Assign fire key to select in soccer setup screen.
This is done in the same way as in kart selection. Btw. nixt, update rain in final camera is necessary ;-p git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14140 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -150,6 +150,11 @@ void SoccerSetupScreen::init()
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// We need players to be able to choose their teams
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//~ input_manager->getDeviceList()->setAssignMode(ASSIGN);
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input_manager->setMasterPlayerOnly(false);
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// This flag will cause that a 'fire' event will be mapped to 'select' (if
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// 'fire' is not assigned to a GUI event). This is done to support the old
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// way of player joining by pressing 'fire' instead of 'select'.
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input_manager->getDeviceList()->mapFireToSelect(true);
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}
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// -----------------------------------------------------------------------------
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@ -157,6 +162,9 @@ void SoccerSetupScreen::tearDown()
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{
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Widget* central_div = getWidget<Widget>("central_div");
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// Reset the 'map fire to select' option of the device manager
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input_manager->getDeviceList()->mapFireToSelect(false);
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// Remove all ModelViewWidgets we created manually
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PtrVector<Widget>& children = central_div->getChildren();
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for(int i = children.size()-1 ; i >= 0 ; i--)
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