.. |
utils
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
bilateralH.comp
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Implemented bilateral for compute path.
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2014-06-22 18:04:45 +02:00 |
bilateralH.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
bilateralV.comp
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Implemented bilateral for compute path.
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2014-06-22 18:04:45 +02:00 |
bilateralV.frag
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
billboard.frag
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Premultiply alpha for billboards.
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2014-05-10 20:49:30 +02:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
bloomblend.frag
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Gather bloom effect to avoid extra texture read.
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2014-06-03 20:46:01 +02:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
bubble.vert
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Fix bubble shader with glsl < 330.
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2014-07-09 17:49:47 +02:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
color_levels.frag
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Add proper tonemap, although disabled.
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2014-04-21 01:52:44 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Another round of big triangle port.
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2014-06-03 20:28:42 +02:00 |
displace.frag
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Simplify displace handling
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2014-07-14 18:54:40 +02:00 |
displace.vert
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
dof.frag
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
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2014-07-09 01:21:31 +02:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
fog.frag
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Fixed shader compilation errors.
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2014-06-11 09:11:07 +10:00 |
frustrum.vert
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Add wireframe frustrum view.
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2014-06-18 00:27:03 +02:00 |
gaussian3h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian3v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6h.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gaussian6v.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
gi.frag
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Use a precomputed invmatrix in gi.frag
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2014-06-20 23:10:31 +02:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Fix shader error (vlj, please check).
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2014-07-22 13:28:12 +10:00 |
grass_pass.vert
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Factorise grass material
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2014-07-13 18:56:17 +02:00 |
instanced_grass.vert
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
instanced_object_pass.vert
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Fix for instanced object with default material.
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2014-07-02 22:37:51 +02:00 |
instanciedgrassshadow.vert
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
instanciedshadow.vert
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
layertexturequad.frag
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Add a way to display shadow map.
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2014-06-08 22:18:32 +02:00 |
linearizedepth.frag
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Use a big triangle instead of 2 to cover full screen.
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2014-06-03 19:56:59 +02:00 |
logluminance.frag
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Revert "Some color are negative, clamp them in loglum"
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2014-04-22 18:18:18 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Fix MLAA
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2014-06-05 02:56:25 +02:00 |
mlaa_color1.frag
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MLAA: Use srgb for auxiliary buffer.
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2014-06-08 03:28:24 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Fix MLAA
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2014-06-05 02:56:25 +02:00 |
motion_blur.frag
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Mimic previous motion blur behavior
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2014-07-09 02:29:49 +02:00 |
normalmap.frag
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
normalmap.vert
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
object_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass2.frag
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Fix vertex color for object_pass2
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2014-07-08 01:35:04 +02:00 |
object_pass.vert
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_spheremap.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
objectref_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particle.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
pointlight.vert
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
rh.frag
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Remove use of texture2d in rh.frag
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2014-07-17 02:11:04 +02:00 |
rhdebug.frag
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhdebug.vert
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Support some debug option for GI
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2014-05-28 07:47:06 +02:00 |
rhpassthrough.geom
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Add RH support
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2014-05-28 07:47:06 +02:00 |
rsm.frag
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Remove Untextured material.
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2014-07-02 22:37:51 +02:00 |
rsm.vert
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow_grass.vert
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
shadow.geom
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Make use of gl_amd_vertex_shader_layer when available
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2014-05-08 01:16:02 +02:00 |
shadow.vert
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
slicedscreenquad.vert
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Add RH support
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2014-05-28 07:47:06 +02:00 |
splatting.frag
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Avoid drawing negative color with splatting material.
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2014-07-12 21:25:11 +02:00 |
ssao.frag
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Raise one of ssao tolerance value.
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2014-07-17 00:12:54 +02:00 |
sunlight.frag
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Fixed shader compilation errors.
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2014-06-11 09:11:07 +10:00 |
sunlightshadow.frag
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Fix 1366.
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2014-06-15 22:14:50 +10:00 |
sunlightshadowdebug.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
tonemap.frag
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Add a weight for vignette.
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2014-06-28 00:20:44 +02:00 |
transparent.frag
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
transparentfog.frag
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
uniformcolortexturedquad.frag
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Add 50% transparency to minimap.
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2014-06-26 00:46:55 +02:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |