hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
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took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
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test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Vincent Lejeune
ca30bf7d5a
Add screen fallback in case no ubo are here.
2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5
Forget a shader + remove shader output
2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
Flakebi
bc458c42d3
Apply per-player difficulty
2014-07-30 22:26:59 +02:00
konstin
fb50c9c338
moving the button to xml
2014-07-30 14:58:53 +02:00
Vincent Lejeune
f9c7c3db5e
Try a fix for intel and kart selection screen.
2014-07-30 01:25:27 +02:00
Vincent Lejeune
a35c33e4f6
Remove ambient
...
It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
Flakebi
a84094e55e
Add difficulty to karts
2014-07-29 22:54:42 +02:00
Flakebi
71f8766cb1
Add per-player difficulty
2014-07-28 18:32:39 +02:00
Flakebi
4fe34007cd
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-07-23 15:18:46 +02:00
Flakebi
0195d95bad
Adding basic gui for per-player difficulties
2014-07-23 15:18:40 +02:00
hiker
c322c507da
Fix shader error (vlj, please check).
2014-07-22 13:28:12 +10:00
Marianne Gagnon
939e5d9fff
Rework graphics settings popup to make it clear which options require the advanced pipeline
2014-07-21 19:48:17 -04:00
vlj
4e079b0e14
Fixes shader errors reported by Auria
2014-07-17 02:17:49 +02:00
vlj
23bc1f9344
Remove use of texture2d in rh.frag
2014-07-17 02:11:04 +02:00
vlj
40a7ab0780
Raise one of ssao tolerance value.
2014-07-17 00:12:54 +02:00
hiker
55df48d3e6
PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
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editor development.
2014-07-15 10:52:57 +10:00
vlj
9230cab9dd
Add shadow for instanced grass.
2014-07-15 00:02:17 +02:00
vlj
ffe77e4aa4
Port instanced pass2 shaders to singleton
2014-07-14 23:41:47 +02:00
Vincent Lejeune
62bf54b8f3
Simplify displace handling
...
Should be faster now
2014-07-14 18:54:40 +02:00
Vincent Lejeune
f2acac7230
Inadverly inverted shadow and shadow_grass.vert
2014-07-13 21:37:12 +02:00
Vincent Lejeune
54b1ce39e4
Add Grass shadows.
...
For non instancing object.
2014-07-13 21:33:44 +02:00
Vincent Lejeune
7b9fc60f9c
Factorise grass material
2014-07-13 18:56:17 +02:00
Vincent Lejeune
55a5185796
Avoid drawing negative color with splatting material.
2014-07-12 21:25:11 +02:00
Vincent Lejeune
d7139920ed
Fix position reconstruction formula in ssao
2014-07-12 19:54:52 +02:00
vlj
822c8725dd
Remove rimlight material
2014-07-10 01:02:52 +02:00
vlj
481a5bd0d0
Fix bubble shader with glsl < 330.
2014-07-09 17:49:47 +02:00
vlj
4c3db6ca59
Mix texture for displace.
2014-07-09 03:41:08 +02:00
Marianne Gagnon
ed97fca7b3
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
2014-07-08 20:37:39 -04:00
Vincent Lejeune
ac55a70c83
Mimic previous motion blur behavior
...
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Vincent Lejeune
aec31b28dd
Merge remote-tracking branch 'origin/VAOGatherer'
2014-07-09 02:17:25 +02:00
samuncle
1ecaea18b2
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
2014-07-09 01:21:31 +02:00
vlj
6276cafba2
Use global VAO for rendering
2014-07-08 18:31:46 +02:00
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
...
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Vincent Lejeune
d961a9a8bc
Fix vertex color for object_pass2
2014-07-08 01:35:04 +02:00
Vincent Lejeune
746e910e46
Remove some Motion Blur unused vars
2014-07-07 19:25:41 +02:00
Vincent Lejeune
f23f7b05e5
Turn motion blur into camera space motion blur
2014-07-07 18:44:25 +02:00
hiker
be3882845c
Merge branch 'properties' of https://github.com/solistice/stk-code into properties.
...
Fixed conflict.
Conflicts:
src/guiengine/widgets/model_view_widget.cpp
2014-07-03 14:17:45 +10:00
vlj
fd5061057d
Fix for instanced object with default material.
2014-07-02 22:37:51 +02:00
vlj
d5c91dcfe4
Remove Untextured material.
2014-07-02 22:37:51 +02:00
vlj
475d738d4b
Merge remote-tracking branch 'origin/NewRTTMinimap'
2014-07-02 00:24:03 +02:00
Bart Cools
4a13eebc00
Merge branch 'master' into properties
2014-07-01 13:55:10 +02:00
Bart Cools
41a5b5275b
properties group node is not really necessary
2014-07-01 13:32:26 +02:00
Bart Cools
0fa6df587f
Removed redundant kart configuration
2014-07-01 12:25:02 +02:00
Bart Cools
1bbd294750
Forgot to add documentation to a single node
2014-07-01 10:43:00 +02:00
Bart Cools
a73462759b
Moved the default kart-type to <general-kart-defaults> to better catch missing values in the kart-type nodes. Also moved the documentation again to properly fit the fields.
2014-07-01 10:37:00 +02:00
vlj
b861c3fb73
Use fixed attribute location for instanced objects.
2014-06-29 22:19:10 +02:00
vlj
bc7e2cd517
Some cleanups
2014-06-29 16:26:12 +02:00
Vincent Lejeune
8f59d8cac0
Add a weight for vignette.
2014-06-28 00:20:44 +02:00
Bart Cools
109f783fa4
Finally implemented the correct way to parse the data
2014-06-27 23:26:02 +02:00
vlj
bde17a28d5
Fix for GL 3.1 context
2014-06-27 20:58:52 +02:00
Marianne Gagnon
394fb9be9b
Merge branch 'master' into NewRTTMinimap
2014-06-26 20:23:02 -04:00
Bart Cools
000fa2cf73
Fixed skill bars to return correct values. Also minor fix in kart properties
2014-06-26 13:43:53 +02:00
Bart Cools
c3e862f40c
fix for different kart properties, now based on kart type set in kart.xml
2014-06-26 12:53:17 +02:00
Bart Cools
0fa746c805
Changes to stk_config to make 3 groups of karts, which will default to the medium, and can be set in the kart.xml
2014-06-26 12:09:22 +02:00
vlj
79838bffe3
Add 50% transparency to minimap.
2014-06-26 00:46:55 +02:00
vlj
a93b96d0b1
Use UBO matrixes in displace.
2014-06-25 01:22:03 +02:00
vlj
8e6fba3185
Some fixes
2014-06-24 23:57:29 +02:00
vlj
948c5e8aa2
Use explicit attribute location.
...
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
vlj
edc38c9933
Use object_pass.vert for transparent objects.
2014-06-24 22:20:01 +02:00
Arthur-D
d4bbb50e0a
Fixed accidental and embarrassing error.
2014-06-23 13:28:06 +02:00
Arthur-D
31d8234776
Added friend message icon.
2014-06-23 13:11:42 +02:00
Arthur-D
1a590e0fe1
Added new achievement background
2014-06-23 05:38:56 +02:00
hiker
6231e618d8
Added new message system to show achievements in race (and not as a
...
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
2014-06-23 09:13:44 +10:00
vlj
d2fc258124
Tweak ssao (again)
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Random factor is less perdicable, no more spiral.
2014-06-23 01:03:55 +02:00
vlj
f76cd6e7a9
Implement bilateral with fragment codepath.
2014-06-22 18:04:46 +02:00
vlj
8f5dd6edae
Some tweak to ssao.
2014-06-22 18:04:46 +02:00
Vincent Lejeune
3219e564d0
Implemented bilateral for compute path.
2014-06-22 18:04:45 +02:00
vlj
7e8486d670
Merge remote-tracking branch 'origin/shadowdebug'
2014-06-22 02:21:15 +02:00
Vincent Lejeune
71969acd22
Use a precomputed invmatrix in gi.frag
...
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
2014-06-20 23:10:31 +02:00
Flakebi
e16a7de617
Change xml style of screens and fix some issues with screens
2014-06-19 09:49:36 +02:00
Vincent Lejeune
32e6942b55
Merge branch 'master' into shadowdebug
2014-06-18 01:02:51 +02:00
Vincent Lejeune
e2ef26e667
Add wireframe frustrum view.
2014-06-18 00:27:03 +02:00
hiker
f1c8fcc6d4
Fix 1366.
2014-06-15 22:14:50 +10:00
samuncle
08369d1fcb
Added a new particle system for the torches and bring back the vignette
2014-06-14 00:42:57 +02:00
hiker
1dc63849c9
Use a sigmar as big digit font and display time and
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lap using this font (temporarily till we agree on a font).
2014-06-12 09:27:45 +10:00
hiker
89d8a19dab
Fixed shader compilation errors.
2014-06-11 09:11:07 +10:00
vlj
8cbeca44fd
Add a way to display shadow map.
2014-06-08 22:18:32 +02:00
vlj
e959d6c857
MLAA: Use srgb for auxiliary buffer.
2014-06-08 03:28:24 +02:00
vlj
9bc89e0f40
Lower MLAA threshold.
2014-06-08 03:06:20 +02:00
vlj
588ec08bc1
Merge branch 'CS'
2014-06-05 03:33:02 +02:00
vlj
eb45954684
Implement Gaussian blur using Compute Shader
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The filters are ~3.5 time faster with CS.
2014-06-05 03:19:18 +02:00
Vincent Lejeune
cead5081be
Fix MLAA
2014-06-05 02:56:25 +02:00
Marianne Gagnon
02c68d5b02
Merge branch 'NewRTTWidget'
2014-06-04 20:46:24 -04:00
Vincent Lejeune
5f1413e140
Merge branch 'master' into NewRTTWidget
2014-06-05 01:30:45 +02:00
hiker
e3513b10c6
Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master
2014-06-05 08:23:47 +10:00
Arthur-D
cad6d5b3ae
Set player icons as 128x128 instead of 160x120 so the image ratio is correct.
2014-06-04 14:55:13 +02:00
Flakebi
39e5b57233
Add visual effect for disabled textfields
2014-06-04 12:49:41 +02:00
vlj
f0b3cbfcd0
Gather bloom effect to avoid extra texture read.
...
I have a .5ms win here...
2014-06-03 20:46:01 +02:00