Always use stable_sort to avoid flickering with alpha blending
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@ -193,7 +193,7 @@ void GEVulkanDrawCall::generate()
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break;
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}
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}
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std::sort(visible_nodes.begin(), visible_nodes.end(),
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std::stable_sort(visible_nodes.begin(), visible_nodes.end(),
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[&nodes_area](const Nodes& a, const Nodes& b)
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{
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return nodes_area.at(a.first) < nodes_area.at(b.first) ;
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