Avoid crash when object doesn't have texture

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14430 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
deveee 2013-11-14 19:53:10 +00:00
parent ea2b34c52e
commit ac2981584e

View File

@ -544,7 +544,8 @@ bool PhysicalObject::isSoccerBall() const
*/
void PhysicalObject::hit(const Material *m, const Vec3 &normal)
{
if(isSoccerBall() && m->getCollisionReaction() == Material::PUSH_SOCCER_BALL)
if(isSoccerBall() && m != NULL &&
m->getCollisionReaction() == Material::PUSH_SOCCER_BALL)
{
m_body->applyCentralImpulse(normal * 1000.0f);
}