tweak fonts to make screens sort of fit at very low resolutions
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14178 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -1017,10 +1017,12 @@ namespace GUIEngine
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// normal text will range from 0.2, in 640x* resolutions (won't scale
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// below that) to 0.4, in 1024x* resolutions, and linearly up
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const int screen_width = irr_driver->getFrameSize().Width;
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const float normal_text_scale =
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0.7f + 0.2f*std::max(0, screen_width - 640)/564.0f;
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const float title_text_scale =
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0.2f + 0.2f*std::max(0, screen_width - 640)/564.0f;
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const int screen_height = irr_driver->getFrameSize().Height;
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float scale = std::max(0, screen_width - 640)/564.0f;
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if (screen_height < 700) scale = std::min(scale, 0.25f); // attempt to compensate for small screens
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float normal_text_scale = 0.7f + 0.2f*scale;
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float title_text_scale = 0.2f + 0.2f*scale;
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ScalableFont* sfont =
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new ScalableFont(g_env,
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