in battle mode (plus some minor code cleanup).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14578 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(which will make sure all fields are initialised).
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output to show the now used and derived value.
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(difficulty can be set with --mode, this way every difficulty can be tested).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14514 178a84e3-b1eb-0310-8ba1-8eac791a3b58
as bool, not std::string), avoided more crashes on missing textures,
adde better warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14505 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I added new files to avoid a mess.
Proposed for 0.8.1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14504 178a84e3-b1eb-0310-8ba1-8eac791a3b58
It was broken since Easter Egg starts as linear world. My proposition is to include it to 0.8.1 branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14494 178a84e3-b1eb-0310-8ba1-8eac791a3b58
found will now be prefixed with a line indicating what kart
or track it comes from. Fixed crash in referee when a texture
did not exist. Irrlicht's warnings about missing textures
while loading a mesh will be prefixed by a line about which
kart/track is missing as well.
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admin which apparently is default in win7), and then setting SetSHellVarContext All
to tell the installer that the shortcuts are in AllUser.
2) Moved images out of supertuxkart directory (otherwise the images will be installed
with STK), added missing image.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14480 178a84e3-b1eb-0310-8ba1-8eac791a3b58
which can be used to customise text), and new logo.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14471 178a84e3-b1eb-0310-8ba1-8eac791a3b58
It solves problem with speed-weighted objects. Perhaps also others, for example some sounds depend on speed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14458 178a84e3-b1eb-0310-8ba1-8eac791a3b58
updated the (c) line of all files to -2013, added missing (c),
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is implemented, and has worked properly in the last years. This patch
will unlikely fix the issue Funto had (incorrect texture for one kart),
but might have unwanted side effects which are hard to evaluate so short
before a release.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
it didn't cause any problems so far, it feels wrong ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
away from the edge of the soccer field (so prevents the ball from
getting stuck there).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14423 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also change string to "Continue" to avoid problems with translations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14419 178a84e3-b1eb-0310-8ba1-8eac791a3b58
String "Continue Grand Prix" was translated in previous versions of STK and launchpad should remember it (I hope).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14418 178a84e3-b1eb-0310-8ba1-8eac791a3b58
graphics card. Strange thing: everybody should have been running
stk in 16 bit colour mode since r12825, and no one noticed??
Now we properly request and set 32 bit mode, and all is working
fine on intel.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14417 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and skid marks (which is mostly a result of wheels actually
touching the ground now).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14409 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Stop goal sound when the game is terminated or restarted.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14405 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Currently there is no non-linear track where eggs could be hidden. Start track as linear solves problem with position after rescue.
Also add win animation when all eggs are collected.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14398 178a84e3-b1eb-0310-8ba1-8eac791a3b58
--xmas=1 enables xmas hats anytime, --xmas=2 disables
it completely, and (default) --xmas=0 (default) switches
Xmas mode on between 17. of December and 9th of January.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14396 178a84e3-b1eb-0310-8ba1-8eac791a3b58
karts will be partially inside of the track). Some dead code
removal.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14394 178a84e3-b1eb-0310-8ba1-8eac791a3b58
camera at wheel level (to better check if wheels are positioned at the right
height).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14392 178a84e3-b1eb-0310-8ba1-8eac791a3b58
'more' under the wheels. At this stage kart will partially go 'into'
the track when turning though :( WIP, just to get some feedback,
this patch need to cleaned up!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14390 178a84e3-b1eb-0310-8ba1-8eac791a3b58
VS defines MAX_PRIORITY as a macro).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@14384 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Solution was suggested in comment to #1038 and is certainly not perfect, but I don't have better idea.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14367 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also avoid reset skidding in every frame when speed is equal to 0.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I'm not sure if full update .pot file is needed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14348 178a84e3-b1eb-0310-8ba1-8eac791a3b58
'OK/cancel' type to MessageDialog (instead of 'Yes/Cancel').
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14333 178a84e3-b1eb-0310-8ba1-8eac791a3b58
translators can see where the string is used.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14332 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Give nolok his pecial green bubblegum shield. Just like regular bubblegum, the visuals will eventually need to be redone
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14317 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Ignore all events received during the loading screen. Namely, this means that clicking on the STK window to focus it while it's loading will no longer open story mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14315 178a84e3-b1eb-0310-8ba1-8eac791a3b58
needs to be changed from 90 to 25 for r14301 to work
properly).
2) Some code cleanup (removed global constant).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14305 178a84e3-b1eb-0310-8ba1-8eac791a3b58
roll, i.e. tilting the wiimote forward would affect
steering), #990.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14301 178a84e3-b1eb-0310-8ba1-8eac791a3b58
windows will define a macro MAX_PRIORITY, which clashes
with the constant of the same name in http_manaher).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@14281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- move displaySoccerResult() from displayOneEntry loop
- don't display more results than it fits in table
- also set max number of goals to 10. playing game to 30 goals doesn't have sense and it's hard to display 30 entries in a half of 800x600 screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14276 178a84e3-b1eb-0310-8ba1-8eac791a3b58
On some resolutions longer (translated) title was drawn on ball image.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
We should avoid situation when for example add-on kart was uninstalled. Now when not exist, these karts are random.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14272 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also use one standard color for both cases when red and blue team wins. It looks IMO better, I hope it's not a problem for others.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also added separated bowling roll and shoot sounds. Now bowling_roll can be played in a loop.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14219 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- skidding effect shouldn't depend on height of the kart
- workaround for karts which don't have nitro emitters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14202 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Jingle is actually sound rather than music. Before change it was disabled in preferences by both - music and sfx.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14199 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fixed resume sound after that when speed was near to 0 (broken in previous commit)
- pause sound while explosion animation
Tested on bridges in hacienda and snowmountain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14171 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There is still an issue when the kart doesn't move. Function isInRest doesn't work well in this case.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14170 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Still to do: user should be informed that he can't choose this team.
Not tested in more than 2 karts.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14146 178a84e3-b1eb-0310-8ba1-8eac791a3b58
But rotation is done only once to avoid rotating kart in every fire press.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14145 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This is done in the same way as in kart selection.
Btw. nixt, update rain in final camera is necessary ;-p
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Not every kart have/should have a hat (puffy?). A lot of add-on karts probably never will have
defined hat offset. Also hats position is now broken a little.
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