Alexander Harkness
6309c6a97f
improve rain simulation ( #4017 )
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
peterbell10
0bacda3269
Implement horse inventory ( #4053 )
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* Implement horse inventory
* Fix sign conversions
* Add API doc for ItemCategory::IsHorseArmor
* Improve HandleOpenHorseInventory comment and style fixes.
2017-10-21 17:56:09 +01:00
Bond-009
e585595ae6
Fixed some small passive mob issues ( #4057 )
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* Chickens can be bred with seeds, beetroot seeds, melon seeds, or pumpkin seeds Ref: https://minecraft.gamepedia.com/Chicken#Baby_chicken
* Baby passive mobs don't drop items
* Fixed the size of some mobs
2017-10-21 17:55:46 +01:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
peterbell10
307e7aaff5
Fix switch warnings ( #4013 )
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* Fix switch warnings
* Fix a variety of -Wswitch and -Wswitch-enum warnings
* Remove unneeded -Wno-error flags
* Reorganise some eMonsterType switches
* Alpha sort eMonsterType cases in WriteMobMetadata
and in cNBTChunkSerializer::AddMonsterEntity
* List all mob types in protocol 1.12 and NBTChunkSerializer
* cStructGenTrees::GetNumTrees: remove switch default
* cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
2017-09-14 09:48:57 +01:00
peterbell10
e225b7f826
Replace ItemCallbacks with lambdas ( #3993 )
2017-09-11 23:20:49 +02:00
LogicParrot
49c443896d
Revert "Replace ItemCallbacks with lambdas ( #3948 )"
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This reverts commit 496c337cdf
.
2017-09-02 08:50:23 +01:00
Alexander Harkness
700bbdabf5
SetSwimState now takes into account head height
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This affects m_IsSubmerged and IsSubmerged() for entities of all
types.
Also prevent squids from suffocating in water.
2017-09-01 14:50:02 +01:00
Alexander Harkness
765db880f9
Remove double-checking below world for burning
2017-09-01 14:50:02 +01:00
peterbell10
496c337cdf
Replace ItemCallbacks with lambdas ( #3948 )
2017-09-01 13:04:50 +02:00
Alexander Harkness
0140923c35
Fix mobs not burning in daylight when on snow ( #3961 )
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* Fix mobs not burning in daylight when on snow
or other non-transparent partial blocks.
Fixes #3945
* Change from floor to ceil
2017-08-25 16:26:45 +01:00
Bond-009
3c8712d871
Gives all entities the default airlevel on creation ( #3942 )
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* Guardians don't take damage on land
* Squids suffocate on land
2017-08-25 14:44:36 +01:00
peterbell10
f4f2fc7c3d
Add cUUID class ( #3871 )
2017-08-25 13:43:18 +01:00
Lukas Pioch
b55e5f5ad1
Use ref instead of pointer
2017-08-24 14:36:29 +02:00
mathiascode
02775e52c4
Minor changes ( #3909 )
2017-08-24 11:19:40 +02:00
Safwat Halaby
c1b1cb87a1
Removed outdated pathfinder comment ( #3955 )
2017-08-23 22:05:33 +03:00
Pablo Beltrán
b18f6637b6
Fully implemented leashes ( #3798 )
2017-08-21 10:46:41 +02:00
Lane Kolbly
8f1ddfa6c3
Changed type of FastRandom in monster drop calculation. ( #3920 )
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* Fixed type of FastRandom in monster drop calculation.
* Distribute dropped items into stacks.
* Moved while loop outside if statement.
2017-08-18 11:23:08 +01:00
Tiger Wang
72d7027861
Merge pull request #3489 from cuberite/EntityOwnership
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* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Bond-009
05045860c2
Sitting cats block enderchests from opening ( #3906 )
2017-08-17 16:29:43 +02:00
Lukas Pioch
743a50014a
Replaced includes with forward declarations
2017-08-13 12:31:10 +01:00
Tiger Wang
4ef47aed62
Changed entity ownership model to use smart pointers
2017-08-07 19:24:16 +01:00
Lukas Pioch
07f25253a2
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
peterbell10
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Lukas Pioch
0397535fa7
Removed unused forward declarations ( #3888 )
2017-08-03 15:10:29 +02:00
Lane Kolbly
10d42a2452
Consolidated food effects into EatItem, added all fish type FoodInfos. ( #3875 )
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* Consolidated food effects into EatItem, added all fish types.
* Changed type of NumFishInfos to satisfy clang.
* Removed unused call for a_Item in EatItem
2017-07-30 18:53:21 +01:00
Bond-009
6e8ec2fe34
Creepers explode when burned by flint and steel ( #3865 )
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Fixed an issue where creepers didn't explode when they were burned with flint and steel
2017-07-22 22:05:09 +01:00
Bond-009
6a19841121
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
Pablo Beltrán
7adec790e6
Sound effect horse rejects player when taming
2017-07-10 05:47:04 +02:00
Bond-009
b1628846d9
Fix horse taming ( #3820 )
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* Horses rear when untamed and right-clicked with an item
2017-07-02 07:40:59 +02:00
Bond_009
445abe001a
When right-clicking on a passive mob with 'his' spawn egg spawn a baby
2017-07-02 07:38:41 +02:00
Bond-009
a944ac3b06
Endermen take damage from rain
2017-06-30 23:53:23 +02:00
Bond-009
0c0bfe54bb
Spider should attack only when the light level is lower than 11 ( #3815 )
2017-06-30 10:48:06 +02:00
peterbell10
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Mattes D
0551d78dff
Fixed tracer usage in Entity physics handling. ( #3720 )
2017-05-28 20:56:17 +02:00
Lukas Pioch
fc49ace897
Spawn eggs works again
2017-05-22 18:10:12 +02:00
Lukas Pioch
e35ac1bfb9
Clang 5.0 fixes
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- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Pablo Beltrán
2359611c57
Don't destroy monster when last target type is a player ( #3721 )
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In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
Mattes D
2c3c1f1527
Tracer replacement ( #3704 )
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* Replaced cTracer usage with cLineBlockTracer.
* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Bond-009
6fe863c2ad
Fixed cactus detection and zombie pigman sword ( #3584 )
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Fixes for issues #902 and #2917
2017-02-25 19:14:08 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
mathiascode
4311f4a658
Added some blocks and items ( #3503 )
2017-02-14 11:13:55 +01:00
Mattes D
cbff1378fd
Fixed bindings for cBlockArea:Read and Write. ( #3568 )
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The original bindings accepted nil as the World param, causing a crash.
2017-02-05 16:00:38 +01:00
Mattes D
d17b21da55
cWolf: Fixed targetting a nullptr.
2016-11-22 17:51:53 +01:00
bibo38
cb640ffea4
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Mattes D
2622a8622a
APIDump: Reformatted the docs to include type information.
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Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot
90be4e7efd
Entities now bail out of ticks if destroyed ( #3363 )
2016-09-03 14:31:27 +03:00
Mattes D
d2e8643607
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
Mattes D
7549f468b3
Fixed implicit rounding warnings.
2016-08-19 14:09:10 +02:00
Mattes D
8eaa8613da
CMake: Remove needless minimum version specifications.
2016-07-18 22:11:42 +02:00