make skidlines a little thicker to account for new texture
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14246 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -107,7 +107,7 @@ private:
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static float m_avoid_z_fighting;
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public:
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SkidMarks(const AbstractKart& kart, float width=0.2f);
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SkidMarks(const AbstractKart& kart, float width=0.32f);
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~SkidMarks();
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void update (float dt, bool force_skid_marks=false,
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video::SColor* custom_color = NULL);
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