Deve
6a16f23132
Fixed GLES
2016-12-31 03:41:37 +01:00
Deve
cec7c51bc0
Request closing the app on android in better place, so that it handles both - quit button and escape pressed.
2016-12-31 02:51:08 +01:00
Benau
dbe148baf6
Max 10 players supported in arena
...
See #2705
2016-12-31 09:27:39 +08:00
Benau
f8c09ccf83
Handle score times too
2016-12-31 09:03:42 +08:00
Benau
0d35ea74d1
Fix #2713
2016-12-31 08:59:24 +08:00
auria.mg
09e1e6d7a3
Update achivement with new track name. Fixes #2712
2016-12-30 17:05:30 -05:00
auria.mg
fcdb0b5614
Improve material code, fixes #2709
2016-12-30 16:04:56 -05:00
Benau
360e1bb88b
Case insensitive in linux for reloading texture
2016-12-30 20:24:35 +08:00
Deve
412399cdf7
Fixed a crash in GLES 2.0.
...
The glGetStringi is available only in GLES >= 3.0. We can't easily check if this function exists or not because it requires EGL >= 1.5 (and still we can't be sure that all drivers handle it properly).
Though glGetString(GL_EXTENSIONS) is allowed on both GLES2.0 and GLES3.0, so we can just fallback to this method.
2016-12-30 11:09:06 +01:00
Benau
cb5f24e551
Reset time target if leaving the soccer screen with escape
2016-12-30 15:02:07 +08:00
Benau
5b96b4aa3f
Allow windows user to enter path more easily
2016-12-30 15:00:26 +08:00
Benau
caf9dbab0c
Fix crash when loading particle texture inside track folder
2016-12-30 13:28:13 +08:00
Benau
1e2a759f7b
Restart STK if advanced pipeline option changed
2016-12-30 11:01:29 +08:00
auria.mg
7a6e6cb6a4
Attempt to imporove AMD driver version detection
2016-12-29 21:43:19 -05:00
Benau
bbaff0467e
Fix normal map when advanced pipeline off
2016-12-30 00:58:48 +08:00
Deve
278ef781bf
GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
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It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.
I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
Benau
bc2fb1da76
Fix server build
2016-12-29 15:46:00 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
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Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
b9b8ab3e5f
Don't load normal map too if not advanced pipeline
2016-12-29 09:46:26 +08:00
auria.mg
875bfad197
Merge remote-tracking branch 'temeliak/fix_non_hd_option'
2016-12-28 20:39:20 -05:00
auria.mg
dfca641172
Merge branch 'fix_2316'
2016-12-28 20:19:41 -05:00
auria.mg
f0afba84c8
More cleanup
2016-12-28 20:17:32 -05:00
auria.mg
33802d9f81
Materials optimisation : minor tweaks and cleanup
2016-12-28 20:13:55 -05:00
Benau
1597c2ad48
Make scaled texture work with alpha mask
2016-12-29 00:36:13 +08:00
samuncle
b669382b93
Change the detail map to a more usefull decal shader. Now we can add easily details to texture
2016-12-28 10:23:07 -05:00
Benau
72963f4fb4
Fix GLES
2016-12-28 16:23:57 +08:00
Benau
71161264be
Merge remote-tracking branch 'origin/master' into fix_2316
2016-12-28 15:50:14 +08:00
Benau
f43f76b7c9
Fix server build
2016-12-28 15:40:12 +08:00
Benau
ffe4dd88b4
Apply mask directly on texture
...
Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
auria.mg
5e415e3331
Install all materials before loading meshes
2016-12-27 22:08:27 -05:00
Benau
8c5c85245f
Use full detail default
2016-12-27 18:31:06 +08:00
auria.mg
0be858f7f8
Fix crash in texture cleanup branch
2016-12-26 23:03:22 -05:00
auria.mg
943373ea8e
Try cleaning up textures when unloading tracks. Crashes at this time, more debugging is required
2016-12-26 22:33:54 -05:00
Benau
15469e555d
Allow track loading to take care of geometry details
2016-12-27 11:15:24 +08:00
Benau
7085c164b5
Merge remote-tracking branch 'origin/geometry_detail'
2016-12-26 23:56:18 +08:00
Benau
9831802c7f
Fix typo
2016-12-26 13:59:34 +08:00
Benau
c2d9f91c62
Allow to run cutscene(s) in artist debug menu
2016-12-26 13:51:40 +08:00
auria.mg
46e7b5ac77
Try to fix build
2016-12-25 22:27:46 -05:00
auria.mg
2b34dd8410
More cleanup and bugfixing related to #2316
2016-12-25 22:21:41 -05:00
auria.mg
059c2c8573
Bugfix delayed-loaded textures bug
2016-12-25 22:00:11 -05:00
Benau
ebef08c3d8
Try to combine all text field dialogs
2016-12-26 10:53:14 +08:00
auria.mg
4aa31dc56e
First attempt at #2316 . WIP, issues remains
2016-12-25 20:21:00 -05:00
Benau
3c9174d278
Add a general debug dialog
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To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a
Ground work for geometry detail option
2016-12-24 19:16:39 -05:00
Benau
6a142e8d2e
Allow animated models in track to have different animation
2016-12-24 13:11:08 +08:00
Deve
6486d1548b
Fixed clang compilation
2016-12-24 02:07:53 +01:00
Deve
26bbffe8b0
Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway.
2016-12-24 01:26:18 +01:00
Deve
7b76804354
Allow to unlock all tracks in config.xml.
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Can be used on android when only some tracks are included in the apk.
2016-12-23 23:36:39 +01:00
Deve
674e617018
Allow to use isDirectory function outside of file manager class.
...
It is used on android for extracting assets
2016-12-23 19:01:16 +01:00
Deve
8a88c9707b
Fixed rendering when UBO is disabled
2016-12-23 16:45:03 +01:00