Benau
0393eef825
Merge remote-tracking branch 'origin/win_lose_music'
2016-01-03 10:27:37 +08:00
Benau
d4e312885a
Make SFX depends on race result too
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Currently use gp_end for test
2016-01-03 10:19:51 +08:00
Marianne Gagnon
b1ef0bc40a
Try to fix travis build
2016-01-02 20:57:46 -05:00
Marianne Gagnon
15b35b76ac
Scripting : add ability to use delegates for timeouts (enabling complex timeouts)
2016-01-02 20:34:39 -05:00
Benau
37da8423f8
Fix #2417
2016-01-03 09:04:24 +08:00
Benau
2aaab61f93
Implement win or lose music for race result screen
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TODO: Proper music file
2016-01-01 13:31:15 +08:00
Benau
9624b1ab28
Prevent crashes when invaild navmesh is used or no items in an arena
2015-12-31 09:34:37 +08:00
Benau
629f090646
More battle mode improvements
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1. Fix text overflow in arena menu
2. Try to make battle AI avoiding eating banana
2015-12-29 08:27:24 +08:00
Benau
94c5ba4193
Add more arena info in track screen
2015-12-24 07:53:49 +08:00
Deve
70aad3e265
Just rename a variable
2015-12-20 13:46:41 +01:00
Deve
f9c48a0fa2
Fixed compute shaders compilation for drivers which report only OpenGL 3.x
2015-12-20 13:46:41 +01:00
Deve
9eb6694d61
Check for arrays of arrays extension, which we use in compute shaders
2015-12-20 13:46:41 +01:00
Benau
4e5197e7c1
Different max number of AIs per arena
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Now I make large arena like stadium to have max 8 player-slots,
should be very fun to play
Remember update stk-assets to test!
2015-12-20 16:28:01 +08:00
Benau
fefeffad91
Further clean
2015-12-20 09:01:50 +08:00
Benau
3d409a9742
Fix comment
2015-12-20 01:13:51 +08:00
Benau
08b2e27ed9
More clean up
2015-12-19 16:23:18 +08:00
Benau
e4da6d4a99
Merge remote-tracking branch 'origin/master' into graph_cleanup
2015-12-19 16:23:11 +08:00
Benau
74c547cb1d
Remove duplicated code, plus some more cleanup
2015-12-19 02:09:37 +08:00
Marianne Gagnon
94151dda60
Add forgotten file
2015-12-17 20:25:05 -05:00
hiker
c222ba2ebd
Added documentation and minor cosmetic changes.
2015-12-16 18:31:03 +11:00
hiker
c9bf95079c
Cosmetic changes only.
2015-12-16 08:22:30 +11:00
hiker
6280613e5c
Avoid incorrect warning message in case of a disconnect.
2015-12-16 07:59:10 +11:00
hiker
07baf05b90
Fixed incorrect order in which protol ids were deleted.
2015-12-16 07:58:39 +11:00
hiker
68e37c902f
Merge remote-tracking branch 'origin/master' into refactor_networking
2015-12-15 22:52:55 +11:00
hiker
430529ed58
Fixed non-windows compilation.
2015-12-15 09:14:51 +11:00
hiker
5c2f78b176
Refactored Local- and NetworkPlayerController to use a common base
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class PlayerController.
2015-12-15 07:50:50 +11:00
Benau
12e4c76a6f
Add minimap for battle mode when it has a navigation mesh
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TODO: update battle island arena to use only 4 vertices per poly
2015-12-15 02:32:01 +08:00
Deve
e6068923b4
Give more light in kart selection screen
2015-12-14 19:23:27 +01:00
Deve
153fabb502
Fixed a crash on start with legacy pipeline
2015-12-14 19:03:10 +01:00
Deve
bddfa43da4
One more tweak.
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glGetFramebufferAttachmentParameteriv function is available in OpenGL 3.0 and newer.
2015-12-14 18:56:08 +01:00
deve
5f46863a19
Display pop-up message when fatal error occured on windows.
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The reason to do it is that in release mode we don't receive any message in console. This causes that the game sometimes doesn't start and you have no idea why (for example missing supertuxkart.git file etc.).
2015-12-14 12:25:04 +01:00
deve
4531b15d5c
Check for sRGB workaround only if needed.
...
This fixes the crash for old OpenGL 2.1 drivers
2015-12-14 11:35:42 +01:00
Benau
9d1c9fac5a
Merge remote-tracking branch 'origin/master' into i18n
2015-12-14 03:00:07 +08:00
Benau
7fccddb734
Show "Fribidized" user name and enable input for it
2015-12-14 02:56:42 +08:00
Benau
f0abbad937
Fix plural forms
2015-12-14 02:56:16 +08:00
Deve
306ace7fd2
Keep consistency with log label in irr driver
2015-12-11 19:18:14 +01:00
Deve
7dd7f76e87
Check if we really need to re-create the device by checking if framebuffer is sRGB or not.
2015-12-11 19:18:14 +01:00
Deve
80d36208f1
Added ugly hack, which forces srgb-capable framebuffer creation for intel drivers on linux
2015-12-11 19:18:14 +01:00
Deve
0216fd9697
Request sRGB-capable visual during creating OpenGL context.
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We need it for proper working. When it's not available, then function glEnable(GL_FRAMEBUFFER_SRGB) doesn't take any effect, and then displayed image is too dark.
It doesn't solve the issue that the screen is too dark for intel graphics cards on linux, because the driver ignores this request. But still, this is the proper way to do it and it may avoid similar issues in future.
Actually we should detect that the visual is not srgb-capable, and in this case maybe make some gamma correction or filter it on our side to get similar effect.
2015-12-11 19:18:14 +01:00
Benau
93b1b11b99
Merge remote-tracking branch 'origin/master' into i18n
2015-12-11 09:27:15 +08:00
Benau
8f6a529531
Complete fix to arena selection menu (handle random arenas)
2015-12-10 15:49:47 +08:00
hiker
dbd210d08c
Renamed PlayerController into LocalPlayerController.
2015-12-10 17:54:29 +11:00
hiker
770d05f0de
Fixed crash if more than one kart is connected to the server (since the
...
network kart screen will only show local karts now).
2015-12-10 17:37:28 +11:00
hiker
e0b3de17f6
Added new isLocalPlayerKart() function to controller, which is used
...
to detect when sfx and graphical effects should be shown. The isPlayerKart
funtion is used to detect a (local or remote) player, e.g. for rubber-banding
the AI, or finding the Xth player kart.
2015-12-10 17:35:31 +11:00
Benau
cebefcf374
Fix some gui interface bugs:
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1. Fix credits fading effect
2. Display have many no of (addons mostly) arenas are hidden due to
missing of navigation mesh
3. Fix wrong size of kart stats bar
2015-12-10 10:25:52 +08:00
Benau
ca6da8c537
Make AI smarter
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1. Correct fire angle for bowling
2. When swapper is used, follow a closest kart instead.
2015-12-10 01:21:01 +08:00
Benau
11c4b41f13
More menu fix
2015-12-09 12:42:13 +08:00
hiker
1969ee0b1f
Set a name for each thread in VS.
2015-12-09 08:55:46 +11:00
Benau
aac5a368b8
Avoid invaild Ai karts number during switching game modes
2015-12-09 01:27:02 +08:00
hiker
1755f22663
Cosmetic changes only.
2015-12-09 00:13:35 +11:00
Benau
140a229f71
Fix swatter issue
2015-12-08 16:47:42 +08:00
hiker
03594fcad9
Bugfix: the server would try to send a received kart action to the
...
server again.
2015-12-08 17:28:01 +11:00
hiker
34dad96017
Minor code cleanup.
2015-12-08 17:25:19 +11:00
hiker
786f9eb693
Fixed typoe (isclient vs isClient).
2015-12-08 17:24:10 +11:00
Benau
c789b1a8df
Fix compile error
2015-12-08 10:46:01 +08:00
Benau
2644b0458b
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-08 10:09:35 +08:00
auriamg
f0fafc2651
Merge pull request #2245 from Flakebi/kart-properties
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Kart properties
2015-12-07 18:44:14 -05:00
hiker
7fa062881d
Removed unused variable.
2015-12-08 08:08:00 +11:00
Benau
152dddc110
Fix potential hang after end race in temple arena
2015-12-08 00:44:28 +08:00
hiker
e74ef461a4
Fixed crash (probably in debug mode only): iterator+i+o would
...
first compute and check iterator+i, and not iterator+(i+o), which
caused a crash.
2015-12-07 23:54:43 +11:00
hiker
27f1828c73
Fix crash (in case of result==false, index could be out of bounce).
2015-12-07 23:51:38 +11:00
hiker
7cc77f41f7
File missing in previous commit.
2015-12-07 23:50:21 +11:00
Benau
21c38a6c0b
Make swatter disappear after one hit in 3 strikes battle
2015-12-07 16:24:11 +08:00
hiker
d8b417d536
Cosmetic changes; removed static variable.
2015-12-07 17:05:08 +11:00
Marianne Gagnon
ae916fced6
Add warning when animated texture not found
2015-12-06 20:14:55 -05:00
Benau
ba706f4476
Make swatter works better
2015-12-07 02:27:21 +08:00
Benau
b92395533e
Fix infinite loop
2015-12-06 14:43:07 +08:00
Benau
239412327a
Fix crashes when a kart has no wheels
2015-12-06 13:51:38 +08:00
Marianne Gagnon
cfc6ccf5ea
Add missing copyright
2015-12-05 21:47:50 -05:00
Marianne Gagnon
27290b4ffb
More work on scripting Property animator
2015-12-05 20:45:37 -05:00
Marianne Gagnon
840bc3df64
Make more properties animatable + fix build (oops, forgot files in previous commit)
2015-12-05 20:03:11 -05:00
Marianne Gagnon
2252495fdc
Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
2015-12-05 19:42:06 -05:00
Benau
8a0cbea933
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-05 16:27:06 +08:00
Benau
ed41b7c805
Proper fix for reverse and unstuck
2015-12-05 16:21:12 +08:00
Flakebi
f63c4af8be
Fix crash
2015-12-04 21:19:15 +01:00
Benau
9ad438b945
Try to fix too fast reverse and unstuck issue
2015-12-04 16:32:33 +08:00
hiker
9153439f68
Cosmetic changes only.
2015-12-04 18:07:43 +11:00
hiker
35d1059a39
Cosmetic changes only (coding style, comments).
2015-12-04 17:52:21 +11:00
hiker
97756dd337
Only show kart selection widgets for local (and this means atm only
...
one) player.
2015-12-04 08:12:29 +11:00
hiker
637202077f
Automatically start game when all track votes have been received.
2015-12-04 08:00:51 +11:00
Deve
8980a32c20
Added profiler marker to keep consistency with other effects
2015-12-03 19:31:13 +01:00
Deve
9b3908cc62
Some lightning improvements:
...
- move OpenGL-related code to graphics directory, as it should be
- solve issue with applying effect multiple times in multiplayer mode
- remove old already disabled opengl code
2015-12-03 19:25:40 +01:00
deve
94d5c19b7f
Fixed compiler warnings.
...
The winsock2.h header should be always included before windows.h header (or we should define WIN32_LEAN_AND_MEAN). It's because windows.h header includes also winsock.h header and there is possible conflict between winsock and winsock2.
I didn't test in on Visual Studio yet. I hope there is no WIN32_LEAN_AND_MEAN redefinition errors...
2015-12-03 14:59:54 +01:00
deve
0bd15acb93
Fixed compiler warning.
...
gcc complains that std::auto_ptr is deprecated.
2015-12-03 14:51:26 +01:00
deve
dbdf9db377
Fixed cygwin compilation.
...
Unfortunately it doesn't support std::to_string function, even on relatively new gcc (tested with version 4.9.2).
2015-12-03 14:38:57 +01:00
Benau
ab428dc8cf
Different AI intelligence per difficulties
2015-12-03 16:13:39 +08:00
hiker
af3f72ae84
Automatically trigger computing the track data (based on votes)
...
once the game starts.
2015-12-03 17:56:16 +11:00
hiker
26155933f0
Set the local master on the server.
2015-12-03 17:54:24 +11:00
Flakebi
c5277edc54
Change suspension-travel that was changed in master meanwhile
2015-12-03 02:15:58 +01:00
hiker
0983038d5c
Fixed size of token.
2015-12-03 09:10:07 +11:00
hiker
9765c56a44
Enable voting for tracks.
2015-12-03 08:24:17 +11:00
hiker
4286f47a31
Fixed incorrect indices.
2015-12-03 08:23:52 +11:00
hiker
ee7097af35
Added some default settings for race mode and send them to the server.
...
Changed major and minor mode in protocols from 1-byte to int, since 1-byte
is too small to store the actual values.
2015-12-03 07:53:56 +11:00
Flakebi
dbecbc3840
Assign KartProperties to a variable instead of fetching it every time
2015-12-02 19:40:28 +01:00
Benau
b5d4610f45
Better navmesh handling
2015-12-02 10:41:32 +08:00
Benau
084a4ee844
Fix crashes when no navmesh
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User should have no way to start with ai in battle mode,
when the arena has no navmesh.
Unless artist debug mode or more than 1 human players.
2015-12-02 10:08:03 +08:00
hiker
03d857db3e
Removed unnecessary code.
2015-12-02 08:17:03 +11:00
hiker
0f52f0bdd9
Fixed incorrect message id in kart selection update message.
2015-12-02 08:16:22 +11:00
hiker
dfa78eaef2
Fixed random token computation to use indeed all 32 bits.
2015-12-02 07:45:05 +11:00
hiker
6d272d8a5a
Fixed crash when quicly exiting stk after refreshing the server list.
2015-12-01 23:25:04 +11:00