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irrlicht
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Better fix for missing transparency in GLES legacy pipeline
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2017-03-08 23:17:03 +01:00 |
utils
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Add samuncle way to sample texture slot
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2017-12-29 15:39:22 +08:00 |
alphatest_particle.frag
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Features completed cpu particle
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2017-10-14 00:19:59 +08:00 |
alphatest_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
bilateralH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralH.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bilateralV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
bilateralV.frag
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Fixes in more shaders
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2016-06-28 21:55:51 +02:00 |
bloom.frag
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Fixed bloom with scale_rtts_factor parameter.
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2016-08-15 08:46:02 +02:00 |
bloomblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
blurshadowH.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
blurshadowV.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
coloredquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
coloredquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
colorize.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
colortexturedquad.frag
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Fix transparency of fallback characters
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2015-02-21 18:06:27 +01:00 |
colortexturedquad.vert
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Option 1 for fixing android 4.4
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2017-07-09 00:46:42 +08:00 |
combine_diffuse_color.frag
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Add sam's formula for pbr
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2018-01-05 16:45:33 +08:00 |
degraded_ibl.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
displace.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
dof.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
fog.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
frustrum.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6h.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gaussian6v.comp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
gaussian6v.frag
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Some fixes
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2016-06-27 13:39:20 +02:00 |
gi.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
glow_object.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
glow.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
godfade.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
godray.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
grass_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
header.txt
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
IBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
importance_sampling_specular.frag
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Revert "Try to fix ibl precision issue"
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2014-12-14 02:48:47 +01:00 |
instanced_detailed_object_pass2.frag
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
instanced_grass_pass2.frag
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Fix #2814
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2017-08-09 13:00:09 +08:00 |
instanced_grass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_grassshadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_normalmap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_object_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_object_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
instanced_objectpass_spheremap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_objectref_pass1.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
instanced_objectref_pass2.frag
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
instanced_rsm.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_rsm.vert
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4 bindless textures + texture translation + colorization in vao
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2016-11-28 10:47:14 +08:00 |
instanced_shadow.geom
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
instanced_skinning_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
instanced_skinning.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
lensblend.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
lightning.frag
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Implement lightning effect using shaders
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2015-10-31 01:00:48 +01:00 |
Lightspaceboundingbox.comp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
linearizedepth.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_blend2.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
mlaa_color1.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
motion_blur.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
normal_visualizer.geom
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Normalize normals in normal view.
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2014-08-09 21:24:50 +02:00 |
normalmap.frag
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Add the remaining shaders for GL3 hardware skinning
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2016-12-15 15:55:14 +08:00 |
object_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
object_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
object_pass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
object_unlit.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
objectpass_spheremap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
objectref_pass1.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
objectref_pass2.frag
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Add a way to run STK without srgb framebuffer
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2017-10-09 21:18:15 +02:00 |
pass_gles.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
pass_gles.vert
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Declare precision also in vertex shaders in GLES renderer.
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2016-08-26 10:35:48 +02:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
passthrough.frag
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Fix passthrough shader
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2015-02-23 22:02:32 +01:00 |
pointlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlight.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
pointlightscatter.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
primitive2dlist.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
rh.frag
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GI use sun color value
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2014-10-06 22:51:41 +02:00 |
rhdebug.frag
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Fix GI
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2014-08-07 22:32:42 +02:00 |
rhdebug.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
rhpassthrough.geom
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removed useless varying in rhpassthrough.geom shader
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2015-10-05 21:22:22 +02:00 |
rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
rsm.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
screenquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shadow_grass.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shadow.frag
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Tweak shadow blur
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2014-11-18 03:44:45 +01:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shadowmatrixgeneration.comp
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Start working on proper SDSM
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2015-02-23 22:35:53 +01:00 |
shadowref.frag
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
simple_particle.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
simple_particle.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
skinning_shadow.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
skinning.vert
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sky.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
slicedscreenquad_nvworkaround.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
slicedscreenquad.vert
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Try a fix for nvidia and GI
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2014-08-14 21:26:16 +02:00 |
sp_alpha_test.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_decal.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_displace.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_ghost.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_grass_pass.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_grass_shadow.vert
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
sp_grass.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_normal_map.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_normal_visualizer.frag
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Fix normal visualizer
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2017-12-29 00:52:29 +08:00 |
sp_normal_visualizer.geom
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
sp_normal_visualizer.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_pass.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_shadow_alpha_test.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_shadow.vert
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
sp_skinning_shadow.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_skinning.vert
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Rename input variables
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2017-12-27 12:31:21 +08:00 |
sp_solid.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_text_billboard.frag
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
sp_transparent.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
sp_unlit.frag
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
splatting_rsm.frag
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
splatting.frag
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Port some basic shaders to use #stk_include.
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2016-06-26 16:39:34 +02:00 |
ssao.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadow.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
sunlightshadowesm.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
texturedquad.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |
texturedquad.vert
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
tfb_dummy.frag
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Added missing file
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2016-06-27 23:06:48 +02:00 |
tonemap.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
transparent.frag
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And a correct ifdef for bindless texture
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2016-11-30 15:00:08 +08:00 |
transparentfog.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
uniformcolortexturedquad.frag
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Already working GUI in shader-based pipeline
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2016-06-25 15:10:53 +02:00 |
untextured_object.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
volumetriclight.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
white.frag
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Assume __VERSION >= 130 everywhere
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2015-01-01 03:18:13 +01:00 |