stk-code_catmod/data/shaders/sp_shadow_alpha_test.frag
2017-12-29 18:10:51 +08:00

15 lines
222 B
GLSL

#stk_include "utils/sp_texture_sampling.frag"
in vec2 uv;
out vec4 o_frag_color;
void main(void)
{
vec4 col = sampleTextureSlot0(uv);
if (col.a < 0.5)
{
discard;
}
o_frag_color = vec4(1.0);
}