Fix bottom skybox uv and revert custom irrlicht change

This commit is contained in:
Benau 2022-08-19 11:26:07 +08:00
parent 058aa45894
commit 5c26ac73df

@ -38,6 +38,7 @@ CSkyBoxSceneNode::CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom
video::SMaterial mat;
mat.Lighting = false;
mat.ZBuffer = video::ECFN_NEVER;
mat.ZWriteEnable = false;
mat.AntiAliasing=0;
mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
@ -119,10 +120,10 @@ CSkyBoxSceneNode::CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom
Material[5] = mat;
Material[5].setTexture(0, bottom);
Vertices[20] = video::S3DVertex( 1,-1, 1, 0,1,0, video::SColor(255,255,255,255), o, o);
Vertices[21] = video::S3DVertex( 1,-1,-1, 0,1,0, video::SColor(255,255,255,255), t, o);
Vertices[22] = video::S3DVertex(-1,-1,-1, 0,1,0, video::SColor(255,255,255,255), t, t);
Vertices[23] = video::S3DVertex(-1,-1, 1, 0,1,0, video::SColor(255,255,255,255), o, t);
Vertices[20] = video::S3DVertex( 1,-1, 1, 0,1,0, video::SColor(255,255,255,255), t, t);
Vertices[21] = video::S3DVertex( 1,-1,-1, 0,1,0, video::SColor(255,255,255,255), o, t);
Vertices[22] = video::S3DVertex(-1,-1,-1, 0,1,0, video::SColor(255,255,255,255), o, o);
Vertices[23] = video::S3DVertex(-1,-1, 1, 0,1,0, video::SColor(255,255,255,255), t, o);
}