Increase sampler size for max 20 karts in game
This commit is contained in:
@@ -41,7 +41,7 @@ void GEVulkanFeatures::init(GEVulkanDriver* vk)
|
||||
// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxDescriptorSetSampledImages&platform=all
|
||||
// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxPerStageDescriptorSamplers&platform=all
|
||||
// https://vulkan.gpuinfo.org/displaydevicelimit.php?name=maxPerStageDescriptorSampledImages&platform=all
|
||||
// We decide 256 (GEVulkanShaderManager::getSamplerSize()) based on those infos
|
||||
// We decide 512 (GEVulkanShaderManager::getSamplerSize()) based on those infos
|
||||
g_max_sampler_supported = std::min(
|
||||
{
|
||||
limit.maxDescriptorSetSamplers,
|
||||
|
||||
@@ -25,7 +25,7 @@ std::string g_predefines = "";
|
||||
// More when PBR is used later
|
||||
uint32_t g_mesh_texture_layer = 2;
|
||||
|
||||
uint32_t g_sampler_size = 256;
|
||||
uint32_t g_sampler_size = 512;
|
||||
|
||||
std::map<std::string, VkShaderModule> g_shaders;
|
||||
} // GEVulkanShaderManager
|
||||
|
||||
Reference in New Issue
Block a user