Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875)
* Consolidated food effects into EatItem, added all fish types. * Changed type of NumFishInfos to satisfy clang. * Removed unused call for a_Item in EatItem
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8fbb9dbf53
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@ -25,8 +25,23 @@ public:
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}
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virtual FoodInfo GetFoodInfo(void) override
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virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
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{
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static const FoodInfo RawFishInfos[] =
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{
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FoodInfo(2, 0.4), // Raw fish
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FoodInfo(2, 0.2), // Raw salmon
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FoodInfo(1, 0.2), // Clownfish
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FoodInfo(1, 0.2), // Pufferfish
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};
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static const FoodInfo CookedFishInfos[] =
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{
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FoodInfo(5, 6.0), // Cooked fish
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FoodInfo(6, 9.6), // Cooked salmon
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};
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static const short NumRawFishInfos = sizeof(RawFishInfos) / sizeof(FoodInfo);
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static const short NumCookedFishInfos = sizeof(CookedFishInfos) / sizeof(FoodInfo);
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switch (m_ItemType)
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{
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// Please keep alpha-sorted.
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@ -37,7 +52,15 @@ public:
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// Carrots handled in ItemSeeds
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case E_ITEM_CHORUS_FRUIT: return FoodInfo(4, 2.4);
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case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
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case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); // TODO: Add other fish types
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case E_ITEM_COOKED_FISH:
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{
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if (a_Item->m_ItemDamage >= NumCookedFishInfos)
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{
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LOGWARNING("Unknown cooked fish type '%d'", a_Item->m_ItemDamage);
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return FoodInfo(0, 0);
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}
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return CookedFishInfos[a_Item->m_ItemDamage];
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}
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case E_ITEM_COOKED_MUTTON: return FoodInfo(6, 9.6);
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case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
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case E_ITEM_COOKED_RABBIT: return FoodInfo(5, 6);
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@ -53,7 +76,15 @@ public:
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case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
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case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
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case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2);
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case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
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case E_ITEM_RAW_FISH:
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{
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if (a_Item->m_ItemDamage >= NumRawFishInfos)
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{
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LOGWARNING("Unknown raw fish type '%d'", a_Item->m_ItemDamage);
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return FoodInfo(0, 0);
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}
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return RawFishInfos[a_Item->m_ItemDamage];
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}
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case E_ITEM_RAW_MUTTON: return FoodInfo(2, 1.2);
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case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
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case E_ITEM_RAW_RABBIT: return FoodInfo(3, 1.8);
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@ -65,46 +96,6 @@ public:
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return FoodInfo(0, 0.f);
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}
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virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
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{
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switch (m_ItemType)
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{
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case E_ITEM_RAW_CHICKEN:
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{
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a_EffectType = cEntityEffect::effHunger;
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a_EffectDurationTicks = 600;
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a_EffectIntensity = 0;
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a_Chance = 0.3f;
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return true;
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}
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case E_ITEM_ROTTEN_FLESH:
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{
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a_EffectType = cEntityEffect::effHunger;
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a_EffectDurationTicks = 600;
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a_EffectIntensity = 0;
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a_Chance = 0.8f;
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return true;
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}
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case E_ITEM_SPIDER_EYE:
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{
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a_EffectType = cEntityEffect::effPoison;
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a_EffectDurationTicks = 100;
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a_EffectIntensity = 0;
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a_Chance = 1.0f;
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return true;
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}
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case E_ITEM_POISONOUS_POTATO:
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{
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a_EffectType = cEntityEffect::effPoison;
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a_EffectDurationTicks = 100;
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a_EffectIntensity = 0;
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a_Chance = 0.6f;
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return true;
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}
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}
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return false;
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}
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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if (!super::EatItem(a_Player, a_Item))
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@ -125,6 +116,45 @@ public:
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}
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break;
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}
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case E_ITEM_RAW_FISH:
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{
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if (a_Item->m_ItemDamage == E_META_RAW_FISH_PUFFERFISH)
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{
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a_Player->AddEntityEffect(cEntityEffect::effHunger, 20 * 15, 2);
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a_Player->AddEntityEffect(cEntityEffect::effNausea, 20 * 15, 1);
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a_Player->AddEntityEffect(cEntityEffect::effPoison, 20 * 60, 3);
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}
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break;
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}
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case E_ITEM_RAW_CHICKEN:
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{
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if (GetRandomProvider().RandBool(0.3))
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{
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a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
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}
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break;
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}
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case E_ITEM_ROTTEN_FLESH:
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{
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if (GetRandomProvider().RandBool(0.8))
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{
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a_Player->AddEntityEffect(cEntityEffect::effHunger, 600, 0);
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}
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break;
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}
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case E_ITEM_SPIDER_EYE:
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{
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a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
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break;
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}
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case E_ITEM_POISONOUS_POTATO:
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{
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if (GetRandomProvider().RandBool(0.6))
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{
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a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0);
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}
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break;
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}
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}
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return true;
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}
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@ -20,9 +20,10 @@ public:
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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// Feed the player:
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FoodInfo Info = GetFoodInfo();
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a_Player->Feed(Info.FoodLevel, Info.Saturation);
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if (!super::EatItem(a_Player, a_Item))
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{
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return false;
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}
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// Add the effects:
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a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
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@ -36,22 +37,16 @@ public:
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a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
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}
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a_Player->GetInventory().RemoveOneEquippedItem();
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return true;
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}
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virtual FoodInfo GetFoodInfo(void) override
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virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
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{
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UNUSED(a_Item);
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return FoodInfo(4, 9.6);
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}
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virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance) override
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{
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return false;
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}
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};
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@ -826,41 +826,17 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
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bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance)
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{
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return false;
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}
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bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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UNUSED(a_Item);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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FoodInfo Info = GetFoodInfo();
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FoodInfo Info = GetFoodInfo(a_Item);
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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{
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bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
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// Give effects
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cEntityEffect::eType EffectType;
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int EffectDurationTicks;
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short EffectIntensity;
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float Chance;
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if (Success && GetEatEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance))
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{
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if (GetRandomProvider().RandBool(Chance))
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{
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a_Player->AddEntityEffect(EffectType, EffectDurationTicks, EffectIntensity, Chance);
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}
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}
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return Success;
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return a_Player->Feed(Info.FoodLevel, Info.Saturation);
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}
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return false;
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}
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@ -869,8 +845,9 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
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cItemHandler::FoodInfo cItemHandler::GetFoodInfo(const cItem * a_Item)
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{
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UNUSED(a_Item);
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return FoodInfo(0, 0);
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}
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@ -127,10 +127,7 @@ public:
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} ;
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/** Returns the FoodInfo for this item. (FoodRecovery and Saturation) */
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virtual FoodInfo GetFoodInfo();
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/** If this function returns true, it sets the arguments to a effect who will be activated when you eat the item. */
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virtual bool GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_EffectDurationTicks, short & a_EffectIntensity, float & a_Chance);
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virtual FoodInfo GetFoodInfo(const cItem * a_Item);
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/** Lets the player eat a selected item. Returns true if the player ate the item */
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item);
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@ -33,8 +33,9 @@ public:
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}
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}
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virtual FoodInfo GetFoodInfo(void) override
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virtual FoodInfo GetFoodInfo(const cItem * a_Item) override
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{
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UNUSED(a_Item);
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switch (m_ItemType)
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{
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case E_ITEM_CARROT: return FoodInfo(3, 3.6);
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@ -169,10 +169,13 @@ void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool
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void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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const cItem & EquippedItem = a_Player.GetEquippedItem();
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const int EquippedItemType = EquippedItem.m_ItemType;
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if (!IsTame() && !IsAngry())
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{
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// If the player is holding a bone, try to tame the wolf:
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if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
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if (EquippedItemType == E_ITEM_BONE)
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{
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if (!a_Player.IsGameModeCreative())
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{
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@ -199,7 +202,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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else if (IsTame())
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{
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// Feed the wolf, restoring its health, or dye its collar:
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switch (a_Player.GetEquippedItem().m_ItemType)
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switch (EquippedItemType)
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{
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case E_ITEM_RAW_BEEF:
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case E_ITEM_STEAK:
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@ -211,7 +214,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if (m_Health < m_MaxHealth)
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{
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Heal(ItemHandler(a_Player.GetEquippedItem().m_ItemType)->GetFoodInfo().FoodLevel);
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Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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@ -223,7 +226,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
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{
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if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
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{
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SetCollarColor(a_Player.GetEquippedItem().m_ItemDamage);
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SetCollarColor(EquippedItem.m_ItemDamage);
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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