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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
alphatest_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
alphatest_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Option 1 for fixing android 4.4
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2017-07-09 00:46:42 +08:00 |
combine_diffuse_color.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
degraded_ibl.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
displace.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
dof.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
fog.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
frustrum.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gi.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
glow_object.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
godray.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
grass_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
header.txt
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
IBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
instanced_grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
instanced_grass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_grassshadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_normalmap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_object_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_object_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_objectpass_spheremap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_objectref_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass2.frag
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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4 bindless textures + texture translation + colorization in vao
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2016-11-28 10:47:14 +08:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_skinning_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_skinning.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
Lightspaceboundingbox.comp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
linearizedepth.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_blend2.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_color1.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
MLAA_COPYING
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mlaa_neigh3.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
motion_blur.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Add the remaining shaders for GL3 hardware skinning
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2016-12-15 15:55:14 +08:00 |
object_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
object_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
objectpass_spheremap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
objectref_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
pass_gles.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
pass_gles.vert
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Declare precision also in vertex shaders in GLES renderer.
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2016-08-26 10:35:48 +02:00 |
pass.frag
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pass.vert
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passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlight.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlightscatter.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
primitive2dlist.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
rhpassthrough.geom
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removed useless varying in rhpassthrough.geom shader
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2015-10-05 21:22:22 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadow_grass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shadowmatrixgeneration.comp
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
simple_particle.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
simple_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
skinning_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
skinning.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
sp_alpha_test.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_decal.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_displace.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_ghost.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_grass_pass.vert
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Use half float for texture matrix
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2017-12-26 15:28:01 +08:00 |
sp_grass_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_grass.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_normal_map.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_normal_visualizer.frag
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Add more functions to normal visualizer
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2017-12-27 01:33:21 +08:00 |
sp_normal_visualizer.geom
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Add more functions to normal visualizer
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2017-12-27 01:33:21 +08:00 |
sp_normal_visualizer.vert
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Add more functions to normal visualizer
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2017-12-27 01:33:21 +08:00 |
sp_pass.vert
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Use half float for texture matrix
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2017-12-26 15:28:01 +08:00 |
sp_shadow_alpha_test.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_shadow.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_skinning_shadow.vert
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Use half float for texture matrix
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2017-12-26 15:28:01 +08:00 |
sp_skinning.vert
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Use half float for texture matrix
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2017-12-26 15:28:01 +08:00 |
sp_solid.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_transparent.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sp_unlit.frag
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Add minimap and adjust unlit shader for it
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2017-12-26 14:34:34 +08:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
ssao.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadow.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadowesm.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tfb_dummy.frag
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Added missing file
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2016-06-27 23:06:48 +02:00 |
tonemap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
transparentfog.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
untextured_object.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
volumetriclight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |