Use class inheritance for GEVulkanMeshCache
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parent
b0cddc462a
commit
d85c1e3ee7
@ -22,6 +22,7 @@ using namespace video;
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namespace GE
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{
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class GEVulkanMeshCache;
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enum GEVulkanSampler : unsigned
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{
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GVS_MIN = 0,
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@ -473,6 +474,7 @@ namespace GE
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std::string getDriverVersionString() const;
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void destroySwapChainRelated(bool handle_surface);
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void createSwapChainRelated(bool handle_surface);
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GEVulkanMeshCache* getVulkanMeshCache() const;
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};
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}
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@ -1,27 +0,0 @@
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#ifndef HEADER_GE_VULKAN_MESH_CACHE_HPP
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#define HEADER_GE_VULKAN_MESH_CACHE_HPP
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#include "vulkan_wrapper.h"
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namespace GE
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{
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class GEVulkanDriver;
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namespace GEVulkanMeshCache
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{
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// ----------------------------------------------------------------------------
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void init(GEVulkanDriver*);
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// ----------------------------------------------------------------------------
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void irrlichtMeshChanged();
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// ----------------------------------------------------------------------------
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void updateCache();
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// ----------------------------------------------------------------------------
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void destroy();
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// ----------------------------------------------------------------------------
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VkBuffer getVBO();
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// ----------------------------------------------------------------------------
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VkBuffer getIBO();
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}; // GEVulkanMeshCache
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}
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#endif
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@ -14,7 +14,6 @@ public:
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GEVulkanSceneManager(irr::video::IVideoDriver* driver,
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irr::io::IFileSystem* fs,
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irr::gui::ICursorControl* cursor_control,
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irr::scene::IMeshCache* cache,
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irr::gui::IGUIEnvironment* gui_environment);
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// ------------------------------------------------------------------------
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~GEVulkanSceneManager();
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@ -9,6 +9,9 @@
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#include "ge_vulkan_texture.hpp"
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#include "ge_vulkan_command_loader.hpp"
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#include "ISceneManager.h"
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#include "IrrlichtDevice.h"
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#ifdef _IRR_COMPILE_WITH_VULKAN_
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#include "SDL_vulkan.h"
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#include <algorithm>
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@ -552,7 +555,6 @@ GEVulkanDriver::GEVulkanDriver(const SIrrlichtCreationParameters& params,
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// For GEVulkanDynamicBuffer
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GE::setVideoDriver(this);
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GEVulkan2dRenderer::init(this);
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GEVulkanMeshCache::init(this);
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createUnicolorTextures();
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GEVulkanFeatures::printStats();
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}
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@ -583,7 +585,7 @@ void GEVulkanDriver::destroyVulkan()
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m_transparent_texture = NULL;
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}
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GEVulkanMeshCache::destroy();
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getVulkanMeshCache()->destroy();
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GEVulkan2dRenderer::destroy();
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GEVulkanShaderManager::destroy();
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@ -2026,6 +2028,13 @@ void GEVulkanDriver::waitIdle()
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m->unlock();
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} // waitIdle
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// ----------------------------------------------------------------------------
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GEVulkanMeshCache* GEVulkanDriver::getVulkanMeshCache() const
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{
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return static_cast<GEVulkanMeshCache*>
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(m_irrlicht_device->getSceneManager()->getMeshCache());
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} // getVulkanMeshCache
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}
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namespace irr
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@ -5,59 +5,45 @@
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#include "ge_vulkan_driver.hpp"
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#include "IAnimatedMesh.h"
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#include "IMeshCache.h"
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#include "ISceneManager.h"
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#include "IrrlichtDevice.h"
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#include <vector>
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namespace GE
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{
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namespace GEVulkanMeshCache
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{
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// ============================================================================
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GEVulkanDriver* g_vk;
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uint64_t g_irrlicht_cache_time;
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uint64_t g_ge_cache_time;
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VkBuffer g_vbo_buffer;
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VkDeviceMemory g_vbo_memory;
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VkBuffer g_ibo_buffer;
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VkDeviceMemory g_ibo_memory;
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// ----------------------------------------------------------------------------
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void init(GEVulkanDriver* vk)
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GEVulkanMeshCache::GEVulkanMeshCache()
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: irr::scene::CMeshCache()
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{
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g_vk = vk;
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g_irrlicht_cache_time = getMonoTimeMs();
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g_ge_cache_time = 0;
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g_vbo_buffer = VK_NULL_HANDLE;
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g_vbo_memory = VK_NULL_HANDLE;
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g_ibo_buffer = VK_NULL_HANDLE;
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g_ibo_memory = VK_NULL_HANDLE;
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m_vk = getVKDriver();
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m_irrlicht_cache_time = getMonoTimeMs();
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m_ge_cache_time = 0;
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m_vbo_buffer = VK_NULL_HANDLE;
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m_vbo_memory = VK_NULL_HANDLE;
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m_ibo_buffer = VK_NULL_HANDLE;
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m_ibo_memory = VK_NULL_HANDLE;
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} // init
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// ----------------------------------------------------------------------------
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void irrlichtMeshChanged()
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void GEVulkanMeshCache::meshCacheChanged()
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{
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g_irrlicht_cache_time = getMonoTimeMs();
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} // irrlichtMeshChanged
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m_irrlicht_cache_time = getMonoTimeMs();
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} // meshCacheChanged
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// ----------------------------------------------------------------------------
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void updateCache()
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void GEVulkanMeshCache::updateCache()
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{
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if (g_irrlicht_cache_time <= g_ge_cache_time)
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if (m_irrlicht_cache_time <= m_ge_cache_time)
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return;
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g_ge_cache_time = g_irrlicht_cache_time;
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m_ge_cache_time = m_irrlicht_cache_time;
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destroy();
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size_t vbo_size, ibo_size;
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vbo_size = 0;
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ibo_size = 0;
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scene::IMeshCache* cache = g_vk->getIrrlichtDevice()->getSceneManager()
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->getMeshCache();
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std::vector<GESPMBuffer*> buffers;
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for (unsigned i = 0; i < cache->getMeshCount(); i++)
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for (unsigned i = 0; i < Meshes.size(); i++)
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{
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scene::IAnimatedMesh* mesh = cache->getMeshByIndex(i);
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scene::IAnimatedMesh* mesh = Meshes[i].Mesh;
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if (mesh->getMeshType() != scene::EAMT_SPM)
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continue;
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for (unsigned j = 0; j < mesh->getMeshBufferCount(); j++)
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@ -74,7 +60,7 @@ void updateCache()
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VkBuffer staging_buffer = VK_NULL_HANDLE;
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VkDeviceMemory staging_memory = VK_NULL_HANDLE;
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if (!g_vk->createBuffer(vbo_size,
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if (!m_vk->createBuffer(vbo_size,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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@ -82,7 +68,7 @@ void updateCache()
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throw std::runtime_error("updateCache create staging vbo failed");
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uint8_t* mapped;
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if (vkMapMemory(g_vk->getDevice(), staging_memory, 0,
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if (vkMapMemory(m_vk->getDevice(), staging_memory, 0,
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vbo_size, 0, (void**)&mapped) != VK_SUCCESS)
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throw std::runtime_error("updateCache vkMapMemory failed");
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size_t offset = 0;
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@ -96,25 +82,25 @@ void updateCache()
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offset += copy_size;
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}
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if (!g_vk->createBuffer(vbo_size,
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if (!m_vk->createBuffer(vbo_size,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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g_vbo_buffer, g_vbo_memory))
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m_vbo_buffer, m_vbo_memory))
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throw std::runtime_error("updateCache create vbo failed");
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g_vk->copyBuffer(staging_buffer, g_vbo_buffer, vbo_size);
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vkUnmapMemory(g_vk->getDevice(), staging_memory);
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vkFreeMemory(g_vk->getDevice(), staging_memory, NULL);
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vkDestroyBuffer(g_vk->getDevice(), staging_buffer, NULL);
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m_vk->copyBuffer(staging_buffer, m_vbo_buffer, vbo_size);
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vkUnmapMemory(m_vk->getDevice(), staging_memory);
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vkFreeMemory(m_vk->getDevice(), staging_memory, NULL);
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vkDestroyBuffer(m_vk->getDevice(), staging_buffer, NULL);
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if (!g_vk->createBuffer(ibo_size,
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if (!m_vk->createBuffer(ibo_size,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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staging_buffer, staging_memory))
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throw std::runtime_error("updateCache create staging ibo failed");
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if (vkMapMemory(g_vk->getDevice(), staging_memory, 0,
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if (vkMapMemory(m_vk->getDevice(), staging_memory, 0,
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ibo_size, 0, (void**)&mapped) != VK_SUCCESS)
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throw std::runtime_error("updateCache vkMapMemory failed");
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offset = 0;
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@ -126,50 +112,36 @@ void updateCache()
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offset += copy_size;
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}
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if (!g_vk->createBuffer(ibo_size,
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if (!m_vk->createBuffer(ibo_size,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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g_ibo_buffer, g_ibo_memory))
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m_ibo_buffer, m_ibo_memory))
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throw std::runtime_error("updateCache create ibo failed");
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g_vk->copyBuffer(staging_buffer, g_ibo_buffer, ibo_size);
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vkUnmapMemory(g_vk->getDevice(), staging_memory);
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vkFreeMemory(g_vk->getDevice(), staging_memory, NULL);
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vkDestroyBuffer(g_vk->getDevice(), staging_buffer, NULL);
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m_vk->copyBuffer(staging_buffer, m_ibo_buffer, ibo_size);
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vkUnmapMemory(m_vk->getDevice(), staging_memory);
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vkFreeMemory(m_vk->getDevice(), staging_memory, NULL);
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vkDestroyBuffer(m_vk->getDevice(), staging_buffer, NULL);
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} // updateCache
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// ----------------------------------------------------------------------------
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void destroy()
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void GEVulkanMeshCache::destroy()
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{
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g_vk->waitIdle();
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m_vk->waitIdle();
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if (g_vbo_memory != VK_NULL_HANDLE)
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vkFreeMemory(g_vk->getDevice(), g_vbo_memory, NULL);
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g_vbo_memory = VK_NULL_HANDLE;
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if (g_vbo_buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(g_vk->getDevice(), g_vbo_buffer, NULL);
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g_vbo_buffer = VK_NULL_HANDLE;
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if (m_vbo_memory != VK_NULL_HANDLE)
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vkFreeMemory(m_vk->getDevice(), m_vbo_memory, NULL);
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m_vbo_memory = VK_NULL_HANDLE;
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if (m_vbo_buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(m_vk->getDevice(), m_vbo_buffer, NULL);
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m_vbo_buffer = VK_NULL_HANDLE;
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if (g_ibo_memory != VK_NULL_HANDLE)
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vkFreeMemory(g_vk->getDevice(), g_ibo_memory, NULL);
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g_ibo_memory = VK_NULL_HANDLE;
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if (g_ibo_buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(g_vk->getDevice(), g_ibo_buffer, NULL);
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g_ibo_buffer = VK_NULL_HANDLE;
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if (m_ibo_memory != VK_NULL_HANDLE)
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vkFreeMemory(m_vk->getDevice(), m_ibo_memory, NULL);
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m_ibo_memory = VK_NULL_HANDLE;
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if (m_ibo_buffer != VK_NULL_HANDLE)
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vkDestroyBuffer(m_vk->getDevice(), m_ibo_buffer, NULL);
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m_ibo_buffer = VK_NULL_HANDLE;
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} // destroy
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// ----------------------------------------------------------------------------
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VkBuffer getVBO()
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{
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return g_vbo_buffer;
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} // getVBO
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// ----------------------------------------------------------------------------
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VkBuffer getIBO()
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{
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return g_ibo_buffer;
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} // getIBO
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}
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}
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39
lib/graphics_engine/src/ge_vulkan_mesh_cache.hpp
Normal file
39
lib/graphics_engine/src/ge_vulkan_mesh_cache.hpp
Normal file
@ -0,0 +1,39 @@
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#ifndef HEADER_GE_VULKAN_MESH_CACHE_HPP
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#define HEADER_GE_VULKAN_MESH_CACHE_HPP
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#include "vulkan_wrapper.h"
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#include "../source/Irrlicht/CMeshCache.h"
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#include <cstdint>
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namespace GE
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{
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class GEVulkanDriver;
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class GEVulkanMeshCache : public irr::scene::CMeshCache
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{
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private:
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GEVulkanDriver* m_vk;
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uint64_t m_irrlicht_cache_time, m_ge_cache_time;
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VkBuffer m_vbo_buffer, m_ibo_buffer;
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VkDeviceMemory m_vbo_memory, m_ibo_memory;
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public:
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// ------------------------------------------------------------------------
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GEVulkanMeshCache();
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// ------------------------------------------------------------------------
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virtual void meshCacheChanged();
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// ------------------------------------------------------------------------
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void updateCache();
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// ------------------------------------------------------------------------
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void destroy();
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// ------------------------------------------------------------------------
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VkBuffer getVBO() const { return m_vbo_buffer; }
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// ------------------------------------------------------------------------
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VkBuffer getIBO() const { return m_ibo_buffer; }
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}; // GEVulkanMeshCache
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}
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#endif
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@ -1,15 +1,16 @@
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#include "ge_vulkan_scene_manager.hpp"
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#include "ge_vulkan_mesh_cache.hpp"
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namespace GE
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{
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// ----------------------------------------------------------------------------
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GEVulkanSceneManager::GEVulkanSceneManager(irr::video::IVideoDriver* driver,
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irr::io::IFileSystem* fs,
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irr::gui::ICursorControl* cursor_control,
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irr::scene::IMeshCache* cache,
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irr::gui::IGUIEnvironment* gui_environment)
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: CSceneManager(driver, fs, cursor_control, cache,
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gui_environment)
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: CSceneManager(driver, fs, cursor_control,
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new GEVulkanMeshCache(), gui_environment)
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{
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} // GEVulkanSceneManager
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@ -1596,7 +1596,7 @@ void CIrrDeviceSDL::createGUIAndVulkanScene()
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#endif
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// create Scene manager
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SceneManager = new GE::GEVulkanSceneManager(VideoDriver, FileSystem, CursorControl, NULL, GUIEnvironment);
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SceneManager = new GE::GEVulkanSceneManager(VideoDriver, FileSystem, CursorControl, GUIEnvironment);
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setEventReceiver(UserReceiver);
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}
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@ -6,10 +6,6 @@
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#include "IAnimatedMesh.h"
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#include "IMesh.h"
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#ifndef SERVER_ONLY
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#include <ge_vulkan_mesh_cache.hpp>
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#endif
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namespace irr
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{
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namespace scene
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@ -33,9 +29,7 @@ void CMeshCache::addMesh(const io::path& filename, IAnimatedMesh* mesh)
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e.Mesh = mesh;
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Meshes.push_back(e);
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#ifndef SERVER_ONLY
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GE::GEVulkanMeshCache::irrlichtMeshChanged();
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#endif
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meshCacheChanged();
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}
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@ -50,9 +44,7 @@ void CMeshCache::removeMesh(const IMesh* const mesh)
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{
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Meshes[i].Mesh->drop();
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Meshes.erase(i);
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#ifndef SERVER_ONLY
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GE::GEVulkanMeshCache::irrlichtMeshChanged();
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#endif
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meshCacheChanged();
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return;
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}
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}
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@ -166,9 +158,7 @@ void CMeshCache::clear()
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Meshes[i].Mesh->drop();
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Meshes.clear();
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#ifndef SERVER_ONLY
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GE::GEVulkanMeshCache::irrlichtMeshChanged();
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#endif
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meshCacheChanged();
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}
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//! Clears all meshes that are held in the mesh cache but not used anywhere else.
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@ -181,9 +171,7 @@ void CMeshCache::clearUnusedMeshes()
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Meshes[i].Mesh->drop();
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Meshes.erase(i);
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--i;
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#ifndef SERVER_ONLY
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GE::GEVulkanMeshCache::irrlichtMeshChanged();
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#endif
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meshCacheChanged();
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}
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}
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}
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@ -113,6 +113,8 @@ namespace scene
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//! loaded meshes
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core::array<MeshEntry> Meshes;
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virtual void meshCacheChanged() {}
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};
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