Tiger Wang
e3b839b69f
Yes newline at end of file :D
2014-01-14 18:16:13 +00:00
Tiger Wang
a66e154b90
Final improvements to Minecarts
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* Fixed curved rails being a little broken
+ Implemented detector rails
+ Implemented block collisions on rails
* Fixed snapping to rail
- Removed minecart physics conditions in Entity.cpp as minecarts use
their own simulator when on rails
Fixes #148 and #217 ; partially implemented #215 .
This is Cave Johnson, and we're done here.
2014-01-13 22:37:09 +00:00
Tiger Wang
edefa27a48
Detaching improvements
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* Players now search for an area around themselves to teleport to when
detaching from something
2014-01-12 23:23:36 +00:00
Tiger Wang
ec6c510bd4
Multiple enhancements and fixes to minecarts
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+ They are destroyed instantly by creative mode
* Physics is much improved
+ Basic implementation of powered rails
2014-01-12 13:28:37 +00:00
Morgan Redshaw
782818ffb5
Fixed a cPlayer::IsGameModeAdventure. It was determined based off of gmCreate rather than gmAdventure.
2013-12-30 21:30:20 -07:00
madmaxoft
ee15d4e08e
Fixed compilation in VC2008.
...
Also removed an unused inline header file (yuck).
2013-12-30 17:41:59 +01:00
Tycho Bickerstaff
d724241407
converted commneted paramater names to the unused macro
2013-12-22 13:46:55 +00:00
Tycho Bickerstaff
94ca07cfbf
Merge branch 'master' of github.com:mc-server/MCServer
2013-12-22 13:19:27 +00:00
Tiger Wang
f1142af455
Server now handles death messages
2013-12-26 14:55:19 +00:00
Mattes D
e0e01d0615
Merge pull request #461 from mc-server/repeaters
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Repeaters, pressure plates, and others
2013-12-25 23:57:02 -08:00
STRWarrior
5eacf327b7
Fixed Parentheses.
2013-12-25 18:14:00 +01:00
STRWarrior
17a84111ce
You are now able to sweep mobs to your position using fishing rods.
2013-12-25 17:26:17 +01:00
Tiger Wang
40c2826a21
Braced up some code
2013-12-25 14:05:37 +00:00
Tiger Wang
508e505ace
Used IsGamemodeCreative() function
2013-12-24 23:47:04 +00:00
Tiger Wang
ae6cb01e56
Fixed comments in main.cpp and Player.cpp
2013-12-24 15:16:30 +00:00
Tiger Wang
89f87f66a5
Improved knockback animation
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* Critical hits now actually increase damage
* Looking down at an entity and hitting them still produces upwards
motion (as per Vanilla experience)
* Reduced force to be more realistic
2013-12-24 15:02:35 +00:00
Alexander Harkness
af6389ea7a
finally removed them all?
2013-12-24 10:30:36 +00:00
Tiger Wang
1014c737a4
Improved player fall particle positions
2013-12-23 21:18:01 +00:00
Tiger Wang
9c796bf6b4
Clarified some code in Player.cpp
2013-12-23 09:51:41 +00:00
Tiger Wang
d8221854d2
Fixed a comment in Entity.cpp
2013-12-23 09:41:45 +00:00
Tiger Wang
b02a81678c
Implemented knockback and critical hit
2013-12-22 20:04:17 +00:00
Tiger Wang
945ba36d1b
Implemented fall particles
2013-12-22 20:03:09 +00:00
STRWarrior
8d51c22b36
Fishing underground is slower and fishing while raining is faster.
2013-12-22 15:22:50 +01:00
STRWarrior
caccf72b46
Fixed compiler warnings.
2013-12-22 14:54:07 +01:00
STRWarrior
7a299f1ba6
Fishing now uses a countdown instead of a random number each tick.
2013-12-22 14:48:22 +01:00
STRWarrior
bd6574230a
Floater now dissapears when the player doesn't have an fishing rod equipped.
2013-12-21 17:31:05 +01:00
Tycho Bickerstaff
9f41761e8e
Root is now warnings clean
2013-12-21 15:38:37 +00:00
Tycho Bickerstaff
38f808ac3d
ChunkSender is now warnings clean
2013-12-21 15:00:31 +00:00
Tycho Bickerstaff
779aca6051
Merge branch 'master' into cmake
2013-12-21 13:32:40 +00:00
STRWarrior
128de10a2f
You could now only get fish from non-source blocks. Fixed it.
2013-12-21 14:11:21 +01:00
STRWarrior
8efde94e4e
Fixed bug where you could get fish from non-source blocks.
2013-12-21 14:07:32 +01:00
STRWarrior
af98fc6170
Fixed bug where the floater could pop in the water while you could already get a fish.
2013-12-20 18:34:08 +01:00
madmaxoft
8570d08eb4
More reordering fixes.
2013-12-20 17:11:51 +01:00
madmaxoft
d6de11da07
Sorted a few constructors to remove warnings.
2013-12-20 16:39:20 +01:00
Tycho Bickerstaff
32e6be002d
Merge branch 'master' into cmake
2013-12-20 15:33:04 +00:00
madmaxoft
8610d45ef1
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
2013-12-20 16:01:34 +01:00
Mattes D
39251bccd3
Merge pull request #450 from mc-server/redstonefixes
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Multiple fixes
2013-12-19 13:58:49 -08:00
STRWarrior
a1ce0a6d73
Fixed #include in Floater.cpp.
2013-12-19 22:44:10 +01:00
STRWarrior
32d117a498
The floater now actualy dives under water.
2013-12-19 22:18:05 +01:00
Tiger Wang
03a8dfc4a8
Fixed PlayerAbilities and creative
2013-12-19 20:53:47 +00:00
STRWarrior
3d70d7198d
Implented IsFishing, SetIsFishing and GetFloaterID().
2013-12-19 17:33:21 +01:00
STRWarrior
86bfed735e
Added cFloater class.
2013-12-19 17:32:06 +01:00
Tycho Bickerstaff
0e6107bfdd
Merge branch 'master' into cmake
2013-12-19 16:16:35 +00:00
Tycho Bickerstaff
e627f2f98c
Merge branch 'master' into cmake
2013-12-18 19:06:11 +00:00
STRWarrior
199123d4f2
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
2013-12-16 18:03:39 +01:00
STRWarrior
459d636948
Added HandleSpeedFromAttachee so an entity can override the function.
2013-12-16 18:02:33 +01:00
madmaxoft
f521cbeb31
Fixed cClientHandle::Tick() being called from two threads.
...
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187 .
2013-12-16 10:41:51 +01:00
STRWarrior
007d668c1b
Server saves if a player is flying.
2013-12-15 21:25:13 +01:00
STRWarrior
9b8112dbc2
Merge pull request #437 from mc-server/ShootTo_function
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Shoot to function
2013-12-15 12:05:18 -08:00
STRWarrior
5e75408b3b
Renamed ShootTo function to ForceSetSpeed.
2013-12-15 20:19:58 +01:00