Commit Graph

17280 Commits

Author SHA1 Message Date
Benau
8c5c85245f Use full detail default 2016-12-27 18:31:06 +08:00
auria.mg
0be858f7f8 Fix crash in texture cleanup branch 2016-12-26 23:03:22 -05:00
auria.mg
943373ea8e Try cleaning up textures when unloading tracks. Crashes at this time, more debugging is required 2016-12-26 22:33:54 -05:00
Benau
15469e555d Allow track loading to take care of geometry details 2016-12-27 11:15:24 +08:00
Benau
7085c164b5 Merge remote-tracking branch 'origin/geometry_detail' 2016-12-26 23:56:18 +08:00
Benau
9831802c7f Fix typo 2016-12-26 13:59:34 +08:00
Benau
c2d9f91c62 Allow to run cutscene(s) in artist debug menu 2016-12-26 13:51:40 +08:00
auria.mg
46e7b5ac77 Try to fix build 2016-12-25 22:27:46 -05:00
auria.mg
2b34dd8410 More cleanup and bugfixing related to #2316 2016-12-25 22:21:41 -05:00
auria.mg
059c2c8573 Bugfix delayed-loaded textures bug 2016-12-25 22:00:11 -05:00
Benau
ebef08c3d8 Try to combine all text field dialogs 2016-12-26 10:53:14 +08:00
auria.mg
4aa31dc56e First attempt at #2316. WIP, issues remains 2016-12-25 20:21:00 -05:00
Benau
3c9174d278 Add a general debug dialog
To be used later
2016-12-25 16:41:55 +08:00
samuncle
e62edcc89a Ground work for geometry detail option 2016-12-24 19:16:39 -05:00
Benau
6a142e8d2e Allow animated models in track to have different animation 2016-12-24 13:11:08 +08:00
Deve
6486d1548b Fixed clang compilation 2016-12-24 02:07:53 +01:00
Deve
26bbffe8b0 Don't declare features that are used for SDSM, AZDO and compute shaders and that are not available in GLES renderer anyway. 2016-12-24 01:26:18 +01:00
Deve
7b76804354 Allow to unlock all tracks in config.xml.
Can be used on android when only some tracks are included in the apk.
2016-12-23 23:36:39 +01:00
Deve
674e617018 Allow to use isDirectory function outside of file manager class.
It is used on android for extracting assets
2016-12-23 19:01:16 +01:00
Deve
8a88c9707b Fixed rendering when UBO is disabled 2016-12-23 16:45:03 +01:00
Deve
424b62552e Fixed MLAA in GLES renderer.
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Benau
15d6c7207a Minor improvements for non-instanced shaders 2016-12-23 19:22:30 +08:00
Benau
989234a0ba Clean up header part 2 2016-12-23 17:12:53 +08:00
Benau
31f2a720ca Try to reduce the header size of materials.hpp
Plus header clean up
2016-12-23 14:44:18 +08:00
Benau
d932451295 Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
Benau
f7e2122b79 Allow drawing instanced glow color without explicit location 2016-12-23 10:36:35 +08:00
Benau
a339975df6 Clean skidmark earlier if there are many karts 2016-12-23 10:08:12 +08:00
Benau
969592e3fc Try to fix framerate drop after few laps
Because skidmark left are never culled
2016-12-23 09:19:46 +08:00
Tobias Markus
6fb93fa208 Fix compilation on macOS 10.12 (#2701) 2016-12-22 19:17:31 -05:00
Benau
8008ec851e Allow to use hardware skinning with opengl 3.1
Now we only need UBO to store the joint matrices to support it
2016-12-23 01:31:13 +08:00
Benau
28841d601d Remove old code for getting straight frame
With hardware skinning it is not necessary
2016-12-23 00:44:26 +08:00
Benau
bfd57659eb Remove unused file 2016-12-22 11:17:52 +08:00
Benau
ffa4ad84cb Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
Deve
53ee40af70 Update multitouch device when settings are changed 2016-12-20 23:11:06 +01:00
Deve
082661db65 Add a possibility to change touch device settings in GUI 2016-12-20 23:10:57 +01:00
Benau
c26f8150f4 Fix server only build 2016-12-19 11:17:45 +08:00
Benau
581ca964fd Fix hats with hardware skinning 2016-12-19 11:06:05 +08:00
Benau
2f07b6a8ea Merge pull request #2694 from leyyin/hardware_skinning
Separate the non-cached shader loading in ShaderFilesManager
2016-12-18 19:49:35 +08:00
Daniel Butum
d0229cd85e Separate the non-cached shader loading in ShaderFilesManager 2016-12-18 13:40:36 +02:00
Benau
4f2e2331ee Correct the spelling of shader files 2016-12-18 14:59:37 +08:00
Benau
4477dbb0fb Preload shaders that delay kart selection screen the most
Plus some suggestion from #1787
2016-12-18 14:51:27 +08:00
Benau
7ea4f30824 Make sure no duplicated shader is added somewhere else 2016-12-18 13:49:58 +08:00
Benau
2a9656bfdc Allow all shader files to be loaded only once
Todo: preload
2016-12-18 10:51:05 +08:00
Benau
7894e5c864 Try to use a smarter approach 2016-12-18 09:27:50 +08:00
auria.mg
da795b69ed Better fix for #2687 2016-12-17 18:49:00 -05:00
auria.mg
2b13a5643e Ignore the "applesmc" accelerator as input device. see #2691 2016-12-17 17:43:03 -05:00
Deve
f314c1ff2a Some improvements for multitouch steering GUI
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races

I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.

I moved the font size computation to the top of constructor because I use it to check available space for minimap.
2016-12-17 23:28:22 +01:00
Benau
90a556fe9c Try to share shaders across different programs
Todo: non-instanced version
2016-12-17 15:59:40 +08:00
auria.mg
488af78fa3 Fix #2687, reset cameras properly 2016-12-16 21:03:05 -05:00
auria.mg
fc9a51b7f4 Reset cameras when resetting 3 strikes battle. Fixes #2687 2016-12-16 20:33:30 -05:00