stk-code_catmod/data/shaders
2017-12-27 12:31:21 +08:00
..
irrlicht Better fix for missing transparency in GLES legacy pipeline 2017-03-08 23:17:03 +01:00
utils Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
alphatest_particle.frag Features completed cpu particle 2017-10-14 00:19:59 +08:00
alphatest_particle.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
bilateralH.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
bilateralH.frag Fixes in more shaders 2016-06-28 21:55:51 +02:00
bilateralV.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
bilateralV.frag Fixes in more shaders 2016-06-28 21:55:51 +02:00
bloom.frag Fixed bloom with scale_rtts_factor parameter. 2016-08-15 08:46:02 +02:00
bloomblend.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
blurshadowH.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
blurshadowV.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
coloredquad.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
coloredquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
colorize.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
colortexturedquad.frag Fix transparency of fallback characters 2015-02-21 18:06:27 +01:00
colortexturedquad.vert Option 1 for fixing android 4.4 2017-07-09 00:46:42 +08:00
combine_diffuse_color.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
degraded_ibl.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
detailed_object_pass2.frag Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
displace.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
dof.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
fog.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
frustrum.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
gaussian3h.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian3v.frag Use a big triangle instead of 2 to cover full screen. 2014-06-03 19:56:59 +02:00
gaussian6h.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
gaussian6h.frag Some fixes 2016-06-27 13:39:20 +02:00
gaussian6v.comp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
gaussian6v.frag Some fixes 2016-06-27 13:39:20 +02:00
gi.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
glow_object.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
glow.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
godfade.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
godray.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
grass_pass2.frag Fix #2814 2017-08-09 13:00:09 +08:00
grass_pass.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
header.txt Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
IBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
importance_sampling_specular.frag Revert "Try to fix ibl precision issue" 2014-12-14 02:48:47 +01:00
instanced_detailed_object_pass2.frag Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
instanced_grass_pass2.frag Fix #2814 2017-08-09 13:00:09 +08:00
instanced_grass.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_grassshadow.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_normalmap.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_object_pass1.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
instanced_object_pass2.frag Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
instanced_object_pass.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_object_unlit.frag Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
instanced_objectpass_spheremap.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_objectref_pass1.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
instanced_objectref_pass2.frag Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
instanced_rsm.frag Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
instanced_rsm.vert 4 bindless textures + texture translation + colorization in vao 2016-11-28 10:47:14 +08:00
instanced_shadow.geom Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
instanced_shadow.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_shadowref.frag Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
instanced_skinning_shadow.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
instanced_skinning.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
layertexturequad.frag Add a way to display shadow map. 2014-06-08 22:18:32 +02:00
lensblend.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
lightning.frag Implement lightning effect using shaders 2015-10-31 01:00:48 +01:00
Lightspaceboundingbox.comp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
linearizedepth.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
mlaa_blend2.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
mlaa_color1.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
motion_blur.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
normal_visualizer.geom Normalize normals in normal view. 2014-08-09 21:24:50 +02:00
normalmap.frag Add the remaining shaders for GL3 hardware skinning 2016-12-15 15:55:14 +08:00
object_pass1.frag Port some basic shaders to use #stk_include. 2016-06-26 16:39:34 +02:00
object_pass2.frag Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
object_pass.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
object_unlit.frag Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
objectpass_spheremap.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
objectref_pass1.frag Port some basic shaders to use #stk_include. 2016-06-26 16:39:34 +02:00
objectref_pass2.frag Add a way to run STK without srgb framebuffer 2017-10-09 21:18:15 +02:00
pass_gles.frag Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
pass_gles.vert Declare precision also in vertex shaders in GLES renderer. 2016-08-26 10:35:48 +02:00
pass.frag Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
pass.vert Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
passthrough.frag Fix passthrough shader 2015-02-23 22:02:32 +01:00
pointlight.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
pointlight.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
pointlightscatter.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
primitive2dlist.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
rh.frag GI use sun color value 2014-10-06 22:51:41 +02:00
rhdebug.frag Fix GI 2014-08-07 22:32:42 +02:00
rhdebug.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
rhpassthrough.geom removed useless varying in rhpassthrough.geom shader 2015-10-05 21:22:22 +02:00
rsm.frag Add Splatting RSM shader type. 2014-08-08 01:07:55 +02:00
rsm.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
screenquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
shadow_grass.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shadow.frag Tweak shadow blur 2014-11-18 03:44:45 +01:00
shadow.geom Make use of gl_amd_vertex_shader_layer when available 2014-05-08 01:16:02 +02:00
shadow.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shadowmatrixgeneration.comp Start working on proper SDSM 2015-02-23 22:35:53 +01:00
shadowref.frag Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
simple_particle.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
simple_particle.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
skinning_shadow.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
skinning.vert Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sky.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sky.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
slicedscreenquad_nvworkaround.vert Try a fix for nvidia and GI 2014-08-14 21:26:16 +02:00
slicedscreenquad.vert Try a fix for nvidia and GI 2014-08-14 21:26:16 +02:00
sp_alpha_test.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_decal.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_displace.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_ghost.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_grass_pass.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_grass_shadow.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_grass.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_normal_map.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_normal_visualizer.frag Add more functions to normal visualizer 2017-12-27 01:33:21 +08:00
sp_normal_visualizer.geom Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_normal_visualizer.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_pass.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_shadow_alpha_test.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_shadow.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_shadow.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
sp_skinning_shadow.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_skinning.vert Rename input variables 2017-12-27 12:31:21 +08:00
sp_solid.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_transparent.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sp_unlit.frag Add minimap and adjust unlit shader for it 2017-12-26 14:34:34 +08:00
splatting_rsm.frag Add Splatting RSM shader type. 2014-08-08 01:07:55 +02:00
splatting.frag Port some basic shaders to use #stk_include. 2016-06-26 16:39:34 +02:00
ssao.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sunlight.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sunlightshadow.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
sunlightshadowesm.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
texturedquad.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00
texturedquad.vert Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
tfb_dummy.frag Added missing file 2016-06-27 23:06:48 +02:00
tonemap.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
transparent.frag And a correct ifdef for bindless texture 2016-11-30 15:00:08 +08:00
transparentfog.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
uniformcolortexturedquad.frag Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
untextured_object.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
volumetriclight.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
white.frag Assume __VERSION >= 130 everywhere 2015-01-01 03:18:13 +01:00