vlj
1291d0cc93
Increase shadow fidelity.
2014-04-20 00:21:30 +02:00
vlj
a457b9f423
Shadows: Clean shaders.
2014-04-20 00:04:49 +02:00
vlj
dd3e15b298
Debug: display cascade in shadow debug mode
2014-04-19 23:57:27 +02:00
vlj
5d3d44e400
Avoid an extra blit in bloom.
2014-04-19 23:29:42 +02:00
vlj
ce6397c5e7
Remove an leftover return.
2014-04-19 23:20:40 +02:00
vlj
c353a60443
Glow: Use blit.
2014-04-19 23:20:12 +02:00
Vincent Lejeune
d7eaaf4885
Add a m_ubo_disabled switch in user config file.
...
This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
c695875654
PointLight: Use a 1/(1 + d + k d^2) attenuation
...
This is not physically accurate, but a 1/d^2 attenuation makes light
extend too broad, and went too high if close from the source.
2014-04-19 02:04:39 +02:00
Marianne Gagnon
f6d52511ea
Merge branch 'Issue_1263'
2014-04-18 18:24:31 -04:00
Marianne Gagnon
583d65d988
Update video settings dialog
2014-04-18 18:16:27 -04:00
Vincent Lejeune
c2d9e9fc42
Directly draw on default fbo if dyn lights are disabled
2014-04-18 19:06:57 +02:00
Vincent Lejeune
9437b16c00
Dont print glGetError result, prefer DEBUG_OUTPUT
2014-04-18 18:50:13 +02:00
Vincent Lejeune
b77a20f621
Bloom: Blit fbo instead of using a shader
2014-04-18 18:45:00 +02:00
Vincent Lejeune
9b926ce713
Do not write to 2 buffers outside of renderLights()
2014-04-18 18:34:02 +02:00
hiker
c9fd09725a
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-17 15:40:36 +10:00
hiker
a8bf73633f
Renamed CurrentUser to OnlinePlayerProfile.
2014-04-17 15:39:51 +10:00
hiker
f6d22922d2
Fixed linux compilation.
2014-04-17 13:18:31 +10:00
hiker
22b599d257
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-17 12:11:33 +10:00
hiker
056aa5ed6f
Refactor so that PlayerProfile provides a proper interface plus
...
function/states for local use, and CurrentUser implements the
missing functions.
2014-04-17 08:19:04 +10:00
hiker
447ca89c0a
Removed CurrentUser usage from all files except PlayerManager
...
and PlayerProfile.
2014-04-16 11:13:35 +10:00
samuncle
5011f49968
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-16 01:20:23 +02:00
samuncle
1620f87dd8
Add a new particle system
2014-04-16 01:19:03 +02:00
Vincent Lejeune
1a908b254f
Use more compatible fbo format
2014-04-15 14:48:27 +02:00
hiker
46bfbe13bf
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-15 16:26:22 +10:00
hiker
5ec71c5b06
Moved getProfile from CurrentUser to PlayerManager::getCurrentOnlineProfile().
2014-04-15 16:25:55 +10:00
Marianne Gagnon
e4afea5cca
Reduce rimlight effect to a more reasonable strenght
2014-04-14 19:56:26 -04:00
Marianne Gagnon
70cb9cec59
Update graphics options screen
2014-04-14 19:32:44 -04:00
hiker
8b05f69031
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-04-15 09:08:04 +10:00
hiker
3b85f601b1
Support automatic online login even if current user is not saved
...
(i.e. online login is now started after the player is selected).
2014-04-15 09:07:13 +10:00
hiker
f33a9f7cf6
Fixed #1282 : STK crash on startup for the first time.
2014-04-15 09:06:50 +10:00
Marianne Gagnon
9993e31601
First pass to update video options menu
2014-04-14 19:05:33 -04:00
Marianne Gagnon
60a3cfb3fd
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-14 18:32:36 -04:00
Vincent Lejeune
ea1ba4147d
Try to fix additive blend for object
2014-04-14 23:50:12 +02:00
vlj
4c85f6255b
Remove the ability to disable pixel shaders
...
It doesn't work with GL 3.1 and mesa drivers (which requires a core
context)
2014-04-14 22:11:20 +02:00
vlj
b7f6084fba
Add a config option to disable dynamic lights
2014-04-14 22:06:24 +02:00
vlj
63db2d33c0
Fix a memleak
2014-04-14 21:50:14 +02:00
vlj
b0041633ee
Handle skybox texture compression.
2014-04-14 21:48:38 +02:00
vlj
de1bbad76c
Add some more graphic config options.
2014-04-14 21:46:51 +02:00
vlj
1d84ea850b
Add an option for Tex compression
...
Also turn m_ssao into bool.
2014-04-14 21:37:50 +02:00
vlj
308c9c3b94
Fix too dark screen with MLAA enabled.
2014-04-14 03:48:35 +02:00
Vincent Lejeune
5b47891514
Apply MLAA after color_in.
2014-04-14 03:30:42 +02:00
Vincent Lejeune
ba27eb42ef
Bloom: Weight the different sized contribution.
2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc
Bloom: Tweak the threshold.
2014-04-14 02:15:28 +02:00
Vincent Lejeune
d342dd78d8
Bloom: Use power of two quads.
2014-04-14 02:15:13 +02:00
Vincent Lejeune
123a192963
Use half res FBO for SSAO
...
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
4c37cadd5f
Fix crash when loading instanced node without texture.
2014-04-13 22:56:14 +02:00
auriamg
4388f230a4
Merge pull request #1286 from marcoll/master
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Avoid the use of the new GP editor as a cheating aid
2014-04-13 15:55:33 -04:00
Marc Coll Carrillo
82cc7af4f6
Avoid the use of the new GP editor as a cheating aid
2014-04-13 21:34:28 +02:00
Marianne Gagnon
99a50ec70c
misc little changes
2014-04-13 14:25:10 -04:00
Vincent Lejeune
f98ff2a5fc
Fix skid mark color
...
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00