7 +76,15 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
|
||||
|
||||
btCollisionObject* body0 = (btCollisionObject*)b0;
|
||||
btCollisionObject* body1 = (btCollisionObject*)b1;
|
||||
|
||||
//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
|
||||
|
||||
btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ?
|
||||
btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
|
||||
: gContactBreakingThreshold ;
|
||||
|
||||
btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
|
||||
|
||||
void* mem = 0;
|
||||
|
||||
if (m_persistentManifoldPoolAllocator->getFreeCount())
|
||||
@ -89,7 +95,7 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
|
||||
mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
|
||||
|
||||
}
|
||||
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0);
|
||||
btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
|
||||
manifold->m_index1a = m_manifoldsPtr.size();
|
||||
m_manifoldsPtr.push_back(manifold);
|
||||
|
||||
@ -144,7 +150,6 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
|
||||
|
||||
|
||||
|
||||
|
||||
bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
//here you can do filtering
|
||||
@ -158,19 +163,19 @@ bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionOb
|
||||
|
||||
bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
assert(body0);
|
||||
assert(body1);
|
||||
btAssert(body0);
|
||||
btAssert(body1);
|
||||
|
||||
bool needsCollision = true;
|
||||
|
||||
#ifdef BT_DEBUG
|
||||
if (!m_staticWarningReported)
|
||||
if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
|
||||
{
|
||||
//broadphase filtering already deals with this
|
||||
if ((body0->isStaticObject() || body0->isKinematicObject()) &&
|
||||
(body1->isStaticObject() || body1->isKinematicObject()))
|
||||
{
|
||||
m_staticWarningReported = true;
|
||||
m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
|
||||
printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
|
||||
}
|
||||
}
|
||||
@ -191,23 +196,25 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
|
||||
///this is useful for the collision dispatcher.
|
||||
class btCollisionPairCallback : public btOverlapCallback
|
||||
{
|
||||
btDispatcherInfo& m_dispatchInfo;
|
||||
const btDispatcherInfo& m_dispatchInfo;
|
||||
btCollisionDispatcher* m_dispatcher;
|
||||
|
||||
public:
|
||||
|
||||
btCollisionPairCallback(btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
|
||||
btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher)
|
||||
:m_dispatchInfo(dispatchInfo),
|
||||
m_dispatcher(dispatcher)
|
||||
{
|
||||
}
|
||||
|
||||
btCollisionPairCallback& operator=(btCollisionPairCallback& other)
|
||||
/*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
|
||||
{
|
||||
m_dispatchInfo = other.m_dispatchInfo;
|
||||
m_dispatcher = other.m_dispatcher;
|
||||
return *this;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
virtual ~btCollisionPairCallback() {}
|
||||
|
||||
@ -221,7 +228,8 @@ public:
|
||||
};
|
||||
|
||||
|
||||
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
|
||||
|
||||
void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher)
|
||||
{
|
||||
//m_blockedForChanges = true;
|
||||
|
||||
@ -237,7 +245,7 @@ void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pa
|
||||
|
||||
|
||||
//by default, Bullet will use this near callback
|
||||
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo)
|
||||
void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
|
||||
{
|
||||
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
|
||||
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
|
||||
@ -280,7 +288,7 @@ void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
|
||||
}
|
||||
|
||||
//warn user for overflow?
|
||||
return btAlignedAlloc(size,16);
|
||||
return btAlignedAlloc(static_cast<size_t>(size), 16);
|
||||
}
|
||||
|
||||
void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
|
||||
|
@ -35,21 +35,17 @@ class btCollisionConfiguration;
|
||||
|
||||
class btCollisionDispatcher;
|
||||
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
|
||||
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
|
||||
typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
|
||||
|
||||
|
||||
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
|
||||
///Time of Impact, Closest Points and Penetration Depth.
|
||||
class btCollisionDispatcher : public btDispatcher
|
||||
{
|
||||
int m_count;
|
||||
int m_dispatcherFlags;
|
||||
|
||||
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
|
||||
|
||||
bool m_useIslands;
|
||||
|
||||
bool m_staticWarningReported;
|
||||
|
||||
btManifoldResult m_defaultManifoldResult;
|
||||
|
||||
btNearCallback m_nearCallback;
|
||||
@ -59,13 +55,29 @@ class btCollisionDispatcher : public btDispatcher
|
||||
btPoolAllocator* m_persistentManifoldPoolAllocator;
|
||||
|
||||
btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
|
||||
|
||||
|
||||
btCollisionConfiguration* m_collisionConfiguration;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
enum DispatcherFlags
|
||||
{
|
||||
CD_STATIC_STATIC_REPORTED = 1,
|
||||
CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2
|
||||
};
|
||||
|
||||
int getDispatcherFlags() const
|
||||
{
|
||||
return m_dispatcherFlags;
|
||||
}
|
||||
|
||||
void setDispatcherFlags(int flags)
|
||||
{
|
||||
(void) flags;
|
||||
m_dispatcherFlags = 0;
|
||||
}
|
||||
|
||||
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
|
||||
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
|
||||
|
||||
@ -107,7 +119,7 @@ public:
|
||||
|
||||
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher);
|
||||
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
|
||||
|
||||
void setNearCallback(btNearCallback nearCallback)
|
||||
{
|
||||
@ -120,7 +132,7 @@ public:
|
||||
}
|
||||
|
||||
//by default, Bullet will use this near callback
|
||||
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
|
||||
static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
|
||||
|
||||
virtual void* allocateCollisionAlgorithm(int size);
|
||||
|
||||
|
@ -15,10 +15,16 @@ subject to the following restrictions:
|
||||
|
||||
|
||||
#include "btCollisionObject.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
btCollisionObject::btCollisionObject()
|
||||
: m_broadphaseHandle(0),
|
||||
: m_anisotropicFriction(1.f,1.f,1.f),
|
||||
m_hasAnisotropicFriction(false),
|
||||
m_contactProcessingThreshold(BT_LARGE_FLOAT),
|
||||
m_broadphaseHandle(0),
|
||||
m_collisionShape(0),
|
||||
m_extensionPointer(0),
|
||||
m_rootCollisionShape(0),
|
||||
m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT),
|
||||
m_islandTag1(-1),
|
||||
m_companionId(-1),
|
||||
@ -26,14 +32,14 @@ btCollisionObject::btCollisionObject()
|
||||
m_deactivationTime(btScalar(0.)),
|
||||
m_friction(btScalar(0.5)),
|
||||
m_restitution(btScalar(0.)),
|
||||
m_userObjectPointer(0),
|
||||
m_internalType(CO_COLLISION_OBJECT),
|
||||
m_userObjectPointer(0),
|
||||
m_hitFraction(btScalar(1.)),
|
||||
m_ccdSweptSphereRadius(btScalar(0.)),
|
||||
m_ccdSquareMotionThreshold(btScalar(0.)),
|
||||
m_ccdMotionThreshold(btScalar(0.)),
|
||||
m_checkCollideWith(false)
|
||||
{
|
||||
|
||||
m_worldTransform.setIdentity();
|
||||
}
|
||||
|
||||
btCollisionObject::~btCollisionObject()
|
||||
@ -60,5 +66,51 @@ void btCollisionObject::activate(bool forceActivation)
|
||||
}
|
||||
}
|
||||
|
||||
const char* btCollisionObject::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
|
||||
btCollisionObjectData* dataOut = (btCollisionObjectData*)dataBuffer;
|
||||
|
||||
m_worldTransform.serialize(dataOut->m_worldTransform);
|
||||
m_interpolationWorldTransform.serialize(dataOut->m_interpolationWorldTransform);
|
||||
m_interpolationLinearVelocity.serialize(dataOut->m_interpolationLinearVelocity);
|
||||
m_interpolationAngularVelocity.serialize(dataOut->m_interpolationAngularVelocity);
|
||||
m_anisotropicFriction.serialize(dataOut->m_anisotropicFriction);
|
||||
dataOut->m_hasAnisotropicFriction = m_hasAnisotropicFriction;
|
||||
dataOut->m_contactProcessingThreshold = m_contactProcessingThreshold;
|
||||
dataOut->m_broadphaseHandle = 0;
|
||||
dataOut->m_collisionShape = serializer->getUniquePointer(m_collisionShape);
|
||||
dataOut->m_rootCollisionShape = 0;//@todo
|
||||
dataOut->m_collisionFlags = m_collisionFlags;
|
||||
dataOut->m_islandTag1 = m_islandTag1;
|
||||
dataOut->m_companionId = m_companionId;
|
||||
dataOut->m_activationState1 = m_activationState1;
|
||||
dataOut->m_activationState1 = m_activationState1;
|
||||
dataOut->m_deactivationTime = m_deactivationTime;
|
||||
dataOut->m_friction = m_friction;
|
||||
dataOut->m_restitution = m_restitution;
|
||||
dataOut->m_internalType = m_internalType;
|
||||
|
||||
char* name = (char*) serializer->findNameForPointer(this);
|
||||
dataOut->m_name = (char*)serializer->getUniquePointer(name);
|
||||
if (dataOut->m_name)
|
||||
{
|
||||
serializer->serializeName(name);
|
||||
}
|
||||
dataOut->m_hitFraction = m_hitFraction;
|
||||
dataOut->m_ccdSweptSphereRadius = m_ccdSweptSphereRadius;
|
||||
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
|
||||
dataOut->m_ccdMotionThreshold = m_ccdMotionThreshold;
|
||||
dataOut->m_checkCollideWith = m_checkCollideWith;
|
||||
|
||||
return btCollisionObjectDataName;
|
||||
}
|
||||
|
||||
|
||||
void btCollisionObject::serializeSingleObject(class btSerializer* serializer) const
|
||||
{
|
||||
int len = calculateSerializeBufferSize();
|
||||
btChunk* chunk = serializer->allocate(len,1);
|
||||
const char* structType = serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_COLLISIONOBJECT_CODE,(void*)this);
|
||||
}
|
||||
|
@ -16,13 +16,6 @@ subject to the following restrictions:
|
||||
#ifndef COLLISION_OBJECT_H
|
||||
#define COLLISION_OBJECT_H
|
||||
|
||||
#if defined(WIN32) && !defined(__CYGWIN__)
|
||||
# define isnan _isnan
|
||||
# define isinf(x) (!_finite(x))
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
//island management, m_activationState1
|
||||
@ -34,9 +27,20 @@ subject to the following restrictions:
|
||||
|
||||
struct btBroadphaseProxy;
|
||||
class btCollisionShape;
|
||||
struct btCollisionShapeData;
|
||||
#include "LinearMath/btMotionState.h"
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btCollisionObjectData btCollisionObjectDoubleData
|
||||
#define btCollisionObjectDataName "btCollisionObjectDoubleData"
|
||||
#else
|
||||
#define btCollisionObjectData btCollisionObjectFloatData
|
||||
#define btCollisionObjectDataName "btCollisionObjectFloatData"
|
||||
#endif
|
||||
|
||||
|
||||
/// btCollisionObject can be used to manage collision detection objects.
|
||||
@ -56,8 +60,20 @@ protected:
|
||||
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
|
||||
btVector3 m_interpolationLinearVelocity;
|
||||
btVector3 m_interpolationAngularVelocity;
|
||||
|
||||
btVector3 m_anisotropicFriction;
|
||||
int m_hasAnisotropicFriction;
|
||||
btScalar m_contactProcessingThreshold;
|
||||
|
||||
btBroadphaseProxy* m_broadphaseHandle;
|
||||
btCollisionShape* m_collisionShape;
|
||||
///m_extensionPointer is used by some internal low-level Bullet extensions.
|
||||
void* m_extensionPointer;
|
||||
|
||||
///m_rootCollisionShape is temporarily used to store the original collision shape
|
||||
///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes
|
||||
///If it is NULL, the m_collisionShape is not temporarily replaced.
|
||||
btCollisionShape* m_rootCollisionShape;
|
||||
|
||||
int m_collisionFlags;
|
||||
|
||||
@ -70,28 +86,26 @@ protected:
|
||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
|
||||
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
|
||||
void* m_userObjectPointer;
|
||||
|
||||
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody etc.
|
||||
///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
|
||||
///do not assign your own m_internalType unless you write a new dynamics object class.
|
||||
int m_internalType;
|
||||
|
||||
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
|
||||
void* m_userObjectPointer;
|
||||
|
||||
///time of impact calculation
|
||||
btScalar m_hitFraction;
|
||||
|
||||
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
||||
btScalar m_ccdSweptSphereRadius;
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
btScalar m_ccdSquareMotionThreshold;
|
||||
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
|
||||
btScalar m_ccdMotionThreshold;
|
||||
|
||||
/// If some object should have elaborate collision filtering by sub-classes
|
||||
bool m_checkCollideWith;
|
||||
int m_checkCollideWith;
|
||||
|
||||
char m_pad[7];
|
||||
|
||||
virtual bool checkCollideWithOverride(btCollisionObject* co)
|
||||
virtual bool checkCollideWithOverride(btCollisionObject* /* co */)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -105,14 +119,22 @@ public:
|
||||
CF_STATIC_OBJECT= 1,
|
||||
CF_KINEMATIC_OBJECT= 2,
|
||||
CF_NO_CONTACT_RESPONSE = 4,
|
||||
CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution)
|
||||
CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
|
||||
CF_CHARACTER_OBJECT = 16,
|
||||
CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
|
||||
CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing
|
||||
};
|
||||
|
||||
enum CollisionObjectTypes
|
||||
{
|
||||
CO_COLLISION_OBJECT =1,
|
||||
CO_RIGID_BODY,
|
||||
CO_SOFT_BODY
|
||||
CO_RIGID_BODY=2,
|
||||
///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
|
||||
///It is useful for collision sensors, explosion objects, character controller etc.
|
||||
CO_GHOST_OBJECT=4,
|
||||
CO_SOFT_BODY=8,
|
||||
CO_HF_FLUID=16,
|
||||
CO_USER_TYPE=32
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
|
||||
@ -121,6 +143,30 @@ public:
|
||||
return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0);
|
||||
}
|
||||
|
||||
const btVector3& getAnisotropicFriction() const
|
||||
{
|
||||
return m_anisotropicFriction;
|
||||
}
|
||||
void setAnisotropicFriction(const btVector3& anisotropicFriction)
|
||||
{
|
||||
m_anisotropicFriction = anisotropicFriction;
|
||||
m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f);
|
||||
}
|
||||
bool hasAnisotropicFriction() const
|
||||
{
|
||||
return m_hasAnisotropicFriction!=0;
|
||||
}
|
||||
|
||||
///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
|
||||
///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
|
||||
void setContactProcessingThreshold( btScalar contactProcessingThreshold)
|
||||
{
|
||||
m_contactProcessingThreshold = contactProcessingThreshold;
|
||||
}
|
||||
btScalar getContactProcessingThreshold() const
|
||||
{
|
||||
return m_contactProcessingThreshold;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE bool isStaticObject() const {
|
||||
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
|
||||
@ -145,9 +191,10 @@ public:
|
||||
|
||||
virtual ~btCollisionObject();
|
||||
|
||||
void setCollisionShape(btCollisionShape* collisionShape)
|
||||
virtual void setCollisionShape(btCollisionShape* collisionShape)
|
||||
{
|
||||
m_collisionShape = collisionShape;
|
||||
m_rootCollisionShape = collisionShape;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const
|
||||
@ -160,10 +207,37 @@ public:
|
||||
return m_collisionShape;
|
||||
}
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const
|
||||
{
|
||||
return m_rootCollisionShape;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape()
|
||||
{
|
||||
return m_rootCollisionShape;
|
||||
}
|
||||
|
||||
int getActivationState() const { return m_activationState1;}
|
||||
///Avoid using this internal API call
|
||||
///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
|
||||
void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape)
|
||||
{
|
||||
m_collisionShape = collisionShape;
|
||||
}
|
||||
|
||||
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions.
|
||||
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
|
||||
void* internalGetExtensionPointer() const
|
||||
{
|
||||
return m_extensionPointer;
|
||||
}
|
||||
///Avoid using this internal API call, the extension pointer is used by some Bullet extensions
|
||||
///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead.
|
||||
void internalSetExtensionPointer(void* pointer)
|
||||
{
|
||||
m_extensionPointer = pointer;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
|
||||
|
||||
void setActivationState(int newState);
|
||||
|
||||
@ -180,7 +254,7 @@ public:
|
||||
|
||||
void activate(bool forceActivation = false);
|
||||
|
||||
inline bool isActive() const
|
||||
SIMD_FORCE_INLINE bool isActive() const
|
||||
{
|
||||
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
|
||||
}
|
||||
@ -220,22 +294,16 @@ public:
|
||||
|
||||
void setWorldTransform(const btTransform& worldTrans)
|
||||
{
|
||||
btAssert(!isnan(worldTrans.getOrigin().getX()));
|
||||
btAssert(!isnan(worldTrans.getOrigin().getY()));
|
||||
btAssert(!isnan(worldTrans.getOrigin().getZ()));
|
||||
btAssert(!isinf(worldTrans.getOrigin().getX()));
|
||||
btAssert(!isinf(worldTrans.getOrigin().getY()));
|
||||
btAssert(!isinf(worldTrans.getOrigin().getZ()));
|
||||
m_worldTransform = worldTrans;
|
||||
}
|
||||
|
||||
|
||||
btBroadphaseProxy* getBroadphaseHandle()
|
||||
SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
|
||||
{
|
||||
return m_broadphaseHandle;
|
||||
}
|
||||
|
||||
const btBroadphaseProxy* getBroadphaseHandle() const
|
||||
SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
|
||||
{
|
||||
return m_broadphaseHandle;
|
||||
}
|
||||
@ -261,6 +329,15 @@ public:
|
||||
m_interpolationWorldTransform = trans;
|
||||
}
|
||||
|
||||
void setInterpolationLinearVelocity(const btVector3& linvel)
|
||||
{
|
||||
m_interpolationLinearVelocity = linvel;
|
||||
}
|
||||
|
||||
void setInterpolationAngularVelocity(const btVector3& angvel)
|
||||
{
|
||||
m_interpolationAngularVelocity = angvel;
|
||||
}
|
||||
|
||||
const btVector3& getInterpolationLinearVelocity() const
|
||||
{
|
||||
@ -272,7 +349,7 @@ public:
|
||||
return m_interpolationAngularVelocity;
|
||||
}
|
||||
|
||||
const int getIslandTag() const
|
||||
SIMD_FORCE_INLINE int getIslandTag() const
|
||||
{
|
||||
return m_islandTag1;
|
||||
}
|
||||
@ -282,7 +359,7 @@ public:
|
||||
m_islandTag1 = tag;
|
||||
}
|
||||
|
||||
const int getCompanionId() const
|
||||
SIMD_FORCE_INLINE int getCompanionId() const
|
||||
{
|
||||
return m_companionId;
|
||||
}
|
||||
@ -292,7 +369,7 @@ public:
|
||||
m_companionId = id;
|
||||
}
|
||||
|
||||
const btScalar getHitFraction() const
|
||||
SIMD_FORCE_INLINE btScalar getHitFraction() const
|
||||
{
|
||||
return m_hitFraction;
|
||||
}
|
||||
@ -303,7 +380,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
const int getCollisionFlags() const
|
||||
SIMD_FORCE_INLINE int getCollisionFlags() const
|
||||
{
|
||||
return m_collisionFlags;
|
||||
}
|
||||
@ -325,16 +402,22 @@ public:
|
||||
m_ccdSweptSphereRadius = radius;
|
||||
}
|
||||
|
||||
btScalar getCcdMotionThreshold() const
|
||||
{
|
||||
return m_ccdMotionThreshold;
|
||||
}
|
||||
|
||||
btScalar getCcdSquareMotionThreshold() const
|
||||
{
|
||||
return m_ccdSquareMotionThreshold;
|
||||
return m_ccdMotionThreshold*m_ccdMotionThreshold;
|
||||
}
|
||||
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold)
|
||||
|
||||
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
|
||||
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
|
||||
{
|
||||
m_ccdSquareMotionThreshold = ccdSquareMotionThreshold;
|
||||
m_ccdMotionThreshold = ccdMotionThreshold;
|
||||
}
|
||||
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
@ -357,6 +440,85 @@ public:
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
|
||||
|
||||
virtual void serializeSingleObject(class btSerializer* serializer) const;
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCollisionObjectDoubleData
|
||||
{
|
||||
void *m_broadphaseHandle;
|
||||
void *m_collisionShape;
|
||||
btCollisionShapeData *m_rootCollisionShape;
|
||||
char *m_name;
|
||||
|
||||
btTransformDoubleData m_worldTransform;
|
||||
btTransformDoubleData m_interpolationWorldTransform;
|
||||
btVector3DoubleData m_interpolationLinearVelocity;
|
||||
btVector3DoubleData m_interpolationAngularVelocity;
|
||||
btVector3DoubleData m_anisotropicFriction;
|
||||
double m_contactProcessingThreshold;
|
||||
double m_deactivationTime;
|
||||
double m_friction;
|
||||
double m_restitution;
|
||||
double m_hitFraction;
|
||||
double m_ccdSweptSphereRadius;
|
||||
double m_ccdMotionThreshold;
|
||||
|
||||
int m_hasAnisotropicFriction;
|
||||
int m_collisionFlags;
|
||||
int m_islandTag1;
|
||||
int m_companionId;
|
||||
int m_activationState1;
|
||||
int m_internalType;
|
||||
int m_checkCollideWith;
|
||||
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCollisionObjectFloatData
|
||||
{
|
||||
void *m_broadphaseHandle;
|
||||
void *m_collisionShape;
|
||||
btCollisionShapeData *m_rootCollisionShape;
|
||||
char *m_name;
|
||||
|
||||
btTransformFloatData m_worldTransform;
|
||||
btTransformFloatData m_interpolationWorldTransform;
|
||||
btVector3FloatData m_interpolationLinearVelocity;
|
||||
btVector3FloatData m_interpolationAngularVelocity;
|
||||
btVector3FloatData m_anisotropicFriction;
|
||||
float m_contactProcessingThreshold;
|
||||
float m_deactivationTime;
|
||||
float m_friction;
|
||||
float m_restitution;
|
||||
float m_hitFraction;
|
||||
float m_ccdSweptSphereRadius;
|
||||
float m_ccdMotionThreshold;
|
||||
|
||||
int m_hasAnisotropicFriction;
|
||||
int m_collisionFlags;
|
||||
int m_islandTag1;
|
||||
int m_companionId;
|
||||
int m_activationState1;
|
||||
int m_internalType;
|
||||
int m_checkCollideWith;
|
||||
};
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btCollisionObjectData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //COLLISION_OBJECT_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -22,40 +22,41 @@ subject to the following restrictions:
|
||||
*
|
||||
* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
|
||||
*
|
||||
* There is the Physics Forum for Feedback and bteral Collision Detection and Physics discussions.
|
||||
* Please visit http://www.continuousphysics.com/Bullet/phpBB2/index.php
|
||||
* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
|
||||
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
|
||||
* Please visit http://www.bulletphysics.com
|
||||
*
|
||||
* @section install_sec Installation
|
||||
*
|
||||
* @subsection step1 Step 1: Download
|
||||
* You can download the Bullet Physics Library from our website: http://www.continuousphysics.com/Bullet/
|
||||
* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
|
||||
*
|
||||
* @subsection step2 Step 2: Building
|
||||
* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
|
||||
* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
|
||||
*
|
||||
* Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using cmake, http://www.cmake.org, or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
|
||||
* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
|
||||
* So if you are not using MSVC, you can run configure and jam .
|
||||
* If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
|
||||
* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
|
||||
* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
|
||||
* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
|
||||
* You can also use cmake in the command-line. Here are some examples for various platforms:
|
||||
* cmake . -G "Visual Studio 9 2008"
|
||||
* cmake . -G Xcode
|
||||
* cmake . -G "Unix Makefiles"
|
||||
* Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
|
||||
*
|
||||
* @subsection step3 Step 3: Testing demos
|
||||
* Try to run and experiment with CcdPhysicsDemo executable as a starting point.
|
||||
* Try to run and experiment with BasicDemo executable as a starting point.
|
||||
* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
|
||||
* The Dependencies can be seen in this documentation under Directories
|
||||
*
|
||||
* @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
|
||||
* Check out CcdPhysicsDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
|
||||
* PLEASE NOTE THE CcdPhysicsEnvironment and CcdPhysicsController is obsolete and will be removed. It has been replaced by classes derived frmo btDynamicsWorld and btRididBody
|
||||
* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
|
||||
* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
|
||||
* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
|
||||
* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
|
||||
* Bullet Collision Detection can also be used without the Dynamics/Extras.
|
||||
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
|
||||
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
|
||||
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
|
||||
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
|
||||
*
|
||||
* @section copyright Copyright
|
||||
* Copyright (C) 2005-2007 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
|
||||
* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
|
||||
* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
|
||||
* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
|
||||
*
|
||||
*/
|
||||
|
||||
@ -68,10 +69,12 @@ class btStackAlloc;
|
||||
class btCollisionShape;
|
||||
class btConvexShape;
|
||||
class btBroadphaseInterface;
|
||||
class btSerializer;
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "btCollisionObject.h"
|
||||
#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
|
||||
#include "btCollisionDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
@ -94,7 +97,12 @@ protected:
|
||||
|
||||
btIDebugDraw* m_debugDrawer;
|
||||
|
||||
|
||||
///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs
|
||||
///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB)
|
||||
bool m_forceUpdateAllAabbs;
|
||||
|
||||
void serializeCollisionObjects(btSerializer* serializer);
|
||||
|
||||
public:
|
||||
|
||||
//this constructor doesn't own the dispatcher and paircache/broadphase
|
||||
@ -102,6 +110,15 @@ public:
|
||||
|
||||
virtual ~btCollisionWorld();
|
||||
|
||||
void setBroadphase(btBroadphaseInterface* pairCache)
|
||||
{
|
||||
m_broadphasePairCache = pairCache;
|
||||
}
|
||||
|
||||
const btBroadphaseInterface* getBroadphase() const
|
||||
{
|
||||
return m_broadphasePairCache;
|
||||
}
|
||||
|
||||
btBroadphaseInterface* getBroadphase()
|
||||
{
|
||||
@ -119,8 +136,15 @@ public:
|
||||
return m_dispatcher1;
|
||||
}
|
||||
|
||||
virtual void updateAabbs();
|
||||
const btDispatcher* getDispatcher() const
|
||||
{
|
||||
return m_dispatcher1;
|
||||
}
|
||||
|
||||
void updateSingleAabb(btCollisionObject* colObj);
|
||||
|
||||
virtual void updateAabbs();
|
||||
|
||||
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
|
||||
{
|
||||
m_debugDrawer = debugDrawer;
|
||||
@ -131,6 +155,10 @@ public:
|
||||
return m_debugDrawer;
|
||||
}
|
||||
|
||||
virtual void debugDrawWorld();
|
||||
|
||||
virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
|
||||
|
||||
|
||||
///LocalShapeInfo gives extra information for complex shapes
|
||||
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
|
||||
@ -168,21 +196,38 @@ public:
|
||||
{
|
||||
btScalar m_closestHitFraction;
|
||||
btCollisionObject* m_collisionObject;
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
//@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
|
||||
unsigned int m_flags;
|
||||
|
||||
virtual ~RayResultCallback()
|
||||
{
|
||||
}
|
||||
bool HasHit()
|
||||
bool hasHit() const
|
||||
{
|
||||
return (m_collisionObject != 0);
|
||||
}
|
||||
|
||||
RayResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.)),
|
||||
m_collisionObject(0)
|
||||
m_collisionObject(0),
|
||||
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
||||
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
|
||||
//@BP Mod
|
||||
m_flags(0)
|
||||
{
|
||||
}
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||
|
||||
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
||||
{
|
||||
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
||||
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
return collides;
|
||||
}
|
||||
|
||||
|
||||
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||
};
|
||||
|
||||
struct ClosestRayResultCallback : public RayResultCallback
|
||||
@ -199,7 +244,7 @@ public:
|
||||
btVector3 m_hitNormalWorld;
|
||||
btVector3 m_hitPointWorld;
|
||||
|
||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
|
||||
@ -219,6 +264,45 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct AllHitsRayResultCallback : public RayResultCallback
|
||||
{
|
||||
AllHitsRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
|
||||
:m_rayFromWorld(rayFromWorld),
|
||||
m_rayToWorld(rayToWorld)
|
||||
{
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
|
||||
|
||||
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
|
||||
btVector3 m_rayToWorld;
|
||||
|
||||
btAlignedObjectArray<btVector3> m_hitNormalWorld;
|
||||
btAlignedObjectArray<btVector3> m_hitPointWorld;
|
||||
btAlignedObjectArray<btScalar> m_hitFractions;
|
||||
|
||||
virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||
{
|
||||
m_collisionObject = rayResult.m_collisionObject;
|
||||
m_collisionObjects.push_back(rayResult.m_collisionObject);
|
||||
btVector3 hitNormalWorld;
|
||||
if (normalInWorldSpace)
|
||||
{
|
||||
hitNormalWorld = rayResult.m_hitNormalLocal;
|
||||
} else
|
||||
{
|
||||
///need to transform normal into worldspace
|
||||
hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
|
||||
}
|
||||
m_hitNormalWorld.push_back(hitNormalWorld);
|
||||
btVector3 hitPointWorld;
|
||||
hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
|
||||
m_hitPointWorld.push_back(hitPointWorld);
|
||||
m_hitFractions.push_back(rayResult.m_hitFraction);
|
||||
return m_closestHitFraction;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct LocalConvexResult
|
||||
{
|
||||
@ -246,20 +330,36 @@ public:
|
||||
///RayResultCallback is used to report new raycast results
|
||||
struct ConvexResultCallback
|
||||
{
|
||||
btScalar m_closestHitFraction;
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
|
||||
ConvexResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.)),
|
||||
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
||||
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ConvexResultCallback()
|
||||
{
|
||||
}
|
||||
btScalar m_closestHitFraction;
|
||||
bool HasHit()
|
||||
|
||||
bool hasHit() const
|
||||
{
|
||||
return (m_closestHitFraction < btScalar(1.));
|
||||
}
|
||||
|
||||
ConvexResultCallback()
|
||||
:m_closestHitFraction(btScalar(1.))
|
||||
|
||||
|
||||
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
||||
{
|
||||
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
||||
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
return collides;
|
||||
}
|
||||
virtual btScalar AddSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
|
||||
|
||||
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
|
||||
};
|
||||
|
||||
struct ClosestConvexResultCallback : public ConvexResultCallback
|
||||
@ -278,7 +378,7 @@ public:
|
||||
btVector3 m_hitPointWorld;
|
||||
btCollisionObject* m_hitCollisionObject;
|
||||
|
||||
virtual btScalar AddSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
|
||||
{
|
||||
//caller already does the filter on the m_closestHitFraction
|
||||
btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
|
||||
@ -298,6 +398,34 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
///ContactResultCallback is used to report contact points
|
||||
struct ContactResultCallback
|
||||
{
|
||||
short int m_collisionFilterGroup;
|
||||
short int m_collisionFilterMask;
|
||||
|
||||
ContactResultCallback()
|
||||
:m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
|
||||
m_collisionFilterMask(btBroadphaseProxy::AllFilter)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~ContactResultCallback()
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
|
||||
{
|
||||
bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
|
||||
collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
|
||||
return collides;
|
||||
}
|
||||
|
||||
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
int getNumCollisionObjects() const
|
||||
{
|
||||
return int(m_collisionObjects.size());
|
||||
@ -305,11 +433,19 @@ public:
|
||||
|
||||
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
|
||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
|
||||
|
||||
// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
||||
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
/// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
|
||||
/// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
|
||||
void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
|
||||
|
||||
///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
|
||||
///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
|
||||
void contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
|
||||
|
||||
///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
|
||||
///it reports one or more contact points (including the one with deepest penetration)
|
||||
void contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback);
|
||||
|
||||
|
||||
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
|
||||
@ -319,16 +455,16 @@ public:
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
RayResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
RayResultCallback& resultCallback);
|
||||
|
||||
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
|
||||
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
|
||||
btCollisionObject* collisionObject,
|
||||
const btCollisionShape* collisionShape,
|
||||
const btTransform& colObjWorldTransform,
|
||||
ConvexResultCallback& resultCallback, short int collisionFilterMask=-1);
|
||||
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
|
||||
|
||||
void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
|
||||
virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
|
||||
|
||||
btCollisionObjectArray& getCollisionObjectArray()
|
||||
{
|
||||
@ -341,7 +477,7 @@ public:
|
||||
}
|
||||
|
||||
|
||||
void removeCollisionObject(btCollisionObject* collisionObject);
|
||||
virtual void removeCollisionObject(btCollisionObject* collisionObject);
|
||||
|
||||
virtual void performDiscreteCollisionDetection();
|
||||
|
||||
@ -350,6 +486,23 @@ public:
|
||||
return m_dispatchInfo;
|
||||
}
|
||||
|
||||
const btDispatcherInfo& getDispatchInfo() const
|
||||
{
|
||||
return m_dispatchInfo;
|
||||
}
|
||||
|
||||
bool getForceUpdateAllAabbs() const
|
||||
{
|
||||
return m_forceUpdateAllAabbs;
|
||||
}
|
||||
void setForceUpdateAllAabbs( bool forceUpdateAllAabbs)
|
||||
{
|
||||
m_forceUpdateAllAabbs = forceUpdateAllAabbs;
|
||||
}
|
||||
|
||||
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo)
|
||||
virtual void serialize(btSerializer* serializer);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -16,78 +16,286 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
#include "btManifoldResult.h"
|
||||
|
||||
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
|
||||
:btCollisionAlgorithm(ci),
|
||||
m_isSwapped(isSwapped)
|
||||
:btActivatingCollisionAlgorithm(ci,body0,body1),
|
||||
m_isSwapped(isSwapped),
|
||||
m_sharedManifold(ci.m_manifold)
|
||||
{
|
||||
m_ownsManifold = false;
|
||||
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btAssert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
m_compoundShapeRevision = compoundShape->getUpdateRevision();
|
||||
|
||||
preallocateChildAlgorithms(body0,body1);
|
||||
}
|
||||
|
||||
void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
btAssert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
int numChildren = compoundShape->getNumChildShapes();
|
||||
int i;
|
||||
|
||||
m_childCollisionAlgorithms.resize(numChildren);
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
colObj->setCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj);
|
||||
colObj->setCollisionShape( orgShape );
|
||||
if (compoundShape->getDynamicAabbTree())
|
||||
{
|
||||
m_childCollisionAlgorithms[i] = 0;
|
||||
} else
|
||||
{
|
||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
|
||||
colObj->internalSetTemporaryCollisionShape( tmpShape );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
|
||||
void btCompoundCollisionAlgorithm::removeChildAlgorithms()
|
||||
{
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
|
||||
{
|
||||
removeChildAlgorithms();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
struct btCompoundLeafCallback : btDbvt::ICollide
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
btCollisionObject* m_compoundColObj;
|
||||
btCollisionObject* m_otherObj;
|
||||
btDispatcher* m_dispatcher;
|
||||
const btDispatcherInfo& m_dispatchInfo;
|
||||
btManifoldResult* m_resultOut;
|
||||
btCollisionAlgorithm** m_childCollisionAlgorithms;
|
||||
btPersistentManifold* m_sharedManifold;
|
||||
|
||||
|
||||
|
||||
|
||||
btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
|
||||
:m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
|
||||
m_childCollisionAlgorithms(childCollisionAlgorithms),
|
||||
m_sharedManifold(sharedManifold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void ProcessChildShape(btCollisionShape* childShape,int index)
|
||||
{
|
||||
btAssert(index>=0);
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
|
||||
btAssert(index<compoundShape->getNumChildShapes());
|
||||
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = m_compoundColObj->getWorldTransform();
|
||||
btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(index);
|
||||
btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
|
||||
//perform an AABB check first
|
||||
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
|
||||
m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
|
||||
|
||||
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
|
||||
m_compoundColObj->setWorldTransform( newChildWorldTrans);
|
||||
m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
|
||||
|
||||
//the contactpoint is still projected back using the original inverted worldtrans
|
||||
btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
|
||||
m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
|
||||
|
||||
if (!m_childCollisionAlgorithms[index])
|
||||
m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
|
||||
|
||||
///detect swapping case
|
||||
if (m_resultOut->getBody0Internal() == m_compoundColObj)
|
||||
{
|
||||
m_resultOut->setShapeIdentifiersA(-1,index);
|
||||
} else
|
||||
{
|
||||
m_resultOut->setShapeIdentifiersB(-1,index);
|
||||
}
|
||||
|
||||
m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
|
||||
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
{
|
||||
btVector3 worldAabbMin,worldAabbMax;
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
|
||||
}
|
||||
|
||||
//revert back transform
|
||||
m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
|
||||
m_compoundColObj->setWorldTransform( orgTrans );
|
||||
m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
|
||||
}
|
||||
}
|
||||
void Process(const btDbvtNode* leaf)
|
||||
{
|
||||
int index = leaf->dataAsInt;
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(index);
|
||||
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
{
|
||||
btVector3 worldAabbMin,worldAabbMax;
|
||||
btTransform orgTrans = m_compoundColObj->getWorldTransform();
|
||||
btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
|
||||
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
|
||||
}
|
||||
ProcessChildShape(childShape,index);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
|
||||
btAssert (colObj->getCollisionShape()->isCompound());
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
//We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
|
||||
//If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
|
||||
//given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
|
||||
//determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
|
||||
//then use each overlapping node AABB against Tree0
|
||||
//and vise versa.
|
||||
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
///btCompoundShape might have changed:
|
||||
////make sure the internal child collision algorithm caches are still valid
|
||||
if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
|
||||
{
|
||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
///clear and update all
|
||||
removeChildAlgorithms();
|
||||
|
||||
preallocateChildAlgorithms(body0,body1);
|
||||
}
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
//btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->setWorldTransform( orgTrans*childTrans );
|
||||
//the contactpoint is still projected back using the original inverted worldtrans
|
||||
colObj->setCollisionShape( childShape );
|
||||
m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut);
|
||||
//revert back
|
||||
colObj->setCollisionShape( orgShape);
|
||||
colObj->setWorldTransform( orgTrans );
|
||||
btDbvt* tree = compoundShape->getDynamicAabbTree();
|
||||
//use a dynamic aabb tree to cull potential child-overlaps
|
||||
btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
|
||||
|
||||
///we need to refresh all contact manifolds
|
||||
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
|
||||
///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
|
||||
{
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
for (i=0;i<m_childCollisionAlgorithms.size();i++)
|
||||
{
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
|
||||
for (int m=0;m<manifoldArray.size();m++)
|
||||
{
|
||||
if (manifoldArray[m]->getNumContacts())
|
||||
{
|
||||
resultOut->setPersistentManifold(manifoldArray[m]);
|
||||
resultOut->refreshContactPoints();
|
||||
resultOut->setPersistentManifold(0);//??necessary?
|
||||
}
|
||||
}
|
||||
manifoldArray.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (tree)
|
||||
{
|
||||
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
btTransform otherInCompoundSpace;
|
||||
otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
|
||||
otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
|
||||
|
||||
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
//process all children, that overlap with the given AABB bounds
|
||||
tree->collideTV(tree->m_root,bounds,callback);
|
||||
|
||||
} else
|
||||
{
|
||||
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
callback.ProcessChildShape(compoundShape->getChildShape(i),i);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
//iterate over all children, perform an AABB check inside ProcessChildShape
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
btManifoldArray manifoldArray;
|
||||
btCollisionShape* childShape = 0;
|
||||
btTransform orgTrans;
|
||||
btTransform orgInterpolationTrans;
|
||||
btTransform newChildWorldTrans;
|
||||
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
|
||||
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
{
|
||||
childShape = compoundShape->getChildShape(i);
|
||||
//if not longer overlapping, remove the algorithm
|
||||
orgTrans = colObj->getWorldTransform();
|
||||
orgInterpolationTrans = colObj->getInterpolationWorldTransform();
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
newChildWorldTrans = orgTrans*childTrans ;
|
||||
|
||||
//perform an AABB check first
|
||||
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
|
||||
otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
|
||||
|
||||
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->~btCollisionAlgorithm();
|
||||
m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]);
|
||||
m_childCollisionAlgorithms[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,7 +305,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
|
||||
btCollisionObject* colObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
|
||||
|
||||
assert (colObj->getCollisionShape()->isCompound());
|
||||
btAssert (colObj->getCollisionShape()->isCompound());
|
||||
|
||||
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
|
||||
|
||||
@ -112,27 +320,29 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
|
||||
|
||||
int numChildren = m_childCollisionAlgorithms.size();
|
||||
int i;
|
||||
btTransform orgTrans;
|
||||
btScalar frac;
|
||||
for (i=0;i<numChildren;i++)
|
||||
{
|
||||
//temporarily exchange parent btCollisionShape with childShape, and recurse
|
||||
btCollisionShape* childShape = compoundShape->getChildShape(i);
|
||||
|
||||
//backup
|
||||
btTransform orgTrans = colObj->getWorldTransform();
|
||||
btCollisionShape* orgShape = colObj->getCollisionShape();
|
||||
|
||||
orgTrans = colObj->getWorldTransform();
|
||||
|
||||
const btTransform& childTrans = compoundShape->getChildTransform(i);
|
||||
//btTransform newChildWorldTrans = orgTrans*childTrans ;
|
||||
colObj->setWorldTransform( orgTrans*childTrans );
|
||||
|
||||
colObj->setCollisionShape( childShape );
|
||||
btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
|
||||
btCollisionShape* tmpShape = colObj->getCollisionShape();
|
||||
colObj->internalSetTemporaryCollisionShape( childShape );
|
||||
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
|
||||
if (frac<hitFraction)
|
||||
{
|
||||
hitFraction = frac;
|
||||
}
|
||||
//revert back
|
||||
colObj->setCollisionShape( orgShape);
|
||||
colObj->internalSetTemporaryCollisionShape( tmpShape);
|
||||
colObj->setWorldTransform( orgTrans);
|
||||
}
|
||||
return hitFraction;
|
||||
@ -140,3 +350,4 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef COMPOUND_COLLISION_ALGORITHM_H
|
||||
#define COMPOUND_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
|
||||
@ -26,14 +26,23 @@ class btDispatcher;
|
||||
#include "btCollisionCreateFunc.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
class btDispatcher;
|
||||
class btCollisionObject;
|
||||
|
||||
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
|
||||
/// Place holder, not fully implemented yet
|
||||
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
|
||||
bool m_isSwapped;
|
||||
|
||||
class btPersistentManifold* m_sharedManifold;
|
||||
bool m_ownsManifold;
|
||||
|
||||
int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
|
||||
|
||||
void removeChildAlgorithms();
|
||||
|
||||
void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
public:
|
||||
|
||||
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||
@ -44,6 +53,16 @@ public:
|
||||
|
||||
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<m_childCollisionAlgorithms.size();i++)
|
||||
{
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
|
||||
}
|
||||
}
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
|
@ -0,0 +1,247 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btConvex2dConvex2dAlgorithm.h"
|
||||
|
||||
//#include <stdio.h>
|
||||
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
|
||||
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
||||
|
||||
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
|
||||
|
||||
|
||||
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
|
||||
{
|
||||
m_numPerturbationIterations = 0;
|
||||
m_minimumPointsPerturbationThreshold = 3;
|
||||
m_simplexSolver = simplexSolver;
|
||||
m_pdSolver = pdSolver;
|
||||
}
|
||||
|
||||
btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
|
||||
{
|
||||
}
|
||||
|
||||
btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
|
||||
: btActivatingCollisionAlgorithm(ci,body0,body1),
|
||||
m_simplexSolver(simplexSolver),
|
||||
m_pdSolver(pdSolver),
|
||||
m_ownManifold (false),
|
||||
m_manifoldPtr(mf),
|
||||
m_lowLevelOfDetail(false),
|
||||
m_numPerturbationIterations(numPerturbationIterations),
|
||||
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
|
||||
{
|
||||
(void)body0;
|
||||
(void)body1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm()
|
||||
{
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr)
|
||||
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
void btConvex2dConvex2dAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
|
||||
{
|
||||
m_lowLevelOfDetail = useLowLevel;
|
||||
}
|
||||
|
||||
|
||||
|
||||
extern btScalar gContactBreakingThreshold;
|
||||
|
||||
|
||||
//
|
||||
// Convex-Convex collision algorithm
|
||||
//
|
||||
void btConvex2dConvex2dAlgorithm ::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
|
||||
if (!m_manifoldPtr)
|
||||
{
|
||||
//swapped?
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
|
||||
m_ownManifold = true;
|
||||
}
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
|
||||
//comment-out next line to test multi-contact generation
|
||||
//resultOut->getPersistentManifold()->clearManifold();
|
||||
|
||||
|
||||
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
|
||||
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
|
||||
|
||||
btVector3 normalOnB;
|
||||
btVector3 pointOnBWorld;
|
||||
|
||||
{
|
||||
|
||||
|
||||
btGjkPairDetector::ClosestPointInput input;
|
||||
|
||||
btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
|
||||
//TODO: if (dispatchInfo.m_useContinuous)
|
||||
gjkPairDetector.setMinkowskiA(min0);
|
||||
gjkPairDetector.setMinkowskiB(min1);
|
||||
|
||||
{
|
||||
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
|
||||
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
|
||||
}
|
||||
|
||||
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
|
||||
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
|
||||
btVector3 v0,v1;
|
||||
btVector3 sepNormalWorldSpace;
|
||||
|
||||
}
|
||||
|
||||
if (m_ownManifold)
|
||||
{
|
||||
resultOut->refreshContactPoints();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)resultOut;
|
||||
(void)dispatchInfo;
|
||||
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
|
||||
|
||||
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
|
||||
///col0->m_worldTransform,
|
||||
btScalar resultFraction = btScalar(1.);
|
||||
|
||||
|
||||
btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
|
||||
btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
|
||||
|
||||
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
|
||||
squareMot1 < col1->getCcdSquareMotionThreshold())
|
||||
return resultFraction;
|
||||
|
||||
|
||||
//An adhoc way of testing the Continuous Collision Detection algorithms
|
||||
//One object is approximated as a sphere, to simplify things
|
||||
//Starting in penetration should report no time of impact
|
||||
//For proper CCD, better accuracy and handling of 'allowed' penetration should be added
|
||||
//also the mainloop of the physics should have a kind of toi queue (something like Brian Mirtich's application of Timewarp for Rigidbodies)
|
||||
|
||||
|
||||
/// Convex0 against sphere for Convex1
|
||||
{
|
||||
btConvexShape* convex0 = static_cast<btConvexShape*>(col0->getCollisionShape());
|
||||
|
||||
btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1( convex0 ,&sphere1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->getHitFraction()> result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction );
|
||||
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// Sphere (for convex0) against Convex1
|
||||
{
|
||||
btConvexShape* convex1 = static_cast<btConvexShape*>(col1->getCollisionShape());
|
||||
|
||||
btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
|
||||
btConvexCast::CastResult result;
|
||||
btVoronoiSimplexSolver voronoiSimplex;
|
||||
//SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
|
||||
///Simplification, one object is simplified as a sphere
|
||||
btGjkConvexCast ccd1(&sphere0,convex1,&voronoiSimplex);
|
||||
//ContinuousConvexCollision ccd(min0,min1,&voronoiSimplex,0);
|
||||
if (ccd1.calcTimeOfImpact(col0->getWorldTransform(),col0->getInterpolationWorldTransform(),
|
||||
col1->getWorldTransform(),col1->getInterpolationWorldTransform(),result))
|
||||
{
|
||||
|
||||
//store result.m_fraction in both bodies
|
||||
|
||||
if (col0->getHitFraction() > result.m_fraction)
|
||||
col0->setHitFraction( result.m_fraction);
|
||||
|
||||
if (col1->getHitFraction() > result.m_fraction)
|
||||
col1->setHitFraction( result.m_fraction);
|
||||
|
||||
if (resultFraction > result.m_fraction)
|
||||
resultFraction = result.m_fraction;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return resultFraction;
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,95 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONVEX_2D_CONVEX_2D_ALGORITHM_H
|
||||
#define CONVEX_2D_CONVEX_2D_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
|
||||
|
||||
class btConvexPenetrationDepthSolver;
|
||||
|
||||
|
||||
///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape
|
||||
///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation
|
||||
class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
|
||||
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_lowLevelOfDetail;
|
||||
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
public:
|
||||
|
||||
btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
|
||||
|
||||
|
||||
virtual ~btConvex2dConvex2dAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
///should we use m_ownManifold to avoid adding duplicates?
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
|
||||
|
||||
void setLowLevelOfDetail(bool useLowLevel);
|
||||
|
||||
|
||||
const btPersistentManifold* getManifold()
|
||||
{
|
||||
return m_manifoldPtr;
|
||||
}
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
||||
|
||||
virtual ~CreateFunc();
|
||||
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm));
|
||||
return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //CONVEX_2D_CONVEX_2D_ALGORITHM_H
|
@ -27,7 +27,7 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||
|
||||
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,body0,body1),
|
||||
m_isSwapped(isSwapped),
|
||||
m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
|
||||
{
|
||||
@ -37,6 +37,13 @@ btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm()
|
||||
{
|
||||
}
|
||||
|
||||
void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_btConvexTriangleCallback.m_manifoldPtr)
|
||||
{
|
||||
manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
|
||||
@ -65,7 +72,7 @@ btConvexTriangleCallback::~btConvexTriangleCallback()
|
||||
void btConvexTriangleCallback::clearCache()
|
||||
{
|
||||
m_dispatcher->clearManifold(m_manifoldPtr);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -86,9 +93,9 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
|
||||
|
||||
///debug drawing of the overlapping triangles
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
|
||||
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
|
||||
{
|
||||
btVector3 color(255,255,0);
|
||||
btVector3 color(1,1,0);
|
||||
btTransform& tr = ob->getWorldTransform();
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
|
||||
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
|
||||
@ -109,29 +116,27 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
|
||||
{
|
||||
btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
||||
tm.setMargin(m_collisionMarginTriangle);
|
||||
|
||||
btCollisionShape* tmpShape = ob->getCollisionShape();
|
||||
|
||||
//copy over user pointers to temporary shape
|
||||
tm.setUserPointer(tmpShape->getUserPointer());
|
||||
ob->internalSetTemporaryCollisionShape( &tm );
|
||||
|
||||
ob->setCollisionShape( &tm );
|
||||
|
||||
|
||||
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr);
|
||||
///this should use the btDispatcher, so the actual registered algorithm is used
|
||||
// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
|
||||
|
||||
m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
|
||||
// cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
|
||||
// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
if (m_resultOut->getBody0Internal() == m_triBody)
|
||||
{
|
||||
m_resultOut->setShapeIdentifiersA(partId,triangleIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_resultOut->setShapeIdentifiersB(partId,triangleIndex);
|
||||
}
|
||||
|
||||
colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
|
||||
colAlgo->~btCollisionAlgorithm();
|
||||
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
|
||||
ob->setCollisionShape( tmpShape );
|
||||
|
||||
ob->internalSetTemporaryCollisionShape( tmpShape);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
|
||||
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
|
||||
@ -34,8 +34,8 @@ class btConvexTriangleCallback : public btTriangleCallback
|
||||
btVector3 m_aabbMin;
|
||||
btVector3 m_aabbMax ;
|
||||
|
||||
btManifoldResult* m_resultOut;
|
||||
|
||||
btManifoldResult* m_resultOut;
|
||||
btDispatcher* m_dispatcher;
|
||||
const btDispatcherInfo* m_dispatchInfoPtr;
|
||||
btScalar m_collisionMarginTriangle;
|
||||
@ -70,7 +70,7 @@ int m_triangleCount;
|
||||
|
||||
|
||||
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
|
||||
class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
|
||||
bool m_isSwapped;
|
||||
@ -78,6 +78,7 @@ class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
|
||||
btConvexTriangleCallback m_btConvexTriangleCallback;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
|
||||
@ -88,6 +89,8 @@ public:
|
||||
|
||||
btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
|
||||
|
||||
void clearCache();
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
|
@ -13,6 +13,11 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///Specialized capsule-capsule collision algorithm has been added for Bullet 2.75 release to increase ragdoll performance
|
||||
///If you experience problems with capsule-capsule collision, try to define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER and report it in the Bullet forums
|
||||
///with reproduction case
|
||||
//define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER 1
|
||||
|
||||
#include "btConvexConvexAlgorithm.h"
|
||||
|
||||
//#include <stdio.h>
|
||||
@ -20,6 +25,9 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
|
||||
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
@ -38,19 +46,140 @@ subject to the following restrictions:
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
||||
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
|
||||
|
||||
|
||||
|
||||
///////////
|
||||
|
||||
|
||||
|
||||
static SIMD_FORCE_INLINE void segmentsClosestPoints(
|
||||
btVector3& ptsVector,
|
||||
btVector3& offsetA,
|
||||
btVector3& offsetB,
|
||||
btScalar& tA, btScalar& tB,
|
||||
const btVector3& translation,
|
||||
const btVector3& dirA, btScalar hlenA,
|
||||
const btVector3& dirB, btScalar hlenB )
|
||||
{
|
||||
// compute the parameters of the closest points on each line segment
|
||||
|
||||
btScalar dirA_dot_dirB = btDot(dirA,dirB);
|
||||
btScalar dirA_dot_trans = btDot(dirA,translation);
|
||||
btScalar dirB_dot_trans = btDot(dirB,translation);
|
||||
|
||||
btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
|
||||
|
||||
if ( denom == 0.0f ) {
|
||||
tA = 0.0f;
|
||||
} else {
|
||||
tA = ( dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB ) / denom;
|
||||
if ( tA < -hlenA )
|
||||
tA = -hlenA;
|
||||
else if ( tA > hlenA )
|
||||
tA = hlenA;
|
||||
}
|
||||
|
||||
tB = tA * dirA_dot_dirB - dirB_dot_trans;
|
||||
|
||||
if ( tB < -hlenB ) {
|
||||
tB = -hlenB;
|
||||
tA = tB * dirA_dot_dirB + dirA_dot_trans;
|
||||
|
||||
if ( tA < -hlenA )
|
||||
tA = -hlenA;
|
||||
else if ( tA > hlenA )
|
||||
tA = hlenA;
|
||||
} else if ( tB > hlenB ) {
|
||||
tB = hlenB;
|
||||
tA = tB * dirA_dot_dirB + dirA_dot_trans;
|
||||
|
||||
if ( tA < -hlenA )
|
||||
tA = -hlenA;
|
||||
else if ( tA > hlenA )
|
||||
tA = hlenA;
|
||||
}
|
||||
|
||||
// compute the closest points relative to segment centers.
|
||||
|
||||
offsetA = dirA * tA;
|
||||
offsetB = dirB * tB;
|
||||
|
||||
ptsVector = translation - offsetA + offsetB;
|
||||
}
|
||||
|
||||
|
||||
static SIMD_FORCE_INLINE btScalar capsuleCapsuleDistance(
|
||||
btVector3& normalOnB,
|
||||
btVector3& pointOnB,
|
||||
btScalar capsuleLengthA,
|
||||
btScalar capsuleRadiusA,
|
||||
btScalar capsuleLengthB,
|
||||
btScalar capsuleRadiusB,
|
||||
int capsuleAxisA,
|
||||
int capsuleAxisB,
|
||||
const btTransform& transformA,
|
||||
const btTransform& transformB,
|
||||
btScalar distanceThreshold )
|
||||
{
|
||||
btVector3 directionA = transformA.getBasis().getColumn(capsuleAxisA);
|
||||
btVector3 translationA = transformA.getOrigin();
|
||||
btVector3 directionB = transformB.getBasis().getColumn(capsuleAxisB);
|
||||
btVector3 translationB = transformB.getOrigin();
|
||||
|
||||
// translation between centers
|
||||
|
||||
btVector3 translation = translationB - translationA;
|
||||
|
||||
// compute the closest points of the capsule line segments
|
||||
|
||||
btVector3 ptsVector; // the vector between the closest points
|
||||
|
||||
btVector3 offsetA, offsetB; // offsets from segment centers to their closest points
|
||||
btScalar tA, tB; // parameters on line segment
|
||||
|
||||
segmentsClosestPoints( ptsVector, offsetA, offsetB, tA, tB, translation,
|
||||
directionA, capsuleLengthA, directionB, capsuleLengthB );
|
||||
|
||||
btScalar distance = ptsVector.length() - capsuleRadiusA - capsuleRadiusB;
|
||||
|
||||
if ( distance > distanceThreshold )
|
||||
return distance;
|
||||
|
||||
btScalar lenSqr = ptsVector.length2();
|
||||
if (lenSqr<= (SIMD_EPSILON*SIMD_EPSILON))
|
||||
{
|
||||
//degenerate case where 2 capsules are likely at the same location: take a vector tangential to 'directionA'
|
||||
btVector3 q;
|
||||
btPlaneSpace1(directionA,normalOnB,q);
|
||||
} else
|
||||
{
|
||||
// compute the contact normal
|
||||
normalOnB = ptsVector*-btRecipSqrt(lenSqr);
|
||||
}
|
||||
pointOnB = transformB.getOrigin()+offsetB + normalOnB * capsuleRadiusB;
|
||||
|
||||
return distance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
|
||||
{
|
||||
m_numPerturbationIterations = 0;
|
||||
m_minimumPointsPerturbationThreshold = 3;
|
||||
m_simplexSolver = simplexSolver;
|
||||
m_pdSolver = pdSolver;
|
||||
}
|
||||
@ -59,17 +188,22 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
|
||||
{
|
||||
}
|
||||
|
||||
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_gjkPairDetector(0,0,simplexSolver,pdSolver),
|
||||
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
|
||||
: btActivatingCollisionAlgorithm(ci,body0,body1),
|
||||
m_simplexSolver(simplexSolver),
|
||||
m_pdSolver(pdSolver),
|
||||
m_ownManifold (false),
|
||||
m_manifoldPtr(mf),
|
||||
m_lowLevelOfDetail(false)
|
||||
m_lowLevelOfDetail(false),
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
|
||||
(static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
|
||||
#endif
|
||||
m_numPerturbationIterations(numPerturbationIterations),
|
||||
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
|
||||
{
|
||||
(void)body0;
|
||||
(void)body1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -90,8 +224,64 @@ void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
|
||||
}
|
||||
|
||||
|
||||
struct btPerturbedContactResult : public btManifoldResult
|
||||
{
|
||||
btManifoldResult* m_originalManifoldResult;
|
||||
btTransform m_transformA;
|
||||
btTransform m_transformB;
|
||||
btTransform m_unPerturbedTransform;
|
||||
bool m_perturbA;
|
||||
btIDebugDraw* m_debugDrawer;
|
||||
|
||||
|
||||
btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
|
||||
:m_originalManifoldResult(originalResult),
|
||||
m_transformA(transformA),
|
||||
m_transformB(transformB),
|
||||
m_unPerturbedTransform(unPerturbedTransform),
|
||||
m_perturbA(perturbA),
|
||||
m_debugDrawer(debugDrawer)
|
||||
{
|
||||
}
|
||||
virtual ~ btPerturbedContactResult()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
|
||||
{
|
||||
btVector3 endPt,startPt;
|
||||
btScalar newDepth;
|
||||
btVector3 newNormal;
|
||||
|
||||
if (m_perturbA)
|
||||
{
|
||||
btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
|
||||
endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
|
||||
newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
|
||||
startPt = endPt+normalOnBInWorld*newDepth;
|
||||
} else
|
||||
{
|
||||
endPt = pointInWorld + normalOnBInWorld*orgDepth;
|
||||
startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
|
||||
newDepth = (endPt - startPt).dot(normalOnBInWorld);
|
||||
|
||||
}
|
||||
|
||||
//#define DEBUG_CONTACTS 1
|
||||
#ifdef DEBUG_CONTACTS
|
||||
m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
|
||||
m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
|
||||
m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
|
||||
#endif //DEBUG_CONTACTS
|
||||
|
||||
|
||||
m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
extern btScalar gContactBreakingThreshold;
|
||||
|
||||
|
||||
//
|
||||
// Convex-Convex collision algorithm
|
||||
@ -107,39 +297,181 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
|
||||
}
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
|
||||
#ifdef USE_BT_GJKEPA
|
||||
btConvexShape* shape0(static_cast<btConvexShape*>(body0->getCollisionShape()));
|
||||
btConvexShape* shape1(static_cast<btConvexShape*>(body1->getCollisionShape()));
|
||||
const btScalar radialmargin(0/*shape0->getMargin()+shape1->getMargin()*/);
|
||||
btGjkEpaSolver::sResults results;
|
||||
if(btGjkEpaSolver::Collide( shape0,body0->getWorldTransform(),
|
||||
shape1,body1->getWorldTransform(),
|
||||
radialmargin,results))
|
||||
{
|
||||
dispatchInfo.m_debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
|
||||
resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
|
||||
}
|
||||
#else
|
||||
//comment-out next line to test multi-contact generation
|
||||
//resultOut->getPersistentManifold()->clearManifold();
|
||||
|
||||
|
||||
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
|
||||
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
|
||||
|
||||
btVector3 normalOnB;
|
||||
btVector3 pointOnBWorld;
|
||||
#ifndef BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
|
||||
if ((min0->getShapeType() == CAPSULE_SHAPE_PROXYTYPE) && (min1->getShapeType() == CAPSULE_SHAPE_PROXYTYPE))
|
||||
{
|
||||
btCapsuleShape* capsuleA = (btCapsuleShape*) min0;
|
||||
btCapsuleShape* capsuleB = (btCapsuleShape*) min1;
|
||||
btVector3 localScalingA = capsuleA->getLocalScaling();
|
||||
btVector3 localScalingB = capsuleB->getLocalScaling();
|
||||
|
||||
btScalar threshold = m_manifoldPtr->getContactBreakingThreshold();
|
||||
|
||||
btScalar dist = capsuleCapsuleDistance(normalOnB, pointOnBWorld,capsuleA->getHalfHeight(),capsuleA->getRadius(),
|
||||
capsuleB->getHalfHeight(),capsuleB->getRadius(),capsuleA->getUpAxis(),capsuleB->getUpAxis(),
|
||||
body0->getWorldTransform(),body1->getWorldTransform(),threshold);
|
||||
|
||||
if (dist<threshold)
|
||||
{
|
||||
btAssert(normalOnB.length2()>=(SIMD_EPSILON*SIMD_EPSILON));
|
||||
resultOut->addContactPoint(normalOnB,pointOnBWorld,dist);
|
||||
}
|
||||
resultOut->refreshContactPoints();
|
||||
return;
|
||||
}
|
||||
#endif //BT_DISABLE_CAPSULE_CAPSULE_COLLIDER
|
||||
|
||||
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
|
||||
{
|
||||
m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
|
||||
}
|
||||
|
||||
if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
|
||||
#endif //USE_SEPDISTANCE_UTIL2
|
||||
|
||||
{
|
||||
|
||||
|
||||
btGjkPairDetector::ClosestPointInput input;
|
||||
|
||||
btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
|
||||
//TODO: if (dispatchInfo.m_useContinuous)
|
||||
m_gjkPairDetector.setMinkowskiA(min0);
|
||||
m_gjkPairDetector.setMinkowskiB(min1);
|
||||
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
|
||||
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
|
||||
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
|
||||
gjkPairDetector.setMinkowskiA(min0);
|
||||
gjkPairDetector.setMinkowskiB(min1);
|
||||
|
||||
// input.m_maximumDistanceSquared = btScalar(1e30);
|
||||
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
|
||||
{
|
||||
input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
|
||||
} else
|
||||
#endif //USE_SEPDISTANCE_UTIL2
|
||||
{
|
||||
if (dispatchInfo.m_convexMaxDistanceUseCPT)
|
||||
{
|
||||
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
|
||||
} else
|
||||
{
|
||||
input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
|
||||
}
|
||||
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
|
||||
}
|
||||
|
||||
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
|
||||
gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
|
||||
|
||||
m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
btScalar sepDist = 0.f;
|
||||
if (dispatchInfo.m_useConvexConservativeDistanceUtil)
|
||||
{
|
||||
sepDist = gjkPairDetector.getCachedSeparatingDistance();
|
||||
if (sepDist>SIMD_EPSILON)
|
||||
{
|
||||
sepDist += dispatchInfo.m_convexConservativeDistanceThreshold;
|
||||
//now perturbe directions to get multiple contact points
|
||||
|
||||
}
|
||||
}
|
||||
#endif //USE_SEPDISTANCE_UTIL2
|
||||
|
||||
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
|
||||
|
||||
//perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
|
||||
if (m_numPerturbationIterations && resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
|
||||
{
|
||||
|
||||
int i;
|
||||
btVector3 v0,v1;
|
||||
btVector3 sepNormalWorldSpace;
|
||||
|
||||
sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
|
||||
btPlaneSpace1(sepNormalWorldSpace,v0,v1);
|
||||
|
||||
|
||||
bool perturbeA = true;
|
||||
const btScalar angleLimit = 0.125f * SIMD_PI;
|
||||
btScalar perturbeAngle;
|
||||
btScalar radiusA = min0->getAngularMotionDisc();
|
||||
btScalar radiusB = min1->getAngularMotionDisc();
|
||||
if (radiusA < radiusB)
|
||||
{
|
||||
perturbeAngle = gContactBreakingThreshold /radiusA;
|
||||
perturbeA = true;
|
||||
} else
|
||||
{
|
||||
perturbeAngle = gContactBreakingThreshold / radiusB;
|
||||
perturbeA = false;
|
||||
}
|
||||
if ( perturbeAngle > angleLimit )
|
||||
perturbeAngle = angleLimit;
|
||||
|
||||
btTransform unPerturbedTransform;
|
||||
if (perturbeA)
|
||||
{
|
||||
unPerturbedTransform = input.m_transformA;
|
||||
} else
|
||||
{
|
||||
unPerturbedTransform = input.m_transformB;
|
||||
}
|
||||
|
||||
for ( i=0;i<m_numPerturbationIterations;i++)
|
||||
{
|
||||
if (v0.length2()>SIMD_EPSILON)
|
||||
{
|
||||
btQuaternion perturbeRot(v0,perturbeAngle);
|
||||
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
|
||||
btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
|
||||
|
||||
|
||||
if (perturbeA)
|
||||
{
|
||||
input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis());
|
||||
input.m_transformB = body1->getWorldTransform();
|
||||
#ifdef DEBUG_CONTACTS
|
||||
dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
|
||||
#endif //DEBUG_CONTACTS
|
||||
} else
|
||||
{
|
||||
input.m_transformA = body0->getWorldTransform();
|
||||
input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis());
|
||||
#ifdef DEBUG_CONTACTS
|
||||
dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
|
||||
gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
if (dispatchInfo.m_useConvexConservativeDistanceUtil && (sepDist>SIMD_EPSILON))
|
||||
{
|
||||
m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
|
||||
}
|
||||
#endif //USE_SEPDISTANCE_UTIL2
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (m_ownManifold)
|
||||
{
|
||||
|
@ -16,30 +16,51 @@ subject to the following restrictions:
|
||||
#ifndef CONVEX_CONVEX_ALGORITHM_H
|
||||
#define CONVEX_CONVEX_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
|
||||
|
||||
class btConvexPenetrationDepthSolver;
|
||||
|
||||
///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
|
||||
class btConvexConvexAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
btGjkPairDetector m_gjkPairDetector;
|
||||
public:
|
||||
///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
|
||||
///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
|
||||
///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
|
||||
///for certain pairs that have a small size ratio
|
||||
|
||||
//#define USE_SEPDISTANCE_UTIL2 1
|
||||
|
||||
///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
|
||||
///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
|
||||
///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
|
||||
class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
#ifdef USE_SEPDISTANCE_UTIL2
|
||||
btConvexSeparatingDistanceUtil m_sepDistance;
|
||||
#endif
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
|
||||
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_lowLevelOfDetail;
|
||||
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
|
||||
///cache separating vector to speedup collision detection
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
||||
btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
|
||||
|
||||
|
||||
virtual ~btConvexConvexAlgorithm();
|
||||
|
||||
@ -47,6 +68,14 @@ public:
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
///should we use m_ownManifold to avoid adding duplicates?
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
|
||||
|
||||
void setLowLevelOfDetail(bool useLowLevel);
|
||||
|
||||
|
||||
@ -57,9 +86,12 @@ public:
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
btSimplexSolverInterface* m_simplexSolver;
|
||||
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
|
||||
|
||||
virtual ~CreateFunc();
|
||||
@ -67,7 +99,7 @@ public:
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
|
||||
return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
|
||||
return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
@ -22,15 +22,17 @@ subject to the following restrictions:
|
||||
|
||||
//#include <stdio.h>
|
||||
|
||||
btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
|
||||
btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
|
||||
: btCollisionAlgorithm(ci),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_isSwapped(isSwapped)
|
||||
m_isSwapped(isSwapped),
|
||||
m_numPerturbationIterations(numPerturbationIterations),
|
||||
m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
|
||||
{
|
||||
btCollisionObject* convexObj = m_isSwapped? col1 : col0;
|
||||
btCollisionObject* planeObj = m_isSwapped? col0 : col1;
|
||||
|
||||
|
||||
if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj))
|
||||
{
|
||||
m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj);
|
||||
@ -48,30 +50,28 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)dispatchInfo;
|
||||
(void)resultOut;
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btCollisionObject* convexObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* convexObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* planeObj = m_isSwapped? body0: body1;
|
||||
|
||||
btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
|
||||
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
|
||||
|
||||
bool hasCollision = false;
|
||||
bool hasCollision = false;
|
||||
const btVector3& planeNormal = planeShape->getPlaneNormal();
|
||||
const btScalar& planeConstant = planeShape->getPlaneConstant();
|
||||
btTransform planeInConvex;
|
||||
planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform();
|
||||
|
||||
btTransform convexWorldTransform = convexObj->getWorldTransform();
|
||||
btTransform convexInPlaneTrans;
|
||||
convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform();
|
||||
|
||||
convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexWorldTransform;
|
||||
//now perturbe the convex-world transform
|
||||
convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
|
||||
btTransform planeInConvex;
|
||||
planeInConvex= convexWorldTransform.inverse() * planeObj->getWorldTransform();
|
||||
|
||||
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
|
||||
|
||||
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
|
||||
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
|
||||
|
||||
@ -87,6 +87,53 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
|
||||
btVector3 pOnB = vtxInPlaneWorld;
|
||||
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||
{
|
||||
(void)dispatchInfo;
|
||||
if (!m_manifoldPtr)
|
||||
return;
|
||||
|
||||
btCollisionObject* convexObj = m_isSwapped? body1 : body0;
|
||||
btCollisionObject* planeObj = m_isSwapped? body0: body1;
|
||||
|
||||
btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
|
||||
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
|
||||
|
||||
|
||||
const btVector3& planeNormal = planeShape->getPlaneNormal();
|
||||
//const btScalar& planeConstant = planeShape->getPlaneConstant();
|
||||
|
||||
//first perform a collision query with the non-perturbated collision objects
|
||||
{
|
||||
btQuaternion rotq(0,0,0,1);
|
||||
collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
|
||||
}
|
||||
|
||||
if (resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
|
||||
{
|
||||
btVector3 v0,v1;
|
||||
btPlaneSpace1(planeNormal,v0,v1);
|
||||
//now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
|
||||
|
||||
const btScalar angleLimit = 0.125f * SIMD_PI;
|
||||
btScalar perturbeAngle;
|
||||
btScalar radius = convexShape->getAngularMotionDisc();
|
||||
perturbeAngle = gContactBreakingThreshold / radius;
|
||||
if ( perturbeAngle > angleLimit )
|
||||
perturbeAngle = angleLimit;
|
||||
|
||||
btQuaternion perturbeRot(v0,perturbeAngle);
|
||||
for (int i=0;i<m_numPerturbationIterations;i++)
|
||||
{
|
||||
btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
|
||||
btQuaternion rotq(planeNormal,iterationAngle);
|
||||
collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0,body1,dispatchInfo,resultOut);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ownManifold)
|
||||
{
|
||||
if (m_manifoldPtr->getNumContacts())
|
||||
|
@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
@ -28,31 +28,52 @@ class btPersistentManifold;
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
bool m_isSwapped;
|
||||
|
||||
bool m_isSwapped;
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
public:
|
||||
|
||||
btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
|
||||
btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
|
||||
|
||||
virtual ~btConvexPlaneCollisionAlgorithm();
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
int m_numPerturbationIterations;
|
||||
int m_minimumPointsPerturbationThreshold;
|
||||
|
||||
CreateFunc()
|
||||
: m_numPerturbationIterations(1),
|
||||
m_minimumPointsPerturbationThreshold(1)
|
||||
{
|
||||
}
|
||||
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
{
|
||||
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
|
||||
if (!m_swapped)
|
||||
{
|
||||
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false);
|
||||
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
|
||||
} else
|
||||
{
|
||||
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true);
|
||||
return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
@ -23,9 +22,12 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
|
||||
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
|
||||
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
||||
|
||||
|
||||
@ -35,18 +37,25 @@ subject to the following restrictions:
|
||||
|
||||
|
||||
|
||||
#define DEFAULT_MAX_OVERLAPPING_PAIRS 65535
|
||||
#define DEFAULT_STACK_ALLOCATOR_SIZE (5*1024*1024)
|
||||
|
||||
|
||||
btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
|
||||
btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo)
|
||||
//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool)
|
||||
{
|
||||
|
||||
void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16);
|
||||
m_simplexSolver = new (mem)btVoronoiSimplexSolver();
|
||||
mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
|
||||
m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
|
||||
|
||||
if (constructionInfo.m_useEpaPenetrationAlgorithm)
|
||||
{
|
||||
mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16);
|
||||
m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver;
|
||||
}else
|
||||
{
|
||||
mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16);
|
||||
m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver;
|
||||
}
|
||||
|
||||
//default CreationFunctions, filling the m_doubleDispatch table
|
||||
mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16);
|
||||
m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver);
|
||||
@ -63,11 +72,14 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* s
|
||||
|
||||
mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16);
|
||||
m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc;
|
||||
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
|
||||
m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc;
|
||||
mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16);
|
||||
m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc;
|
||||
m_boxSphereCF->m_swapped = true;
|
||||
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
|
||||
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
|
||||
m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc;
|
||||
mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16);
|
||||
@ -88,43 +100,43 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* s
|
||||
int maxSize = sizeof(btConvexConvexAlgorithm);
|
||||
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
|
||||
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
|
||||
int maxSize4 = sizeof(btEmptyAlgorithm);
|
||||
|
||||
int collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2);
|
||||
int sl = sizeof(btConvexSeparatingDistanceUtil);
|
||||
sl = sizeof(btGjkPairDetector);
|
||||
int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
|
||||
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
|
||||
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
|
||||
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
|
||||
|
||||
if (stackAlloc)
|
||||
if (constructionInfo.m_stackAlloc)
|
||||
{
|
||||
m_ownsStackAllocator = false;
|
||||
this->m_stackAlloc = stackAlloc;
|
||||
this->m_stackAlloc = constructionInfo.m_stackAlloc;
|
||||
} else
|
||||
{
|
||||
m_ownsStackAllocator = true;
|
||||
void* mem = btAlignedAlloc(sizeof(btStackAlloc),16);
|
||||
m_stackAlloc = new(mem)btStackAlloc(DEFAULT_STACK_ALLOCATOR_SIZE);
|
||||
m_stackAlloc = new(mem)btStackAlloc(constructionInfo.m_defaultStackAllocatorSize);
|
||||
}
|
||||
|
||||
if (persistentManifoldPool)
|
||||
if (constructionInfo.m_persistentManifoldPool)
|
||||
{
|
||||
m_ownsPersistentManifoldPool = false;
|
||||
m_persistentManifoldPool = persistentManifoldPool;
|
||||
m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool;
|
||||
} else
|
||||
{
|
||||
m_ownsPersistentManifoldPool = true;
|
||||
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
|
||||
m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),DEFAULT_MAX_OVERLAPPING_PAIRS);
|
||||
m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize);
|
||||
}
|
||||
|
||||
if (collisionAlgorithmPool)
|
||||
if (constructionInfo.m_collisionAlgorithmPool)
|
||||
{
|
||||
m_ownsCollisionAlgorithmPool = false;
|
||||
m_collisionAlgorithmPool = collisionAlgorithmPool;
|
||||
m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool;
|
||||
} else
|
||||
{
|
||||
m_ownsCollisionAlgorithmPool = true;
|
||||
void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16);
|
||||
m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,DEFAULT_MAX_OVERLAPPING_PAIRS);
|
||||
m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize);
|
||||
}
|
||||
|
||||
|
||||
@ -169,10 +181,13 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
|
||||
m_sphereSphereCF->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_sphereSphereCF);
|
||||
|
||||
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
m_sphereBoxCF->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_sphereBoxCF);
|
||||
m_boxSphereCF->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_boxSphereCF);
|
||||
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
|
||||
m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc();
|
||||
btAlignedFree( m_sphereTriangleCF);
|
||||
m_triangleSphereCF->~btCollisionAlgorithmCreateFunc();
|
||||
@ -187,7 +202,9 @@ btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration()
|
||||
|
||||
m_simplexSolver->~btVoronoiSimplexSolver();
|
||||
btAlignedFree(m_simplexSolver);
|
||||
m_pdSolver->~btGjkEpaPenetrationDepthSolver();
|
||||
|
||||
m_pdSolver->~btConvexPenetrationDepthSolver();
|
||||
|
||||
btAlignedFree(m_pdSolver);
|
||||
|
||||
|
||||
@ -203,7 +220,7 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
{
|
||||
return m_sphereSphereCF;
|
||||
}
|
||||
|
||||
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE))
|
||||
{
|
||||
return m_sphereBoxCF;
|
||||
@ -213,6 +230,8 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
{
|
||||
return m_boxSphereCF;
|
||||
}
|
||||
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
|
||||
|
||||
if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE))
|
||||
{
|
||||
@ -222,7 +241,7 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE))
|
||||
{
|
||||
return m_triangleSphereCF;
|
||||
}
|
||||
}
|
||||
|
||||
if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE))
|
||||
{
|
||||
@ -238,6 +257,8 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
{
|
||||
return m_planeConvexCF;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1))
|
||||
{
|
||||
@ -268,3 +289,10 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
|
||||
//failed to find an algorithm
|
||||
return m_emptyCreateFunc;
|
||||
}
|
||||
|
||||
void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
|
||||
{
|
||||
btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
|
||||
convexConvex->m_numPerturbationIterations = numPerturbationIterations;
|
||||
convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
|
||||
}
|
||||
|
@ -18,15 +18,42 @@ subject to the following restrictions:
|
||||
|
||||
#include "btCollisionConfiguration.h"
|
||||
class btVoronoiSimplexSolver;
|
||||
class btGjkEpaPenetrationDepthSolver;
|
||||
class btConvexPenetrationDepthSolver;
|
||||
|
||||
struct btDefaultCollisionConstructionInfo
|
||||
{
|
||||
btStackAlloc* m_stackAlloc;
|
||||
btPoolAllocator* m_persistentManifoldPool;
|
||||
btPoolAllocator* m_collisionAlgorithmPool;
|
||||
int m_defaultMaxPersistentManifoldPoolSize;
|
||||
int m_defaultMaxCollisionAlgorithmPoolSize;
|
||||
int m_customCollisionAlgorithmMaxElementSize;
|
||||
int m_defaultStackAllocatorSize;
|
||||
int m_useEpaPenetrationAlgorithm;
|
||||
|
||||
btDefaultCollisionConstructionInfo()
|
||||
:m_stackAlloc(0),
|
||||
m_persistentManifoldPool(0),
|
||||
m_collisionAlgorithmPool(0),
|
||||
m_defaultMaxPersistentManifoldPoolSize(4096),
|
||||
m_defaultMaxCollisionAlgorithmPoolSize(4096),
|
||||
m_customCollisionAlgorithmMaxElementSize(0),
|
||||
m_defaultStackAllocatorSize(0),
|
||||
m_useEpaPenetrationAlgorithm(true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
///btCollisionConfiguration allows to configure Bullet collision detection
|
||||
///stack allocator, pool memory allocators
|
||||
///todo: describe the meaning
|
||||
///@todo: describe the meaning
|
||||
class btDefaultCollisionConfiguration : public btCollisionConfiguration
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
int m_persistentManifoldPoolSize;
|
||||
|
||||
btStackAlloc* m_stackAlloc;
|
||||
@ -35,12 +62,13 @@ class btDefaultCollisionConfiguration : public btCollisionConfiguration
|
||||
btPoolAllocator* m_persistentManifoldPool;
|
||||
bool m_ownsPersistentManifoldPool;
|
||||
|
||||
|
||||
btPoolAllocator* m_collisionAlgorithmPool;
|
||||
bool m_ownsCollisionAlgorithmPool;
|
||||
|
||||
//default simplex/penetration depth solvers
|
||||
btVoronoiSimplexSolver* m_simplexSolver;
|
||||
btGjkEpaPenetrationDepthSolver* m_pdSolver;
|
||||
btConvexPenetrationDepthSolver* m_pdSolver;
|
||||
|
||||
//default CreationFunctions, filling the m_doubleDispatch table
|
||||
btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
|
||||
@ -50,8 +78,11 @@ class btDefaultCollisionConfiguration : public btCollisionConfiguration
|
||||
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
|
||||
btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
|
||||
#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
|
||||
btCollisionAlgorithmCreateFunc* m_boxSphereCF;
|
||||
#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM
|
||||
|
||||
btCollisionAlgorithmCreateFunc* m_boxBoxCF;
|
||||
btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
|
||||
btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
|
||||
@ -60,7 +91,8 @@ class btDefaultCollisionConfiguration : public btCollisionConfiguration
|
||||
|
||||
public:
|
||||
|
||||
btDefaultCollisionConfiguration(btStackAlloc* stackAlloc=0,btPoolAllocator* persistentManifoldPool=0,btPoolAllocator* collisionAlgorithmPool=0);
|
||||
|
||||
btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
|
||||
|
||||
virtual ~btDefaultCollisionConfiguration();
|
||||
|
||||
@ -80,9 +112,22 @@ public:
|
||||
return m_stackAlloc;
|
||||
}
|
||||
|
||||
virtual btVoronoiSimplexSolver* getSimplexSolver()
|
||||
{
|
||||
return m_simplexSolver;
|
||||
}
|
||||
|
||||
|
||||
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
|
||||
|
||||
///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
|
||||
///By default, this feature is disabled for best performance.
|
||||
///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
|
||||
///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
|
||||
///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
|
||||
///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
|
||||
///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
|
||||
void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
|
||||
|
||||
};
|
||||
|
||||
|
@ -34,6 +34,10 @@ public:
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
}
|
||||
|
||||
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||
{
|
||||
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||
|
@ -0,0 +1,171 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btGhostObject.h"
|
||||
#include "btCollisionWorld.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
|
||||
btGhostObject::btGhostObject()
|
||||
{
|
||||
m_internalType = CO_GHOST_OBJECT;
|
||||
}
|
||||
|
||||
btGhostObject::~btGhostObject()
|
||||
{
|
||||
///btGhostObject should have been removed from the world, so no overlapping objects
|
||||
btAssert(!m_overlappingObjects.size());
|
||||
}
|
||||
|
||||
|
||||
void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
|
||||
{
|
||||
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
|
||||
btAssert(otherObject);
|
||||
///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
|
||||
int index = m_overlappingObjects.findLinearSearch(otherObject);
|
||||
if (index==m_overlappingObjects.size())
|
||||
{
|
||||
//not found
|
||||
m_overlappingObjects.push_back(otherObject);
|
||||
}
|
||||
}
|
||||
|
||||
void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
|
||||
{
|
||||
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
|
||||
btAssert(otherObject);
|
||||
int index = m_overlappingObjects.findLinearSearch(otherObject);
|
||||
if (index<m_overlappingObjects.size())
|
||||
{
|
||||
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
|
||||
m_overlappingObjects.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btPairCachingGhostObject::btPairCachingGhostObject()
|
||||
{
|
||||
m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
|
||||
}
|
||||
|
||||
btPairCachingGhostObject::~btPairCachingGhostObject()
|
||||
{
|
||||
m_hashPairCache->~btHashedOverlappingPairCache();
|
||||
btAlignedFree( m_hashPairCache );
|
||||
}
|
||||
|
||||
void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
|
||||
{
|
||||
btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
|
||||
btAssert(actualThisProxy);
|
||||
|
||||
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
|
||||
btAssert(otherObject);
|
||||
int index = m_overlappingObjects.findLinearSearch(otherObject);
|
||||
if (index==m_overlappingObjects.size())
|
||||
{
|
||||
m_overlappingObjects.push_back(otherObject);
|
||||
m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
|
||||
}
|
||||
}
|
||||
|
||||
void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
|
||||
{
|
||||
btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
|
||||
btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
|
||||
btAssert(actualThisProxy);
|
||||
|
||||
btAssert(otherObject);
|
||||
int index = m_overlappingObjects.findLinearSearch(otherObject);
|
||||
if (index<m_overlappingObjects.size())
|
||||
{
|
||||
m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
|
||||
m_overlappingObjects.pop_back();
|
||||
m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
|
||||
{
|
||||
btTransform convexFromTrans,convexToTrans;
|
||||
convexFromTrans = convexFromWorld;
|
||||
convexToTrans = convexToWorld;
|
||||
btVector3 castShapeAabbMin, castShapeAabbMax;
|
||||
/* Compute AABB that encompasses angular movement */
|
||||
{
|
||||
btVector3 linVel, angVel;
|
||||
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
|
||||
btTransform R;
|
||||
R.setIdentity ();
|
||||
R.setRotation (convexFromTrans.getRotation());
|
||||
castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
|
||||
}
|
||||
|
||||
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
|
||||
// do a ray-shape query using convexCaster (CCD)
|
||||
int i;
|
||||
for (i=0;i<m_overlappingObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= m_overlappingObjects[i];
|
||||
//only perform raycast if filterMask matches
|
||||
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
|
||||
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
|
||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||
AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
|
||||
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
|
||||
btVector3 hitNormal;
|
||||
if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
||||
{
|
||||
btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
|
||||
collisionObject,
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
resultCallback,
|
||||
allowedCcdPenetration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
|
||||
{
|
||||
btTransform rayFromTrans;
|
||||
rayFromTrans.setIdentity();
|
||||
rayFromTrans.setOrigin(rayFromWorld);
|
||||
btTransform rayToTrans;
|
||||
rayToTrans.setIdentity();
|
||||
rayToTrans.setOrigin(rayToWorld);
|
||||
|
||||
|
||||
int i;
|
||||
for (i=0;i<m_overlappingObjects.size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= m_overlappingObjects[i];
|
||||
//only perform raycast if filterMask matches
|
||||
if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
|
||||
{
|
||||
btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
|
||||
collisionObject,
|
||||
collisionObject->getCollisionShape(),
|
||||
collisionObject->getWorldTransform(),
|
||||
resultCallback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
175
src/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h
Normal file
175
src/bullet/src/BulletCollision/CollisionDispatch/btGhostObject.h
Normal file
@ -0,0 +1,175 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_GHOST_OBJECT_H
|
||||
#define BT_GHOST_OBJECT_H
|
||||
|
||||
|
||||
#include "btCollisionObject.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
|
||||
#include "btCollisionWorld.h"
|
||||
|
||||
class btConvexShape;
|
||||
|
||||
class btDispatcher;
|
||||
|
||||
///The btGhostObject can keep track of all objects that are overlapping
|
||||
///By default, this overlap is based on the AABB
|
||||
///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
|
||||
///We plan on adding rayTest and other queries for the btGhostObject
|
||||
ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
|
||||
{
|
||||
protected:
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
|
||||
|
||||
public:
|
||||
|
||||
btGhostObject();
|
||||
|
||||
virtual ~btGhostObject();
|
||||
|
||||
void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
|
||||
|
||||
void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
|
||||
|
||||
///this method is mainly for expert/internal use only.
|
||||
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
|
||||
///this method is mainly for expert/internal use only.
|
||||
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
|
||||
|
||||
int getNumOverlappingObjects() const
|
||||
{
|
||||
return m_overlappingObjects.size();
|
||||
}
|
||||
|
||||
btCollisionObject* getOverlappingObject(int index)
|
||||
{
|
||||
return m_overlappingObjects[index];
|
||||
}
|
||||
|
||||
const btCollisionObject* getOverlappingObject(int index) const
|
||||
{
|
||||
return m_overlappingObjects[index];
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
|
||||
{
|
||||
return m_overlappingObjects;
|
||||
}
|
||||
|
||||
const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
|
||||
{
|
||||
return m_overlappingObjects;
|
||||
}
|
||||
|
||||
//
|
||||
// internal cast
|
||||
//
|
||||
|
||||
static const btGhostObject* upcast(const btCollisionObject* colObj)
|
||||
{
|
||||
if (colObj->getInternalType()==CO_GHOST_OBJECT)
|
||||
return (const btGhostObject*)colObj;
|
||||
return 0;
|
||||
}
|
||||
static btGhostObject* upcast(btCollisionObject* colObj)
|
||||
{
|
||||
if (colObj->getInternalType()==CO_GHOST_OBJECT)
|
||||
return (btGhostObject*)colObj;
|
||||
return 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class btPairCachingGhostObject : public btGhostObject
|
||||
{
|
||||
btHashedOverlappingPairCache* m_hashPairCache;
|
||||
|
||||
public:
|
||||
|
||||
btPairCachingGhostObject();
|
||||
|
||||
virtual ~btPairCachingGhostObject();
|
||||
|
||||
///this method is mainly for expert/internal use only.
|
||||
virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
|
||||
|
||||
virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
|
||||
|
||||
btHashedOverlappingPairCache* getOverlappingPairCache()
|
||||
{
|
||||
return m_hashPairCache;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
|
||||
class btGhostPairCallback : public btOverlappingPairCallback
|
||||
{
|
||||
|
||||
public:
|
||||
btGhostPairCallback()
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~btGhostPairCallback()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
|
||||
{
|
||||
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
|
||||
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
|
||||
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
|
||||
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
|
||||
if (ghost0)
|
||||
ghost0->addOverlappingObjectInternal(proxy1, proxy0);
|
||||
if (ghost1)
|
||||
ghost1->addOverlappingObjectInternal(proxy0, proxy1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
|
||||
{
|
||||
btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
|
||||
btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
|
||||
btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
|
||||
btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
|
||||
if (ghost0)
|
||||
ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
|
||||
if (ghost1)
|
||||
ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
|
||||
{
|
||||
btAssert(0);
|
||||
//need to keep track of all ghost objects and call them here
|
||||
//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -0,0 +1,772 @@
|
||||
#include "btInternalEdgeUtility.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
|
||||
|
||||
//#define DEBUG_INTERNAL_EDGE
|
||||
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
#include <stdio.h>
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
|
||||
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
static btIDebugDraw* gDebugDrawer = 0;
|
||||
|
||||
void btSetDebugDrawer(btIDebugDraw* debugDrawer)
|
||||
{
|
||||
gDebugDrawer = debugDrawer;
|
||||
}
|
||||
|
||||
static void btDebugDrawLine(const btVector3& from,const btVector3& to, const btVector3& color)
|
||||
{
|
||||
if (gDebugDrawer)
|
||||
gDebugDrawer->drawLine(from,to,color);
|
||||
}
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
|
||||
static int btGetHash(int partId, int triangleIndex)
|
||||
{
|
||||
int hash = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
|
||||
return hash;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static btScalar btGetAngle(const btVector3& edgeA, const btVector3& normalA,const btVector3& normalB)
|
||||
{
|
||||
const btVector3 refAxis0 = edgeA;
|
||||
const btVector3 refAxis1 = normalA;
|
||||
const btVector3 swingAxis = normalB;
|
||||
btScalar angle = btAtan2(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
|
||||
return angle;
|
||||
}
|
||||
|
||||
|
||||
struct btConnectivityProcessor : public btTriangleCallback
|
||||
{
|
||||
int m_partIdA;
|
||||
int m_triangleIndexA;
|
||||
btVector3* m_triangleVerticesA;
|
||||
btTriangleInfoMap* m_triangleInfoMap;
|
||||
|
||||
|
||||
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
|
||||
{
|
||||
//skip self-collisions
|
||||
if ((m_partIdA == partId) && (m_triangleIndexA == triangleIndex))
|
||||
return;
|
||||
|
||||
//skip duplicates (disabled for now)
|
||||
//if ((m_partIdA <= partId) && (m_triangleIndexA <= triangleIndex))
|
||||
// return;
|
||||
|
||||
//search for shared vertices and edges
|
||||
int numshared = 0;
|
||||
int sharedVertsA[3]={-1,-1,-1};
|
||||
int sharedVertsB[3]={-1,-1,-1};
|
||||
|
||||
///skip degenerate triangles
|
||||
btScalar crossBSqr = ((triangle[1]-triangle[0]).cross(triangle[2]-triangle[0])).length2();
|
||||
if (crossBSqr < m_triangleInfoMap->m_equalVertexThreshold)
|
||||
return;
|
||||
|
||||
|
||||
btScalar crossASqr = ((m_triangleVerticesA[1]-m_triangleVerticesA[0]).cross(m_triangleVerticesA[2]-m_triangleVerticesA[0])).length2();
|
||||
///skip degenerate triangles
|
||||
if (crossASqr< m_triangleInfoMap->m_equalVertexThreshold)
|
||||
return;
|
||||
|
||||
#if 0
|
||||
printf("triangle A[0] = (%f,%f,%f)\ntriangle A[1] = (%f,%f,%f)\ntriangle A[2] = (%f,%f,%f)\n",
|
||||
m_triangleVerticesA[0].getX(),m_triangleVerticesA[0].getY(),m_triangleVerticesA[0].getZ(),
|
||||
m_triangleVerticesA[1].getX(),m_triangleVerticesA[1].getY(),m_triangleVerticesA[1].getZ(),
|
||||
m_triangleVerticesA[2].getX(),m_triangleVerticesA[2].getY(),m_triangleVerticesA[2].getZ());
|
||||
|
||||
printf("partId=%d, triangleIndex=%d\n",partId,triangleIndex);
|
||||
printf("triangle B[0] = (%f,%f,%f)\ntriangle B[1] = (%f,%f,%f)\ntriangle B[2] = (%f,%f,%f)\n",
|
||||
triangle[0].getX(),triangle[0].getY(),triangle[0].getZ(),
|
||||
triangle[1].getX(),triangle[1].getY(),triangle[1].getZ(),
|
||||
triangle[2].getX(),triangle[2].getY(),triangle[2].getZ());
|
||||
#endif
|
||||
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
for (int j=0;j<3;j++)
|
||||
{
|
||||
if ( (m_triangleVerticesA[i]-triangle[j]).length2() < m_triangleInfoMap->m_equalVertexThreshold)
|
||||
{
|
||||
sharedVertsA[numshared] = i;
|
||||
sharedVertsB[numshared] = j;
|
||||
numshared++;
|
||||
///degenerate case
|
||||
if(numshared >= 3)
|
||||
return;
|
||||
}
|
||||
}
|
||||
///degenerate case
|
||||
if(numshared >= 3)
|
||||
return;
|
||||
}
|
||||
switch (numshared)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
//shared vertex
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
//shared edge
|
||||
//we need to make sure the edge is in the order V2V0 and not V0V2 so that the signs are correct
|
||||
if (sharedVertsA[0] == 0 && sharedVertsA[1] == 2)
|
||||
{
|
||||
sharedVertsA[0] = 2;
|
||||
sharedVertsA[1] = 0;
|
||||
int tmp = sharedVertsB[1];
|
||||
sharedVertsB[1] = sharedVertsB[0];
|
||||
sharedVertsB[0] = tmp;
|
||||
}
|
||||
|
||||
int hash = btGetHash(m_partIdA,m_triangleIndexA);
|
||||
|
||||
btTriangleInfo* info = m_triangleInfoMap->find(hash);
|
||||
if (!info)
|
||||
{
|
||||
btTriangleInfo tmp;
|
||||
m_triangleInfoMap->insert(hash,tmp);
|
||||
info = m_triangleInfoMap->find(hash);
|
||||
}
|
||||
|
||||
int sumvertsA = sharedVertsA[0]+sharedVertsA[1];
|
||||
int otherIndexA = 3-sumvertsA;
|
||||
|
||||
|
||||
btVector3 edge(m_triangleVerticesA[sharedVertsA[1]]-m_triangleVerticesA[sharedVertsA[0]]);
|
||||
|
||||
btTriangleShape tA(m_triangleVerticesA[0],m_triangleVerticesA[1],m_triangleVerticesA[2]);
|
||||
int otherIndexB = 3-(sharedVertsB[0]+sharedVertsB[1]);
|
||||
|
||||
btTriangleShape tB(triangle[sharedVertsB[1]],triangle[sharedVertsB[0]],triangle[otherIndexB]);
|
||||
//btTriangleShape tB(triangle[0],triangle[1],triangle[2]);
|
||||
|
||||
btVector3 normalA;
|
||||
btVector3 normalB;
|
||||
tA.calcNormal(normalA);
|
||||
tB.calcNormal(normalB);
|
||||
edge.normalize();
|
||||
btVector3 edgeCrossA = edge.cross(normalA).normalize();
|
||||
|
||||
{
|
||||
btVector3 tmp = m_triangleVerticesA[otherIndexA]-m_triangleVerticesA[sharedVertsA[0]];
|
||||
if (edgeCrossA.dot(tmp) < 0)
|
||||
{
|
||||
edgeCrossA*=-1;
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 edgeCrossB = edge.cross(normalB).normalize();
|
||||
|
||||
{
|
||||
btVector3 tmp = triangle[otherIndexB]-triangle[sharedVertsB[0]];
|
||||
if (edgeCrossB.dot(tmp) < 0)
|
||||
{
|
||||
edgeCrossB*=-1;
|
||||
}
|
||||
}
|
||||
|
||||
btScalar angle2 = 0;
|
||||
btScalar ang4 = 0.f;
|
||||
|
||||
|
||||
btVector3 calculatedEdge = edgeCrossA.cross(edgeCrossB);
|
||||
btScalar len2 = calculatedEdge.length2();
|
||||
|
||||
btScalar correctedAngle(0);
|
||||
btVector3 calculatedNormalB = normalA;
|
||||
bool isConvex = false;
|
||||
|
||||
if (len2<m_triangleInfoMap->m_planarEpsilon)
|
||||
{
|
||||
angle2 = 0.f;
|
||||
ang4 = 0.f;
|
||||
} else
|
||||
{
|
||||
|
||||
calculatedEdge.normalize();
|
||||
btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
|
||||
calculatedNormalA.normalize();
|
||||
angle2 = btGetAngle(calculatedNormalA,edgeCrossA,edgeCrossB);
|
||||
ang4 = SIMD_PI-angle2;
|
||||
btScalar dotA = normalA.dot(edgeCrossB);
|
||||
///@todo: check if we need some epsilon, due to floating point imprecision
|
||||
isConvex = (dotA<0.);
|
||||
|
||||
correctedAngle = isConvex ? ang4 : -ang4;
|
||||
btQuaternion orn2(calculatedEdge,-correctedAngle);
|
||||
calculatedNormalB = btMatrix3x3(orn2)*normalA;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//alternatively use
|
||||
//btVector3 calculatedNormalB2 = quatRotate(orn,normalA);
|
||||
|
||||
|
||||
switch (sumvertsA)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
btVector3 edge = m_triangleVerticesA[0]-m_triangleVerticesA[1];
|
||||
btQuaternion orn(edge,-correctedAngle);
|
||||
btVector3 computedNormalB = quatRotate(orn,normalA);
|
||||
btScalar bla = computedNormalB.dot(normalB);
|
||||
if (bla<0)
|
||||
{
|
||||
computedNormalB*=-1;
|
||||
info->m_flags |= TRI_INFO_V0V1_SWAP_NORMALB;
|
||||
}
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
if ((computedNormalB-normalB).length()>0.0001)
|
||||
{
|
||||
printf("warning: normals not identical\n");
|
||||
}
|
||||
#endif//DEBUG_INTERNAL_EDGE
|
||||
|
||||
info->m_edgeV0V1Angle = -correctedAngle;
|
||||
|
||||
if (isConvex)
|
||||
info->m_flags |= TRI_INFO_V0V1_CONVEX;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
btVector3 edge = m_triangleVerticesA[2]-m_triangleVerticesA[0];
|
||||
btQuaternion orn(edge,-correctedAngle);
|
||||
btVector3 computedNormalB = quatRotate(orn,normalA);
|
||||
if (computedNormalB.dot(normalB)<0)
|
||||
{
|
||||
computedNormalB*=-1;
|
||||
info->m_flags |= TRI_INFO_V2V0_SWAP_NORMALB;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
if ((computedNormalB-normalB).length()>0.0001)
|
||||
{
|
||||
printf("warning: normals not identical\n");
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
info->m_edgeV2V0Angle = -correctedAngle;
|
||||
if (isConvex)
|
||||
info->m_flags |= TRI_INFO_V2V0_CONVEX;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
btVector3 edge = m_triangleVerticesA[1]-m_triangleVerticesA[2];
|
||||
btQuaternion orn(edge,-correctedAngle);
|
||||
btVector3 computedNormalB = quatRotate(orn,normalA);
|
||||
if (computedNormalB.dot(normalB)<0)
|
||||
{
|
||||
info->m_flags |= TRI_INFO_V1V2_SWAP_NORMALB;
|
||||
computedNormalB*=-1;
|
||||
}
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
if ((computedNormalB-normalB).length()>0.0001)
|
||||
{
|
||||
printf("warning: normals not identical\n");
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
info->m_edgeV1V2Angle = -correctedAngle;
|
||||
|
||||
if (isConvex)
|
||||
info->m_flags |= TRI_INFO_V1V2_CONVEX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
// printf("warning: duplicate triangle\n");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
/////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap)
|
||||
{
|
||||
//the user pointer shouldn't already be used for other purposes, we intend to store connectivity info there!
|
||||
if (trimeshShape->getTriangleInfoMap())
|
||||
return;
|
||||
|
||||
trimeshShape->setTriangleInfoMap(triangleInfoMap);
|
||||
|
||||
btStridingMeshInterface* meshInterface = trimeshShape->getMeshInterface();
|
||||
const btVector3& meshScaling = meshInterface->getScaling();
|
||||
|
||||
for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
|
||||
{
|
||||
const unsigned char *vertexbase = 0;
|
||||
int numverts = 0;
|
||||
PHY_ScalarType type = PHY_INTEGER;
|
||||
int stride = 0;
|
||||
const unsigned char *indexbase = 0;
|
||||
int indexstride = 0;
|
||||
int numfaces = 0;
|
||||
PHY_ScalarType indicestype = PHY_INTEGER;
|
||||
//PHY_ScalarType indexType=0;
|
||||
|
||||
btVector3 triangleVerts[3];
|
||||
meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
|
||||
btVector3 aabbMin,aabbMax;
|
||||
|
||||
for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
|
||||
{
|
||||
unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
|
||||
|
||||
for (int j=2;j>=0;j--)
|
||||
{
|
||||
|
||||
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
|
||||
if (type == PHY_FLOAT)
|
||||
{
|
||||
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
||||
triangleVerts[j] = btVector3(
|
||||
graphicsbase[0]*meshScaling.getX(),
|
||||
graphicsbase[1]*meshScaling.getY(),
|
||||
graphicsbase[2]*meshScaling.getZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
|
||||
triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
|
||||
}
|
||||
}
|
||||
aabbMin.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
|
||||
aabbMax.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
|
||||
aabbMin.setMin(triangleVerts[0]);
|
||||
aabbMax.setMax(triangleVerts[0]);
|
||||
aabbMin.setMin(triangleVerts[1]);
|
||||
aabbMax.setMax(triangleVerts[1]);
|
||||
aabbMin.setMin(triangleVerts[2]);
|
||||
aabbMax.setMax(triangleVerts[2]);
|
||||
|
||||
btConnectivityProcessor connectivityProcessor;
|
||||
connectivityProcessor.m_partIdA = partId;
|
||||
connectivityProcessor.m_triangleIndexA = triangleIndex;
|
||||
connectivityProcessor.m_triangleVerticesA = &triangleVerts[0];
|
||||
connectivityProcessor.m_triangleInfoMap = triangleInfoMap;
|
||||
|
||||
trimeshShape->processAllTriangles(&connectivityProcessor,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Given a point and a line segment (defined by two points), compute the closest point
|
||||
// in the line. Cap the point at the endpoints of the line segment.
|
||||
void btNearestPointInLineSegment(const btVector3 &point, const btVector3& line0, const btVector3& line1, btVector3& nearestPoint)
|
||||
{
|
||||
btVector3 lineDelta = line1 - line0;
|
||||
|
||||
// Handle degenerate lines
|
||||
if ( lineDelta.fuzzyZero())
|
||||
{
|
||||
nearestPoint = line0;
|
||||
}
|
||||
else
|
||||
{
|
||||
btScalar delta = (point-line0).dot(lineDelta) / (lineDelta).dot(lineDelta);
|
||||
|
||||
// Clamp the point to conform to the segment's endpoints
|
||||
if ( delta < 0 )
|
||||
delta = 0;
|
||||
else if ( delta > 1 )
|
||||
delta = 1;
|
||||
|
||||
nearestPoint = line0 + lineDelta*delta;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool btClampNormal(const btVector3& edge,const btVector3& tri_normal_org,const btVector3& localContactNormalOnB, btScalar correctedEdgeAngle, btVector3 & clampedLocalNormal)
|
||||
{
|
||||
btVector3 tri_normal = tri_normal_org;
|
||||
//we only have a local triangle normal, not a local contact normal -> only normal in world space...
|
||||
//either compute the current angle all in local space, or all in world space
|
||||
|
||||
btVector3 edgeCross = edge.cross(tri_normal).normalize();
|
||||
btScalar curAngle = btGetAngle(edgeCross,tri_normal,localContactNormalOnB);
|
||||
|
||||
if (correctedEdgeAngle<0)
|
||||
{
|
||||
if (curAngle < correctedEdgeAngle)
|
||||
{
|
||||
btScalar diffAngle = correctedEdgeAngle-curAngle;
|
||||
btQuaternion rotation(edge,diffAngle );
|
||||
clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (correctedEdgeAngle>=0)
|
||||
{
|
||||
if (curAngle > correctedEdgeAngle)
|
||||
{
|
||||
btScalar diffAngle = correctedEdgeAngle-curAngle;
|
||||
btQuaternion rotation(edge,diffAngle );
|
||||
clampedLocalNormal = btMatrix3x3(rotation)*localContactNormalOnB;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Changes a btManifoldPoint collision normal to the normal from the mesh.
|
||||
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* colObj0,const btCollisionObject* colObj1, int partId0, int index0, int normalAdjustFlags)
|
||||
{
|
||||
//btAssert(colObj0->getCollisionShape()->getShapeType() == TRIANGLE_SHAPE_PROXYTYPE);
|
||||
if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
|
||||
return;
|
||||
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
|
||||
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
|
||||
if (!triangleInfoMapPtr)
|
||||
return;
|
||||
|
||||
int hash = btGetHash(partId0,index0);
|
||||
|
||||
|
||||
btTriangleInfo* info = triangleInfoMapPtr->find(hash);
|
||||
if (!info)
|
||||
return;
|
||||
|
||||
btScalar frontFacing = (normalAdjustFlags & BT_TRIANGLE_CONVEX_BACKFACE_MODE)==0? 1.f : -1.f;
|
||||
|
||||
const btTriangleShape* tri_shape = static_cast<const btTriangleShape*>(colObj0->getCollisionShape());
|
||||
btVector3 v0,v1,v2;
|
||||
tri_shape->getVertex(0,v0);
|
||||
tri_shape->getVertex(1,v1);
|
||||
tri_shape->getVertex(2,v2);
|
||||
|
||||
btVector3 center = (v0+v1+v2)*btScalar(1./3.);
|
||||
|
||||
btVector3 red(1,0,0), green(0,1,0),blue(0,0,1),white(1,1,1),black(0,0,0);
|
||||
btVector3 tri_normal;
|
||||
tri_shape->calcNormal(tri_normal);
|
||||
|
||||
//btScalar dot = tri_normal.dot(cp.m_normalWorldOnB);
|
||||
btVector3 nearest;
|
||||
btNearestPointInLineSegment(cp.m_localPointB,v0,v1,nearest);
|
||||
|
||||
btVector3 contact = cp.m_localPointB;
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
const btTransform& tr = colObj0->getWorldTransform();
|
||||
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,red);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
|
||||
|
||||
bool isNearEdge = false;
|
||||
|
||||
int numConcaveEdgeHits = 0;
|
||||
int numConvexEdgeHits = 0;
|
||||
|
||||
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
|
||||
localContactNormalOnB.normalize();//is this necessary?
|
||||
|
||||
if ((info->m_edgeV0V1Angle)< SIMD_2_PI)
|
||||
{
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
|
||||
#endif
|
||||
btScalar len = (contact-nearest).length();
|
||||
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
|
||||
{
|
||||
btVector3 edge(v0-v1);
|
||||
isNearEdge = true;
|
||||
|
||||
if (info->m_edgeV0V1Angle==btScalar(0))
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
} else
|
||||
{
|
||||
|
||||
bool isEdgeConvex = (info->m_flags & TRI_INFO_V0V1_CONVEX);
|
||||
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btVector3 nA = swapFactor * tri_normal;
|
||||
|
||||
btQuaternion orn(edge,info->m_edgeV0V1Angle);
|
||||
btVector3 computedNormalB = quatRotate(orn,tri_normal);
|
||||
if (info->m_flags & TRI_INFO_V0V1_SWAP_NORMALB)
|
||||
computedNormalB*=-1;
|
||||
btVector3 nB = swapFactor*computedNormalB;
|
||||
|
||||
btScalar NdotA = localContactNormalOnB.dot(nA);
|
||||
btScalar NdotB = localContactNormalOnB.dot(nB);
|
||||
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
{
|
||||
|
||||
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
|
||||
|
||||
if (backFacingNormal)
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
}
|
||||
else
|
||||
{
|
||||
numConvexEdgeHits++;
|
||||
btVector3 clampedLocalNormal;
|
||||
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV0V1Angle,clampedLocalNormal);
|
||||
if (isClamped)
|
||||
{
|
||||
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
|
||||
{
|
||||
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
|
||||
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
|
||||
cp.m_normalWorldOnB = newNormal;
|
||||
// Reproject collision point along normal. (what about cp.m_distance1?)
|
||||
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
|
||||
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btNearestPointInLineSegment(contact,v1,v2,nearest);
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
if ((info->m_edgeV1V2Angle)< SIMD_2_PI)
|
||||
{
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
|
||||
|
||||
btScalar len = (contact-nearest).length();
|
||||
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
|
||||
{
|
||||
isNearEdge = true;
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btVector3 edge(v1-v2);
|
||||
|
||||
isNearEdge = true;
|
||||
|
||||
if (info->m_edgeV1V2Angle == btScalar(0))
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
} else
|
||||
{
|
||||
bool isEdgeConvex = (info->m_flags & TRI_INFO_V1V2_CONVEX)!=0;
|
||||
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btVector3 nA = swapFactor * tri_normal;
|
||||
|
||||
btQuaternion orn(edge,info->m_edgeV1V2Angle);
|
||||
btVector3 computedNormalB = quatRotate(orn,tri_normal);
|
||||
if (info->m_flags & TRI_INFO_V1V2_SWAP_NORMALB)
|
||||
computedNormalB*=-1;
|
||||
btVector3 nB = swapFactor*computedNormalB;
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
{
|
||||
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
|
||||
|
||||
btScalar NdotA = localContactNormalOnB.dot(nA);
|
||||
btScalar NdotB = localContactNormalOnB.dot(nB);
|
||||
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
|
||||
|
||||
if (backFacingNormal)
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
}
|
||||
else
|
||||
{
|
||||
numConvexEdgeHits++;
|
||||
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
|
||||
btVector3 clampedLocalNormal;
|
||||
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB, info->m_edgeV1V2Angle,clampedLocalNormal);
|
||||
if (isClamped)
|
||||
{
|
||||
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
|
||||
{
|
||||
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
|
||||
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
|
||||
cp.m_normalWorldOnB = newNormal;
|
||||
// Reproject collision point along normal.
|
||||
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
|
||||
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btNearestPointInLineSegment(contact,v2,v0,nearest);
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
if ((info->m_edgeV2V0Angle)< SIMD_2_PI)
|
||||
{
|
||||
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btScalar len = (contact-nearest).length();
|
||||
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
|
||||
{
|
||||
isNearEdge = true;
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*(nearest+tri_normal*10),white);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btVector3 edge(v2-v0);
|
||||
|
||||
if (info->m_edgeV2V0Angle==btScalar(0))
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
} else
|
||||
{
|
||||
|
||||
bool isEdgeConvex = (info->m_flags & TRI_INFO_V2V0_CONVEX)!=0;
|
||||
btScalar swapFactor = isEdgeConvex ? btScalar(1) : btScalar(-1);
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
btDebugDrawLine(tr*nearest,tr*(nearest+swapFactor*tri_normal*10),white);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
btVector3 nA = swapFactor * tri_normal;
|
||||
btQuaternion orn(edge,info->m_edgeV2V0Angle);
|
||||
btVector3 computedNormalB = quatRotate(orn,tri_normal);
|
||||
if (info->m_flags & TRI_INFO_V2V0_SWAP_NORMALB)
|
||||
computedNormalB*=-1;
|
||||
btVector3 nB = swapFactor*computedNormalB;
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
{
|
||||
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+tr.getBasis()*(nB*20),red);
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
|
||||
btScalar NdotA = localContactNormalOnB.dot(nA);
|
||||
btScalar NdotB = localContactNormalOnB.dot(nB);
|
||||
bool backFacingNormal = (NdotA< triangleInfoMapPtr->m_convexEpsilon) && (NdotB<triangleInfoMapPtr->m_convexEpsilon);
|
||||
|
||||
if (backFacingNormal)
|
||||
{
|
||||
numConcaveEdgeHits++;
|
||||
}
|
||||
else
|
||||
{
|
||||
numConvexEdgeHits++;
|
||||
// printf("hitting convex edge\n");
|
||||
|
||||
|
||||
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
|
||||
btVector3 clampedLocalNormal;
|
||||
bool isClamped = btClampNormal(edge,swapFactor*tri_normal,localContactNormalOnB,info->m_edgeV2V0Angle,clampedLocalNormal);
|
||||
if (isClamped)
|
||||
{
|
||||
if (((normalAdjustFlags & BT_TRIANGLE_CONVEX_DOUBLE_SIDED)!=0) || (clampedLocalNormal.dot(frontFacing*tri_normal)>0))
|
||||
{
|
||||
btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal;
|
||||
// cp.m_distance1 = cp.m_distance1 * newNormal.dot(cp.m_normalWorldOnB);
|
||||
cp.m_normalWorldOnB = newNormal;
|
||||
// Reproject collision point along normal.
|
||||
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
|
||||
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG_INTERNAL_EDGE
|
||||
{
|
||||
btVector3 color(0,1,1);
|
||||
btDebugDrawLine(cp.getPositionWorldOnB(),cp.getPositionWorldOnB()+cp.m_normalWorldOnB*10,color);
|
||||
}
|
||||
#endif //DEBUG_INTERNAL_EDGE
|
||||
|
||||
if (isNearEdge)
|
||||
{
|
||||
|
||||
if (numConcaveEdgeHits>0)
|
||||
{
|
||||
if ((normalAdjustFlags & BT_TRIANGLE_CONCAVE_DOUBLE_SIDED)!=0)
|
||||
{
|
||||
//fix tri_normal so it pointing the same direction as the current local contact normal
|
||||
if (tri_normal.dot(localContactNormalOnB) < 0)
|
||||
{
|
||||
tri_normal *= -1;
|
||||
}
|
||||
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
|
||||
} else
|
||||
{
|
||||
//modify the normal to be the triangle normal (or backfacing normal)
|
||||
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *(tri_normal *frontFacing);
|
||||
}
|
||||
|
||||
|
||||
// Reproject collision point along normal.
|
||||
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
|
||||
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
|
||||
#ifndef BT_INTERNAL_EDGE_UTILITY_H
|
||||
#define BT_INTERNAL_EDGE_UTILITY_H
|
||||
|
||||
#include "LinearMath/btHashMap.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTriangleInfoMap.h"
|
||||
|
||||
///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges.
|
||||
///See also http://code.google.com/p/bullet/issues/detail?id=27
|
||||
|
||||
class btBvhTriangleMeshShape;
|
||||
class btCollisionObject;
|
||||
class btManifoldPoint;
|
||||
class btIDebugDraw;
|
||||
|
||||
|
||||
|
||||
enum btInternalEdgeAdjustFlags
|
||||
{
|
||||
BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1,
|
||||
BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended
|
||||
BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4
|
||||
};
|
||||
|
||||
|
||||
///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo'
|
||||
void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap);
|
||||
|
||||
|
||||
///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo)
|
||||
///If this info map is missing, or the triangle is not store in this map, nothing will be done
|
||||
void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0);
|
||||
|
||||
///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly.
|
||||
///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap
|
||||
//#define BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
void btSetDebugDrawer(btIDebugDraw* debugDrawer);
|
||||
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
|
||||
|
||||
|
||||
#endif //BT_INTERNAL_EDGE_UTILITY_H
|
||||
|
@ -47,6 +47,12 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
|
||||
:m_manifoldPtr(0),
|
||||
m_body0(body0),
|
||||
m_body1(body1)
|
||||
#ifdef DEBUG_PART_INDEX
|
||||
,m_partId0(-1),
|
||||
m_partId1(-1),
|
||||
m_index0(-1),
|
||||
m_index1(-1)
|
||||
#endif //DEBUG_PART_INDEX
|
||||
{
|
||||
m_rootTransA = body0->getWorldTransform();
|
||||
m_rootTransB = body1->getWorldTransform();
|
||||
@ -55,7 +61,7 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
|
||||
|
||||
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
|
||||
{
|
||||
assert(m_manifoldPtr);
|
||||
btAssert(m_manifoldPtr);
|
||||
//order in manifold needs to match
|
||||
|
||||
if (depth > m_manifoldPtr->getContactBreakingThreshold())
|
||||
@ -88,21 +94,30 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
|
||||
newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
|
||||
|
||||
//BP mod, store contact triangles.
|
||||
newPt.m_partId0 = m_partId0;
|
||||
newPt.m_partId1 = m_partId1;
|
||||
newPt.m_index0 = m_index0;
|
||||
newPt.m_index1 = m_index1;
|
||||
|
||||
///todo, check this for any side effects
|
||||
if (isSwapped)
|
||||
{
|
||||
newPt.m_partId0 = m_partId1;
|
||||
newPt.m_partId1 = m_partId0;
|
||||
newPt.m_index0 = m_index1;
|
||||
newPt.m_index1 = m_index0;
|
||||
} else
|
||||
{
|
||||
newPt.m_partId0 = m_partId0;
|
||||
newPt.m_partId1 = m_partId1;
|
||||
newPt.m_index0 = m_index0;
|
||||
newPt.m_index1 = m_index1;
|
||||
}
|
||||
//printf("depth=%f\n",depth);
|
||||
///@todo, check this for any side effects
|
||||
if (insertIndex >= 0)
|
||||
{
|
||||
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
|
||||
m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
|
||||
} else
|
||||
{
|
||||
m_manifoldPtr->AddManifoldPoint(newPt);
|
||||
insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
|
||||
}
|
||||
|
||||
|
||||
//User can override friction and/or restitution
|
||||
if (gContactAddedCallback &&
|
||||
//and if either of the two bodies requires custom material
|
||||
@ -112,7 +127,7 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
|
||||
//experimental feature info, for per-triangle material etc.
|
||||
btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
|
||||
btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
|
||||
(*gContactAddedCallback)(newPt,obj0,m_partId0,m_index0,obj1,m_partId1,m_index1);
|
||||
(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -28,11 +28,14 @@ class btManifoldPoint;
|
||||
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
|
||||
extern ContactAddedCallback gContactAddedCallback;
|
||||
|
||||
//#define DEBUG_PART_INDEX 1
|
||||
|
||||
|
||||
///btManifoldResult is a helper class to manage contact results.
|
||||
class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
|
||||
{
|
||||
protected:
|
||||
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
|
||||
//we need this for compounds
|
||||
@ -45,9 +48,18 @@ class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
|
||||
int m_partId1;
|
||||
int m_index0;
|
||||
int m_index1;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btManifoldResult()
|
||||
#ifdef DEBUG_PART_INDEX
|
||||
:
|
||||
m_partId0(-1),
|
||||
m_partId1(-1),
|
||||
m_index0(-1),
|
||||
m_index1(-1)
|
||||
#endif //DEBUG_PART_INDEX
|
||||
{
|
||||
}
|
||||
|
||||
@ -69,14 +81,19 @@ public:
|
||||
return m_manifoldPtr;
|
||||
}
|
||||
|
||||
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
|
||||
virtual void setShapeIdentifiersA(int partId0,int index0)
|
||||
{
|
||||
m_partId0=partId0;
|
||||
m_partId1=partId1;
|
||||
m_index0=index0;
|
||||
m_index1=index1;
|
||||
m_partId0=partId0;
|
||||
m_index0=index0;
|
||||
}
|
||||
|
||||
virtual void setShapeIdentifiersB( int partId1,int index1)
|
||||
{
|
||||
m_partId1=partId1;
|
||||
m_index1=index1;
|
||||
}
|
||||
|
||||
|
||||
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
|
||||
|
||||
SIMD_FORCE_INLINE void refreshContactPoints()
|
||||
@ -96,7 +113,16 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
const btCollisionObject* getBody0Internal() const
|
||||
{
|
||||
return m_body0;
|
||||
}
|
||||
|
||||
const btCollisionObject* getBody1Internal() const
|
||||
{
|
||||
return m_body1;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //MANIFOLD_RESULT_H
|
||||
|
@ -1,4 +1,19 @@
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "LinearMath/btScalar.h"
|
||||
#include "btSimulationIslandManager.h"
|
||||
@ -10,7 +25,8 @@
|
||||
//#include <stdio.h>
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
btSimulationIslandManager::btSimulationIslandManager()
|
||||
btSimulationIslandManager::btSimulationIslandManager():
|
||||
m_splitIslands(true)
|
||||
{
|
||||
}
|
||||
|
||||
@ -25,13 +41,15 @@ void btSimulationIslandManager::initUnionFind(int n)
|
||||
}
|
||||
|
||||
|
||||
void btSimulationIslandManager::findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld)
|
||||
void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld)
|
||||
{
|
||||
|
||||
{
|
||||
btBroadphasePair* pairPtr = colWorld->getPairCache()->getOverlappingPairArrayPtr();
|
||||
|
||||
for (int i=0;i<colWorld->getPairCache()->getNumOverlappingPairs();i++)
|
||||
btOverlappingPairCache* pairCachePtr = colWorld->getPairCache();
|
||||
const int numOverlappingPairs = pairCachePtr->getNumOverlappingPairs();
|
||||
btBroadphasePair* pairPtr = pairCachePtr->getOverlappingPairArrayPtr();
|
||||
|
||||
for (int i=0;i<numOverlappingPairs;i++)
|
||||
{
|
||||
const btBroadphasePair& collisionPair = pairPtr[i];
|
||||
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
|
||||
@ -48,15 +66,69 @@ void btSimulationIslandManager::findUnions(btDispatcher* dispatcher,btCollisionW
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef STATIC_SIMULATION_ISLAND_OPTIMIZATION
|
||||
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
// put the index into m_controllers into m_tag
|
||||
int index = 0;
|
||||
{
|
||||
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
|
||||
//Adding filtering here
|
||||
if (!collisionObject->isStaticOrKinematicObject())
|
||||
{
|
||||
collisionObject->setIslandTag(index++);
|
||||
}
|
||||
collisionObject->setCompanionId(-1);
|
||||
collisionObject->setHitFraction(btScalar(1.));
|
||||
}
|
||||
}
|
||||
// do the union find
|
||||
|
||||
initUnionFind( index );
|
||||
|
||||
findUnions(dispatcher,colWorld);
|
||||
}
|
||||
|
||||
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
|
||||
{
|
||||
// put the islandId ('find' value) into m_tag
|
||||
{
|
||||
int index = 0;
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
|
||||
if (!collisionObject->isStaticOrKinematicObject())
|
||||
{
|
||||
collisionObject->setIslandTag( m_unionFind.find(index) );
|
||||
//Set the correct object offset in Collision Object Array
|
||||
m_unionFind.getElement(index).m_sz = i;
|
||||
collisionObject->setCompanionId(-1);
|
||||
index++;
|
||||
} else
|
||||
{
|
||||
collisionObject->setIslandTag(-1);
|
||||
collisionObject->setCompanionId(-2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#else //STATIC_SIMULATION_ISLAND_OPTIMIZATION
|
||||
void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld,btDispatcher* dispatcher)
|
||||
{
|
||||
|
||||
|
||||
initUnionFind( int (colWorld->getCollisionObjectArray().size()));
|
||||
|
||||
|
||||
// put the index into m_controllers into m_tag
|
||||
{
|
||||
|
||||
|
||||
int index = 0;
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
|
||||
@ -66,32 +138,26 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
|
||||
collisionObject->setCompanionId(-1);
|
||||
collisionObject->setHitFraction(btScalar(1.));
|
||||
index++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
// do the union find
|
||||
|
||||
|
||||
findUnions(dispatcher,colWorld);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* colWorld)
|
||||
{
|
||||
// put the islandId ('find' value) into m_tag
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
int index = 0;
|
||||
int i;
|
||||
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
|
||||
{
|
||||
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
|
||||
if (collisionObject->mergesSimulationIslands())
|
||||
if (!collisionObject->isStaticOrKinematicObject())
|
||||
{
|
||||
collisionObject->setIslandTag( m_unionFind.find(index) );
|
||||
collisionObject->setCompanionId(-1);
|
||||
@ -105,6 +171,8 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
|
||||
}
|
||||
}
|
||||
|
||||
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
|
||||
|
||||
inline int getIslandId(const btPersistentManifold* lhs)
|
||||
{
|
||||
int islandId;
|
||||
@ -129,17 +197,15 @@ class btPersistentManifoldSortPredicate
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// todo: this is random access, it can be walked 'cache friendly'!
|
||||
//
|
||||
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
|
||||
void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
|
||||
{
|
||||
|
||||
BT_PROFILE("islandUnionFindAndQuickSort");
|
||||
|
||||
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
|
||||
|
||||
m_islandmanifold.resize(0);
|
||||
|
||||
//we are going to sort the unionfind array, and store the element id in the size
|
||||
//afterwards, we clean unionfind, to make sure no-one uses it anymore
|
||||
|
||||
@ -173,7 +239,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
// printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if (colObj0->getActivationState()== ACTIVE_TAG)
|
||||
@ -200,7 +266,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
// printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
@ -221,13 +287,14 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
// printf("error in island management\n");
|
||||
}
|
||||
|
||||
assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
|
||||
|
||||
if (colObj0->getIslandTag() == islandId)
|
||||
{
|
||||
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
|
||||
{
|
||||
colObj0->setActivationState( WANTS_DEACTIVATION);
|
||||
colObj0->setDeactivationTime(0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -238,11 +305,11 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
int i;
|
||||
int maxNumManifolds = dispatcher->getNumManifolds();
|
||||
|
||||
#define SPLIT_ISLANDS 1
|
||||
#ifdef SPLIT_ISLANDS
|
||||
//#define SPLIT_ISLANDS 1
|
||||
//#ifdef SPLIT_ISLANDS
|
||||
|
||||
|
||||
#endif //SPLIT_ISLANDS
|
||||
//#endif //SPLIT_ISLANDS
|
||||
|
||||
|
||||
for (i=0;i<maxNumManifolds ;i++)
|
||||
@ -252,7 +319,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
|
||||
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
|
||||
|
||||
//todo: check sleeping conditions!
|
||||
///@todo: check sleeping conditions!
|
||||
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
|
||||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
|
||||
{
|
||||
@ -266,92 +333,111 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
|
||||
{
|
||||
colObj0->activate();
|
||||
}
|
||||
#ifdef SPLIT_ISLANDS
|
||||
// //filtering for response
|
||||
if (dispatcher->needsResponse(colObj0,colObj1))
|
||||
m_islandmanifold.push_back(manifold);
|
||||
#endif //SPLIT_ISLANDS
|
||||
if(m_splitIslands)
|
||||
{
|
||||
//filtering for response
|
||||
if (dispatcher->needsResponse(colObj0,colObj1))
|
||||
m_islandmanifold.push_back(manifold);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef SPLIT_ISLANDS
|
||||
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
|
||||
|
||||
callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
|
||||
#else
|
||||
// Sort manifolds, based on islands
|
||||
// Sort the vector using predicate and std::sort
|
||||
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
|
||||
|
||||
int numManifolds = int (m_islandmanifold.size());
|
||||
|
||||
//we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
|
||||
m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
|
||||
///@todo: this is random access, it can be walked 'cache friendly'!
|
||||
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
|
||||
{
|
||||
btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
|
||||
|
||||
//now process all active islands (sets of manifolds for now)
|
||||
buildIslands(dispatcher,collisionWorld);
|
||||
|
||||
int startManifoldIndex = 0;
|
||||
int endManifoldIndex = 1;
|
||||
int endIslandIndex=1;
|
||||
int startIslandIndex;
|
||||
int numElem = getUnionFind().getNumElements();
|
||||
|
||||
//int islandId;
|
||||
BT_PROFILE("processIslands");
|
||||
|
||||
|
||||
|
||||
// printf("Start Islands\n");
|
||||
|
||||
//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
|
||||
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
|
||||
if(!m_splitIslands)
|
||||
{
|
||||
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
|
||||
btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
|
||||
int maxNumManifolds = dispatcher->getNumManifolds();
|
||||
callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sort manifolds, based on islands
|
||||
// Sort the vector using predicate and std::sort
|
||||
//std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
|
||||
|
||||
int numManifolds = int (m_islandmanifold.size());
|
||||
|
||||
bool islandSleeping = false;
|
||||
|
||||
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
|
||||
{
|
||||
int i = getUnionFind().getElement(endIslandIndex).m_sz;
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
m_islandBodies.push_back(colObj0);
|
||||
if (!colObj0->isActive())
|
||||
islandSleeping = true;
|
||||
}
|
||||
|
||||
//we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
|
||||
m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
|
||||
|
||||
//find the accompanying contact manifold for this islandId
|
||||
int numIslandManifolds = 0;
|
||||
btPersistentManifold** startManifold = 0;
|
||||
//now process all active islands (sets of manifolds for now)
|
||||
|
||||
if (startManifoldIndex<numManifolds)
|
||||
int startManifoldIndex = 0;
|
||||
int endManifoldIndex = 1;
|
||||
|
||||
//int islandId;
|
||||
|
||||
|
||||
|
||||
// printf("Start Islands\n");
|
||||
|
||||
//traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
|
||||
for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
|
||||
{
|
||||
int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
|
||||
if (curIslandId == islandId)
|
||||
{
|
||||
startManifold = &m_islandmanifold[startManifoldIndex];
|
||||
|
||||
for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
|
||||
{
|
||||
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
|
||||
|
||||
|
||||
bool islandSleeping = false;
|
||||
|
||||
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
|
||||
{
|
||||
int i = getUnionFind().getElement(endIslandIndex).m_sz;
|
||||
btCollisionObject* colObj0 = collisionObjects[i];
|
||||
m_islandBodies.push_back(colObj0);
|
||||
if (!colObj0->isActive())
|
||||
islandSleeping = true;
|
||||
}
|
||||
|
||||
|
||||
//find the accompanying contact manifold for this islandId
|
||||
int numIslandManifolds = 0;
|
||||
btPersistentManifold** startManifold = 0;
|
||||
|
||||
if (startManifoldIndex<numManifolds)
|
||||
{
|
||||
int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
|
||||
if (curIslandId == islandId)
|
||||
{
|
||||
startManifold = &m_islandmanifold[startManifoldIndex];
|
||||
|
||||
for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
|
||||
{
|
||||
|
||||
}
|
||||
/// Process the actual simulation, only if not sleeping/deactivated
|
||||
numIslandManifolds = endManifoldIndex-startManifoldIndex;
|
||||
}
|
||||
/// Process the actual simulation, only if not sleeping/deactivated
|
||||
numIslandManifolds = endManifoldIndex-startManifoldIndex;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
if (!islandSleeping)
|
||||
{
|
||||
callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
|
||||
// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
|
||||
}
|
||||
|
||||
if (numIslandManifolds)
|
||||
{
|
||||
startManifoldIndex = endManifoldIndex;
|
||||
}
|
||||
|
||||
if (!islandSleeping)
|
||||
{
|
||||
callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
|
||||
// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
|
||||
}
|
||||
|
||||
if (numIslandManifolds)
|
||||
{
|
||||
startManifoldIndex = endManifoldIndex;
|
||||
m_islandBodies.resize(0);
|
||||
}
|
||||
} // else if(!splitIslands)
|
||||
|
||||
m_islandBodies.resize(0);
|
||||
}
|
||||
#endif //SPLIT_ISLANDS
|
||||
|
||||
m_islandmanifold.resize(0);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btUnionFind.h"
|
||||
#include "btCollisionCreateFunc.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
#include "btCollisionObject.h"
|
||||
|
||||
class btCollisionObject;
|
||||
class btCollisionWorld;
|
||||
@ -35,6 +35,7 @@ class btSimulationIslandManager
|
||||
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
|
||||
btAlignedObjectArray<btCollisionObject* > m_islandBodies;
|
||||
|
||||
bool m_splitIslands;
|
||||
|
||||
public:
|
||||
btSimulationIslandManager();
|
||||
@ -61,7 +62,18 @@ public:
|
||||
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
|
||||
};
|
||||
|
||||
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
|
||||
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
|
||||
|
||||
void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
|
||||
|
||||
bool getSplitIslands()
|
||||
{
|
||||
return m_splitIslands;
|
||||
}
|
||||
void setSplitIslands(bool doSplitIslands)
|
||||
{
|
||||
m_splitIslands = doSplitIslands;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
@ -21,7 +21,7 @@ subject to the following restrictions:
|
||||
//#include <stdio.h>
|
||||
|
||||
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_isSwapped(isSwapped)
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_BOX_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
@ -26,7 +26,7 @@ class btPersistentManifold;
|
||||
|
||||
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
@ -42,6 +42,14 @@ public:
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
|
||||
|
||||
btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||
|
@ -19,7 +19,7 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
|
||||
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf)
|
||||
{
|
||||
@ -56,11 +56,16 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
|
||||
btScalar radius0 = sphere0->getRadius();
|
||||
btScalar radius1 = sphere1->getRadius();
|
||||
|
||||
m_manifoldPtr->clearManifold();
|
||||
#ifdef CLEAR_MANIFOLD
|
||||
m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
|
||||
#endif
|
||||
|
||||
///iff distance positive, don't generate a new contact
|
||||
if ( len > (radius0+radius1))
|
||||
{
|
||||
#ifndef CLEAR_MANIFOLD
|
||||
resultOut->refreshContactPoints();
|
||||
#endif //CLEAR_MANIFOLD
|
||||
return;
|
||||
}
|
||||
///distance (negative means penetration)
|
||||
@ -73,7 +78,7 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
|
||||
}
|
||||
|
||||
///point on A (worldspace)
|
||||
btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
|
||||
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
|
||||
///point on B (worldspace)
|
||||
btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
|
||||
|
||||
@ -82,7 +87,9 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
|
||||
|
||||
resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
|
||||
|
||||
//no resultOut->refreshContactPoints(); needed, because of clearManifold (all points are new)
|
||||
#ifndef CLEAR_MANIFOLD
|
||||
resultOut->refreshContactPoints();
|
||||
#endif //CLEAR_MANIFOLD
|
||||
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
#include "btCollisionDispatcher.h"
|
||||
@ -26,7 +26,7 @@ class btPersistentManifold;
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
@ -35,12 +35,19 @@ public:
|
||||
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||
|
||||
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~btSphereSphereCollisionAlgorithm();
|
||||
|
||||
|
@ -22,7 +22,7 @@ subject to the following restrictions:
|
||||
|
||||
|
||||
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
|
||||
: btCollisionAlgorithm(ci),
|
||||
: btActivatingCollisionAlgorithm(ci,col0,col1),
|
||||
m_ownManifold(false),
|
||||
m_manifoldPtr(mf),
|
||||
m_swapped(swapped)
|
||||
@ -56,14 +56,16 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
|
||||
|
||||
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||||
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||
SphereTriangleDetector detector(sphere,triangle);
|
||||
SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
|
||||
|
||||
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
|
||||
input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
|
||||
input.m_transformA = col0->getWorldTransform();
|
||||
input.m_transformB = col1->getWorldTransform();
|
||||
input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);///@todo: tighter bounds
|
||||
input.m_transformA = sphereObj->getWorldTransform();
|
||||
input.m_transformB = triObj->getWorldTransform();
|
||||
|
||||
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
|
||||
bool swapResults = m_swapped;
|
||||
|
||||
detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
|
||||
|
||||
if (m_ownManifold)
|
||||
resultOut->refreshContactPoints();
|
||||
|
@ -16,7 +16,7 @@ subject to the following restrictions:
|
||||
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
||||
|
||||
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
|
||||
#include "btActivatingCollisionAlgorithm.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||
class btPersistentManifold;
|
||||
@ -25,7 +25,7 @@ class btPersistentManifold;
|
||||
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
||||
/// Other features are frame-coherency (persistent data) and collision response.
|
||||
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
||||
class btSphereTriangleCollisionAlgorithm : public btCollisionAlgorithm
|
||||
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||
{
|
||||
bool m_ownManifold;
|
||||
btPersistentManifold* m_manifoldPtr;
|
||||
@ -35,12 +35,19 @@ public:
|
||||
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
|
||||
|
||||
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||
: btCollisionAlgorithm(ci) {}
|
||||
: btActivatingCollisionAlgorithm(ci) {}
|
||||
|
||||
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||
|
||||
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||
{
|
||||
if (m_manifoldPtr && m_ownManifold)
|
||||
{
|
||||
manifoldArray.push_back(m_manifoldPtr);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~btSphereTriangleCollisionAlgorithm();
|
||||
|
||||
|
@ -14,8 +14,6 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
#include "btUnionFind.h"
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
|
||||
|
||||
@ -72,7 +70,9 @@ void btUnionFind::sortIslands()
|
||||
for (int i=0;i<numElements;i++)
|
||||
{
|
||||
m_elements[i].m_id = find(i);
|
||||
#ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
|
||||
m_elements[i].m_sz = i;
|
||||
#endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
|
||||
}
|
||||
|
||||
// Sort the vector using predicate and std::sort
|
||||
@ -80,4 +80,3 @@ void btUnionFind::sortIslands()
|
||||
m_elements.quickSort(btUnionFindElementSortPredicate());
|
||||
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,10 @@ subject to the following restrictions:
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
#define USE_PATH_COMPRESSION 1
|
||||
#define USE_PATH_COMPRESSION 1
|
||||
|
||||
///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
|
||||
#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
|
||||
|
||||
struct btElement
|
||||
{
|
||||
@ -98,20 +101,22 @@ class btUnionFind
|
||||
|
||||
int find(int x)
|
||||
{
|
||||
//assert(x < m_N);
|
||||
//assert(x >= 0);
|
||||
//btAssert(x < m_N);
|
||||
//btAssert(x >= 0);
|
||||
|
||||
while (x != m_elements[x].m_id)
|
||||
{
|
||||
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
|
||||
|
||||
#ifdef USE_PATH_COMPRESSION
|
||||
//
|
||||
m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
|
||||
#endif //
|
||||
const btElement* elementPtr = &m_elements[m_elements[x].m_id];
|
||||
m_elements[x].m_id = elementPtr->m_id;
|
||||
x = elementPtr->m_id;
|
||||
#else//
|
||||
x = m_elements[x].m_id;
|
||||
//assert(x < m_N);
|
||||
//assert(x >= 0);
|
||||
#endif
|
||||
//btAssert(x < m_N);
|
||||
//btAssert(x >= 0);
|
||||
|
||||
}
|
||||
return x;
|
||||
|
@ -13,36 +13,30 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ODE_SOLVER_BODY_H
|
||||
#define ODE_SOLVER_BODY_H
|
||||
#include "btBox2dShape.h"
|
||||
|
||||
class btRigidBody;
|
||||
#include "LinearMath/btVector3.h"
|
||||
typedef btScalar dMatrix3[4*3];
|
||||
|
||||
///ODE's quickstep needs just a subset of the rigidbody data in its own layout, so make a temp copy
|
||||
struct btOdeSolverBody
|
||||
//{
|
||||
|
||||
|
||||
void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
btRigidBody* m_originalBody;
|
||||
|
||||
btVector3 m_centerOfMassPosition;
|
||||
/// for ode solver-binding
|
||||
dMatrix3 m_R;//temp
|
||||
dMatrix3 m_I;
|
||||
dMatrix3 m_invI;
|
||||
|
||||
int m_odeTag;
|
||||
float m_invMass;
|
||||
float m_friction;
|
||||
|
||||
btVector3 m_tacc;//temp
|
||||
btVector3 m_facc;
|
||||
|
||||
btVector3 m_linearVelocity;
|
||||
btVector3 m_angularVelocity;
|
||||
|
||||
};
|
||||
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
#endif //#ifndef ODE_SOLVER_BODY_H
|
||||
void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||||
{
|
||||
//btScalar margin = btScalar(0.);
|
||||
btVector3 halfExtents = getHalfExtentsWithMargin();
|
||||
|
||||
btScalar lx=btScalar(2.)*(halfExtents.x());
|
||||
btScalar ly=btScalar(2.)*(halfExtents.y());
|
||||
btScalar lz=btScalar(2.)*(halfExtents.z());
|
||||
|
||||
inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
|
||||
mass/(btScalar(12.0)) * (lx*lx + lz*lz),
|
||||
mass/(btScalar(12.0)) * (lx*lx + ly*ly));
|
||||
|
||||
}
|
||||
|
363
src/bullet/src/BulletCollision/CollisionShapes/btBox2dShape.h
Normal file
363
src/bullet/src/BulletCollision/CollisionShapes/btBox2dShape.h
Normal file
@ -0,0 +1,363 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef OBB_BOX_2D_SHAPE_H
|
||||
#define OBB_BOX_2D_SHAPE_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMinMax.h"
|
||||
|
||||
///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
|
||||
class btBox2dShape: public btPolyhedralConvexShape
|
||||
{
|
||||
|
||||
//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead
|
||||
|
||||
btVector3 m_centroid;
|
||||
btVector3 m_vertices[4];
|
||||
btVector3 m_normals[4];
|
||||
|
||||
public:
|
||||
|
||||
btVector3 getHalfExtentsWithMargin() const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||
halfExtents += margin;
|
||||
return halfExtents;
|
||||
}
|
||||
|
||||
const btVector3& getHalfExtentsWithoutMargin() const
|
||||
{
|
||||
return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
|
||||
}
|
||||
|
||||
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||
halfExtents += margin;
|
||||
|
||||
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
|
||||
{
|
||||
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||
}
|
||||
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
|
||||
{
|
||||
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
for (int i=0;i<numVectors;i++)
|
||||
{
|
||||
const btVector3& vec = vectors[i];
|
||||
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
btBox2dShape( const btVector3& boxHalfExtents)
|
||||
: btPolyhedralConvexShape(),
|
||||
m_centroid(0,0,0)
|
||||
{
|
||||
m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
|
||||
m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
|
||||
m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
|
||||
m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);
|
||||
|
||||
m_normals[0].setValue(0,-1,0);
|
||||
m_normals[1].setValue(1,0,0);
|
||||
m_normals[2].setValue(0,1,0);
|
||||
m_normals[3].setValue(-1,0,0);
|
||||
|
||||
m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
|
||||
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
|
||||
};
|
||||
|
||||
virtual void setMargin(btScalar collisionMargin)
|
||||
{
|
||||
//correct the m_implicitShapeDimensions for the margin
|
||||
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||
|
||||
btConvexInternalShape::setMargin(collisionMargin);
|
||||
btVector3 newMargin(getMargin(),getMargin(),getMargin());
|
||||
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
|
||||
|
||||
}
|
||||
virtual void setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
|
||||
|
||||
btConvexInternalShape::setLocalScaling(scaling);
|
||||
|
||||
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
|
||||
|
||||
}
|
||||
|
||||
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int getVertexCount() const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
virtual int getNumVertices()const
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
const btVector3* getVertices() const
|
||||
{
|
||||
return &m_vertices[0];
|
||||
}
|
||||
|
||||
const btVector3* getNormals() const
|
||||
{
|
||||
return &m_normals[0];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
|
||||
{
|
||||
//this plane might not be aligned...
|
||||
btVector4 plane ;
|
||||
getPlaneEquation(plane,i);
|
||||
planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
|
||||
planeSupport = localGetSupportingVertex(-planeNormal);
|
||||
}
|
||||
|
||||
|
||||
const btVector3& getCentroid() const
|
||||
{
|
||||
return m_centroid;
|
||||
}
|
||||
|
||||
virtual int getNumPlanes() const
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual int getNumEdges() const
|
||||
{
|
||||
return 12;
|
||||
}
|
||||
|
||||
|
||||
virtual void getVertex(int i,btVector3& vtx) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
vtx = btVector3(
|
||||
halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
|
||||
halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
|
||||
halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
|
||||
}
|
||||
|
||||
|
||||
virtual void getPlaneEquation(btVector4& plane,int i) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||
break;
|
||||
case 1:
|
||||
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||
break;
|
||||
case 2:
|
||||
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
|
||||
break;
|
||||
case 3:
|
||||
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
|
||||
break;
|
||||
case 4:
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
|
||||
break;
|
||||
case 5:
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
|
||||
break;
|
||||
default:
|
||||
btAssert(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
|
||||
//virtual void getEdge(int i,Edge& edge) const
|
||||
{
|
||||
int edgeVert0 = 0;
|
||||
int edgeVert1 = 0;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
edgeVert0 = 0;
|
||||
edgeVert1 = 1;
|
||||
break;
|
||||
case 1:
|
||||
edgeVert0 = 0;
|
||||
edgeVert1 = 2;
|
||||
break;
|
||||
case 2:
|
||||
edgeVert0 = 1;
|
||||
edgeVert1 = 3;
|
||||
|
||||
break;
|
||||
case 3:
|
||||
edgeVert0 = 2;
|
||||
edgeVert1 = 3;
|
||||
break;
|
||||
case 4:
|
||||
edgeVert0 = 0;
|
||||
edgeVert1 = 4;
|
||||
break;
|
||||
case 5:
|
||||
edgeVert0 = 1;
|
||||
edgeVert1 = 5;
|
||||
|
||||
break;
|
||||
case 6:
|
||||
edgeVert0 = 2;
|
||||
edgeVert1 = 6;
|
||||
break;
|
||||
case 7:
|
||||
edgeVert0 = 3;
|
||||
edgeVert1 = 7;
|
||||
break;
|
||||
case 8:
|
||||
edgeVert0 = 4;
|
||||
edgeVert1 = 5;
|
||||
break;
|
||||
case 9:
|
||||
edgeVert0 = 4;
|
||||
edgeVert1 = 6;
|
||||
break;
|
||||
case 10:
|
||||
edgeVert0 = 5;
|
||||
edgeVert1 = 7;
|
||||
break;
|
||||
case 11:
|
||||
edgeVert0 = 6;
|
||||
edgeVert1 = 7;
|
||||
break;
|
||||
default:
|
||||
btAssert(0);
|
||||
|
||||
}
|
||||
|
||||
getVertex(edgeVert0,pa );
|
||||
getVertex(edgeVert1,pb );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
virtual bool isInside(const btVector3& pt,btScalar tolerance) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
//btScalar minDist = 2*tolerance;
|
||||
|
||||
bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
|
||||
(pt.x() >= (-halfExtents.x()-tolerance)) &&
|
||||
(pt.y() <= (halfExtents.y()+tolerance)) &&
|
||||
(pt.y() >= (-halfExtents.y()-tolerance)) &&
|
||||
(pt.z() <= (halfExtents.z()+tolerance)) &&
|
||||
(pt.z() >= (-halfExtents.z()-tolerance));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//debugging
|
||||
virtual const char* getName()const
|
||||
{
|
||||
return "Box2d";
|
||||
}
|
||||
|
||||
virtual int getNumPreferredPenetrationDirections() const
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
|
||||
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
|
||||
break;
|
||||
case 1:
|
||||
penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
|
||||
break;
|
||||
case 2:
|
||||
penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
|
||||
break;
|
||||
case 3:
|
||||
penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
|
||||
break;
|
||||
case 4:
|
||||
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
|
||||
break;
|
||||
case 5:
|
||||
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
|
||||
break;
|
||||
default:
|
||||
btAssert(0);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //OBB_BOX_2D_SHAPE_H
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -12,7 +12,6 @@ subject to the following restrictions:
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btBoxShape.h"
|
||||
|
||||
|
||||
@ -21,19 +20,7 @@ subject to the following restrictions:
|
||||
|
||||
void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btPoint3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
|
||||
abs_b[1].dot(halfExtents),
|
||||
abs_b[2].dot(halfExtents));
|
||||
extent += btVector3(getMargin(),getMargin(),getMargin());
|
||||
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
|
||||
|
||||
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -19,10 +19,10 @@ subject to the following restrictions:
|
||||
#include "btPolyhedralConvexShape.h"
|
||||
#include "btCollisionMargin.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMinMax.h"
|
||||
|
||||
///btBoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box
|
||||
///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
|
||||
class btBoxShape: public btPolyhedralConvexShape
|
||||
{
|
||||
|
||||
@ -41,12 +41,10 @@ public:
|
||||
|
||||
const btVector3& getHalfExtentsWithoutMargin() const
|
||||
{
|
||||
return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
|
||||
return m_implicitShapeDimensions;//scaling is included, margin is not
|
||||
}
|
||||
|
||||
|
||||
virtual int getShapeType() const { return BOX_SHAPE_PROXYTYPE;}
|
||||
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
@ -82,8 +80,10 @@ public:
|
||||
}
|
||||
|
||||
|
||||
btBoxShape( const btVector3& boxHalfExtents)
|
||||
btBoxShape( const btVector3& boxHalfExtents)
|
||||
: btPolyhedralConvexShape()
|
||||
{
|
||||
m_shapeType = BOX_SHAPE_PROXYTYPE;
|
||||
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
|
||||
};
|
||||
@ -117,7 +117,7 @@ public:
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||
|
||||
virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
|
||||
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
|
||||
{
|
||||
//this plane might not be aligned...
|
||||
btVector4 plane ;
|
||||
@ -161,36 +161,30 @@ public:
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
|
||||
plane[3] = -halfExtents.x();
|
||||
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||
break;
|
||||
case 1:
|
||||
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
|
||||
plane[3] = -halfExtents.x();
|
||||
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||
break;
|
||||
case 2:
|
||||
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
|
||||
plane[3] = -halfExtents.y();
|
||||
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
|
||||
break;
|
||||
case 3:
|
||||
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
|
||||
plane[3] = -halfExtents.y();
|
||||
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
|
||||
break;
|
||||
case 4:
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
|
||||
plane[3] = -halfExtents.z();
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
|
||||
break;
|
||||
case 5:
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
|
||||
plane[3] = -halfExtents.z();
|
||||
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
btAssert(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const
|
||||
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
|
||||
//virtual void getEdge(int i,Edge& edge) const
|
||||
{
|
||||
int edgeVert0 = 0;
|
||||
@ -261,7 +255,7 @@ public:
|
||||
|
||||
|
||||
|
||||
virtual bool isInside(const btPoint3& pt,btScalar tolerance) const
|
||||
virtual bool isInside(const btVector3& pt,btScalar tolerance) const
|
||||
{
|
||||
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||
|
||||
@ -312,12 +306,13 @@ public:
|
||||
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
btAssert(0);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //OBB_BOX_MINKOWSKI_H
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -17,27 +17,24 @@ subject to the following restrictions:
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
|
||||
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
|
||||
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh)
|
||||
:btTriangleMeshShape(meshInterface),
|
||||
m_bvh(0),
|
||||
m_triangleInfoMap(0),
|
||||
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
|
||||
m_ownsBvh(false)
|
||||
{
|
||||
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
|
||||
//construct bvh from meshInterface
|
||||
#ifndef DISABLE_BVH
|
||||
|
||||
btVector3 bvhAabbMin,bvhAabbMax;
|
||||
meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax);
|
||||
|
||||
if (buildBvh)
|
||||
{
|
||||
void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
|
||||
m_bvh = new (mem) btOptimizedBvh();
|
||||
m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
|
||||
m_ownsBvh = true;
|
||||
buildOptimizedBvh();
|
||||
}
|
||||
|
||||
#endif //DISABLE_BVH
|
||||
@ -47,9 +44,11 @@ m_ownsBvh(false)
|
||||
btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh)
|
||||
:btTriangleMeshShape(meshInterface),
|
||||
m_bvh(0),
|
||||
m_triangleInfoMap(0),
|
||||
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
|
||||
m_ownsBvh(false)
|
||||
{
|
||||
m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
|
||||
//construct bvh from meshInterface
|
||||
#ifndef DISABLE_BVH
|
||||
|
||||
@ -127,17 +126,26 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const
|
||||
indicestype,
|
||||
nodeSubPart);
|
||||
|
||||
int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
|
||||
|
||||
const btVector3& meshScaling = m_meshInterface->getScaling();
|
||||
for (int j=2;j>=0;j--)
|
||||
{
|
||||
int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
|
||||
|
||||
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
||||
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
|
||||
|
||||
if (type == PHY_FLOAT)
|
||||
{
|
||||
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
/* Perform ray vs. triangle collision here */
|
||||
@ -187,17 +195,26 @@ void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, co
|
||||
indicestype,
|
||||
nodeSubPart);
|
||||
|
||||
int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
|
||||
|
||||
const btVector3& meshScaling = m_meshInterface->getScaling();
|
||||
for (int j=2;j>=0;j--)
|
||||
{
|
||||
int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
|
||||
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
|
||||
|
||||
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
|
||||
if (type == PHY_FLOAT)
|
||||
{
|
||||
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
||||
m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
/* Perform ray vs. triangle collision here */
|
||||
@ -259,25 +276,37 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
|
||||
indicestype,
|
||||
nodeSubPart);
|
||||
|
||||
int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride);
|
||||
btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT);
|
||||
|
||||
const btVector3& meshScaling = m_meshInterface->getScaling();
|
||||
for (int j=2;j>=0;j--)
|
||||
{
|
||||
|
||||
int graphicsindex = indicestype==PHY_SHORT?((short*)gfxbase)[j]:gfxbase[j];
|
||||
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
|
||||
|
||||
|
||||
#ifdef DEBUG_TRIANGLE_MESH
|
||||
printf("%d ,",graphicsindex);
|
||||
#endif //DEBUG_TRIANGLE_MESH
|
||||
btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
|
||||
if (type == PHY_FLOAT)
|
||||
{
|
||||
float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(
|
||||
graphicsbase[0]*meshScaling.getX(),
|
||||
graphicsbase[1]*meshScaling.getY(),
|
||||
graphicsbase[2]*meshScaling.getZ());
|
||||
}
|
||||
else
|
||||
{
|
||||
double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
|
||||
|
||||
m_triangle[j] = btVector3(
|
||||
graphicsbase[0]*meshScaling.getX(),
|
||||
graphicsbase[1]*meshScaling.getY(),
|
||||
graphicsbase[2]*meshScaling.getZ());
|
||||
m_triangle[j] = btVector3(
|
||||
btScalar(graphicsbase[0])*meshScaling.getX(),
|
||||
btScalar(graphicsbase[1])*meshScaling.getY(),
|
||||
btScalar(graphicsbase[2])*meshScaling.getZ());
|
||||
}
|
||||
#ifdef DEBUG_TRIANGLE_MESH
|
||||
printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
|
||||
#endif //DEBUG_TRIANGLE_MESH
|
||||
@ -299,22 +328,139 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
|
||||
|
||||
}
|
||||
|
||||
|
||||
void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
|
||||
void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
|
||||
{
|
||||
btTriangleMeshShape::setLocalScaling(scaling);
|
||||
if (m_ownsBvh)
|
||||
{
|
||||
m_bvh->~btOptimizedBvh();
|
||||
btAlignedFree(m_bvh);
|
||||
}
|
||||
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
|
||||
void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
|
||||
m_bvh = new(mem) btOptimizedBvh();
|
||||
//rebuild the bvh...
|
||||
m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
|
||||
if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
|
||||
{
|
||||
btTriangleMeshShape::setLocalScaling(scaling);
|
||||
buildOptimizedBvh();
|
||||
}
|
||||
}
|
||||
|
||||
void btBvhTriangleMeshShape::buildOptimizedBvh()
|
||||
{
|
||||
if (m_ownsBvh)
|
||||
{
|
||||
m_bvh->~btOptimizedBvh();
|
||||
btAlignedFree(m_bvh);
|
||||
}
|
||||
///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
|
||||
void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16);
|
||||
m_bvh = new(mem) btOptimizedBvh();
|
||||
//rebuild the bvh...
|
||||
m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
|
||||
m_ownsBvh = true;
|
||||
}
|
||||
|
||||
void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling)
|
||||
{
|
||||
btAssert(!m_bvh);
|
||||
btAssert(!m_ownsBvh);
|
||||
|
||||
m_bvh = bvh;
|
||||
m_ownsBvh = false;
|
||||
// update the scaling without rebuilding the bvh
|
||||
if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON)
|
||||
{
|
||||
btTriangleMeshShape::setLocalScaling(scaling);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
const char* btBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;
|
||||
|
||||
btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
|
||||
|
||||
m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
|
||||
|
||||
trimeshData->m_collisionMargin = float(m_collisionMargin);
|
||||
|
||||
|
||||
|
||||
if (m_bvh && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_BVH))
|
||||
{
|
||||
void* chunk = serializer->findPointer(m_bvh);
|
||||
if (chunk)
|
||||
{
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)chunk;
|
||||
trimeshData->m_quantizedFloatBvh = 0;
|
||||
#else
|
||||
trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)chunk;
|
||||
trimeshData->m_quantizedDoubleBvh= 0;
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
} else
|
||||
{
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
trimeshData->m_quantizedDoubleBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
|
||||
trimeshData->m_quantizedFloatBvh = 0;
|
||||
#else
|
||||
trimeshData->m_quantizedFloatBvh = (btQuantizedBvhData*)serializer->getUniquePointer(m_bvh);
|
||||
trimeshData->m_quantizedDoubleBvh= 0;
|
||||
#endif //BT_USE_DOUBLE_PRECISION
|
||||
|
||||
int sz = m_bvh->calculateSerializeBufferSizeNew();
|
||||
btChunk* chunk = serializer->allocate(sz,1);
|
||||
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,m_bvh);
|
||||
}
|
||||
} else
|
||||
{
|
||||
trimeshData->m_quantizedFloatBvh = 0;
|
||||
trimeshData->m_quantizedDoubleBvh = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (m_triangleInfoMap && !(serializer->getSerializationFlags()&BT_SERIALIZE_NO_TRIANGLEINFOMAP))
|
||||
{
|
||||
void* chunk = serializer->findPointer(m_triangleInfoMap);
|
||||
if (chunk)
|
||||
{
|
||||
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)chunk;
|
||||
} else
|
||||
{
|
||||
trimeshData->m_triangleInfoMap = (btTriangleInfoMapData*)serializer->getUniquePointer(m_triangleInfoMap);
|
||||
int sz = m_triangleInfoMap->calculateSerializeBufferSize();
|
||||
btChunk* chunk = serializer->allocate(sz,1);
|
||||
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,m_triangleInfoMap);
|
||||
}
|
||||
} else
|
||||
{
|
||||
trimeshData->m_triangleInfoMap = 0;
|
||||
}
|
||||
|
||||
return "btTriangleMeshShapeData";
|
||||
}
|
||||
|
||||
void btBvhTriangleMeshShape::serializeSingleBvh(btSerializer* serializer) const
|
||||
{
|
||||
if (m_bvh)
|
||||
{
|
||||
int len = m_bvh->calculateSerializeBufferSizeNew(); //make sure not to use calculateSerializeBufferSize because it is used for in-place
|
||||
btChunk* chunk = serializer->allocate(len,1);
|
||||
const char* structType = m_bvh->serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_QUANTIZED_BVH_CODE,(void*)m_bvh);
|
||||
}
|
||||
}
|
||||
|
||||
void btBvhTriangleMeshShape::serializeSingleTriangleInfoMap(btSerializer* serializer) const
|
||||
{
|
||||
if (m_triangleInfoMap)
|
||||
{
|
||||
int len = m_triangleInfoMap->calculateSerializeBufferSize();
|
||||
btChunk* chunk = serializer->allocate(len,1);
|
||||
const char* structType = m_triangleInfoMap->serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_TRIANLGE_INFO_MAP,(void*)m_triangleInfoMap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -19,14 +19,18 @@ subject to the following restrictions:
|
||||
#include "btTriangleMeshShape.h"
|
||||
#include "btOptimizedBvh.h"
|
||||
#include "LinearMath/btAlignedAllocator.h"
|
||||
#include "btTriangleInfoMap.h"
|
||||
|
||||
|
||||
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
|
||||
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
|
||||
///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage.
|
||||
///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method.
|
||||
///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk.
|
||||
///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
|
||||
ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
|
||||
{
|
||||
|
||||
btOptimizedBvh* m_bvh;
|
||||
btTriangleInfoMap* m_triangleInfoMap;
|
||||
|
||||
bool m_useQuantizedAabbCompression;
|
||||
bool m_ownsBvh;
|
||||
bool m_pad[11];////need padding due to alignment
|
||||
@ -35,7 +39,7 @@ public:
|
||||
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btBvhTriangleMeshShape() :btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {};
|
||||
btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_triangleInfoMap(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
|
||||
btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
|
||||
|
||||
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
|
||||
@ -43,10 +47,12 @@ public:
|
||||
|
||||
virtual ~btBvhTriangleMeshShape();
|
||||
|
||||
virtual int getShapeType() const
|
||||
bool getOwnsBvh () const
|
||||
{
|
||||
return TRIANGLE_MESH_SHAPE_PROXYTYPE;
|
||||
return m_ownsBvh;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
|
||||
void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
|
||||
@ -69,21 +75,65 @@ public:
|
||||
return m_bvh;
|
||||
}
|
||||
|
||||
void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1));
|
||||
|
||||
void setOptimizedBvh(btOptimizedBvh* bvh)
|
||||
{
|
||||
btAssert(!m_bvh);
|
||||
btAssert(!m_ownsBvh);
|
||||
|
||||
m_bvh = bvh;
|
||||
m_ownsBvh = false;
|
||||
}
|
||||
void buildOptimizedBvh();
|
||||
|
||||
bool usesQuantizedAabbCompression() const
|
||||
{
|
||||
return m_useQuantizedAabbCompression;
|
||||
}
|
||||
|
||||
void setTriangleInfoMap(btTriangleInfoMap* triangleInfoMap)
|
||||
{
|
||||
m_triangleInfoMap = triangleInfoMap;
|
||||
}
|
||||
|
||||
const btTriangleInfoMap* getTriangleInfoMap() const
|
||||
{
|
||||
return m_triangleInfoMap;
|
||||
}
|
||||
|
||||
btTriangleInfoMap* getTriangleInfoMap()
|
||||
{
|
||||
return m_triangleInfoMap;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
virtual void serializeSingleBvh(btSerializer* serializer) const;
|
||||
|
||||
virtual void serializeSingleTriangleInfoMap(btSerializer* serializer) const;
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btTriangleMeshShapeData
|
||||
{
|
||||
btCollisionShapeData m_collisionShapeData;
|
||||
|
||||
btStridingMeshInterfaceData m_meshInterface;
|
||||
|
||||
btQuantizedBvhFloatData *m_quantizedFloatBvh;
|
||||
btQuantizedBvhDoubleData *m_quantizedDoubleBvh;
|
||||
|
||||
btTriangleInfoMapData *m_triangleInfoMap;
|
||||
|
||||
float m_collisionMargin;
|
||||
|
||||
char m_pad3[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btBvhTriangleMeshShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btTriangleMeshShapeData);
|
||||
}
|
||||
;
|
||||
|
||||
|
||||
|
||||
#endif //BVH_TRIANGLE_MESH_SHAPE_H
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -19,8 +19,9 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
|
||||
btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height)
|
||||
btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
|
||||
{
|
||||
m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
|
||||
m_upAxis = 1;
|
||||
m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
|
||||
}
|
||||
@ -31,7 +32,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height)
|
||||
|
||||
btVector3 supVec(0,0,0);
|
||||
|
||||
btScalar maxDot(btScalar(-1e30));
|
||||
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
|
||||
|
||||
btVector3 vec = vec0;
|
||||
btScalar lenSqr = vec.length2();
|
||||
@ -87,7 +88,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height)
|
||||
|
||||
for (int j=0;j<numVectors;j++)
|
||||
{
|
||||
btScalar maxDot(btScalar(-1e30));
|
||||
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
|
||||
const btVector3& vec = vectors[j];
|
||||
|
||||
btVector3 vtx;
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -20,9 +20,9 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
|
||||
|
||||
///btCapsuleShape represents a capsule around the Y axis
|
||||
///A more general solution that can represent capsules is the btMultiSphereShape
|
||||
///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
|
||||
///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
|
||||
///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
|
||||
///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
|
||||
class btCapsuleShape : public btConvexInternalShape
|
||||
{
|
||||
protected:
|
||||
@ -30,7 +30,7 @@ protected:
|
||||
|
||||
protected:
|
||||
///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
|
||||
btCapsuleShape() {};
|
||||
btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
|
||||
|
||||
public:
|
||||
btCapsuleShape(btScalar radius,btScalar height);
|
||||
@ -43,16 +43,27 @@ public:
|
||||
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
|
||||
|
||||
virtual int getShapeType() const { return CAPSULE_SHAPE_PROXYTYPE; }
|
||||
virtual void setMargin(btScalar collisionMargin)
|
||||
{
|
||||
//correct the m_implicitShapeDimensions for the margin
|
||||
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||
|
||||
btConvexInternalShape::setMargin(collisionMargin);
|
||||
btVector3 newMargin(getMargin(),getMargin(),getMargin());
|
||||
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
|
||||
|
||||
}
|
||||
|
||||
virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
|
||||
{
|
||||
btVector3 halfExtents(getRadius(),getRadius(),getRadius());
|
||||
halfExtents[m_upAxis] = getRadius() + getHalfHeight();
|
||||
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btPoint3 center = t.getOrigin();
|
||||
btVector3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
|
||||
extent += btVector3(getMargin(),getMargin(),getMargin());
|
||||
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
}
|
||||
@ -78,6 +89,24 @@ public:
|
||||
return m_implicitShapeDimensions[m_upAxis];
|
||||
}
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
|
||||
|
||||
btConvexInternalShape::setLocalScaling(scaling);
|
||||
|
||||
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
|
||||
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
///btCapsuleShapeX represents a capsule around the Z axis
|
||||
@ -114,6 +143,31 @@ public:
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCapsuleShapeData
|
||||
{
|
||||
btConvexInternalShapeData m_convexInternalShapeData;
|
||||
|
||||
int m_upAxis;
|
||||
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btCapsuleShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btCapsuleShapeData);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
|
||||
|
||||
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
|
||||
|
||||
shapeData->m_upAxis = m_upAxis;
|
||||
|
||||
return "btCapsuleShapeData";
|
||||
}
|
||||
|
||||
#endif //BT_CAPSULE_SHAPE_H
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -12,16 +12,20 @@ subject to the following restrictions:
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
/*
|
||||
Make sure this dummy function never changes so that it
|
||||
can be used by probes that are checking whether the
|
||||
library is actually installed.
|
||||
*/
|
||||
extern "C" void btBulletCollisionProbe () {}
|
||||
extern "C"
|
||||
{
|
||||
void btBulletCollisionProbe ();
|
||||
|
||||
void btBulletCollisionProbe () {}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -37,8 +41,15 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
|
||||
center = (aabbMin+aabbMax)*btScalar(0.5);
|
||||
}
|
||||
|
||||
|
||||
btScalar btCollisionShape::getContactBreakingThreshold(btScalar defaultContactThreshold) const
|
||||
{
|
||||
return getAngularMotionDisc() * defaultContactThreshold;
|
||||
}
|
||||
|
||||
btScalar btCollisionShape::getAngularMotionDisc() const
|
||||
{
|
||||
///@todo cache this value, to improve performance
|
||||
btVector3 center;
|
||||
btScalar disc;
|
||||
getBoundingSphere(center,disc);
|
||||
@ -60,7 +71,7 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
|
||||
|
||||
// add linear motion
|
||||
btVector3 linMotion = linvel*timeStep;
|
||||
//todo: simd would have a vector max/min operation, instead of per-element access
|
||||
///@todo: simd would have a vector max/min operation, instead of per-element access
|
||||
if (linMotion.x() > btScalar(0.))
|
||||
temporalAabbMaxx += linMotion.x();
|
||||
else
|
||||
@ -83,3 +94,26 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
|
||||
temporalAabbMin -= angularMotion3d;
|
||||
temporalAabbMax += angularMotion3d;
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btCollisionShapeData* shapeData = (btCollisionShapeData*) dataBuffer;
|
||||
char* name = (char*) serializer->findNameForPointer(this);
|
||||
shapeData->m_name = (char*)serializer->getUniquePointer(name);
|
||||
if (shapeData->m_name)
|
||||
{
|
||||
serializer->serializeName(name);
|
||||
}
|
||||
shapeData->m_shapeType = m_shapeType;
|
||||
//shapeData->m_padding//??
|
||||
return "btCollisionShapeData";
|
||||
}
|
||||
|
||||
void btCollisionShape::serializeSingleShape(btSerializer* serializer) const
|
||||
{
|
||||
int len = calculateSerializeBufferSize();
|
||||
btChunk* chunk = serializer->allocate(len,1);
|
||||
const char* structType = serialize(chunk->m_oldPtr, serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,(void*)this);
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -19,20 +19,23 @@ subject to the following restrictions:
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
#include "LinearMath/btPoint3.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
|
||||
class btSerializer;
|
||||
|
||||
///btCollisionShape provides interface for collision shapes that can be shared among btCollisionObjects.
|
||||
|
||||
///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
|
||||
class btCollisionShape
|
||||
{
|
||||
|
||||
protected:
|
||||
int m_shapeType;
|
||||
void* m_userPointer;
|
||||
|
||||
public:
|
||||
|
||||
btCollisionShape() : m_userPointer(0)
|
||||
btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~btCollisionShape()
|
||||
{
|
||||
}
|
||||
@ -45,22 +48,33 @@ public:
|
||||
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
|
||||
virtual btScalar getAngularMotionDisc() const;
|
||||
|
||||
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
|
||||
|
||||
|
||||
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
|
||||
///result is conservative
|
||||
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
|
||||
|
||||
#ifndef __SPU__
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE bool isPolyhedral() const
|
||||
{
|
||||
return btBroadphaseProxy::isPolyhedral(getShapeType());
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE bool isConvex2d() const
|
||||
{
|
||||
return btBroadphaseProxy::isConvex2d(getShapeType());
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE bool isConvex() const
|
||||
{
|
||||
return btBroadphaseProxy::isConvex(getShapeType());
|
||||
}
|
||||
SIMD_FORCE_INLINE bool isNonMoving() const
|
||||
{
|
||||
return btBroadphaseProxy::isNonMoving(getShapeType());
|
||||
}
|
||||
SIMD_FORCE_INLINE bool isConcave() const
|
||||
{
|
||||
return btBroadphaseProxy::isConcave(getShapeType());
|
||||
@ -70,13 +84,18 @@ public:
|
||||
return btBroadphaseProxy::isCompound(getShapeType());
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE bool isSoftBody() const
|
||||
{
|
||||
return btBroadphaseProxy::isSoftBody(getShapeType());
|
||||
}
|
||||
|
||||
///isInfinite is used to catch simulation error (aabb check)
|
||||
SIMD_FORCE_INLINE bool isInfinite() const
|
||||
{
|
||||
return btBroadphaseProxy::isInfinite(getShapeType());
|
||||
}
|
||||
|
||||
virtual int getShapeType() const=0;
|
||||
#ifndef __SPU__
|
||||
virtual void setLocalScaling(const btVector3& scaling) =0;
|
||||
virtual const btVector3& getLocalScaling() const =0;
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
|
||||
@ -87,13 +106,13 @@ public:
|
||||
#endif //__SPU__
|
||||
|
||||
|
||||
|
||||
int getShapeType() const { return m_shapeType; }
|
||||
virtual void setMargin(btScalar margin) = 0;
|
||||
virtual btScalar getMargin() const = 0;
|
||||
|
||||
|
||||
///optional user data pointer
|
||||
void setUserPointer(void* userPtr)
|
||||
void setUserPointer(void* userPtr)
|
||||
{
|
||||
m_userPointer = userPtr;
|
||||
}
|
||||
@ -103,7 +122,29 @@ public:
|
||||
return m_userPointer;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
virtual void serializeSingleShape(btSerializer* serializer) const;
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCollisionShapeData
|
||||
{
|
||||
char *m_name;
|
||||
int m_shapeType;
|
||||
char m_padding[4];
|
||||
};
|
||||
|
||||
SIMD_FORCE_INLINE int btCollisionShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btCollisionShapeData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif //COLLISION_SHAPE_H
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -14,37 +14,51 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
#include "btCompoundShape.h"
|
||||
|
||||
|
||||
#include "btCollisionShape.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
|
||||
btCompoundShape::btCompoundShape()
|
||||
:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
|
||||
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
|
||||
m_aabbTree(0),
|
||||
btCompoundShape::btCompoundShape(bool enableDynamicAabbTree)
|
||||
: m_localAabbMin(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)),
|
||||
m_localAabbMax(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)),
|
||||
m_dynamicAabbTree(0),
|
||||
m_updateRevision(1),
|
||||
m_collisionMargin(btScalar(0.)),
|
||||
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
|
||||
{
|
||||
m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
|
||||
|
||||
if (enableDynamicAabbTree)
|
||||
{
|
||||
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
|
||||
m_dynamicAabbTree = new(mem) btDbvt();
|
||||
btAssert(mem==m_dynamicAabbTree);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
btCompoundShape::~btCompoundShape()
|
||||
{
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
m_dynamicAabbTree->~btDbvt();
|
||||
btAlignedFree(m_dynamicAabbTree);
|
||||
}
|
||||
}
|
||||
|
||||
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
|
||||
{
|
||||
m_updateRevision++;
|
||||
//m_childTransforms.push_back(localTransform);
|
||||
//m_childShapes.push_back(shape);
|
||||
btCompoundShapeChild child;
|
||||
child.m_node = 0;
|
||||
child.m_transform = localTransform;
|
||||
child.m_childShape = shape;
|
||||
child.m_childShapeType = shape->getShapeType();
|
||||
child.m_childMargin = shape->getMargin();
|
||||
|
||||
m_children.push_back(child);
|
||||
|
||||
|
||||
//extend the local aabbMin/aabbMax
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
shape->getAabb(localTransform,localAabbMin,localAabbMax);
|
||||
@ -60,27 +74,117 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
|
||||
}
|
||||
|
||||
}
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
int index = m_children.size();
|
||||
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
|
||||
}
|
||||
|
||||
m_children.push_back(child);
|
||||
|
||||
}
|
||||
|
||||
void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform)
|
||||
{
|
||||
m_children[childIndex].m_transform = newChildTransform;
|
||||
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
///update the dynamic aabb tree
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
//int index = m_children.size()-1;
|
||||
m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
|
||||
}
|
||||
|
||||
recalculateLocalAabb();
|
||||
}
|
||||
|
||||
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
|
||||
{
|
||||
m_updateRevision++;
|
||||
btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
|
||||
if (m_dynamicAabbTree)
|
||||
{
|
||||
m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node);
|
||||
}
|
||||
m_children.swap(childShapeIndex,m_children.size()-1);
|
||||
if (m_dynamicAabbTree)
|
||||
m_children[childShapeIndex].m_node->dataAsInt = childShapeIndex;
|
||||
m_children.pop_back();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void btCompoundShape::removeChildShape(btCollisionShape* shape)
|
||||
{
|
||||
m_updateRevision++;
|
||||
// Find the children containing the shape specified, and remove those children.
|
||||
//note: there might be multiple children using the same shape!
|
||||
for(int i = m_children.size()-1; i >= 0 ; i--)
|
||||
{
|
||||
if(m_children[i].m_childShape == shape)
|
||||
{
|
||||
removeChildShapeByIndex(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
recalculateLocalAabb();
|
||||
}
|
||||
|
||||
void btCompoundShape::recalculateLocalAabb()
|
||||
{
|
||||
// Recalculate the local aabb
|
||||
// Brute force, it iterates over all the shapes left.
|
||||
|
||||
m_localAabbMin = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
|
||||
m_localAabbMax = btVector3(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
|
||||
|
||||
//extend the local aabbMin/aabbMax
|
||||
for (int j = 0; j < m_children.size(); j++)
|
||||
{
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax);
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
if (m_localAabbMin[i] > localAabbMin[i])
|
||||
m_localAabbMin[i] = localAabbMin[i];
|
||||
if (m_localAabbMax[i] < localAabbMax[i])
|
||||
m_localAabbMax[i] = localAabbMax[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
|
||||
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
|
||||
|
||||
//avoid an illegal AABB when there are no children
|
||||
if (!m_children.size())
|
||||
{
|
||||
localHalfExtents.setValue(0,0,0);
|
||||
localCenter.setValue(0,0,0);
|
||||
}
|
||||
localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
|
||||
|
||||
|
||||
btMatrix3x3 abs_b = trans.getBasis().absolute();
|
||||
|
||||
btPoint3 center = trans(localCenter);
|
||||
btVector3 center = trans(localCenter);
|
||||
|
||||
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
extent += btVector3(getMargin(),getMargin(),getMargin());
|
||||
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
abs_b[1].dot(localHalfExtents),
|
||||
abs_b[2].dot(localHalfExtents));
|
||||
aabbMin = center-extent;
|
||||
aabbMax = center+extent;
|
||||
|
||||
}
|
||||
|
||||
void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||||
@ -90,9 +194,9 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
|
||||
ident.setIdentity();
|
||||
btVector3 aabbMin,aabbMax;
|
||||
getAabb(ident,aabbMin,aabbMax);
|
||||
|
||||
|
||||
btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
|
||||
|
||||
|
||||
btScalar lx=btScalar(2.)*(halfExtents.x());
|
||||
btScalar ly=btScalar(2.)*(halfExtents.y());
|
||||
btScalar lz=btScalar(2.)*(halfExtents.z());
|
||||
@ -103,5 +207,145 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) co
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
|
||||
{
|
||||
int n = m_children.size();
|
||||
|
||||
btScalar totalMass = 0;
|
||||
btVector3 center(0, 0, 0);
|
||||
int k;
|
||||
|
||||
for (k = 0; k < n; k++)
|
||||
{
|
||||
btAssert(masses[k]>0);
|
||||
center += m_children[k].m_transform.getOrigin() * masses[k];
|
||||
totalMass += masses[k];
|
||||
}
|
||||
|
||||
btAssert(totalMass>0);
|
||||
|
||||
center /= totalMass;
|
||||
principal.setOrigin(center);
|
||||
|
||||
btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
for ( k = 0; k < n; k++)
|
||||
{
|
||||
btVector3 i;
|
||||
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
|
||||
|
||||
const btTransform& t = m_children[k].m_transform;
|
||||
btVector3 o = t.getOrigin() - center;
|
||||
|
||||
//compute inertia tensor in coordinate system of compound shape
|
||||
btMatrix3x3 j = t.getBasis().transpose();
|
||||
j[0] *= i[0];
|
||||
j[1] *= i[1];
|
||||
j[2] *= i[2];
|
||||
j = t.getBasis() * j;
|
||||
|
||||
//add inertia tensor
|
||||
tensor[0] += j[0];
|
||||
tensor[1] += j[1];
|
||||
tensor[2] += j[2];
|
||||
|
||||
//compute inertia tensor of pointmass at o
|
||||
btScalar o2 = o.length2();
|
||||
j[0].setValue(o2, 0, 0);
|
||||
j[1].setValue(0, o2, 0);
|
||||
j[2].setValue(0, 0, o2);
|
||||
j[0] += o * -o.x();
|
||||
j[1] += o * -o.y();
|
||||
j[2] += o * -o.z();
|
||||
|
||||
//add inertia tensor of pointmass
|
||||
tensor[0] += masses[k] * j[0];
|
||||
tensor[1] += masses[k] * j[1];
|
||||
tensor[2] += masses[k] * j[2];
|
||||
}
|
||||
|
||||
tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
|
||||
inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btCompoundShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
|
||||
for(int i = 0; i < m_children.size(); i++)
|
||||
{
|
||||
btTransform childTrans = getChildTransform(i);
|
||||
btVector3 childScale = m_children[i].m_childShape->getLocalScaling();
|
||||
// childScale = childScale * (childTrans.getBasis() * scaling);
|
||||
childScale = childScale * scaling / m_localScaling;
|
||||
m_children[i].m_childShape->setLocalScaling(childScale);
|
||||
childTrans.setOrigin((childTrans.getOrigin())*scaling);
|
||||
updateChildTransform(i, childTrans);
|
||||
recalculateLocalAabb();
|
||||
}
|
||||
m_localScaling = scaling;
|
||||
}
|
||||
|
||||
|
||||
void btCompoundShape::createAabbTreeFromChildren()
|
||||
{
|
||||
if ( !m_dynamicAabbTree )
|
||||
{
|
||||
void* mem = btAlignedAlloc(sizeof(btDbvt),16);
|
||||
m_dynamicAabbTree = new(mem) btDbvt();
|
||||
btAssert(mem==m_dynamicAabbTree);
|
||||
|
||||
for ( int index = 0; index < m_children.size(); index++ )
|
||||
{
|
||||
btCompoundShapeChild &child = m_children[index];
|
||||
|
||||
//extend the local aabbMin/aabbMax
|
||||
btVector3 localAabbMin,localAabbMax;
|
||||
child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
|
||||
|
||||
const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
|
||||
child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
const char* btCompoundShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
|
||||
btCompoundShapeData* shapeData = (btCompoundShapeData*) dataBuffer;
|
||||
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
|
||||
|
||||
shapeData->m_collisionMargin = float(m_collisionMargin);
|
||||
shapeData->m_numChildShapes = m_children.size();
|
||||
shapeData->m_childShapePtr = 0;
|
||||
if (shapeData->m_numChildShapes)
|
||||
{
|
||||
btChunk* chunk = serializer->allocate(sizeof(btCompoundShapeChildData),shapeData->m_numChildShapes);
|
||||
btCompoundShapeChildData* memPtr = (btCompoundShapeChildData*)chunk->m_oldPtr;
|
||||
shapeData->m_childShapePtr = (btCompoundShapeChildData*)serializer->getUniquePointer(memPtr);
|
||||
|
||||
for (int i=0;i<shapeData->m_numChildShapes;i++,memPtr++)
|
||||
{
|
||||
memPtr->m_childMargin = float(m_children[i].m_childMargin);
|
||||
memPtr->m_childShape = (btCollisionShapeData*)serializer->getUniquePointer(m_children[i].m_childShape);
|
||||
//don't serialize shapes that already have been serialized
|
||||
if (!serializer->findPointer(m_children[i].m_childShape))
|
||||
{
|
||||
btChunk* chunk = serializer->allocate(m_children[i].m_childShape->calculateSerializeBufferSize(),1);
|
||||
const char* structType = m_children[i].m_childShape->serialize(chunk->m_oldPtr,serializer);
|
||||
serializer->finalizeChunk(chunk,structType,BT_SHAPE_CODE,m_children[i].m_childShape);
|
||||
}
|
||||
|
||||
memPtr->m_childShapeType = m_children[i].m_childShapeType;
|
||||
m_children[i].m_transform.serializeFloat(memPtr->m_transform);
|
||||
}
|
||||
serializer->finalizeChunk(chunk,"btCompoundShapeChildData",BT_ARRAY_CODE,chunk->m_oldPtr);
|
||||
}
|
||||
return "btCompoundShapeData";
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -24,7 +24,8 @@ subject to the following restrictions:
|
||||
#include "btCollisionMargin.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
class btOptimizedBvh;
|
||||
//class btOptimizedBvh;
|
||||
struct btDbvt;
|
||||
|
||||
ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
||||
{
|
||||
@ -34,29 +35,53 @@ ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
|
||||
btCollisionShape* m_childShape;
|
||||
int m_childShapeType;
|
||||
btScalar m_childMargin;
|
||||
struct btDbvtNode* m_node;
|
||||
};
|
||||
|
||||
/// btCompoundShape allows to store multiple other btCollisionShapes
|
||||
/// This allows for concave collision objects. This is more general then the Static Concave btTriangleMeshShape.
|
||||
|
||||
SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2)
|
||||
{
|
||||
return ( c1.m_transform == c2.m_transform &&
|
||||
c1.m_childShape == c2.m_childShape &&
|
||||
c1.m_childShapeType == c2.m_childShapeType &&
|
||||
c1.m_childMargin == c2.m_childMargin );
|
||||
}
|
||||
|
||||
/// The btCompoundShape allows to store multiple other btCollisionShapes
|
||||
/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
|
||||
/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
|
||||
/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
|
||||
/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
|
||||
ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
|
||||
{
|
||||
//btAlignedObjectArray<btTransform> m_childTransforms;
|
||||
//btAlignedObjectArray<btCollisionShape*> m_childShapes;
|
||||
btAlignedObjectArray<btCompoundShapeChild> m_children;
|
||||
btVector3 m_localAabbMin;
|
||||
btVector3 m_localAabbMax;
|
||||
|
||||
btOptimizedBvh* m_aabbTree;
|
||||
btDbvt* m_dynamicAabbTree;
|
||||
|
||||
///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
|
||||
int m_updateRevision;
|
||||
|
||||
btScalar m_collisionMargin;
|
||||
|
||||
protected:
|
||||
btVector3 m_localScaling;
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btCompoundShape();
|
||||
btCompoundShape(bool enableDynamicAabbTree = true);
|
||||
|
||||
virtual ~btCompoundShape();
|
||||
|
||||
void addChildShape(const btTransform& localTransform,btCollisionShape* shape);
|
||||
|
||||
/// Remove all children shapes that contain the specified shape
|
||||
virtual void removeChildShape(btCollisionShape* shape);
|
||||
|
||||
void removeChildShapeByIndex(int childShapeindex);
|
||||
|
||||
|
||||
int getNumChildShapes() const
|
||||
{
|
||||
return int (m_children.size());
|
||||
@ -71,15 +96,18 @@ public:
|
||||
return m_children[index].m_childShape;
|
||||
}
|
||||
|
||||
btTransform getChildTransform(int index)
|
||||
btTransform& getChildTransform(int index)
|
||||
{
|
||||
return m_children[index].m_transform;
|
||||
}
|
||||
const btTransform getChildTransform(int index) const
|
||||
const btTransform& getChildTransform(int index) const
|
||||
{
|
||||
return m_children[index].m_transform;
|
||||
}
|
||||
|
||||
///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
|
||||
void updateChildTransform(int childIndex, const btTransform& newChildTransform);
|
||||
|
||||
|
||||
btCompoundShapeChild* getChildList()
|
||||
{
|
||||
@ -87,21 +115,20 @@ public:
|
||||
}
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
/** Re-calculate the local Aabb. Is called at the end of removeChildShapes.
|
||||
Use this yourself if you modify the children or their transforms. */
|
||||
virtual void recalculateLocalAabb();
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
m_localScaling = scaling;
|
||||
}
|
||||
virtual const btVector3& getLocalScaling() const
|
||||
{
|
||||
return m_localScaling;
|
||||
}
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||
|
||||
virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
|
||||
|
||||
virtual void setMargin(btScalar margin)
|
||||
{
|
||||
@ -116,21 +143,66 @@ public:
|
||||
return "Compound";
|
||||
}
|
||||
|
||||
//this is optional, but should make collision queries faster, by culling non-overlapping nodes
|
||||
void createAabbTreeFromChildren();
|
||||
|
||||
const btOptimizedBvh* getAabbTree() const
|
||||
btDbvt* getDynamicAabbTree()
|
||||
{
|
||||
return m_aabbTree;
|
||||
return m_dynamicAabbTree;
|
||||
}
|
||||
|
||||
private:
|
||||
btScalar m_collisionMargin;
|
||||
protected:
|
||||
btVector3 m_localScaling;
|
||||
void createAabbTreeFromChildren();
|
||||
|
||||
///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia
|
||||
///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform
|
||||
///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound
|
||||
///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform
|
||||
///of the collision object by the principal transform.
|
||||
void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
|
||||
|
||||
int getUpdateRevision() const
|
||||
{
|
||||
return m_updateRevision;
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCompoundShapeChildData
|
||||
{
|
||||
btTransformFloatData m_transform;
|
||||
btCollisionShapeData *m_childShape;
|
||||
int m_childShapeType;
|
||||
float m_childMargin;
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btCompoundShapeData
|
||||
{
|
||||
btCollisionShapeData m_collisionShapeData;
|
||||
|
||||
btCompoundShapeChildData *m_childShapePtr;
|
||||
|
||||
int m_numChildShapes;
|
||||
|
||||
float m_collisionMargin;
|
||||
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btCompoundShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btCompoundShapeData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //COMPOUND_SHAPE_H
|
||||
|
@ -1,7 +1,6 @@
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -20,9 +20,19 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
#include "btTriangleCallback.h"
|
||||
|
||||
/// PHY_ScalarType enumerates possible scalar types.
|
||||
/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
|
||||
typedef enum PHY_ScalarType {
|
||||
PHY_FLOAT,
|
||||
PHY_DOUBLE,
|
||||
PHY_INTEGER,
|
||||
PHY_SHORT,
|
||||
PHY_FIXEDPOINT88,
|
||||
PHY_UCHAR
|
||||
} PHY_ScalarType;
|
||||
|
||||
///Concave shape proves an interface concave shapes that can produce triangles that overlapping a given AABB.
|
||||
///Static triangle mesh, infinite plane, height field/landscapes are example that implement this interface.
|
||||
///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
|
||||
///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
|
||||
class btConcaveShape : public btCollisionShape
|
||||
{
|
||||
protected:
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -14,14 +14,14 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
#include "btConeShape.h"
|
||||
#include "LinearMath/btPoint3.h"
|
||||
|
||||
|
||||
|
||||
btConeShape::btConeShape (btScalar radius,btScalar height):
|
||||
btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
|
||||
m_radius (radius),
|
||||
m_height(height)
|
||||
{
|
||||
m_shapeType = CONE_SHAPE_PROXYTYPE;
|
||||
setConeUpIndex(1);
|
||||
btVector3 halfExtents;
|
||||
m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
|
||||
@ -60,7 +60,7 @@ void btConeShape::setConeUpIndex(int upIndex)
|
||||
m_coneIndices[2] = 1;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
btAssert(0);
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -19,7 +19,7 @@ subject to the following restrictions:
|
||||
#include "btConvexInternalShape.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
|
||||
///btConeShape implements a Cone shape, around the Y axis
|
||||
///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
|
||||
class btConeShape : public btConvexInternalShape
|
||||
|
||||
{
|
||||
@ -69,9 +69,6 @@ public:
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual int getShapeType() const { return CONE_SHAPE_PROXYTYPE; }
|
||||
|
||||
virtual const char* getName()const
|
||||
{
|
||||
return "Cone";
|
||||
|
@ -0,0 +1,92 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btConvex2dShape.h"
|
||||
|
||||
btConvex2dShape::btConvex2dShape( btConvexShape* convexChildShape):
|
||||
btConvexShape (), m_childConvexShape(convexChildShape)
|
||||
{
|
||||
m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE;
|
||||
}
|
||||
|
||||
btConvex2dShape::~btConvex2dShape()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
|
||||
{
|
||||
return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
|
||||
}
|
||||
|
||||
void btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
|
||||
{
|
||||
m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
|
||||
}
|
||||
|
||||
|
||||
btVector3 btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const
|
||||
{
|
||||
return m_childConvexShape->localGetSupportingVertex(vec);
|
||||
}
|
||||
|
||||
|
||||
void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||||
{
|
||||
///this linear upscaling is not realistic, but we don't deal with large mass ratios...
|
||||
m_childConvexShape->calculateLocalInertia(mass,inertia);
|
||||
}
|
||||
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
m_childConvexShape->getAabb(t,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
void btConvex2dShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
m_childConvexShape->setLocalScaling(scaling);
|
||||
}
|
||||
|
||||
const btVector3& btConvex2dShape::getLocalScaling() const
|
||||
{
|
||||
return m_childConvexShape->getLocalScaling();
|
||||
}
|
||||
|
||||
void btConvex2dShape::setMargin(btScalar margin)
|
||||
{
|
||||
m_childConvexShape->setMargin(margin);
|
||||
}
|
||||
btScalar btConvex2dShape::getMargin() const
|
||||
{
|
||||
return m_childConvexShape->getMargin();
|
||||
}
|
||||
|
||||
int btConvex2dShape::getNumPreferredPenetrationDirections() const
|
||||
{
|
||||
return m_childConvexShape->getNumPreferredPenetrationDirections();
|
||||
}
|
||||
|
||||
void btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
|
||||
{
|
||||
m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_CONVEX_2D_SHAPE_H
|
||||
#define BT_CONVEX_2D_SHAPE_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btConvexShape.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
|
||||
///The btConvex2dShape allows to use arbitrary convex shapes are 2d convex shapes, with the Z component assumed to be 0.
|
||||
///For 2d boxes, the btBox2dShape is recommended.
|
||||
class btConvex2dShape : public btConvexShape
|
||||
{
|
||||
btConvexShape* m_childConvexShape;
|
||||
|
||||
public:
|
||||
|
||||
btConvex2dShape( btConvexShape* convexChildShape);
|
||||
|
||||
virtual ~btConvex2dShape();
|
||||
|
||||
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
|
||||
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
|
||||
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
|
||||
|
||||
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||
|
||||
btConvexShape* getChildShape()
|
||||
{
|
||||
return m_childConvexShape;
|
||||
}
|
||||
|
||||
const btConvexShape* getChildShape() const
|
||||
{
|
||||
return m_childConvexShape;
|
||||
}
|
||||
|
||||
virtual const char* getName()const
|
||||
{
|
||||
return "Convex2dShape";
|
||||
}
|
||||
|
||||
|
||||
|
||||
///////////////////////////
|
||||
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling) ;
|
||||
virtual const btVector3& getLocalScaling() const ;
|
||||
|
||||
virtual void setMargin(btScalar margin);
|
||||
virtual btScalar getMargin() const;
|
||||
|
||||
virtual int getNumPreferredPenetrationDirections() const;
|
||||
|
||||
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_CONVEX_2D_SHAPE_H
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -12,23 +12,25 @@ subject to the following restrictions:
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btConvexHullShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
|
||||
|
||||
btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride)
|
||||
btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexAabbCachingShape ()
|
||||
{
|
||||
m_points.resize(numPoints);
|
||||
m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
|
||||
m_unscaledPoints.resize(numPoints);
|
||||
|
||||
unsigned char* pointsBaseAddress = (unsigned char*)points;
|
||||
unsigned char* pointsAddress = (unsigned char*)points;
|
||||
|
||||
for (int i=0;i<numPoints;i++)
|
||||
{
|
||||
btPoint3* point = (btPoint3*)(pointsBaseAddress + i*stride);
|
||||
m_points[i] = point[0];
|
||||
btScalar* point = (btScalar*)pointsAddress;
|
||||
m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
|
||||
pointsAddress += stride;
|
||||
}
|
||||
|
||||
recalcLocalAabb();
|
||||
@ -36,33 +38,28 @@ btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int
|
||||
}
|
||||
|
||||
|
||||
void btConvexHullShape::addPoint(const btPoint3& point)
|
||||
|
||||
void btConvexHullShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
m_points.push_back(point);
|
||||
m_localScaling = scaling;
|
||||
recalcLocalAabb();
|
||||
}
|
||||
|
||||
void btConvexHullShape::addPoint(const btVector3& point)
|
||||
{
|
||||
m_unscaledPoints.push_back(point);
|
||||
recalcLocalAabb();
|
||||
|
||||
}
|
||||
|
||||
btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
|
||||
btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
|
||||
{
|
||||
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
|
||||
btScalar newDot,maxDot = btScalar(-1e30);
|
||||
btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
|
||||
|
||||
btVector3 vec = vec0;
|
||||
btScalar lenSqr = vec.length2();
|
||||
if (lenSqr < btScalar(0.0001))
|
||||
for (int i=0;i<m_unscaledPoints.size();i++)
|
||||
{
|
||||
vec.setValue(1,0,0);
|
||||
} else
|
||||
{
|
||||
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
|
||||
vec *= rlen;
|
||||
}
|
||||
|
||||
|
||||
for (int i=0;i<m_points.size();i++)
|
||||
{
|
||||
btPoint3 vtx = m_points[i] * m_localScaling;
|
||||
btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
|
||||
|
||||
newDot = vec.dot(vtx);
|
||||
if (newDot > maxDot)
|
||||
@ -81,12 +78,12 @@ void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const
|
||||
{
|
||||
for (int i=0;i<numVectors;i++)
|
||||
{
|
||||
supportVerticesOut[i][3] = btScalar(-1e30);
|
||||
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
|
||||
}
|
||||
}
|
||||
for (int i=0;i<m_points.size();i++)
|
||||
for (int i=0;i<m_unscaledPoints.size();i++)
|
||||
{
|
||||
btPoint3 vtx = m_points[i] * m_localScaling;
|
||||
btVector3 vtx = getScaledPoint(i);
|
||||
|
||||
for (int j=0;j<numVectors;j++)
|
||||
{
|
||||
@ -137,26 +134,26 @@ btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
|
||||
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
|
||||
int btConvexHullShape::getNumVertices() const
|
||||
{
|
||||
return m_points.size();
|
||||
return m_unscaledPoints.size();
|
||||
}
|
||||
|
||||
int btConvexHullShape::getNumEdges() const
|
||||
{
|
||||
return m_points.size();
|
||||
return m_unscaledPoints.size();
|
||||
}
|
||||
|
||||
void btConvexHullShape::getEdge(int i,btPoint3& pa,btPoint3& pb) const
|
||||
void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
|
||||
{
|
||||
|
||||
int index0 = i%m_points.size();
|
||||
int index1 = (i+1)%m_points.size();
|
||||
pa = m_points[index0]*m_localScaling;
|
||||
pb = m_points[index1]*m_localScaling;
|
||||
int index0 = i%m_unscaledPoints.size();
|
||||
int index1 = (i+1)%m_unscaledPoints.size();
|
||||
pa = getScaledPoint(index0);
|
||||
pb = getScaledPoint(index1);
|
||||
}
|
||||
|
||||
void btConvexHullShape::getVertex(int i,btPoint3& vtx) const
|
||||
void btConvexHullShape::getVertex(int i,btVector3& vtx) const
|
||||
{
|
||||
vtx = m_points[i]*m_localScaling;
|
||||
vtx = getScaledPoint(i);
|
||||
}
|
||||
|
||||
int btConvexHullShape::getNumPlanes() const
|
||||
@ -164,16 +161,51 @@ int btConvexHullShape::getNumPlanes() const
|
||||
return 0;
|
||||
}
|
||||
|
||||
void btConvexHullShape::getPlane(btVector3& ,btPoint3& ,int ) const
|
||||
void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
|
||||
{
|
||||
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
//not yet
|
||||
bool btConvexHullShape::isInside(const btPoint3& ,btScalar ) const
|
||||
bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
|
||||
{
|
||||
assert(0);
|
||||
btAssert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
const char* btConvexHullShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
//int szc = sizeof(btConvexHullShapeData);
|
||||
btConvexHullShapeData* shapeData = (btConvexHullShapeData*) dataBuffer;
|
||||
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
|
||||
|
||||
int numElem = m_unscaledPoints.size();
|
||||
shapeData->m_numUnscaledPoints = numElem;
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
shapeData->m_unscaledPointsFloatPtr = 0;
|
||||
shapeData->m_unscaledPointsDoublePtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
|
||||
#else
|
||||
shapeData->m_unscaledPointsFloatPtr = numElem ? (btVector3Data*)serializer->getUniquePointer((void*)&m_unscaledPoints[0]): 0;
|
||||
shapeData->m_unscaledPointsDoublePtr = 0;
|
||||
#endif
|
||||
|
||||
if (numElem)
|
||||
{
|
||||
int sz = sizeof(btVector3Data);
|
||||
// int sz2 = sizeof(btVector3DoubleData);
|
||||
// int sz3 = sizeof(btVector3FloatData);
|
||||
btChunk* chunk = serializer->allocate(sz,numElem);
|
||||
btVector3Data* memPtr = (btVector3Data*)chunk->m_oldPtr;
|
||||
for (int i=0;i<numElem;i++,memPtr++)
|
||||
{
|
||||
m_unscaledPoints[i].serialize(*memPtr);
|
||||
}
|
||||
serializer->finalizeChunk(chunk,btVector3DataName,BT_ARRAY_CODE,(void*)&m_unscaledPoints[0]);
|
||||
}
|
||||
|
||||
return "btConvexHullShapeData";
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -20,13 +20,12 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
///ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices)
|
||||
///No connectivity is needed. localGetSupportingVertex iterates linearly though all vertices.
|
||||
///on modern hardware, due to cache coherency this isn't that bad. Complex algorithms tend to trash the cash.
|
||||
///(memory is much slower then the cpu)
|
||||
ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
|
||||
|
||||
///The btConvexHullShape implements an implicit convex hull of an array of vertices.
|
||||
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
|
||||
ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexAabbCachingShape
|
||||
{
|
||||
btAlignedObjectArray<btPoint3> m_points;
|
||||
btAlignedObjectArray<btVector3> m_unscaledPoints;
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
@ -35,23 +34,38 @@ public:
|
||||
///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
|
||||
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
|
||||
///btConvexHullShape make an internal copy of the points.
|
||||
btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3));
|
||||
btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
|
||||
|
||||
void addPoint(const btPoint3& point);
|
||||
void addPoint(const btVector3& point);
|
||||
|
||||
btPoint3* getPoints()
|
||||
|
||||
btVector3* getUnscaledPoints()
|
||||
{
|
||||
return &m_points[0];
|
||||
return &m_unscaledPoints[0];
|
||||
}
|
||||
|
||||
const btPoint3* getPoints() const
|
||||
const btVector3* getUnscaledPoints() const
|
||||
{
|
||||
return &m_points[0];
|
||||
return &m_unscaledPoints[0];
|
||||
}
|
||||
|
||||
int getNumPoints() const
|
||||
///getPoints is obsolete, please use getUnscaledPoints
|
||||
const btVector3* getPoints() const
|
||||
{
|
||||
return m_points.size();
|
||||
return getUnscaledPoints();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
|
||||
{
|
||||
return m_unscaledPoints[i] * m_localScaling;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE int getNumPoints() const
|
||||
{
|
||||
return m_unscaledPoints.size();
|
||||
}
|
||||
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
|
||||
@ -59,7 +73,6 @@ public:
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
|
||||
|
||||
|
||||
virtual int getShapeType()const { return CONVEX_HULL_SHAPE_PROXYTYPE; }
|
||||
|
||||
//debugging
|
||||
virtual const char* getName()const {return "Convex";}
|
||||
@ -67,16 +80,41 @@ public:
|
||||
|
||||
virtual int getNumVertices() const;
|
||||
virtual int getNumEdges() const;
|
||||
virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
|
||||
virtual void getVertex(int i,btPoint3& vtx) const;
|
||||
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
|
||||
virtual void getVertex(int i,btVector3& vtx) const;
|
||||
virtual int getNumPlanes() const;
|
||||
virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
|
||||
virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
|
||||
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
|
||||
virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
|
||||
|
||||
///in case we receive negative scaling
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btConvexHullShapeData
|
||||
{
|
||||
btConvexInternalShapeData m_convexInternalShapeData;
|
||||
|
||||
btVector3FloatData *m_unscaledPointsFloatPtr;
|
||||
btVector3DoubleData *m_unscaledPointsDoublePtr;
|
||||
|
||||
int m_numUnscaledPoints;
|
||||
char m_padding3[4];
|
||||
|
||||
};
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btConvexHullShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btConvexHullShapeData);
|
||||
}
|
||||
|
||||
|
||||
#endif //CONVEX_HULL_SHAPE_H
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -17,6 +17,7 @@ subject to the following restrictions:
|
||||
#include "btConvexInternalShape.h"
|
||||
|
||||
|
||||
|
||||
btConvexInternalShape::btConvexInternalShape()
|
||||
: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
|
||||
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
|
||||
@ -26,14 +27,15 @@ m_collisionMargin(CONVEX_DISTANCE_MARGIN)
|
||||
|
||||
void btConvexInternalShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
m_localScaling = scaling;
|
||||
m_localScaling = scaling.absolute();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const
|
||||
{
|
||||
|
||||
#ifndef __SPU__
|
||||
//use localGetSupportingVertexWithoutMargin?
|
||||
btScalar margin = getMargin();
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
@ -48,7 +50,9 @@ void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAa
|
||||
tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
|
||||
minAabb[i] = tmp[i]-margin;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
|
||||
@ -70,9 +74,78 @@ btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)c
|
||||
return supVertex;
|
||||
|
||||
#else
|
||||
btAssert(0);
|
||||
return btVector3(0,0,0);
|
||||
#endif //__SPU__
|
||||
|
||||
}
|
||||
|
||||
|
||||
btConvexInternalAabbCachingShape::btConvexInternalAabbCachingShape()
|
||||
: btConvexInternalShape(),
|
||||
m_localAabbMin(1,1,1),
|
||||
m_localAabbMax(-1,-1,-1),
|
||||
m_isLocalAabbValid(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btConvexInternalAabbCachingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
|
||||
}
|
||||
|
||||
void btConvexInternalAabbCachingShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
btConvexInternalShape::setLocalScaling(scaling);
|
||||
recalcLocalAabb();
|
||||
}
|
||||
|
||||
|
||||
void btConvexInternalAabbCachingShape::recalcLocalAabb()
|
||||
{
|
||||
m_isLocalAabbValid = true;
|
||||
|
||||
#if 1
|
||||
static const btVector3 _directions[] =
|
||||
{
|
||||
btVector3( 1., 0., 0.),
|
||||
btVector3( 0., 1., 0.),
|
||||
btVector3( 0., 0., 1.),
|
||||
btVector3( -1., 0., 0.),
|
||||
btVector3( 0., -1., 0.),
|
||||
btVector3( 0., 0., -1.)
|
||||
};
|
||||
|
||||
btVector3 _supporting[] =
|
||||
{
|
||||
btVector3( 0., 0., 0.),
|
||||
btVector3( 0., 0., 0.),
|
||||
btVector3( 0., 0., 0.),
|
||||
btVector3( 0., 0., 0.),
|
||||
btVector3( 0., 0., 0.),
|
||||
btVector3( 0., 0., 0.)
|
||||
};
|
||||
|
||||
batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
|
||||
|
||||
for ( int i = 0; i < 3; ++i )
|
||||
{
|
||||
m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin;
|
||||
m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
|
||||
vec[i] = btScalar(1.);
|
||||
btVector3 tmp = localGetSupportingVertex(vec);
|
||||
m_localAabbMax[i] = tmp[i]+m_collisionMargin;
|
||||
vec[i] = btScalar(-1.);
|
||||
tmp = localGetSupportingVertex(vec);
|
||||
m_localAabbMin[i] = tmp[i]-m_collisionMargin;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -1,10 +1,26 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_CONVEX_INTERNAL_SHAPE_H
|
||||
#define BT_CONVEX_INTERNAL_SHAPE_H
|
||||
|
||||
#include "btConvexShape.h"
|
||||
#include "LinearMath/btAabbUtil2.h"
|
||||
|
||||
///btConvexInternalShape carries some additional data, shared by most implementations
|
||||
|
||||
///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
|
||||
class btConvexInternalShape : public btConvexShape
|
||||
{
|
||||
|
||||
@ -19,29 +35,33 @@ class btConvexInternalShape : public btConvexShape
|
||||
|
||||
btScalar m_padding;
|
||||
|
||||
btConvexInternalShape();
|
||||
|
||||
public:
|
||||
|
||||
btConvexInternalShape();
|
||||
|
||||
|
||||
virtual ~btConvexInternalShape()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
|
||||
#ifndef __SPU__
|
||||
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
|
||||
|
||||
//notice that the vectors should be unit length
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
|
||||
#endif //#ifndef __SPU__
|
||||
|
||||
const btVector3& getImplicitShapeDimensions() const
|
||||
{
|
||||
return m_implicitShapeDimensions;
|
||||
}
|
||||
|
||||
///warning: use setImplicitShapeDimensions with care
|
||||
///changing a collision shape while the body is in the world is not recommended,
|
||||
///it is best to remove the body from the world, then make the change, and re-add it
|
||||
///alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'
|
||||
void setImplicitShapeDimensions(const btVector3& dimensions)
|
||||
{
|
||||
m_implicitShapeDimensions = dimensions;
|
||||
}
|
||||
|
||||
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
|
||||
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||
{
|
||||
@ -90,9 +110,93 @@ public:
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
virtual int calculateSerializeBufferSize() const;
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
||||
struct btConvexInternalShapeData
|
||||
{
|
||||
btCollisionShapeData m_collisionShapeData;
|
||||
|
||||
btVector3FloatData m_localScaling;
|
||||
|
||||
btVector3FloatData m_implicitShapeDimensions;
|
||||
|
||||
float m_collisionMargin;
|
||||
|
||||
int m_padding;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
SIMD_FORCE_INLINE int btConvexInternalShape::calculateSerializeBufferSize() const
|
||||
{
|
||||
return sizeof(btConvexInternalShapeData);
|
||||
}
|
||||
|
||||
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
||||
SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
|
||||
{
|
||||
btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
|
||||
btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
|
||||
|
||||
m_implicitShapeDimensions.serializeFloat(shapeData->m_implicitShapeDimensions);
|
||||
m_localScaling.serializeFloat(shapeData->m_localScaling);
|
||||
shapeData->m_collisionMargin = float(m_collisionMargin);
|
||||
|
||||
return "btConvexInternalShapeData";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
///btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive bounding box calculations
|
||||
class btConvexInternalAabbCachingShape : public btConvexInternalShape
|
||||
{
|
||||
btVector3 m_localAabbMin;
|
||||
btVector3 m_localAabbMax;
|
||||
bool m_isLocalAabbValid;
|
||||
|
||||
protected:
|
||||
|
||||
btConvexInternalAabbCachingShape();
|
||||
|
||||
void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
|
||||
{
|
||||
m_isLocalAabbValid = true;
|
||||
m_localAabbMin = aabbMin;
|
||||
m_localAabbMax = aabbMax;
|
||||
}
|
||||
|
||||
inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
|
||||
{
|
||||
btAssert(m_isLocalAabbValid);
|
||||
aabbMin = m_localAabbMin;
|
||||
aabbMax = m_localAabbMax;
|
||||
}
|
||||
|
||||
inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
|
||||
{
|
||||
|
||||
//lazy evaluation of local aabb
|
||||
btAssert(m_isLocalAabbValid);
|
||||
btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
|
||||
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||
|
||||
void recalcLocalAabb();
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_CONVEX_INTERNAL_SHAPE_H
|
||||
|
@ -0,0 +1,157 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btConvexPointCloudShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||||
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
|
||||
void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
|
||||
{
|
||||
m_localScaling = scaling;
|
||||
recalcLocalAabb();
|
||||
}
|
||||
|
||||
#ifndef __SPU__
|
||||
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
|
||||
{
|
||||
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
|
||||
btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
|
||||
|
||||
btVector3 vec = vec0;
|
||||
btScalar lenSqr = vec.length2();
|
||||
if (lenSqr < btScalar(0.0001))
|
||||
{
|
||||
vec.setValue(1,0,0);
|
||||
} else
|
||||
{
|
||||
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
|
||||
vec *= rlen;
|
||||
}
|
||||
|
||||
|
||||
for (int i=0;i<m_numPoints;i++)
|
||||
{
|
||||
btVector3 vtx = getScaledPoint(i);
|
||||
|
||||
newDot = vec.dot(vtx);
|
||||
if (newDot > maxDot)
|
||||
{
|
||||
maxDot = newDot;
|
||||
supVec = vtx;
|
||||
}
|
||||
}
|
||||
return supVec;
|
||||
}
|
||||
|
||||
void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
|
||||
{
|
||||
btScalar newDot;
|
||||
//use 'w' component of supportVerticesOut?
|
||||
{
|
||||
for (int i=0;i<numVectors;i++)
|
||||
{
|
||||
supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
|
||||
}
|
||||
}
|
||||
for (int i=0;i<m_numPoints;i++)
|
||||
{
|
||||
btVector3 vtx = getScaledPoint(i);
|
||||
|
||||
for (int j=0;j<numVectors;j++)
|
||||
{
|
||||
const btVector3& vec = vectors[j];
|
||||
|
||||
newDot = vec.dot(vtx);
|
||||
if (newDot > supportVerticesOut[j][3])
|
||||
{
|
||||
//WARNING: don't swap next lines, the w component would get overwritten!
|
||||
supportVerticesOut[j] = vtx;
|
||||
supportVerticesOut[j][3] = newDot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
|
||||
{
|
||||
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
|
||||
|
||||
if ( getMargin()!=btScalar(0.) )
|
||||
{
|
||||
btVector3 vecnorm = vec;
|
||||
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
|
||||
{
|
||||
vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
|
||||
}
|
||||
vecnorm.normalize();
|
||||
supVertex+= getMargin() * vecnorm;
|
||||
}
|
||||
return supVertex;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
|
||||
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
|
||||
int btConvexPointCloudShape::getNumVertices() const
|
||||
{
|
||||
return m_numPoints;
|
||||
}
|
||||
|
||||
int btConvexPointCloudShape::getNumEdges() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
|
||||
{
|
||||
btAssert (0);
|
||||
}
|
||||
|
||||
void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
|
||||
{
|
||||
vtx = m_unscaledPoints[i]*m_localScaling;
|
||||
}
|
||||
|
||||
int btConvexPointCloudShape::getNumPlanes() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
|
||||
{
|
||||
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
//not yet
|
||||
bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
|
||||
{
|
||||
btAssert(0);
|
||||
return false;
|
||||
}
|
||||
|
@ -0,0 +1,105 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
|
||||
#define BT_CONVEX_POINT_CLOUD_SHAPE_H
|
||||
|
||||
#include "btPolyhedralConvexShape.h"
|
||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
|
||||
///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
|
||||
ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
|
||||
{
|
||||
btVector3* m_unscaledPoints;
|
||||
int m_numPoints;
|
||||
|
||||
public:
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btConvexPointCloudShape()
|
||||
{
|
||||
m_localScaling.setValue(1.f,1.f,1.f);
|
||||
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
|
||||
m_unscaledPoints = 0;
|
||||
m_numPoints = 0;
|
||||
}
|
||||
|
||||
btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
|
||||
{
|
||||
m_localScaling = localScaling;
|
||||
m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
|
||||
m_unscaledPoints = points;
|
||||
m_numPoints = numPoints;
|
||||
|
||||
if (computeAabb)
|
||||
recalcLocalAabb();
|
||||
}
|
||||
|
||||
void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
|
||||
{
|
||||
m_unscaledPoints = points;
|
||||
m_numPoints = numPoints;
|
||||
m_localScaling = localScaling;
|
||||
|
||||
if (computeAabb)
|
||||
recalcLocalAabb();
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btVector3* getUnscaledPoints()
|
||||
{
|
||||
return m_unscaledPoints;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
|
||||
{
|
||||
return m_unscaledPoints;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE int getNumPoints() const
|
||||
{
|
||||
return m_numPoints;
|
||||
}
|
||||
|
||||
SIMD_FORCE_INLINE btVector3 getScaledPoint( int index) const
|
||||
{
|
||||
return m_unscaledPoints[index] * m_localScaling;
|
||||
}
|
||||
|
||||
#ifndef __SPU__
|
||||
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
|
||||
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
|
||||
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
|
||||
#endif
|
||||
|
||||
|
||||
//debugging
|
||||
virtual const char* getName()const {return "ConvexPointCloud";}
|
||||
|
||||
virtual int getNumVertices() const;
|
||||
virtual int getNumEdges() const;
|
||||
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
|
||||
virtual void getVertex(int i,btVector3& vtx) const;
|
||||
virtual int getNumPlanes() const;
|
||||
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
|
||||
virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
|
||||
|
||||
///in case we receive negative scaling
|
||||
virtual void setLocalScaling(const btVector3& scaling);
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -14,5 +14,416 @@ subject to the following restrictions:
|
||||
*/
|
||||
|
||||
#include "btConvexShape.h"
|
||||
#include "btTriangleShape.h"
|
||||
#include "btSphereShape.h"
|
||||
#include "btCylinderShape.h"
|
||||
#include "btCapsuleShape.h"
|
||||
#include "btConvexHullShape.h"
|
||||
#include "btConvexPointCloudShape.h"
|
||||
|
||||
///not supported on IBM SDK, until we fix the alignment of btVector3
|
||||
#if defined (__CELLOS_LV2__) && defined (__SPU__)
|
||||
#include <spu_intrinsics.h>
|
||||
static inline vec_float4 vec_dot3( vec_float4 vec0, vec_float4 vec1 )
|
||||
{
|
||||
vec_float4 result;
|
||||
result = spu_mul( vec0, vec1 );
|
||||
result = spu_madd( spu_rlqwbyte( vec0, 4 ), spu_rlqwbyte( vec1, 4 ), result );
|
||||
return spu_madd( spu_rlqwbyte( vec0, 8 ), spu_rlqwbyte( vec1, 8 ), result );
|
||||
}
|
||||
#endif //__SPU__
|
||||
|
||||
btConvexShape::btConvexShape ()
|
||||
{
|
||||
}
|
||||
|
||||
btConvexShape::~btConvexShape()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static btVector3 convexHullSupport (const btVector3& localDirOrg, const btVector3* points, int numPoints, const btVector3& localScaling)
|
||||
{
|
||||
|
||||
btVector3 vec = localDirOrg * localScaling;
|
||||
|
||||
#if defined (__CELLOS_LV2__) && defined (__SPU__)
|
||||
|
||||
btVector3 localDir = vec;
|
||||
|
||||
vec_float4 v_distMax = {-FLT_MAX,0,0,0};
|
||||
vec_int4 v_idxMax = {-999,0,0,0};
|
||||
int v=0;
|
||||
int numverts = numPoints;
|
||||
|
||||
for(;v<(int)numverts-4;v+=4) {
|
||||
vec_float4 p0 = vec_dot3(points[v ].get128(),localDir.get128());
|
||||
vec_float4 p1 = vec_dot3(points[v+1].get128(),localDir.get128());
|
||||
vec_float4 p2 = vec_dot3(points[v+2].get128(),localDir.get128());
|
||||
vec_float4 p3 = vec_dot3(points[v+3].get128(),localDir.get128());
|
||||
const vec_int4 i0 = {v ,0,0,0};
|
||||
const vec_int4 i1 = {v+1,0,0,0};
|
||||
const vec_int4 i2 = {v+2,0,0,0};
|
||||
const vec_int4 i3 = {v+3,0,0,0};
|
||||
vec_uint4 retGt01 = spu_cmpgt(p0,p1);
|
||||
vec_float4 pmax01 = spu_sel(p1,p0,retGt01);
|
||||
vec_int4 imax01 = spu_sel(i1,i0,retGt01);
|
||||
vec_uint4 retGt23 = spu_cmpgt(p2,p3);
|
||||
vec_float4 pmax23 = spu_sel(p3,p2,retGt23);
|
||||
vec_int4 imax23 = spu_sel(i3,i2,retGt23);
|
||||
vec_uint4 retGt0123 = spu_cmpgt(pmax01,pmax23);
|
||||
vec_float4 pmax0123 = spu_sel(pmax23,pmax01,retGt0123);
|
||||
vec_int4 imax0123 = spu_sel(imax23,imax01,retGt0123);
|
||||
vec_uint4 retGtMax = spu_cmpgt(v_distMax,pmax0123);
|
||||
v_distMax = spu_sel(pmax0123,v_distMax,retGtMax);
|
||||
v_idxMax = spu_sel(imax0123,v_idxMax,retGtMax);
|
||||
}
|
||||
for(;v<(int)numverts;v++) {
|
||||
vec_float4 p = vec_dot3(points[v].get128(),localDir.get128());
|
||||
const vec_int4 i = {v,0,0,0};
|
||||
vec_uint4 retGtMax = spu_cmpgt(v_distMax,p);
|
||||
v_distMax = spu_sel(p,v_distMax,retGtMax);
|
||||
v_idxMax = spu_sel(i,v_idxMax,retGtMax);
|
||||
}
|
||||
int ptIndex = spu_extract(v_idxMax,0);
|
||||
const btVector3& supVec= points[ptIndex] * localScaling;
|
||||
return supVec;
|
||||
#else
|
||||
|
||||
btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
|
||||
int ptIndex = -1;
|
||||
|
||||
for (int i=0;i<numPoints;i++)
|
||||
{
|
||||
|
||||
newDot = vec.dot(points[i]);
|
||||
if (newDot > maxDot)
|
||||
{
|
||||
maxDot = newDot;
|
||||
ptIndex = i;
|
||||
}
|
||||
}
|
||||
btAssert(ptIndex >= 0);
|
||||
btVector3 supVec = points[ptIndex] * localScaling;
|
||||
return supVec;
|
||||
#endif //__SPU__
|
||||
}
|
||||
|
||||
btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
|
||||
{
|
||||
switch (m_shapeType)
|
||||
{
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
return btVector3(0,0,0);
|
||||
}
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btBoxShape* convexShape = (btBoxShape*)this;
|
||||
const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();
|
||||
|
||||
return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
|
||||
btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
|
||||
btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
|
||||
}
|
||||
case TRIANGLE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btTriangleShape* triangleShape = (btTriangleShape*)this;
|
||||
btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ());
|
||||
btVector3* vertices = &triangleShape->m_vertices1[0];
|
||||
btVector3 dots(dir.dot(vertices[0]), dir.dot(vertices[1]), dir.dot(vertices[2]));
|
||||
btVector3 sup = vertices[dots.maxAxis()];
|
||||
return btVector3(sup.getX(),sup.getY(),sup.getZ());
|
||||
}
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCylinderShape* cylShape = (btCylinderShape*)this;
|
||||
//mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)
|
||||
|
||||
btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
|
||||
btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ());
|
||||
int cylinderUpAxis = cylShape->getUpAxis();
|
||||
int XX(1),YY(0),ZZ(2);
|
||||
|
||||
switch (cylinderUpAxis)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
XX = 1;
|
||||
YY = 0;
|
||||
ZZ = 2;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
XX = 0;
|
||||
YY = 1;
|
||||
ZZ = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
XX = 0;
|
||||
YY = 2;
|
||||
ZZ = 1;
|
||||
|
||||
}
|
||||
break;
|
||||
default:
|
||||
btAssert(0);
|
||||
break;
|
||||
};
|
||||
|
||||
btScalar radius = halfExtents[XX];
|
||||
btScalar halfHeight = halfExtents[cylinderUpAxis];
|
||||
|
||||
btVector3 tmp;
|
||||
btScalar d ;
|
||||
|
||||
btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
|
||||
if (s != btScalar(0.0))
|
||||
{
|
||||
d = radius / s;
|
||||
tmp[XX] = v[XX] * d;
|
||||
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
||||
tmp[ZZ] = v[ZZ] * d;
|
||||
return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
|
||||
} else {
|
||||
tmp[XX] = radius;
|
||||
tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
|
||||
tmp[ZZ] = btScalar(0.0);
|
||||
return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
|
||||
}
|
||||
}
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
|
||||
|
||||
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
|
||||
btScalar halfHeight = capsuleShape->getHalfHeight();
|
||||
int capsuleUpAxis = capsuleShape->getUpAxis();
|
||||
|
||||
btScalar radius = capsuleShape->getRadius();
|
||||
btVector3 supVec(0,0,0);
|
||||
|
||||
btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
|
||||
|
||||
btVector3 vec = vec0;
|
||||
btScalar lenSqr = vec.length2();
|
||||
if (lenSqr < btScalar(0.0001))
|
||||
{
|
||||
vec.setValue(1,0,0);
|
||||
} else
|
||||
{
|
||||
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
|
||||
vec *= rlen;
|
||||
}
|
||||
btVector3 vtx;
|
||||
btScalar newDot;
|
||||
{
|
||||
btVector3 pos(0,0,0);
|
||||
pos[capsuleUpAxis] = halfHeight;
|
||||
|
||||
//vtx = pos +vec*(radius);
|
||||
vtx = pos +vec*capsuleShape->getLocalScalingNV()*(radius) - vec * capsuleShape->getMarginNV();
|
||||
newDot = vec.dot(vtx);
|
||||
|
||||
|
||||
if (newDot > maxDot)
|
||||
{
|
||||
maxDot = newDot;
|
||||
supVec = vtx;
|
||||
}
|
||||
}
|
||||
{
|
||||
btVector3 pos(0,0,0);
|
||||
pos[capsuleUpAxis] = -halfHeight;
|
||||
|
||||
//vtx = pos +vec*(radius);
|
||||
vtx = pos +vec*capsuleShape->getLocalScalingNV()*(radius) - vec * capsuleShape->getMarginNV();
|
||||
newDot = vec.dot(vtx);
|
||||
if (newDot > maxDot)
|
||||
{
|
||||
maxDot = newDot;
|
||||
supVec = vtx;
|
||||
}
|
||||
}
|
||||
return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
|
||||
}
|
||||
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
|
||||
btVector3* points = convexPointCloudShape->getUnscaledPoints ();
|
||||
int numPoints = convexPointCloudShape->getNumPoints ();
|
||||
return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV());
|
||||
}
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
|
||||
btVector3* points = convexHullShape->getUnscaledPoints();
|
||||
int numPoints = convexHullShape->getNumPoints ();
|
||||
return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV());
|
||||
}
|
||||
default:
|
||||
#ifndef __SPU__
|
||||
return this->localGetSupportingVertexWithoutMargin (localDir);
|
||||
#else
|
||||
btAssert (0);
|
||||
#endif
|
||||
}
|
||||
|
||||
// should never reach here
|
||||
btAssert (0);
|
||||
return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
|
||||
}
|
||||
|
||||
btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const
|
||||
{
|
||||
btVector3 localDirNorm = localDir;
|
||||
if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
|
||||
{
|
||||
localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
|
||||
}
|
||||
localDirNorm.normalize ();
|
||||
|
||||
return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm;
|
||||
}
|
||||
|
||||
/* TODO: This should be bumped up to btCollisionShape () */
|
||||
btScalar btConvexShape::getMarginNonVirtual () const
|
||||
{
|
||||
switch (m_shapeType)
|
||||
{
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btSphereShape* sphereShape = (btSphereShape*)this;
|
||||
return sphereShape->getRadius ();
|
||||
}
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btBoxShape* convexShape = (btBoxShape*)this;
|
||||
return convexShape->getMarginNV ();
|
||||
}
|
||||
case TRIANGLE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btTriangleShape* triangleShape = (btTriangleShape*)this;
|
||||
return triangleShape->getMarginNV ();
|
||||
}
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCylinderShape* cylShape = (btCylinderShape*)this;
|
||||
return cylShape->getMarginNV();
|
||||
}
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
|
||||
return capsuleShape->getMarginNV();
|
||||
}
|
||||
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
|
||||
/* fall through */
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
|
||||
return convexHullShape->getMarginNV();
|
||||
}
|
||||
default:
|
||||
#ifndef __SPU__
|
||||
return this->getMargin ();
|
||||
#else
|
||||
btAssert (0);
|
||||
#endif
|
||||
}
|
||||
|
||||
// should never reach here
|
||||
btAssert (0);
|
||||
return btScalar(0.0f);
|
||||
}
|
||||
#ifndef __SPU__
|
||||
void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
|
||||
{
|
||||
switch (m_shapeType)
|
||||
{
|
||||
case SPHERE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btSphereShape* sphereShape = (btSphereShape*)this;
|
||||
btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX();
|
||||
btScalar margin = radius + sphereShape->getMarginNonVirtual();
|
||||
const btVector3& center = t.getOrigin();
|
||||
btVector3 extent(margin,margin,margin);
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
}
|
||||
break;
|
||||
case CYLINDER_SHAPE_PROXYTYPE:
|
||||
/* fall through */
|
||||
case BOX_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btBoxShape* convexShape = (btBoxShape*)this;
|
||||
btScalar margin=convexShape->getMarginNonVirtual();
|
||||
btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
|
||||
halfExtents += btVector3(margin,margin,margin);
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btVector3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
|
||||
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
break;
|
||||
}
|
||||
case TRIANGLE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btTriangleShape* triangleShape = (btTriangleShape*)this;
|
||||
btScalar margin = triangleShape->getMarginNonVirtual();
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
|
||||
vec[i] = btScalar(1.);
|
||||
|
||||
btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis());
|
||||
|
||||
btVector3 tmp = t(sv);
|
||||
aabbMax[i] = tmp[i]+margin;
|
||||
vec[i] = btScalar(-1.);
|
||||
tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()));
|
||||
aabbMin[i] = tmp[i]-margin;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
|
||||
btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius());
|
||||
int m_upAxis = capsuleShape->getUpAxis();
|
||||
halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
|
||||
halfExtents += btVector3(capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual());
|
||||
btMatrix3x3 abs_b = t.getBasis().absolute();
|
||||
btVector3 center = t.getOrigin();
|
||||
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
|
||||
aabbMin = center - extent;
|
||||
aabbMax = center + extent;
|
||||
}
|
||||
break;
|
||||
case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btPolyhedralConvexAabbCachingShape* convexHullShape = (btPolyhedralConvexAabbCachingShape*)this;
|
||||
btScalar margin = convexHullShape->getMarginNonVirtual();
|
||||
convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
#ifndef __SPU__
|
||||
this->getAabb (t, aabbMin, aabbMax);
|
||||
#else
|
||||
btAssert (0);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
// should never reach here
|
||||
btAssert (0);
|
||||
}
|
||||
|
||||
#endif //__SPU__
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user