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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
alphatest_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
alphatest_particle.vert
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Pack mixed color into instanced array
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2017-10-14 12:33:08 +08:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
billboard.frag
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Fix #2897
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2017-08-09 15:03:37 +08:00 |
billboard.vert
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Fix #2897
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2017-08-09 15:03:37 +08:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Increase the strenght of the lens dust
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2015-07-27 02:00:34 +02:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Option 1 for fixing android 4.4
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2017-07-09 00:46:42 +08:00 |
degraded_ibl.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
displace.frag
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Allow using animated texture with displace shader
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2017-08-23 00:55:25 +08:00 |
dof.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
fog.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
frustrum.vert
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Frustrum shader is updated to new system
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2014-12-11 01:19:17 +01:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gi.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
glow_object.frag
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Fixed glow color issue when GL_ARB_draw_indirect extension is not available
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2016-06-25 14:55:51 +02:00 |
glow_object.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
godray.frag
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GodRay use correct screencoord
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2015-02-24 22:29:31 +01:00 |
grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
grass_pass.vert
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
header.txt
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Use a non-hardcoded values for mat4 array (max 1024)
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2016-12-11 15:50:53 +08:00 |
IBL.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
instanced_grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
instanced_grass.vert
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
instanced_grassshadow.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
instanced_normalmap.frag
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Fix AZDO with colorization
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2016-11-30 13:52:06 +08:00 |
instanced_object_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_object_pass.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_objectpass_spheremap.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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4 bindless textures + texture translation + colorization in vao
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2016-11-28 10:47:14 +08:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_skinning_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
instanced_skinning.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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put into comment the blue lens flare if we need in the future
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2015-07-26 01:51:28 +02:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
Lightspaceboundingbox.comp
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
linearizedepth.frag
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
mlaa_blend2.frag
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Fixed MLAA in GLES renderer.
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2016-12-23 15:12:16 +01:00 |
mlaa_color1.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
motion_blur.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Add the remaining shaders for GL3 hardware skinning
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2016-12-15 15:55:14 +08:00 |
object_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
object_pass.vert
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Allow using animated texture with displace shader
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2017-08-23 00:55:25 +08:00 |
object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
objectpass_spheremap.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
pass_gles.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
pass_gles.vert
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Declare precision also in vertex shaders in GLES renderer.
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2016-08-26 10:35:48 +02:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointlight.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
pointlight.vert
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
pointlightscatter.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
primitive2dlist.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Minor improvements for non-instanced shaders
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2016-12-23 19:22:30 +08:00 |
rhpassthrough.geom
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removed useless varying in rhpassthrough.geom shader
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2015-10-05 21:22:22 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadow_grass.vert
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Improved wind effect for vegetation
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2017-03-12 21:35:48 +01:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadowmatrixgeneration.comp
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
simple_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
simple_particle.vert
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Pack mixed color into instanced array
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2017-10-14 12:33:08 +08:00 |
skinning_shadow.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
skinning.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
sky.frag
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
ssao.frag
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Apply ssao fix from master
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2016-06-30 00:50:33 +02:00 |
sunlight.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
sunlightshadow.frag
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Revert a hack for shadows.
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2017-10-04 22:19:19 +02:00 |
sunlightshadowesm.frag
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Fixed advanced lighting on android
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2016-09-12 21:43:31 +02:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tfb_dummy.frag
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Added missing file
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2016-06-27 23:06:48 +02:00 |
tonemap.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
transparentfog.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
untextured_object.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
volumetriclight.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |