Marc_Bornand
055c9ef90e
Fix the connexion to the side of the repeater
2020-05-03 11:51:11 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Tiger Wang
c1ea5f982d
Re-implement repeater locking
2020-04-18 16:51:29 +01:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms ( #4665 )
2020-04-17 21:01:21 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ ( #4660 )
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+ Provisional handling for observers
2020-04-16 22:27:04 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
DrButcher
35299b8509
Pressure plate sounds and delay ( #4643 )
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+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Mattes D
bdedab15c9
Falling blocks can now be spawned at any position. ( #4620 )
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* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
peterbell10
19ad96561c
Filter blocks to add to redstone sim's wake queue ( #4621 )
2020-04-05 19:20:52 +00:00
Alexander Harkness
16b3de94c8
Add potatoes to washed away list also
2020-04-05 12:43:03 +01:00
metiu07
6bde0dd9ad
FluidSimulator: Carrots should be also washable ( #4619 )
2020-04-05 11:41:31 +00:00
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Bond-009
ea386eaab1
Lock hopper when powered by redstone ( #4347 )
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* Lock hopper when powered by redstone
* Add to manual bindings
* Add hopper API documentation
Co-authored-by: Mat <mail@mathias.is>
2020-03-27 12:03:28 +00:00
Mat
c968f1f7da
TNT position fixes ( #4519 )
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* TNT position fixes
* Don't add offset to explosion spawn coords
* Don't make other entities push TNT
* Correct initial TNT speed
* Fix typo
* Improvements
* Revert unwanted change
* Style fixes
* Update format
2020-03-22 17:33:36 +02:00
Mattes D
61904af626
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Mattes D
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Bond-009
e0ca4d8399
Fix building with clang 8.0 ( #4346 )
2019-08-11 10:39:43 +01:00
peterbell10
4727ed2084
Add a formatting function for Vector3 ( #4282 )
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* Vector3: Add custom fmt compatible formatter.
* cLuaState: Add fmt version of ApiParamError
* Use vector formatting in manual bindings
* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10
ee84197014
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00
bionext03
90d552a702
Add new flow direction calculating algorithm ( #4160 )
2018-07-27 10:01:53 +01:00
peterbell10
cdd8e42587
cWorld: Manually bind deprecated broadcast functions ( #4265 )
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Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
2018-07-27 00:12:41 +01:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
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Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Tiger Wang
b8ab03bc6b
At long last... Piston animations!
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* Fixes #3198
* Fixes #57 (again lol)
2018-07-25 15:29:53 +01:00
peterbell10
c94d7184eb
Broadcast refactor ( #4264 )
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* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00
peterbell10
757231cc6e
Add the fmt library ( #4065 )
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* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
2018-01-03 17:41:16 +00:00
Zach DeCook
68fc28857f
Concrete mixing ( #4096 )
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Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
2018-01-03 16:33:31 +00:00
Alexander Harkness
6309c6a97f
improve rain simulation ( #4017 )
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
peterbell10
4b14a5b4c1
cPressurePlateHandler: Fix uninitialised variables. ( #4047 )
2017-09-25 21:41:11 +01:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Lukas Pioch
c5f590d460
Removed UTF-8 BOM ( #4033 )
2017-09-19 10:34:08 +02:00
peterbell10
e225b7f826
Replace ItemCallbacks with lambdas ( #3993 )
2017-09-11 23:20:49 +02:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
LogicParrot
49c443896d
Revert "Replace ItemCallbacks with lambdas ( #3948 )"
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This reverts commit 496c337cdf
.
2017-09-02 08:50:23 +01:00
peterbell10
496c337cdf
Replace ItemCallbacks with lambdas ( #3948 )
2017-09-01 13:04:50 +02:00
Tiger Wang
72d7027861
Merge pull request #3489 from cuberite/EntityOwnership
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* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lane Kolbly
7bdbfad1bb
Changed int parameters to vector parameters in cCuboid and simulators ( #3874 )
2017-08-17 15:48:38 +02:00
Tiger Wang
4ef47aed62
Changed entity ownership model to use smart pointers
2017-08-07 19:24:16 +01:00
Lukas Pioch
07f25253a2
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
peterbell10
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Lukas Pioch
0397535fa7
Removed unused forward declarations ( #3888 )
2017-08-03 15:10:29 +02:00
Tiger Wang
6e749dacd3
Increment fire block iterator
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* Resolves potential deadlock
2017-07-21 14:42:38 +01:00
peterbell10
60dfaa0967
Allocate redstone component handlers upfront
2017-07-17 21:40:43 +02:00
Mattes D
167c4bf2e6
Simulators: Added area-based wakeup.
2017-07-16 10:01:19 +02:00
Bond-009
7fd3899796
Added 1.12 blocks ( #3760 )
2017-06-30 10:46:58 +02:00
peterbell10
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Lukas Pioch
e35ac1bfb9
Clang 5.0 fixes
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- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Lukas Pioch
5580d558a5
Added missing checks for Initialize function and updated APIDoc
2017-05-08 06:31:45 +02:00
Bond-009
2a129b01aa
Fix fence gates ( #3683 )
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This commit fixes an issue where a pressureplate would only open oak fence gates
2017-04-29 00:15:47 +01:00
Bond-009
76c39dad0f
Added blocks that can be washed away by water ( #3637 )
2017-03-21 09:47:03 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
mathiascode
4311f4a658
Added some blocks and items ( #3503 )
2017-02-14 11:13:55 +01:00
Marvin Kopf
d394042694
Fix comparator segfaults
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The handler would get called for any BlockEntity, but not every BlockEntity is a BlockEntityWithItems. Downcasting with static_cast is UB on fail.
2016-12-06 19:40:00 +01:00
Mattes D
d2e8643607
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
Tiger Wang
d46f7ce2c8
Redstone fixes ( #3285 )
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* Comparators and pistons no longer update instantly
* Fixes #3168 .
* Consolidated comparator code
* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-31 21:54:35 +01:00
Mattes D
a3112cdc45
Revert "Redstone fixes"
2016-07-29 07:56:50 +02:00
Tiger Wang
62090e7bed
Consolidated comparator code
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* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-28 23:20:53 +01:00
Tiger Wang
04cc8aa0f5
Comparators and pistons no longer update instantly
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* Fixes #3168 .
2016-07-28 23:20:52 +01:00
Mattes D
8eaa8613da
CMake: Remove needless minimum version specifications.
2016-07-18 22:11:42 +02:00
Lukas Pioch
2b78fd6227
Revert "Made redstone handlers static"
2016-07-01 23:23:22 +02:00
QUSpilPrgm
33cd7f4e75
- Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update.
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- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
2016-06-15 10:33:49 +02:00
QUSpilPrgm
a567b36a8a
Don't let redstone blocks power adjacent blocks. ( #3214 )
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* Don't let redstone blocks power adjacent blocks.
This fixes issue #2966
2016-05-28 21:48:36 +01:00
Tiger Wang
98cc2a9987
Made redstone handlers static
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* Improvements to performance? Maybe. Can't hurt (he says).
2016-05-28 15:06:57 +01:00
Marvin Kopf
af514acd8c
Update RedstoneSimulator to delete unused cached PowerData
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When a new block was placed that has a corresponding RedstoneHandler the PowerData for the position was cached, but never deleted and remained unchanged when the block got destroyed. The RedstoneSimulator now erases all cached PowerData for positions where the block doesn't have a RedstoneHandler (i.e. Air).
2016-02-09 22:19:29 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Mathias
89f3dec7ac
Updated old forum links
2016-01-31 02:25:03 +02:00
Austin Martin
8c7cc3ffe9
Fixed issue #2218
2016-01-10 20:53:02 -05:00
Mattes D
80e1eb37dd
Renamed leftover strings to Cuberite / Server, as needed.
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Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Mattes D
78eb4c8ed8
Removed excessive logging in redstone simulator.
2015-12-28 11:06:41 +01:00
Safwat Halaby
75fea3cd1e
Silenced the Redstone Simulator console spam
2015-12-24 17:58:34 +02:00
Lukas Pioch
50a908fdc9
Fixes for clang-3.7
2015-12-19 22:43:37 +01:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Lukas Pioch
d620dcdd08
Moved variables into scope, removed unused variables and fixed variables
2015-12-17 10:48:36 +01:00
Dave Tucker
83870f9fc0
Add enum for Sound and Particle Effects
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
Gargaj
2ce2d9b7ce
add sound to stone pressure plates
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add sound to stone pressure plates
2015-11-08 20:57:05 +01:00
worktycho
e85082d2f1
Merge pull request #2609 from bibo38/slimeblock
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Slimeblock implementation
2015-11-07 18:45:59 +00:00
bibo38
ea55e75672
Refactored code to use vectors in the cPistonHandler class
2015-11-07 17:34:54 +01:00
Gargaj
6ce98a702d
fix pressure plate power levels
2015-11-07 16:28:37 +01:00
Mattes D
a7c75d61ce
Revert "Pressure plate fix"
2015-10-29 11:43:01 +01:00
Schwertspize
525b967c93
fixed pressure plate bugs
2015-10-28 22:21:46 +01:00
Mattes D
6e4122e551
Unified the doxy-comment format.
2015-07-31 16:49:10 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
Tiger Wang
84e31ba670
Merge pull request #2362 from scribblemaniac/fix-redstone
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Fixed redstone issue
2015-07-17 23:37:47 +01:00
scribblemaniac
00c3144283
Fixed redstone issue
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Fixed issue where glowstone blocks would block power transmission
in some situations.
2015-07-17 00:48:21 -06:00
Julian Laubstein
29d1f37258
Merge pull request #2360 from bibo38/waterfix
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Now Water sources will also be created on top of existing water sources.
2015-07-16 23:07:24 +02:00
bibo38
3c9e113985
Now Water sources will also be created on top of existing water sources.
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See also on http://minecraft.gamepedia.com/Water#Source_blocks
Fixes #2097
2015-07-15 23:36:51 +02:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Tiger Wang
061866616d
Added moar comments
2015-06-07 12:54:07 +01:00
Tiger Wang
f44d123ba8
Vector hasher is now a separate class
2015-06-07 12:53:59 +01:00
Tiger Wang
ed6c37febc
Use emplace to construct structures
2015-06-06 12:30:08 +01:00
Tiger Wang
a6983ec3c9
Improved link unpowering speed
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Also fixed compile errors
2015-06-06 12:21:22 +01:00
Tiger Wang
171c59a01b
Changed appropriate containers to unordered_map
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Thanks to @worktycho for guidance!
* Potential speed improvements
2015-06-06 12:21:21 +01:00
Tiger Wang
6a831c0b6f
Improved link power behaviour
2015-06-06 12:21:21 +01:00
Tiger Wang
bef7cce5ed
Improved wires and repeaters
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* Fixed repeater cross-chunk power detection
+ Re-implemented horizontal wire cut-off checking
2015-06-06 12:21:20 +01:00
Tiger Wang
151fe0fc59
Fixed wire consuming much resources
2015-06-06 12:21:19 +01:00
Tiger Wang
84534dfeb2
Redstone wire and trapdoor fixes
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* Fixes #1887
* Fixes #1763
* Fixes #1083
2015-06-06 12:21:19 +01:00
Tiger Wang
bd48475085
Provides improvements to redstone wire
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Intermediary commit that fixes #1763 .
2015-06-06 12:21:18 +01:00
Tiger Wang
de5b1401f8
Comparators
2015-06-06 12:21:09 +01:00
tycho
b2fa71a32a
Fix comments
2015-05-28 12:54:04 +01:00
tycho
dae9e5792a
Made -Weverything an error.
2015-05-24 12:56:56 +01:00
tycho
77f1f58c0a
Make -Werror disabling file only
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Ad fix a load of warnings
2015-05-19 19:32:10 +01:00