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When right-clicking on a passive mob with 'his' spawn egg spawn a baby

This commit is contained in:
Bond_009 2017-07-01 14:36:43 +02:00 committed by Lukas Pioch
parent a944ac3b06
commit 445abe001a
1 changed files with 20 additions and 2 deletions

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@ -5,6 +5,7 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "BoundingBox.h"
#include "../Items/ItemSpawnEgg.h"
@ -223,13 +224,14 @@ void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
// If a player holding breeding items right-clicked me, go into love mode
if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
{
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(HeldItem))
if (Items.ContainsType(EquippedItem.m_ItemType))
{
if (!a_Player.IsGameModeCreative())
{
@ -239,6 +241,22 @@ void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
m_World->BroadcastEntityStatus(*this, esMobInLove);
}
}
// If a player holding my spawn egg right-clicked me, spawn a new baby
if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
if (
(MonsterType == m_MobType) &&
(GetWorld()->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded
)
{
if (!a_Player.IsGameModeCreative())
{
// The mob was spawned, "use" the item:
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
}
}