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cuberite-2a/src/Mobs
Pablo Beltrán 2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
..
AggressiveMonster.cpp Tracer replacement (#3704) 2017-05-11 13:34:36 +01:00
AggressiveMonster.h Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Bat.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Bat.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Blaze.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Blaze.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
CaveSpider.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
CaveSpider.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Chicken.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Chicken.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
CMakeLists.txt Fixed type-casting-related warnings. 2016-08-24 22:26:53 +02:00
Cow.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Cow.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Creeper.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Creeper.h 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135) 2016-05-14 20:12:42 +01:00
EnderDragon.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
EnderDragon.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Enderman.cpp Tracer replacement (#3704) 2017-05-11 13:34:36 +01:00
Enderman.h Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
Ghast.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Ghast.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Giant.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Giant.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Guardian.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Guardian.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Horse.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Horse.h PF - "Special blocks" handling 2015-12-24 06:20:16 +02:00
IncludeAllMonsters.h Added Rabbits 2014-12-20 10:31:34 +01:00
IronGolem.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
IronGolem.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
MagmaCube.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
MagmaCube.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Monster.cpp Don't destroy monster when last target type is a player (#3721) 2017-05-21 10:29:06 +02:00
Monster.h Don't destroy monster when last target type is a player (#3721) 2017-05-21 10:29:06 +02:00
MonsterTypes.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Mooshroom.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Mooshroom.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Ocelot.h Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
PassiveAggressiveMonster.cpp Spectators added (#2852) 2016-10-12 14:38:45 +02:00
PassiveAggressiveMonster.h Spectators added (#2852) 2016-10-12 14:38:45 +02:00
PassiveMonster.cpp Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
PassiveMonster.h Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
Path.cpp Out of world blocks are now always considered air blocks 2016-04-23 09:54:34 +03:00
Path.h Deleted cPath::BlockTypeIsFence 2015-12-27 16:13:44 +02:00
PathFinder.cpp Fix issues below y = 0 2016-04-18 21:58:57 +03:00
PathFinder.h Correct typo in documentation. 2016-02-05 16:45:55 +00:00
Pig.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Pig.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Rabbit.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Rabbit.h Fixed type-casting-related warnings. 2016-08-24 22:26:53 +02:00
Sheep.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Sheep.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Silverfish.h Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Skeleton.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Skeleton.h fix cavespider poisoning even if attack is in cooldown 2015-11-08 21:01:02 +01:00
Slime.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Slime.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
SnowGolem.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
SnowGolem.h snow golems are "neutral" 2015-12-13 13:13:37 +01:00
Spider.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Spider.h Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Squid.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Squid.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Villager.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Villager.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Witch.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Witch.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Wither.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Wither.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Wolf.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Wolf.h Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
Zombie.cpp Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Zombie.h AI - Better daylight handling 2015-05-02 14:32:33 +03:00
ZombiePigman.cpp Fixed cactus detection and zombie pigman sword (#3584) 2017-02-25 19:14:08 +01:00
ZombiePigman.h Fixed cactus detection and zombie pigman sword (#3584) 2017-02-25 19:14:08 +01:00