Use matrix4 directly after the removal of sse
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8fb0005020
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@ -26,23 +26,21 @@ GEVulkanCameraSceneNode::~GEVulkanCameraSceneNode()
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void GEVulkanCameraSceneNode::render()
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{
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irr::scene::CCameraSceneNode::render();
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memcpy(m_ubo_data.m_view_matrix.data(),
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ViewArea.getTransform(irr::video::ETS_VIEW).pointer(),
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16 * sizeof(float));
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memcpy(m_ubo_data.m_projection_matrix.data(),
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ViewArea.getTransform(irr::video::ETS_PROJECTION).pointer(),
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16 * sizeof(float));
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m_ubo_data.m_view_matrix = ViewArea.getTransform(irr::video::ETS_VIEW);
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m_ubo_data.m_projection_matrix = ViewArea.getTransform(irr::video::ETS_PROJECTION);
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irr::core::matrix4 mat;
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ViewArea.getTransform(irr::video::ETS_VIEW).getInverse(mat);
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memcpy(m_ubo_data.m_inverse_view_matrix.data(), mat.pointer(),
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16 * sizeof(float));
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m_ubo_data.m_inverse_view_matrix = mat;
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ViewArea.getTransform(irr::video::ETS_PROJECTION).getInverse(mat);
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memcpy(m_ubo_data.m_inverse_projection_matrix.data(), mat.pointer(),
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16 * sizeof(float));
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m_ubo_data.m_inverse_projection_matrix = mat;
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mat = ViewArea.getTransform(irr::video::ETS_PROJECTION) *
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ViewArea.getTransform(irr::video::ETS_VIEW);
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memcpy(m_ubo_data.m_projection_view_matrix.data(), mat.pointer(),
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16 * sizeof(float));
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m_ubo_data.m_projection_view_matrix = mat;
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} // render
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}
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@ -9,11 +9,11 @@ namespace GE
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{
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struct GEVulkanCameraUBO
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{
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std::array<float, 16> m_view_matrix;
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std::array<float, 16> m_projection_matrix;
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std::array<float, 16> m_inverse_view_matrix;
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std::array<float, 16> m_inverse_projection_matrix;
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std::array<float, 16> m_projection_view_matrix;
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irr::core::matrix4 m_view_matrix;
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irr::core::matrix4 m_projection_matrix;
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irr::core::matrix4 m_inverse_view_matrix;
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irr::core::matrix4 m_inverse_projection_matrix;
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irr::core::matrix4 m_projection_view_matrix;
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};
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class GEVulkanDynamicBuffer;
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