Speed-weighted objects: negative values for speed-factor and strength-factor lead to the speed and/or the strength of the animation not being affected
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14307 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -762,12 +762,24 @@ void KartModel::update(float rotation_dt, float steer, const float suspension[4]
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for(size_t i=0 ; i < m_speed_weighted_objects.size() ; i++)
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{
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SpeedWeightedObject& obj = m_speed_weighted_objects[i];
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float strength = speed * m_kart->getKartProperties()->getSpeedWeightedStrengthFactor();
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btClamp<float>(strength, 0.0f, 1.0f);
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obj.m_node->setAnimationStrength(strength);
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float anim_speed = speed * m_kart->getKartProperties()->getSpeedWeightedSpeedFactor();
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obj.m_node->setAnimationSpeed(anim_speed);
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// Animation strength
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float strength = 1.0f;
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const float strength_factor = m_kart->getKartProperties()->getSpeedWeightedStrengthFactor();
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if(strength_factor >= 0.0f)
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{
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strength = speed * strength_factor;
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btClamp<float>(strength, 0.0f, 1.0f);
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}
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obj.m_node->setAnimationStrength(strength);
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// Animation speed
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const float speed_factor = m_kart->getKartProperties()->getSpeedWeightedSpeedFactor();
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if(speed_factor >= 0.0f)
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{
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float anim_speed = speed * speed_factor;
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obj.m_node->setAnimationSpeed(anim_speed);
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}
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}
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// Check if the end animation is being played, if so, don't
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