Benau
555cdacd83
Improve warning
2017-01-06 20:54:22 +08:00
Benau
437f89eea7
Clean up
2017-01-06 20:28:03 +08:00
Benau
66f3a2e32b
Make dump glyph page possible for new texture format
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Also implement read-only lock, please use reload() for writing
2017-01-06 19:58:51 +08:00
Benau
2af126357d
Port font to use new texture format
2017-01-06 18:20:19 +08:00
Benau
4bcf03e296
Port reload texture to use new STKTexManager
2017-01-06 15:47:54 +08:00
Benau
827a483e85
Allow legacy pipeline to use new texture format
2017-01-06 15:04:15 +08:00
Benau
513f1e2edf
Add unicolor texture loading
2017-01-05 14:51:38 +08:00
Benau
6e4d7da487
Improve warning handling
2017-01-05 13:42:22 +08:00
Benau
c7d56d3edc
Allow caching compressed texture
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Use std::hash for string (path + basename + max_texture_size)
2017-01-05 12:50:33 +08:00
Benau
99857ca193
Fix GLES
2017-01-04 15:05:04 +08:00
Benau
497f1e2785
Clean up billboard texture code
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Todo: compress them in STKTexture class
2017-01-04 14:35:49 +08:00
Benau
c98e4f2bac
Simplify particle texture loading
2017-01-04 13:43:14 +08:00
Benau
63f57d6a9c
Fix wrong texture if absolute path is not given
2017-01-04 11:41:11 +08:00
Benau
05a29fe7da
Let material code handle premultiplied alpha and srgb
2017-01-03 16:35:37 +08:00
Benau
0129c539b9
Fix #2543
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Also disable warning when switching cases for context detection
2017-01-03 13:53:44 +08:00
Benau
d57841bcb8
Fix crash if skybox / SH shares textures from track
2017-01-03 12:35:05 +08:00
Benau
57e16dcb73
Avoid unneeded copying in sky box and SH
2017-01-03 11:08:33 +08:00
Benau
19ac8a0d3c
Allow sky box and SH to use new texture format
2017-01-03 10:18:11 +08:00
Benau
6db2212690
Try to fix server build
2017-01-03 00:03:26 +08:00
Benau
2dbf4675a5
First version of new texture format
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Todo: IBL, texture compression, GLES, premul alpha ....
2017-01-02 16:14:59 +08:00
Deve
6a16f23132
Fixed GLES
2016-12-31 03:41:37 +01:00
Deve
cec7c51bc0
Request closing the app on android in better place, so that it handles both - quit button and escape pressed.
2016-12-31 02:51:08 +01:00
Benau
dbe148baf6
Max 10 players supported in arena
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See #2705
2016-12-31 09:27:39 +08:00
Benau
f8c09ccf83
Handle score times too
2016-12-31 09:03:42 +08:00
Benau
0d35ea74d1
Fix #2713
2016-12-31 08:59:24 +08:00
auria.mg
09e1e6d7a3
Update achivement with new track name. Fixes #2712
2016-12-30 17:05:30 -05:00
auria.mg
fcdb0b5614
Improve material code, fixes #2709
2016-12-30 16:04:56 -05:00
Benau
360e1bb88b
Case insensitive in linux for reloading texture
2016-12-30 20:24:35 +08:00
Deve
412399cdf7
Fixed a crash in GLES 2.0.
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The glGetStringi is available only in GLES >= 3.0. We can't easily check if this function exists or not because it requires EGL >= 1.5 (and still we can't be sure that all drivers handle it properly).
Though glGetString(GL_EXTENSIONS) is allowed on both GLES2.0 and GLES3.0, so we can just fallback to this method.
2016-12-30 11:09:06 +01:00
Benau
cb5f24e551
Reset time target if leaving the soccer screen with escape
2016-12-30 15:02:07 +08:00
Benau
5b96b4aa3f
Allow windows user to enter path more easily
2016-12-30 15:00:26 +08:00
Benau
caf9dbab0c
Fix crash when loading particle texture inside track folder
2016-12-30 13:28:13 +08:00
Benau
1e2a759f7b
Restart STK if advanced pipeline option changed
2016-12-30 11:01:29 +08:00
auria.mg
7a6e6cb6a4
Attempt to imporove AMD driver version detection
2016-12-29 21:43:19 -05:00
Benau
bbaff0467e
Fix normal map when advanced pipeline off
2016-12-30 00:58:48 +08:00
Deve
278ef781bf
GLES: Make sure that we are using fixed pipeline when force legacy device is set in graphics restrictions.
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It is generally safe for GLES drivers. The driver often reports OpenGL ES 3.1 or 3.0 support even though we request only GLES 2.0. But we can still use GLES 2.0 / GLSL 1.0 functions on GLES 3.x context, so it shouldn't cause any issues.
I also added Android Emulator to graphics restrictions.
2016-12-29 16:01:46 +01:00
Benau
bc2fb1da76
Fix server build
2016-12-29 15:46:00 +08:00
Benau
67b6c3bf05
Allow to reload textures on the fly
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Enter texture filename(s) (full path is optional) separating by
";" in the artist debug mode "Reload texture" dialog
Notice: premultiplied alpha texture reloading is not supported,
because it was done on STK side.
2016-12-29 14:56:18 +08:00
Benau
b9b8ab3e5f
Don't load normal map too if not advanced pipeline
2016-12-29 09:46:26 +08:00
auria.mg
875bfad197
Merge remote-tracking branch 'temeliak/fix_non_hd_option'
2016-12-28 20:39:20 -05:00
auria.mg
dfca641172
Merge branch 'fix_2316'
2016-12-28 20:19:41 -05:00
auria.mg
f0afba84c8
More cleanup
2016-12-28 20:17:32 -05:00
auria.mg
33802d9f81
Materials optimisation : minor tweaks and cleanup
2016-12-28 20:13:55 -05:00
Benau
1597c2ad48
Make scaled texture work with alpha mask
2016-12-29 00:36:13 +08:00
samuncle
b669382b93
Change the detail map to a more usefull decal shader. Now we can add easily details to texture
2016-12-28 10:23:07 -05:00
Benau
72963f4fb4
Fix GLES
2016-12-28 16:23:57 +08:00
Benau
71161264be
Merge remote-tracking branch 'origin/master' into fix_2316
2016-12-28 15:50:14 +08:00
Benau
f43f76b7c9
Fix server build
2016-12-28 15:40:12 +08:00
Benau
ffe4dd88b4
Apply mask directly on texture
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Avoiding the ref counting issues
2016-12-28 15:32:27 +08:00
auria.mg
5e415e3331
Install all materials before loading meshes
2016-12-27 22:08:27 -05:00