Better error handling when GEVulkanDriver construction fails
This commit is contained in:
parent
34ae56d33a
commit
dc168e1b13
@ -72,6 +72,8 @@ void GEVulkan2dRenderer::destroy()
|
||||
delete g_tris_index_buffer;
|
||||
g_tris_index_buffer = NULL;
|
||||
|
||||
if (!g_vk)
|
||||
return;
|
||||
vkDestroyDescriptorSetLayout(g_vk->getDevice(), g_descriptor_set_layout,
|
||||
NULL);
|
||||
vkDestroyDescriptorPool(g_vk->getDevice(), g_descriptor_pool, NULL);
|
||||
|
@ -561,7 +561,8 @@ GEVulkanDriver::GEVulkanDriver(const SIrrlichtCreationParameters& params,
|
||||
catch (std::exception& e)
|
||||
{
|
||||
destroyVulkan();
|
||||
throw std::runtime_error("GEVulkanDriver constructor failed");
|
||||
throw std::runtime_error(std::string(
|
||||
"GEVulkanDriver constructor failed: ") + e.what());
|
||||
}
|
||||
} // GEVulkanDriver
|
||||
|
||||
@ -585,7 +586,9 @@ void GEVulkanDriver::destroyVulkan()
|
||||
m_transparent_texture = NULL;
|
||||
}
|
||||
|
||||
getVulkanMeshCache()->destroy();
|
||||
if (m_irrlicht_device->getSceneManager() &&
|
||||
m_irrlicht_device->getSceneManager()->getMeshCache())
|
||||
getVulkanMeshCache()->destroy();
|
||||
GEVulkan2dRenderer::destroy();
|
||||
GEVulkanShaderManager::destroy();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user