Commit Graph

777 Commits

Author SHA1 Message Date
Sam
c4b42c1852 Add layer of abstraction to output pbrData 2018-01-26 20:16:16 +01:00
Sam
e75f1cb799 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-26 10:52:23 +01:00
Benau
97fd634ed8 Allow auto-add usable uniforms to shader 2018-01-26 16:02:31 +08:00
Benau
ff38cb6423 Clean up advanced pipeline off code
Don't use RTT at all in game when it's off
2018-01-25 15:36:34 +08:00
Sam
37a6f464b9 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2018-01-24 21:51:11 +01:00
Benau
e5cdf3a086 Remove all unneed gamma correction when advanced pipeline off
Except for the colorization stuff
2018-01-23 01:16:45 +08:00
Benau
86393ba0a9 Use alphatest as a fallback shader for unlit
Adjust graph shader when advanced pipeline off, and no srgb prefilled
texture when advanced pipeline off
2018-01-22 13:27:21 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
4025883243 Use sampleTextureLayer in shader files 2018-01-22 10:43:22 +08:00
Benau
390554eca1 Add xml shader and the loader 2018-01-21 13:19:00 +08:00
Sam
6abd79dde6 Add the world position in default information avaliable to shaders 2018-01-14 10:39:16 +01:00
Benau
24308ced03 Remove features in SP that give no performance boost at all
gl_Layer in vertex shader, bindless and array textures
2018-01-13 14:49:33 +08:00
Benau
68e8da2353 Remove all unused shaders 2018-01-12 19:10:55 +08:00
Benau
76788d7dd8 Fix GLES 2018-01-07 15:44:57 +08:00
Benau
e1c7efd68c Add sam's formula for pbr 2018-01-05 16:45:33 +08:00
Benau
cce8abe6f3 Port billboard text 2017-12-30 15:28:04 +08:00
Benau
d71ea71e35 Remove some ifdef 2017-12-29 18:10:51 +08:00
Benau
711fb8211a Add samuncle way to sample texture slot 2017-12-29 15:39:22 +08:00
Benau
f040be710e Fix normal visualizer 2017-12-29 00:52:29 +08:00
Benau
62e0effed6 Rename input variables 2017-12-27 12:31:21 +08:00
Benau
dbc3cd5ff5 Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
Benau
891b053358 Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
Benau
ce45605c18 Use half float for texture matrix 2017-12-26 15:28:01 +08:00
Benau
daf1294e6f Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Deve
f7886a31bf Better fix for shadow acne 2017-10-29 20:26:46 +01:00
Benau
fc2e05c0a6 Use a trick to make skinned mesh shader branchless 2017-10-22 13:03:45 +08:00
Benau
7252a38da1 Fix skinning glitches possible in (some) cards 2017-10-22 02:17:37 +08:00
Benau
6a79d204c1 Don't use SSBO for skinning
It causes trouble in hd5670 in windows
2017-10-22 01:31:15 +08:00
Benau
8a0232382a Some fixes for some shader compiler 2017-10-20 09:25:43 +08:00
Benau
553b2439ac Allow using SSBO for skinning if supported 2017-10-20 01:27:44 +08:00
Benau
0d96906d54 Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
Benau
9f10676dd3 Remove unused billboard shader 2017-10-16 07:43:00 +08:00
Benau
4573e51e98 Fix #2427 2017-10-15 19:14:07 +08:00
Benau
058f9163db Some work to make particle shader able to render billboard
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
c3a22ddcf7 Pre-generate some particles if max count is small 2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c Pack mixed color into instanced array
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
0066722dab Features completed cpu particle 2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd I forgot about particles 2017-10-12 22:55:26 +02:00
Deve
ae4e302741 Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
Deve
bc84559f1d Revert a hack for shadows.
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
Deve
27a79526b1 Allow to use particles heightmap simulation in GLES 2017-10-02 23:05:12 +02:00
Deve
6f11a1669f Make particles in GLES renderer to look a bit better.
Now kart exhaust is not too dark anymore.
2017-09-02 01:01:35 +02:00
Benau
850afc8620 Allow using animated texture with displace shader
Plus some clean-up
2017-08-23 00:55:25 +08:00
Benau
cc8331f5cd Fix #2897 2017-08-09 15:03:37 +08:00
Benau
79c6705bb1 Fix #2814 2017-08-09 13:00:09 +08:00
Deve
bc6ff38b22 Simplify light factor when advanced lighting is disabled.
In this case only diffuseMatColor really matters, other values are constant.

It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse

There is much less difference on nvidia graphics card, but still it gives small performance improvement.
2017-08-06 22:18:18 +02:00
Deve
d44802a482 Add a workaround for some qualcomm devices on android 4.4 2017-07-11 00:37:31 +02:00
Benau
8653d410f8 Option 1 for fixing android 4.4
Reinit vertex attribute pointer each time, performance may hurt
2017-07-09 00:46:42 +08:00