Commit Graph

1192 Commits

Author SHA1 Message Date
Benau
0b4bf178d7 Add texture matrix support in vulkan 2022-09-02 09:07:43 +08:00
Benau
089dd025f1 Implement GEVulkanTexture::getTextureSize correctly 2022-08-31 13:09:41 +08:00
Benau
3db036d67f Fix data race when deleting GEVulkanTexture 2022-08-31 12:36:55 +08:00
Benau
4ceec85edc Fix infinite GEVulkanTexture::waitImageView if createImageView failed 2022-08-31 11:20:04 +08:00
Benau
38b995bf61 Avoid hangs if reloading textures too much 2022-08-31 11:08:48 +08:00
Benau
4f3dbb43a2 Fix bad gui after toggling fullscreen ingame 2022-08-29 14:55:02 +08:00
Benau
1f53895a25 Attempt to restore vulkan device after out focus in gnome fullscreen 2022-08-29 12:30:18 +08:00
Benau
d322720147 Add option to use original fullscreen code for vulkan 2022-08-29 10:30:31 +08:00
Benau
bba636263e Use fullscreen desktop for vulkan 2022-08-28 10:55:06 +08:00
Benau
e6f8dcfdb0 Make render scale configurable in ui for vulkan 2022-08-28 09:27:08 +08:00
Benau
8f061c6367 Remove depth attachement if rtt is used 2022-08-27 13:04:22 +08:00
Benau
d31281cb6f Add render scale support in vulkan 2022-08-27 12:49:17 +08:00
Benau
97e5064535 Use location, rotation and scale instead of model matrix in vulkan 2022-08-26 09:36:30 +08:00
Benau
514e3a50ad Fix uninitialized m_compressed_data 2022-08-25 15:20:04 +08:00
Benau
57c5446e55 Add GECompressorBPTCBC7 2022-08-25 15:13:23 +08:00
Benau
5699ede148 Draw skybox before transparent objects 2022-08-22 10:53:07 +08:00
Benau
4f9d40f3b2 Add GEVulkanSkyBoxRenderer 2022-08-21 14:09:56 +08:00
Benau
5aa70333ce Add GEVulkanArrayTexture 2022-08-20 15:44:38 +08:00
Benau
5c26ac73df Fix bottom skybox uv and revert custom irrlicht change 2022-08-19 11:26:07 +08:00
Benau
058aa45894 Increase sampler size for max 20 karts in game 2022-08-18 14:56:44 +08:00
Benau
f777e01a21 Make kart textures loading ondemand if needed 2022-08-13 11:44:06 +08:00
Benau
e0636495f0 Add ondemand texture loading for vulkan 2022-08-12 13:07:53 +08:00
Benau
eace871c66 Add getImageSize for all image loaders 2022-08-11 14:46:00 +08:00
Benau
c698d4a601 Wait for GEVulkanCommandLoader to finish task before deleting textures 2022-08-10 11:07:54 +08:00
Benau
ed4dcc24c6 Fix CImageLoaderJPG::isALoadableFileFormat according to upstream 2022-08-09 10:20:04 +08:00
Benau
1b42688cbf Enable vulkan texture compression in ui 2022-08-09 10:03:56 +08:00
Benau
d7390a1824 Add GECompressorASTC4x4 2022-08-07 15:33:54 +08:00
Benau
93dc6ed770 Fix GEVulkanTexture::getTextureData for compressed internal format 2022-08-06 11:01:54 +08:00
Benau
b4b0ddc620 Add GECompressorS3TCBC3 2022-08-06 09:48:11 +08:00
Benau
118fc7fa96 Add GEMipmapGenerator 2022-08-05 12:15:08 +08:00
Benau
211c901335 Add checking for compute in main queue 2022-08-04 10:56:29 +08:00
Benau
c96881208a Use vkResetCommandPool for every frame commands 2022-08-03 13:44:59 +08:00
Benau
00e7b04f13 Add code to render vbo and ibo individually for some devices 2022-08-02 10:21:07 +08:00
Benau
0ad22efcf7 Re-order the buffer to use less memory 2022-08-02 00:56:11 +08:00
Benau
403f748b4a Add dynamic descriptor code for some devices 2022-08-02 00:25:36 +08:00
Benau
72b177c354 Fix incorrect vertex attribute 2022-08-01 09:13:20 +08:00
Benau
331ae9a30f Fix crash when GEVulkanTexture::getTextureData failed 2022-08-01 00:59:43 +08:00
Benau
83595d55a7 Add missing dstAccessMask for indirect command 2022-07-31 10:43:11 +08:00
Benau
2696ef2567 Add shader to render ghost kart 2022-07-30 09:03:56 +08:00
Benau
1a953b8a6c Add grass shader 2022-07-29 10:51:14 +08:00
Benau
c2c8468fa8 Sort drawing based on nodes surface area 2022-07-28 15:48:06 +08:00
Benau
e9d3152c1a Add more shaders 2022-07-28 13:37:09 +08:00
Benau
3f99e63a3c Don't use sampler array for non-single texture descriptor
Devices like Apple A8 don't support it
2022-07-27 13:54:22 +08:00
Benau
6d74e84609 Reduce vram usage by removing bones data in static spm 2022-07-27 11:45:09 +08:00
Benau
d37a3b8c7e Sort materials if needed 2022-07-26 13:21:07 +08:00
Benau
d4b2b03174 Add animated mesh rendering 2022-07-26 12:47:31 +08:00
Benau
8e1de345fb Add animation support in GEVulkanAnimatedMeshSceneNode 2022-07-26 00:12:35 +08:00
Benau
b75dec1fbc Move struct Armature to GE 2022-07-25 10:54:27 +08:00
Benau
61b87d3b31 Convert irrlicht mesh for addSphere 2022-07-25 10:05:46 +08:00
Benau
819b3ad27f Add minimap rendering 2022-07-25 09:41:35 +08:00
Benau
a2228adef1 Fix padding size calculation 2022-07-24 14:32:37 +08:00
Benau
593f78a230 Move MiniGLM to graphics engine folder 2022-07-24 12:22:06 +08:00
Benau
da0cce6cd6 Add render to texture support in GEVulkanDriver 2022-07-24 11:38:02 +08:00
Benau
99d565f961 Allow using custom command buffer for draw call 2022-07-24 08:54:47 +08:00
Benau
9f25652455 Fix one possible crash 2022-07-23 15:10:45 +08:00
Benau
d325e33fc0 Use multi-draw indirect if supported 2022-07-23 14:02:37 +08:00
Benau
7f31ffa552 Add anisotropic samplers 2022-07-23 10:58:37 +08:00
Benau
e991e06640 Implement high dpi support in sdl2 properly 2022-07-22 21:10:51 +08:00
Benau
bf77863c53 Simplify OnRegisterSceneNode of vulkan mesh nodes 2022-07-22 08:18:18 +08:00
Benau
3d0d666e09 Add texture mapping 2022-07-21 12:26:06 +08:00
Benau
fec21afc8e Add FileIncluder to shaderc compiler 2022-07-20 13:40:55 +08:00
Benau
e9924357cd Add polycount display in GEVulkanDriver 2022-07-20 10:37:09 +08:00
Benau
f768badee0 Add initial 3d rendering 2022-07-19 15:56:08 +08:00
Benau
44b2468003 Add GEVulkanDrawCall 2022-07-18 13:28:07 +08:00
Benau
5853d618a6 Add GEVulkanMeshSceneNode and GEVulkanAnimatedMeshSceneNode 2022-07-17 16:06:52 +08:00
Benau
fc7413800c Use GEVulkanTextureDescriptor on GEVulkan2dRenderer 2022-07-16 09:54:40 +08:00
Benau
713ab53272 Add GEVulkanTextureDescriptor to avoid refilling every frame 2022-07-15 14:09:57 +08:00
Benau
3769c18288 Remove hardcoded shader names 2022-07-14 15:25:16 +08:00
Benau
15eec8a8d2 Combine vbo and ibo buffers 2022-07-14 10:44:28 +08:00
Benau
c864b9bd60 Use vma in GEVulkanMeshCache 2022-07-13 12:09:45 +08:00
Benau
cf8bafaab3 Use vma in GEVulkanDynamicBuffer 2022-07-13 11:23:08 +08:00
Benau
b0f91ff33d Use vma in GEVulkanTexture 2022-07-12 15:46:33 +08:00
Benau
0f4a21ab6e Add Vulkan Memory Allocator 2022-07-11 12:58:03 +08:00
Benau
0b4ebc35b9 Add performance validation layer code 2022-07-10 15:36:27 +08:00
Benau
27b5770ea9 Add GEVulkanDepthTexture 2022-07-10 14:48:07 +08:00
Benau
7d94bf1f6f Update vk_mvk_moltenvk.h to latest version 2022-07-09 09:01:06 +08:00
Benau
d0a177c3cc Fix hang when resizing window with vsync on 2022-07-08 11:46:17 +08:00
Benau
fa72ef7246 Fix matrix in GEVulkanCameraSceneNode::render 2022-07-07 13:08:44 +08:00
Benau
8ab63edd30 Save viewport in GEVulkanCameraSceneNode 2022-07-06 10:53:26 +08:00
Benau
4351926137 Fix possible crash if throw early 2022-07-06 10:06:28 +08:00
Benau
cc6914631a Don't upload if size is empty 2022-07-05 08:54:06 +08:00
Benau
defd58a465 Add getRealSize to GEVulkanDynamicBuffer 2022-07-04 14:51:59 +08:00
Benau
0875db0db6 Add buildCommandBuffers in GEVulkanDriver 2022-07-03 11:48:07 +08:00
Benau
dfd6a1820d Fix crash when closing in RTT screen 2022-07-02 10:52:20 +08:00
Benau
dc168e1b13 Better error handling when GEVulkanDriver construction fails 2022-07-01 12:52:07 +08:00
Benau
34ae56d33a Use matrix4 directly after the removal of sse 2022-06-30 16:49:51 +08:00
Benau
8fb0005020 Remove useless sse code in matrix4 2022-06-29 15:45:08 +08:00
Benau
f63ce6917b Only updateAbsolutePosition if transformation changed 2022-06-25 11:54:06 +08:00
Benau
b8cb96b81f Add GEVulkanCameraSceneNode 2022-06-16 12:00:15 +08:00
Benau
8ea38a6103 Fix memory leak 2022-06-09 15:18:20 +08:00
Benau
d85c1e3ee7 Use class inheritance for GEVulkanMeshCache 2022-06-08 13:38:24 +08:00
Benau
b0cddc462a Add GEVulkanSceneManager 2022-06-07 10:34:08 +08:00
Benau
ca1f61b898 Add GEVulkanMeshCache 2022-05-29 12:33:06 +08:00
Benau
95d9277046 Regenerate plural forms from po files 2022-05-28 15:44:18 +08:00
Benau
2b80513a8f Add getMonoTimeMs to GE 2022-05-27 09:41:34 +08:00
Benau
ac5351ae5e Add irrlicht device pointer to vulkan driver 2022-05-26 17:22:39 +08:00
Benau
e666e08f2d Add GE spm code 2022-05-22 11:53:02 +08:00
David Carlier
db8fdb9ccf illumos/solaris build fix 2022-05-14 11:31:51 +01:00
Benau
9c9f69856f Enable maximum parallelization by making vkWaitForFences closer 2022-05-05 09:30:29 +08:00
Benau
c739aeb758 Disable mipmap generation for too small textures 2022-05-02 10:42:32 +08:00