15 lines
222 B
GLSL
15 lines
222 B
GLSL
#stk_include "utils/sp_texture_sampling.frag"
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in vec2 uv;
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out vec4 o_frag_color;
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void main(void)
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{
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vec4 col = sampleTextureSlot0(uv);
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if (col.a < 0.5)
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{
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discard;
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}
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o_frag_color = vec4(1.0);
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}
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