stk-code_catmod/data/shaders
2018-01-12 19:10:55 +08:00
..
irrlicht Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
utils Remove all unused shaders 2018-01-12 19:10:55 +08:00
alphatest_particle.frag Features completed cpu particle 2017-10-14 00:19:59 +08:00
alphatest_particle.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
bilateralH.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
bilateralH.frag Fixes in more shaders 2016-06-28 21:55:51 +02:00
bilateralV.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
bilateralV.frag Fixes in more shaders 2016-06-28 21:55:51 +02:00
bloom.frag Fixed bloom with scale_rtts_factor parameter. 2016-08-15 08:46:02 +02:00
bloomblend.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
blurshadowH.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
blurshadowV.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
coloredquad.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
coloredquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
colorize.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
colortexturedquad.frag Fix transparency of fallback characters 2015-02-21 18:06:27 +01:00
colortexturedquad.vert Option 1 for fixing android 4.4 2017-07-09 00:46:42 +08:00
combine_diffuse_color.frag Fix GLES 2018-01-07 15:44:57 +08:00
degraded_ibl.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
dof.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
frustrum.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
gaussian3h.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian3v.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian6h.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
gaussian6h.frag Some fixes 2016-06-27 13:39:20 +02:00
gaussian6v.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
gaussian6v.frag Some fixes 2016-06-27 13:39:20 +02:00
glow.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
godfade.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
godray.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
header.txt Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
IBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
importance_sampling_specular.frag Revert "Try to fix ibl precision issue" 2014-12-14 02:48:47 +01:00
layertexturequad.frag Add a way to display shadow map. 2014-06-08 22:18:32 +02:00
lensblend.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
lightning.frag Implement lightning effect using shaders 2015-10-31 01:00:48 +01:00
linearizedepth.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
mlaa_blend2.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
mlaa_color1.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
motion_blur.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
passthrough.frag Fix passthrough shader 2015-02-23 22:02:32 +01:00
pointlight.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
pointlight.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
pointlightscatter.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
primitive2dlist.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
screenquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
simple_particle.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
simple_particle.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sky.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sky.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
sp_alpha_test.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_decal.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_displace.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_ghost.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_grass_pass.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_grass_shadow.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_grass.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_normal_map.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_normal_visualizer.frag Fix normal visualizer 2017-12-29 00:52:29 +08:00
sp_normal_visualizer.geom Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_normal_visualizer.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_pass.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_shadow_alpha_test.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_shadow.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_skinning_shadow.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_skinning.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_solid.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_text_billboard.frag Port billboard text 2017-12-30 15:28:04 +08:00
sp_transparent.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
sp_unlit.frag Remove some ifdef 2017-12-29 18:10:51 +08:00
ssao.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sunlight.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sunlightshadow.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
texturedquad.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
texturedquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
tonemap.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
transparent.frag And a correct ifdef for bindless texture 2016-11-30 15:00:08 +08:00
uniformcolortexturedquad.frag Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
white.frag Remove all unused shaders 2018-01-12 19:10:55 +08:00