Vincent Lejeune
|
ea3cc141ff
|
Fix grass in azdo mode
|
2014-10-08 01:01:28 +02:00 |
|
Vincent Lejeune
|
9de7d11ee4
|
Fix bloom effect on mesa
|
2014-10-07 00:00:16 +02:00 |
|
Vincent Lejeune
|
20ea7ca271
|
GI use sun color value
|
2014-10-06 22:51:41 +02:00 |
|
vlj
|
b10f1a3ef2
|
Tweak envmap
|
2014-10-06 02:29:18 +02:00 |
|
vlj
|
c7b98c4e6c
|
Emulate envmap specular reflexion
|
2014-10-06 02:19:21 +02:00 |
|
Vincent Lejeune
|
44792a1490
|
Fix splatting
|
2014-10-05 22:46:02 +02:00 |
|
Vincent Lejeune
|
0db951f374
|
Try to emulate enery conservation
|
2014-10-05 21:53:06 +02:00 |
|
Vincent Lejeune
|
300a09746f
|
Additionnal fixes
|
2014-10-05 21:45:56 +02:00 |
|
Vincent Lejeune
|
a8161288a9
|
Convert remaining shaders
|
2014-10-05 20:47:13 +02:00 |
|
Vincent Lejeune
|
9f2b66d195
|
Use specmap on others mats
|
2014-10-05 20:37:49 +02:00 |
|
Vincent Lejeune
|
0121ae8db6
|
Use specmap value
|
2014-10-05 02:30:01 +02:00 |
|
Vincent Lejeune
|
88954a5d88
|
Prepare shader for specmap value
|
2014-10-05 02:12:04 +02:00 |
|
vlj
|
30dda3e343
|
Fix sky warp
|
2014-10-02 02:53:31 +02:00 |
|
vlj
|
2236e8dd1c
|
Fix extra respawning particles
|
2014-10-01 01:19:49 +02:00 |
|
vlj
|
58e1b73752
|
Fix bloom computation
|
2014-09-24 01:19:37 +02:00 |
|
Vincent Lejeune
|
5643e38886
|
Some factorisation for non instanced path
|
2014-09-20 19:28:06 +02:00 |
|
Vincent Lejeune
|
b3e124b93e
|
Some fixes
|
2014-09-20 18:48:22 +02:00 |
|
Vincent Lejeune
|
b034049a28
|
Support for 3 tex mats
|
2014-09-19 23:09:22 +02:00 |
|
Vincent Lejeune
|
24cd727899
|
Add glossytex to textures
|
2014-09-19 19:54:00 +02:00 |
|
Vincent Lejeune
|
1d2c77d86a
|
Use ProjectionViewMatrix in glow_object.vert
|
2014-09-17 02:12:28 +02:00 |
|
Vincent Lejeune
|
b769e46a00
|
Use texture instead of image in SSAO.
|
2014-09-16 15:18:29 +02:00 |
|
Vincent Lejeune
|
4c6df4821d
|
Revert "Do not allow specvalue to be below 0."
This reverts commit 6b4430caaa .
|
2014-09-16 00:37:49 +02:00 |
|
Vincent Lejeune
|
fbb71bca7e
|
Revert "Fix negative value inside tonemap"
This reverts commit 16dc973faa .
|
2014-09-16 00:37:37 +02:00 |
|
Vincent Lejeune
|
b5598fda57
|
Revert "Force non negative value in bloom"
This reverts commit cb922ed4db .
|
2014-09-16 00:37:23 +02:00 |
|
vlj
|
cb922ed4db
|
Force non negative value in bloom
|
2014-09-15 22:11:53 +02:00 |
|
Vincent Lejeune
|
16dc973faa
|
Fix negative value inside tonemap
It should be checked before but since it's not always reproducible.
|
2014-09-15 01:10:12 +02:00 |
|
Vincent Lejeune
|
6b4430caaa
|
Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
|
2014-09-15 01:06:15 +02:00 |
|
Vincent Lejeune
|
7c54ac4d81
|
Fix second texcoord in instanced_object_pass.vert
|
2014-09-14 23:07:10 +02:00 |
|
Vincent Lejeune
|
dea23d7a69
|
Properly reapply HD3000 particle fix
|
2014-09-10 18:57:40 +02:00 |
|
Vincent Lejeune
|
e77b5dddeb
|
Revert "Forgot to fix a particle shader for hd3000"
This reverts commit 48fcea8ee8 .
|
2014-09-10 18:57:03 +02:00 |
|
Vincent Lejeune
|
48fcea8ee8
|
Forgot to fix a particle shader for hd3000
|
2014-09-10 18:09:38 +02:00 |
|
Vincent Lejeune
|
8fd97615f3
|
Fix particle for hd3000
|
2014-09-10 01:42:51 +02:00 |
|
Vincent Lejeune
|
94cd8d5c51
|
Avoid some useless computation in some vert shaders
|
2014-09-05 23:41:12 +02:00 |
|
Vincent Lejeune
|
1e172dbf33
|
Fix glowobject frag shader
|
2014-09-05 22:17:57 +02:00 |
|
vlj
|
3083df450f
|
Gather object in instanced calls
|
2014-09-02 23:23:23 +02:00 |
|
Vincent Lejeune
|
99b110cc99
|
Use uvec2 instead of sampler2D
|
2014-08-29 01:30:19 +02:00 |
|
vlj
|
5878cb35ec
|
Implement runtime detection of srgb bindless fix
|
2014-08-28 22:02:12 +02:00 |
|
vlj
|
53c52470ee
|
Use one call for each shadow cascade instead of a big one.
|
2014-08-26 21:56:16 +02:00 |
|
Vincent Lejeune
|
bf5410b793
|
Add unlit instanced shader
|
2014-08-26 20:34:59 +02:00 |
|
Vincent Lejeune
|
cad1efbff1
|
Add instanced detail shader
|
2014-08-26 20:34:37 +02:00 |
|
Vincent Lejeune
|
0960f090dc
|
Add instanced spheremap shader
|
2014-08-26 20:34:26 +02:00 |
|
Vincent Lejeune
|
7bff68870c
|
Read sampler from attributes.
|
2014-08-24 21:50:59 +02:00 |
|
Vincent Lejeune
|
6ac3d69471
|
Play with bindless textures
|
2014-08-22 23:48:28 +02:00 |
|
Vincent Lejeune
|
547018f0ab
|
Port PointLight shader
|
2014-08-22 00:30:14 +02:00 |
|
vlj
|
f77695c098
|
Add Tangent/Bitangent in instanced object shader.
|
2014-08-15 17:15:19 +02:00 |
|
Vlj
|
7fbe529e6f
|
Forget to add Tangent/BiTangent with pre 330
|
2014-08-15 02:14:30 +02:00 |
|
Vlj
|
d3ec1a27ce
|
Completly unroll the loop
|
2014-08-15 00:02:43 +02:00 |
|
Vlj
|
4829b8ddd8
|
Manually unroll rh shader
|
2014-08-14 23:58:11 +02:00 |
|
Vincent Lejeune
|
f9c692052e
|
Try a fix for nvidia and GI
|
2014-08-14 21:26:16 +02:00 |
|
Vincent Lejeune
|
8117260bf6
|
Factorise attribute location of simulation program.
|
2014-08-13 22:26:52 +02:00 |
|
Vincent Lejeune
|
dc02eec7b6
|
Port particle rendering shaders too.
|
2014-08-13 21:04:03 +02:00 |
|
Vincent Lejeune
|
22137eee88
|
Port UI shaders.
|
2014-08-13 20:25:56 +02:00 |
|
Vincent Lejeune
|
70b0fce50c
|
Add support for instanced normal map mesh.
|
2014-08-13 19:20:40 +02:00 |
|
Vincent Lejeune
|
292aa0cbc4
|
Factorize FullScreen shaders invocations.
|
2014-08-13 02:01:29 +02:00 |
|
Vincent Lejeune
|
020e939e2b
|
Normalize normals in normal view.
|
2014-08-09 21:24:50 +02:00 |
|
Vincent Lejeune
|
c546b25ae9
|
Fix perspective in normal view.
|
2014-08-09 21:19:26 +02:00 |
|
Vincent Lejeune
|
c07aed260a
|
Visualize vertex normals in normal view.
|
2014-08-09 21:09:31 +02:00 |
|
Vincent Lejeune
|
bcc2196ccf
|
Fix SSAO on splatting material.
|
2014-08-09 20:05:49 +02:00 |
|
vlj
|
496269e73b
|
Make SSAO param changeable.
|
2014-08-09 18:51:52 +02:00 |
|
Vincent Lejeune
|
8db09a55cd
|
Add Splatting RSM shader type.
|
2014-08-08 01:07:55 +02:00 |
|
vlj
|
60f76ee612
|
Fix RSM
|
2014-08-07 22:45:25 +02:00 |
|
vlj
|
6c3aeceb51
|
Fix GI
It was using wrong swizzle for depth texture.
|
2014-08-07 22:32:42 +02:00 |
|
Vincent Lejeune
|
95fb3ea580
|
Add support moving texture in rsm.
|
2014-08-07 20:44:33 +02:00 |
|
Vincent Lejeune
|
e932638aef
|
Port sunlight* shaders to singleton.
|
2014-08-07 20:07:03 +02:00 |
|
Vincent Lejeune
|
87bf242164
|
Fix shadows for unlit with alpha ref.
|
2014-08-07 02:12:13 +02:00 |
|
Vincent Lejeune
|
858b789419
|
Support vertex color for alpha ref material.
|
2014-08-07 02:11:55 +02:00 |
|
Vincent Lejeune
|
c0d57100a7
|
Enable ref + vertex color for unlit mat.
|
2014-08-07 01:50:53 +02:00 |
|
Vincent Lejeune
|
79fba1779e
|
Port stkbillboard to singleton shader
|
2014-08-07 00:52:44 +02:00 |
|
Vincent Lejeune
|
ca30bf7d5a
|
Add screen fallback in case no ubo are here.
|
2014-08-02 01:02:06 +02:00 |
|
Vincent Lejeune
|
09d0c2eef5
|
Forget a shader + remove shader output
|
2014-08-02 00:56:36 +02:00 |
|
Vincent Lejeune
|
58c094917e
|
Use an header included in every shaders.
|
2014-08-02 00:50:56 +02:00 |
|
Vincent Lejeune
|
f9c7c3db5e
|
Try a fix for intel and kart selection screen.
|
2014-07-30 01:25:27 +02:00 |
|
Vincent Lejeune
|
a35c33e4f6
|
Remove ambient
It's already added in the diffuse env pass
|
2014-07-29 23:56:48 +02:00 |
|
hiker
|
c322c507da
|
Fix shader error (vlj, please check).
|
2014-07-22 13:28:12 +10:00 |
|
vlj
|
4e079b0e14
|
Fixes shader errors reported by Auria
|
2014-07-17 02:17:49 +02:00 |
|
vlj
|
23bc1f9344
|
Remove use of texture2d in rh.frag
|
2014-07-17 02:11:04 +02:00 |
|
vlj
|
40a7ab0780
|
Raise one of ssao tolerance value.
|
2014-07-17 00:12:54 +02:00 |
|
vlj
|
9230cab9dd
|
Add shadow for instanced grass.
|
2014-07-15 00:02:17 +02:00 |
|
vlj
|
ffe77e4aa4
|
Port instanced pass2 shaders to singleton
|
2014-07-14 23:41:47 +02:00 |
|
Vincent Lejeune
|
62bf54b8f3
|
Simplify displace handling
Should be faster now
|
2014-07-14 18:54:40 +02:00 |
|
Vincent Lejeune
|
f2acac7230
|
Inadverly inverted shadow and shadow_grass.vert
|
2014-07-13 21:37:12 +02:00 |
|
Vincent Lejeune
|
54b1ce39e4
|
Add Grass shadows.
For non instancing object.
|
2014-07-13 21:33:44 +02:00 |
|
Vincent Lejeune
|
7b9fc60f9c
|
Factorise grass material
|
2014-07-13 18:56:17 +02:00 |
|
Vincent Lejeune
|
55a5185796
|
Avoid drawing negative color with splatting material.
|
2014-07-12 21:25:11 +02:00 |
|
Vincent Lejeune
|
d7139920ed
|
Fix position reconstruction formula in ssao
|
2014-07-12 19:54:52 +02:00 |
|
vlj
|
822c8725dd
|
Remove rimlight material
|
2014-07-10 01:02:52 +02:00 |
|
vlj
|
481a5bd0d0
|
Fix bubble shader with glsl < 330.
|
2014-07-09 17:49:47 +02:00 |
|
vlj
|
4c3db6ca59
|
Mix texture for displace.
|
2014-07-09 03:41:08 +02:00 |
|
Vincent Lejeune
|
ac55a70c83
|
Mimic previous motion blur behavior
Depending on zypper + mask on center.
|
2014-07-09 02:29:49 +02:00 |
|
Vincent Lejeune
|
aec31b28dd
|
Merge remote-tracking branch 'origin/VAOGatherer'
|
2014-07-09 02:17:25 +02:00 |
|
samuncle
|
1ecaea18b2
|
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
|
2014-07-09 01:21:31 +02:00 |
|
vlj
|
6276cafba2
|
Use global VAO for rendering
|
2014-07-08 18:31:46 +02:00 |
|
Vincent Lejeune
|
d961a9a8bc
|
Fix vertex color for object_pass2
|
2014-07-08 01:35:04 +02:00 |
|
Vincent Lejeune
|
746e910e46
|
Remove some Motion Blur unused vars
|
2014-07-07 19:25:41 +02:00 |
|
Vincent Lejeune
|
f23f7b05e5
|
Turn motion blur into camera space motion blur
|
2014-07-07 18:44:25 +02:00 |
|
vlj
|
fd5061057d
|
Fix for instanced object with default material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
|
d5c91dcfe4
|
Remove Untextured material.
|
2014-07-02 22:37:51 +02:00 |
|
vlj
|
475d738d4b
|
Merge remote-tracking branch 'origin/NewRTTMinimap'
|
2014-07-02 00:24:03 +02:00 |
|
vlj
|
b861c3fb73
|
Use fixed attribute location for instanced objects.
|
2014-06-29 22:19:10 +02:00 |
|
vlj
|
bc7e2cd517
|
Some cleanups
|
2014-06-29 16:26:12 +02:00 |
|