Benau
4c7353a3a4
Add fullscreen desktop option for non-ge capable device
2022-11-08 12:08:27 +08:00
Benau
d9fad6ab55
Don't exit if SDL_GetWindowWMInfo fails
2022-11-08 09:10:41 +08:00
Benau
e2a82b3c09
Fix sometimes android black screen after resuming in vulkan
2022-11-07 10:51:29 +08:00
Benau
6b8e0644db
Remove validation warnings when RTT is used
2022-11-07 10:18:32 +08:00
Benau
255a5960a4
Update translation and add Rusyn language
2022-11-06 08:48:12 +08:00
Benau
8358b7be0a
Allow SMesh to be used in irrlicht mesh cache
2022-10-22 15:40:27 +08:00
Benau
9cd217acfe
Add convertIrrlichtMeshToSPM
2022-10-21 08:40:23 +08:00
Benau
0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
2022-10-19 09:29:06 +08:00
Benau
58a00f7627
Store and render custom vertex color in GERenderInfo
2022-10-18 15:07:11 +08:00
Benau
5ecdc11ffd
Fix sky particles rendering in vulkan
...
Align them with the vertical axis
2022-10-16 12:08:02 +08:00
Benau
1fc460ff4e
Add flips particle rendering for vulkan
2022-10-14 10:17:58 +08:00
Benau
46f44b5d59
Add getBulletQuaternion for MiniGLM
2022-10-13 12:12:07 +08:00
Benau
6cdc554d21
Avoid updating data descriptor sets every frame
2022-10-12 15:30:31 +08:00
Benau
26f96b0986
Allow GEVulkanDynamicBuffer to use a specific frame
2022-10-11 12:05:47 +08:00
Benau
f85f631c4b
Return true if buffer resized
2022-10-10 10:26:05 +08:00
Benau
e9be8d91ef
Avoid using VMA_MEMORY_USAGE_AUTO if possible
2022-10-09 09:37:18 +08:00
Benau
542ece64f9
Use triple buffer to avoid memcpy after fence
2022-10-08 13:04:22 +08:00
Benau
982a5b2be8
Reduce usage of local buffer in GEVulkanDrawCall
2022-10-07 11:48:39 +08:00
Benau
91dea5f50d
Use VMA_MEMORY_USAGE_AUTO_PREFER_HOST for host buffer
...
This improves performance when particles are used
2022-10-06 16:12:44 +08:00
Benau
51a1396313
Allow creating different buffer sizes in GEVulkanDynamicBuffer
2022-10-05 11:08:52 +08:00
Benau
e5318d8ea9
Fix crash when minimizing in windows
2022-10-04 13:55:51 +08:00
Benau
d69f83c7cc
Fix WRITE_AFTER_WRITE error:
...
vkCmdBeginRenderPass: Hazard WRITE_AFTER_WRITE vs. layout transition in
subpass 0 for attachment 1 aspect depth during load with loadOp
VK_ATTACHMENT_LOAD_OP_CLEAR.
2022-10-03 10:05:33 +08:00
Benau
b2404aadd2
Reduce instance data size
...
MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
e1f8294008
Use dedicated buffer for sbo
2022-10-01 12:20:35 +08:00
Benau
421293b8e9
Add shader draw parameters detection
2022-09-30 14:42:06 +08:00
Benau
86c349e5f2
Properly check and enable vulkan extensions
2022-09-29 16:01:27 +08:00
Benau
11a168b4bf
Avoid error when particle size is zero
2022-09-26 10:36:01 +08:00
Dmitry Marakasov
dd511638db
Initialize vulkan handles properly
2022-09-20 23:47:45 +03:00
Benau
bf0db0497b
Don't throw when missing texture during ondemand loading
...
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau
dd6768911d
Build for armv7 windows
...
No installer as armv7 windows has no x86 emulation
2022-09-18 23:54:44 +08:00
Benau
f270b4acf8
Add particle rendering in vulkan
2022-09-18 11:31:06 +08:00
Benau
4d79ccdea5
Add different texture per draw call for billboard
2022-09-18 10:54:22 +08:00
Benau
50c22a5837
Use real transparent shader first in vulkan draw call
2022-09-18 08:18:47 +08:00
Benau
7199409de4
Fix vulkan projection matrix
2022-09-17 16:26:10 +08:00
Benau
b77160527c
Fix texture matrix for gles2 driver
2022-09-15 09:01:55 +08:00
Benau
16173207ee
Add colorization support for gles2 driver
2022-09-15 08:30:24 +08:00
Benau
787d157933
Add billboard rendering in vulkan
2022-09-14 16:19:38 +08:00
Benau
9804416a82
Fix transparent shader drawing order
...
Use the same order like current engine
2022-09-12 13:38:01 +08:00
Benau
bf8a411f01
Always use GESPMBuffer for GEVulkanDrawCall::m_materials key
2022-09-12 13:14:05 +08:00
Benau
23470bbde2
Add custom vertex color to instance data
2022-09-12 11:07:22 +08:00
Benau
7cc238e101
Remove friend class in GE::GESPMBuffer
2022-09-11 15:04:38 +08:00
Benau
76c39afd8b
Add colorization for vulkan
2022-09-11 11:05:33 +08:00
Benau
4207714352
Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
2022-09-06 15:46:05 +08:00
Benau
2d0c945dd8
Move RenderInfo class to GE
2022-09-05 16:22:04 +08:00
Benau
79bf026c74
Don't check for descriptor indexing properties on non-apple devices
...
Some drivers (like ivybridge on linux) report incorrect values and
make graphics pipeline creation crash later
2022-09-04 09:05:00 +08:00
Benau
d93b5d3b8d
Fix hang when switching kart in selection screen for vulkan
2022-09-03 12:04:44 +08:00
Benau
784b77723c
Add missing vkCmdBindDescriptorSets for supportsBindMeshTexturesAtOnce
2022-09-03 10:30:54 +08:00
Benau
b0b9f44aeb
Always use stable_sort to avoid flickering with alpha blending
2022-09-03 09:27:06 +08:00
Benau
d55eb56d78
Fix logic error in GEVulkanTexture::getTextureData
2022-09-02 19:37:37 +08:00
Benau
1eb19e5e13
Allow changing texture compression setting without restarting stk
2022-09-02 10:04:10 +08:00