Commit Graph

11394 Commits

Author SHA1 Message Date
vlj
1291d0cc93 Increase shadow fidelity. 2014-04-20 00:21:30 +02:00
vlj
a457b9f423 Shadows: Clean shaders. 2014-04-20 00:04:49 +02:00
vlj
dd3e15b298 Debug: display cascade in shadow debug mode 2014-04-19 23:57:27 +02:00
vlj
5d3d44e400 Avoid an extra blit in bloom. 2014-04-19 23:29:42 +02:00
vlj
ce6397c5e7 Remove an leftover return. 2014-04-19 23:20:40 +02:00
vlj
c353a60443 Glow: Use blit. 2014-04-19 23:20:12 +02:00
Vincent Lejeune
d7eaaf4885 Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
c695875654 PointLight: Use a 1/(1 + d + k d^2) attenuation
This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
2014-04-19 02:04:39 +02:00
Marianne Gagnon
f6d52511ea Merge branch 'Issue_1263' 2014-04-18 18:24:31 -04:00
Marianne Gagnon
583d65d988 Update video settings dialog 2014-04-18 18:16:27 -04:00
Vincent Lejeune
c2d9e9fc42 Directly draw on default fbo if dyn lights are disabled 2014-04-18 19:06:57 +02:00
Vincent Lejeune
9437b16c00 Dont print glGetError result, prefer DEBUG_OUTPUT 2014-04-18 18:50:13 +02:00
Vincent Lejeune
b77a20f621 Bloom: Blit fbo instead of using a shader 2014-04-18 18:45:00 +02:00
Vincent Lejeune
9b926ce713 Do not write to 2 buffers outside of renderLights() 2014-04-18 18:34:02 +02:00
hiker
c9fd09725a Merge branch 'master' of github.com:supertuxkart/stk-code 2014-04-17 15:40:36 +10:00
hiker
a8bf73633f Renamed CurrentUser to OnlinePlayerProfile. 2014-04-17 15:39:51 +10:00
hiker
f6d22922d2 Fixed linux compilation. 2014-04-17 13:18:31 +10:00
hiker
22b599d257 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-04-17 12:11:33 +10:00
hiker
056aa5ed6f Refactor so that PlayerProfile provides a proper interface plus
function/states for local use, and CurrentUser implements the
missing functions.
2014-04-17 08:19:04 +10:00
hiker
447ca89c0a Removed CurrentUser usage from all files except PlayerManager
and PlayerProfile.
2014-04-16 11:13:35 +10:00
samuncle
5011f49968 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-04-16 01:20:23 +02:00
samuncle
1620f87dd8 Add a new particle system 2014-04-16 01:19:03 +02:00
Vincent Lejeune
1a908b254f Use more compatible fbo format 2014-04-15 14:48:27 +02:00
hiker
46bfbe13bf Merge branch 'master' of github.com:supertuxkart/stk-code 2014-04-15 16:26:22 +10:00
hiker
5ec71c5b06 Moved getProfile from CurrentUser to PlayerManager::getCurrentOnlineProfile(). 2014-04-15 16:25:55 +10:00
Marianne Gagnon
e4afea5cca Reduce rimlight effect to a more reasonable strenght 2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59 Update graphics options screen 2014-04-14 19:32:44 -04:00
hiker
8b05f69031 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-04-15 09:08:04 +10:00
hiker
3b85f601b1 Support automatic online login even if current user is not saved
(i.e. online login is now started after the player is selected).
2014-04-15 09:07:13 +10:00
hiker
f33a9f7cf6 Fixed #1282: STK crash on startup for the first time. 2014-04-15 09:06:50 +10:00
Marianne Gagnon
9993e31601 First pass to update video options menu 2014-04-14 19:05:33 -04:00
Marianne Gagnon
60a3cfb3fd Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-04-14 18:32:36 -04:00
Vincent Lejeune
ea1ba4147d Try to fix additive blend for object 2014-04-14 23:50:12 +02:00
vlj
4c85f6255b Remove the ability to disable pixel shaders
It doesn't work with GL 3.1 and mesa drivers (which requires a core
context)
2014-04-14 22:11:20 +02:00
vlj
b7f6084fba Add a config option to disable dynamic lights 2014-04-14 22:06:24 +02:00
vlj
63db2d33c0 Fix a memleak 2014-04-14 21:50:14 +02:00
vlj
b0041633ee Handle skybox texture compression. 2014-04-14 21:48:38 +02:00
vlj
de1bbad76c Add some more graphic config options. 2014-04-14 21:46:51 +02:00
vlj
1d84ea850b Add an option for Tex compression
Also turn m_ssao into bool.
2014-04-14 21:37:50 +02:00
vlj
308c9c3b94 Fix too dark screen with MLAA enabled. 2014-04-14 03:48:35 +02:00
Vincent Lejeune
5b47891514 Apply MLAA after color_in. 2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef Bloom: Weight the different sized contribution. 2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc Bloom: Tweak the threshold. 2014-04-14 02:15:28 +02:00
Vincent Lejeune
d342dd78d8 Bloom: Use power of two quads. 2014-04-14 02:15:13 +02:00
Vincent Lejeune
123a192963 Use half res FBO for SSAO
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
4c37cadd5f Fix crash when loading instanced node without texture. 2014-04-13 22:56:14 +02:00
auriamg
4388f230a4 Merge pull request #1286 from marcoll/master
Avoid the use of the new GP editor as a cheating aid
2014-04-13 15:55:33 -04:00
Marc Coll Carrillo
82cc7af4f6 Avoid the use of the new GP editor as a cheating aid 2014-04-13 21:34:28 +02:00
Marianne Gagnon
99a50ec70c misc little changes 2014-04-13 14:25:10 -04:00
Vincent Lejeune
f98ff2a5fc Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00