..
AggressiveMonster.cpp
Tracer replacement ( #3704 )
2017-05-11 13:34:36 +01:00
AggressiveMonster.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Bat.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Bat.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Blaze.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Blaze.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
CaveSpider.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
CaveSpider.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Chicken.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Chicken.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
CMakeLists.txt
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
Cow.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Cow.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Creeper.cpp
Creepers explode when burned by flint and steel ( #3865 )
2017-07-22 22:05:09 +01:00
Creeper.h
1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support ( #3135 )
2016-05-14 20:12:42 +01:00
EnderDragon.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
EnderDragon.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Enderman.cpp
Endermen take damage from rain
2017-06-30 23:53:23 +02:00
Enderman.h
Endermen take damage from rain
2017-06-30 23:53:23 +02:00
Ghast.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Ghast.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Giant.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Giant.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Guardian.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Guardian.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Horse.cpp
Sound effect horse rejects player when taming
2017-07-10 05:47:04 +02:00
Horse.h
Clang 5.0 fixes
2017-05-21 12:19:06 +02:00
IncludeAllMonsters.h
Added Rabbits
2014-12-20 10:31:34 +01:00
IronGolem.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
IronGolem.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
MagmaCube.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
MagmaCube.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Monster.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Monster.h
Fixed tracer usage in Entity physics handling. ( #3720 )
2017-05-28 20:56:17 +02:00
MonsterTypes.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Mooshroom.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Mooshroom.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Ocelot.cpp
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
Ocelot.h
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
PassiveAggressiveMonster.cpp
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
PassiveAggressiveMonster.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
PassiveMonster.cpp
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
PassiveMonster.h
Proper entity destruction in non-ticking chunks
2016-02-19 07:05:22 +02:00
Path.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Path.h
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
PathFinder.cpp
Fix issues below y = 0
2016-04-18 21:58:57 +03:00
PathFinder.h
Correct typo in documentation.
2016-02-05 16:45:55 +00:00
Pig.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Pig.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Rabbit.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Rabbit.h
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
Sheep.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Sheep.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Silverfish.h
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Skeleton.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Skeleton.h
fix cavespider poisoning even if attack is in cooldown
2015-11-08 21:01:02 +01:00
Slime.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Slime.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
SnowGolem.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
SnowGolem.h
snow golems are "neutral"
2015-12-13 13:13:37 +01:00
Spider.cpp
Spider should attack only when the light level is lower than 11 ( #3815 )
2017-06-30 10:48:06 +02:00
Spider.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Squid.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Squid.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Villager.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Villager.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Witch.cpp
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Witch.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Wither.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Wither.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Wolf.cpp
Consolidated food effects into EatItem, added all fish type FoodInfos. ( #3875 )
2017-07-30 18:53:21 +01:00
Wolf.h
Improved tamed wolf pack cooperation and projectile reactions
2016-01-22 21:16:27 +02:00
Zombie.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Zombie.h
AI - Better daylight handling
2015-05-02 14:32:33 +03:00
ZombiePigman.cpp
Fixed cactus detection and zombie pigman sword ( #3584 )
2017-02-25 19:14:08 +01:00
ZombiePigman.h
Fixed cactus detection and zombie pigman sword ( #3584 )
2017-02-25 19:14:08 +01:00