Final improvements to Minecarts
* Fixed curved rails being a little broken + Implemented detector rails + Implemented block collisions on rails * Fixed snapping to rail - Removed minecart physics conditions in Entity.cpp as minecarts use their own simulator when on rails Fixes #148 and #217; partially implemented #215. This is Cave Johnson, and we're done here.
This commit is contained in:
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edefa27a48
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a66e154b90
@ -629,11 +629,6 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water.
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}
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else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts
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{
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fallspeed = 0;
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m_bOnGround = true;
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}
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else if (BlockIn == E_BLOCK_COBWEB)
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{
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NextSpeed.y *= 0.05; // Reduce overall falling speed
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@ -648,41 +643,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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}
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else
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{
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if (IsMinecart())
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// Friction
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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if (!IsBlockRail(BlockBelow))
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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// Friction if minecart is off track, otherwise, Minecart.cpp handles this
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if (NextSpeed.SqrLength() > 0.0004f)
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{
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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}
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NextSpeed.x = 0;
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}
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}
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else
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{
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// Friction for non-minecarts
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if (NextSpeed.SqrLength() > 0.0004f)
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.x *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.x) < 0.05)
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{
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NextSpeed.x = 0;
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}
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NextSpeed.z *= 0.7f / (1 + a_Dt);
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if (fabs(NextSpeed.z) < 0.05)
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{
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NextSpeed.z = 0;
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}
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NextSpeed.z = 0;
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}
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}
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}
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@ -2,6 +2,7 @@
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// Minecart.cpp
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// Implements the cMinecart class representing a minecart in the world
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// Handles physics when a minecart is on any type of rail (overrides simulator in Entity.cpp)
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// Indiana Jones!
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#include "Globals.h"
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@ -10,6 +11,7 @@
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#include "../ClientHandle.h"
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#include "../Chunk.h"
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#include "Player.h"
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#include "../BoundingBox.h"
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#define MAX_SPEED 8
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#define MAX_SPEED_NEGATIVE -MAX_SPEED
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@ -21,11 +23,15 @@
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cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
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super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
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m_Payload(a_Payload),
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m_LastDamage(0)
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m_LastDamage(0),
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m_DetectorRailPosition(0, 0, 0),
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m_bIsOnDetectorRail(false)
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{
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SetMass(20.f);
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SetMaxHealth(6);
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SetHealth(6);
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SetWidth(1.2);
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SetHeight(0.9);
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}
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@ -56,6 +62,11 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
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{
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return;
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}
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int PosY = (int)floor(GetPosY());
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if ((PosY <= 0) || (PosY >= cChunkDef::Height))
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{
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@ -80,31 +91,45 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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if (!IsBlockRail(InsideType))
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{
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Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta);
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if (IsBlockRail(InsideType)) AddPosY(1);
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Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
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if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
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}
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if (IsBlockRail(InsideType))
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{
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bool WasDetectorRail = false;
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SnapToRail(InsideMeta);
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switch (InsideType)
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{
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case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta); break;
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case E_BLOCK_DETECTOR_RAIL: break;
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case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta, a_Dt); break;
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case E_BLOCK_ACTIVATOR_RAIL: break;
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case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break;
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case E_BLOCK_DETECTOR_RAIL:
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{
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HandleDetectorRailPhysics(InsideMeta, a_Dt);
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WasDetectorRail = true;
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break;
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}
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default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
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}
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AddPosition(GetSpeed() * (a_Dt / 1000));
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AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
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if (m_bIsOnDetectorRail && !WasDetectorRail)
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{
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m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
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m_bIsOnDetectorRail = false;
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}
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}
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else
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{
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// Not on rail, default physics
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SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
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super::HandlePhysics(a_Dt, *Chunk);
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}
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// Broadcast positioning changes to client
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BroadcastMovementUpdate();
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}
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@ -112,7 +137,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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/*
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NOTE: Please bear in mind that taking away from negatives make them even more negative,
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@ -127,6 +152,8 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
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{
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@ -150,6 +177,8 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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SetSpeedY(0);
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SetSpeedZ(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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@ -250,60 +279,94 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
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{
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SetRotation(315); // Set correct rotation server side
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SetPosY(floor(GetPosY()) + 0.3); // Levitate dat cart
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SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() > 0) // Cart moving south
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{
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SetSpeedX(-GetSpeedZ()); // Diagonally move southwest (which will make cart hit a southwest rail)
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int OldX = (int)floor(GetPosX());
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AddSpeedX(-GetSpeedZ() + 0.5); // See below
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AddPosX(-GetSpeedZ() * (a_Dt / 1000)); // Diagonally move southwest (which will make cart hit a southwest rail)
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// If we are already at southwest rail, set Z speed to zero as we can be moving so fast, MCS doesn't tick fast enough to active the handle for the rail...
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// ...and so we derail unexpectedly.
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if (GetPosX() <= OldX - 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() > 0) // Cart moving east
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{
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SetSpeedZ(-GetSpeedX()); // Diagonally move northeast
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(-GetSpeedX() + 0.5);
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AddPosZ(-GetSpeedX() * (a_Dt / 1000)); // Diagonally move northeast
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if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
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{
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SetRotation(225);
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SetPosY(floor(GetPosY()) + 0.3);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() > 0)
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{
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SetSpeedX(GetSpeedZ());
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int OldX = (int)floor(GetPosX());
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AddSpeedX(GetSpeedZ() - 0.5);
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AddPosX(GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() >= OldX + 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() < 0)
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{
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SetSpeedZ(GetSpeedX());
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(GetSpeedX() + 0.5);
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AddPosZ(GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
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{
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SetRotation(135);
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SetPosY(floor(GetPosY()) + 0.3);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() < 0)
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{
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SetSpeedX(GetSpeedZ());
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int OldX = (int)floor(GetPosX());
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AddSpeedX(GetSpeedZ() + 0.5);
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AddPosX(GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() <= OldX - 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() > 0)
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{
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SetSpeedZ(GetSpeedX());
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(GetSpeedX() - 0.5);
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AddPosZ(GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
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{
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SetRotation(45);
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SetPosY(floor(GetPosY()) + 0.3);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() < 0)
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{
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SetSpeedX(-GetSpeedZ());
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int OldX = (int)floor(GetPosX());
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AddSpeedX(-GetSpeedZ() - 0.5);
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AddPosX(-GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() >= OldX + 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() < 0)
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{
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SetSpeedZ(-GetSpeedX());
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(-GetSpeedX() - 0.5);
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AddPosZ(-GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
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}
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break;
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}
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@ -320,52 +383,62 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta)
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void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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{
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// Initialise to 'slow down' values
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int AccelDecelSpeed = -1;
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int AccelDecelNegSpeed = 1;
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if ((a_RailMeta & 0x8) == 0x8)
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{
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switch (a_RailMeta & 0x07)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
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{
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if (GetSpeedZ() > 0)
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{
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// Going SOUTH, slow down
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AddSpeedZ(1);
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}
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else
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{
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// Going NORTH, slow down
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AddSpeedZ(-1);
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}
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}
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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// Rail powered - set variables to 'speed up' values
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AccelDecelSpeed = 1;
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AccelDecelNegSpeed = -1;
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}
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if (GetSpeedX() != 0)
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switch (a_RailMeta & 0x07)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetRotation(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedX(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() != 0)
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{
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if (GetSpeedZ() > 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-1);
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}
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else
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{
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AddSpeedX(1);
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}
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AddSpeedZ(AccelDecelNegSpeed);
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}
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else
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{
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AddSpeedZ(AccelDecelSpeed);
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}
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break;
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}
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetRotation(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(AccelDecelSpeed);
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}
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else
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{
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AddSpeedX(AccelDecelNegSpeed);
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}
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}
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break;
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}
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}
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}
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@ -374,6 +447,20 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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m_bIsOnDetectorRail = true;
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m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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m_World->SetBlockMeta(m_DetectorRailPosition, a_RailMeta | 0x08);
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HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
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}
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void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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{
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switch (a_RailMeta)
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@ -383,7 +470,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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case E_META_RAIL_XM_XP:
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{
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SetSpeedZ(0);
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SetPosZ(floor(GetPosZ()) + 0.3);
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SetPosZ(floor(GetPosZ()) + 0.5);
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break;
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}
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case E_META_RAIL_ASCEND_ZM:
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@ -391,7 +478,7 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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case E_META_RAIL_ZM_ZP:
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{
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SetSpeedX(0);
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SetPosX(floor(GetPosX()) + 0.3);
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SetPosX(floor(GetPosX()) + 0.5);
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break;
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}
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default: break;
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@ -402,6 +489,114 @@ void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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{
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switch (a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP:
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{
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if (GetSpeedZ() > 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
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if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
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{
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// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
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|
||||
if (bbBlock.DoesIntersect(bbMinecart))
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
SetPosZ(floor(GetPosZ()) + 0.4);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
|
||||
|
||||
if (bbBlock.DoesIntersect(bbMinecart))
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
SetPosZ(floor(GetPosZ()) + 0.65);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case E_META_RAIL_XM_XP:
|
||||
{
|
||||
if (GetSpeedX() > 0)
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
||||
|
||||
if (bbBlock.DoesIntersect(bbMinecart))
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
SetPosX(floor(GetPosX()) + 0.4);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
||||
{
|
||||
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
||||
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
||||
|
||||
if (bbBlock.DoesIntersect(bbMinecart))
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
SetPosX(floor(GetPosX()) + 0.65);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case E_META_RAIL_CURVED_ZM_XM:
|
||||
case E_META_RAIL_CURVED_ZM_XP:
|
||||
case E_META_RAIL_CURVED_ZP_XM:
|
||||
case E_META_RAIL_CURVED_ZP_XP:
|
||||
{
|
||||
BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
||||
BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
||||
BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
||||
if (
|
||||
(!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) ||
|
||||
(!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) ||
|
||||
(!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) ||
|
||||
(!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP])
|
||||
)
|
||||
{
|
||||
SetSpeed(0, 0, 0);
|
||||
SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
{
|
||||
if (TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
|
||||
@ -464,6 +659,18 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
||||
|
||||
|
||||
|
||||
void cMinecart::Destroyed()
|
||||
{
|
||||
if (m_bIsOnDetectorRail)
|
||||
{
|
||||
m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cEmptyMinecart:
|
||||
|
||||
|
@ -51,6 +51,7 @@ public:
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
|
||||
virtual void Destroyed() override;
|
||||
|
||||
int LastDamage(void) const { return m_LastDamage; }
|
||||
ePayload GetPayload(void) const { return m_Payload; }
|
||||
@ -58,11 +59,30 @@ public:
|
||||
protected:
|
||||
ePayload m_Payload;
|
||||
int m_LastDamage;
|
||||
Vector3i m_DetectorRailPosition;
|
||||
bool m_bIsOnDetectorRail;
|
||||
|
||||
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
|
||||
void HandleRailPhysics(NIBBLETYPE a_RailMeta);
|
||||
|
||||
/** Handles physics on normal rails
|
||||
For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails
|
||||
*/
|
||||
void HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
|
||||
|
||||
/** Handles powered rail physics
|
||||
Each tick, speed up or slow down cart, depending on metadata of rail (powered or not)
|
||||
*/
|
||||
void HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta);
|
||||
|
||||
/** Handles detector rail activation
|
||||
Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations
|
||||
*/
|
||||
void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt);
|
||||
|
||||
/** Snaps a minecart to a rail's axis, resetting its speed */
|
||||
void SnapToRail(NIBBLETYPE a_RailMeta);
|
||||
/** Tests is a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction*/
|
||||
bool TestBlockCollision(NIBBLETYPE a_RailMeta);
|
||||
|
||||
} ;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user